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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#4701 - 2015-12-17 15:28:12 UTC
Mag's wrote:
Mike Voidstar wrote:
You are attempting to imply that the ratter is invulnerable to something, which is obviously about as far from the truth as can be got without actually turning into Satan.
I'm not implying invulnerable to 'something', as you put it. But again thanks for putting words in my mouth, then making the Satan comparison. Nice job.

I'm saying yet again, that if you wish to use the invulnerability argument in regards to cloaks. Then you have to acknowledge it's a two way street. You keep repeating it, but constantly fail to mention it works both ways.

Cloaked. Can't shoot or lock, can't be shot or locked. Beelzebub would be proud, I'm sure. Roll

Mike Voidstar wrote:
I mean the choice is lose the use of the space, lose profit potential, or lose ship. The camper is forcing loss of one sort or another. What is being asked for is a way to challenge the person inflicting that loss.

Profit isn't evil, unreasonable, or somehow unwarranted. It's there to drive conflict. Well.... Mission accomplished- you have provoked conflict. Now you are hiding behind a 100% safety blanket, inflicting loss upon your enemy, who would like to have a word with you about it.

...and that's where the cloak breaks. You can leave, and lose the use of the space. You can fly a compromised fit, and lose profit. You can fly suicidal and lose the ship.

What you cannot do is fight to resolve the conflict in one way or the other unless the camper chooses to allow it. The best part is that this is being justified because there is no other way to get PvP...lol. I suppose it's the only way to get unprepared soft targets.

Nonconsent for me, but not for thee.

The whole 'I don't want to lose' argument is a very poor one. You have as much right as a high sec ratter has, when it comes to what ship you fly. Some in high sec complain that when they fly expensive fits, they get ganked. I have the same reply to them, as to your argument now.

So?

Even in high sec, money making when ratting comes with risk and cost. Looks like it's time to mitigate, my old son. Blink

I still see no mention from you, about balancing local in this regard. After all whilst they are cloaked and AFK, which mechanic are they using to interact with you, so that you then decide to stop ratting?


Oh, I see. We are back to the idea that the camper is harmless, so it's ok he is invulnerable. I apologize for mistaking the direction of the dishonesty in your argument.

There's actually two ways that is ridiculous. The first being the notion he is harmless, since he isn't. When he can no longer fit any modules of an offensive sort at all (weapons, ewar, cyno), unable to gather Intel for friends, and unable to be used as a warp in... Then he is harmless. Just because he can't target anything right that moment does not make him harmless.

However, being harmless does not provide any defense in EvE. If it did then Pods and shuttles would be indestructible, and industrials, transports and most miners would be stronger than titans.

His immunity isn't excused simply because he isn't shooting right that second. Even if he could not shoot at all, ever, it would not excuse the 100% safety granted by the cloak. Not even if he were in fact helpless as a pod. 100% safety is not balanced in any way on the ship scale. For that you need a structure.
Jerghul
Aliastra
Gallente Federation
#4702 - 2015-12-17 15:31:26 UTC
" For that you need a structure."

And soon, only select structures will give you that. Cloaky immunity is a bit out of step with development trends.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4703 - 2015-12-17 15:31:54 UTC
Jerghul wrote:
Karous
Yah, yokels tend to say that. "I am nothing but an F1 tool the EvE central bank uses to fight mineral price deflation". No, dont ask. You would not understand.

Wander
Yah, I do not doubt it does not sound like an EvE familiar to you. Like I said, the game can be understood at many levels. Carry on understanding it at your own pace.


I've met people who have played less than a year who have a better grasp of the game than you. I am done trying to make you understand, since it's a futile task

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4704 - 2015-12-17 15:55:50 UTC
Wander Prian wrote:


people who have played less than a year understand the game like I do


I fixed your post for you. Like I said, EvE can be understood and played at many levels. You seem content with yours. Good for you!

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4705 - 2015-12-17 16:05:21 UTC  |  Edited by: Teckos Pech
Jerghul wrote:


[snip]

I'm fine with kills that require determination, skill and solid premeditation. The kind that takes the target seriously.


This was precisely the argument laid out by Mark Hadden (look him up on zkill if you like). Years ago he would solo hunt ratters in a stealth bomber. Racked up an pretty impressive list of kills. Then they made rats switch aggression to anyone using any sort of EWAR. Hadden argued that hunting down and catching these ratters was no small task. That he could spend quite a bit of time doing it.

Here is a link to a recent thread on this topic, with Mark Hadden commenting as well as Mike.

Quote:
your knowledge of PvE site is completely useless, since regular ratter will gtfo as soon as he sees you in local chat or on close dscan (entry gate to the plex). Your argument might have some merit in W-Space where no local is, but it's certainly pointless in K-Space where all you can count on is the speed of your nano ship, your dscan skill, range of your point and finally carelessness of your victim to monitor local properly, THAT'S IT!--Mark Hadden


Quote:
Switch Savage wrote:
Call me a masochist if you will but It adds variety to the hunt. Anyway that is my thoughts on the matter I'm sure i'll catch you on mumble sometime and perhaps we can debate a bit further.


no it doesnt add variety, it removes pvp and adds safety for farmers, totally unneeded, they did totally fine those days pre-Retribution. Solo duders already got heavily nerfed by CCP, when they added MJD and supertanky, solo basically unkillable Marauders, when the meta shifted from BS to Ishtars -> NPC change was the last nail in the coffin.--Mark Hadden


So this notion that cloaks are effortless is bullshit.

And you are correct, that changing the mechanics can change the game play, in this case a solo guy hunting cloaked ships was killed off nearly entirely, it has come back a bit with the stratios.

Another good post.

You look at all these threads Mike participates in and you see two common themes....


  • Favoring mechanics changes to reduce player effort (e.g. freighter bumping, the rat aggression thread)
  • Less risk for the non-PvP oriented.


Edit: Typo...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4706 - 2015-12-17 16:17:18 UTC
Jerghul wrote:
Mags
Or he could air his case here with a degree of trust that it will be addressed. The hotdropping super nerf taught us that if nothing else.

Most players are PvE players, not players that rely on afk cloaker campers to tickle their gonads. The crowd must have its day.
[snip]


Really, and what data do you have backing this up.

I have 7 characters. One of them is my main and I PvP with that character. The other 6...mainly PvE types. So, any data on characters is rather dubious, IMO, because almost all PvP players also PvE.

You know, that non-linear thinking thing. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4707 - 2015-12-17 16:22:37 UTC
Anyone mind if we talk about non-covops cloak for a second? Fun as all this wordplay may be, it is not advancing anyone's case.

So. Non-covops. I'm currently assuming that cloaks may become pinpointable (using observatory arrays), probably in combination with some interesting nerfs to local. Faux-blues, delayed, hidden or simply removed - I don't know yet.

Pinpointable may be through a bookmark from the OA (which would suck balls because no advance warning towards the cloaker), perhaps anti-cloak probes or via triangulation with some vague sonar scan indication.

Yet either way: as soon as there exists "a" mechanic of any kind to locate cloaked ships with sufficient precision to decloak them, basically put all non-covops cloaks are royally suckered. Yes?

I don't really mind as far as cloaky sabres or transports go, and even black-ops battleships at risk doesn't sound like a big deal to me. After all, catching sabres and transports is a good thing, and a blops BS should be running with support or be able to either jump out or cyno in reinforcements. So there's that.

I do wonder however what this would mean for capital ships. I know people tend to cloak them up in between jumps because sometimes you just need a midpoint. Or be at-the-ready in a system where you have no POS. I also know their align time and price tag makes them ideal candidates for everyone and their uncle to come out of the woodwork and get on the KM.

Alas, unable to fly capitals myself, I figured I'd just ask what those among you who can think the implications may be. I foresee one of the following: either capitals will be hard pressed to use midpoints, thereby further reducing their operational range. Or cap pilots would need to perform a logoffski whenever they'd usually cloak up. (most of them already use cyno / scout alts so no big deal there). Another option, though less common, is to anchor a small POS in-between (that'd be a medium citadel aye?)

Could someone knowledgable on the subject please enlighten me? Or ... share your thoughts on the non-covops subcaps potentially going down the drain?

I have an idea to solve that, though some may dislike it. I'll throw it in the group anyway: any ship under cloak that is not moving (NOT, as in 0 m/sec) should still be undetectable. Your take on the matter gentlemen?
Teckos Pech
Hogyoku
Goonswarm Federation
#4708 - 2015-12-17 16:28:53 UTC
Mike Voidstar wrote:


Oh, I see. We are back to the idea that the camper is harmless, so it's ok he is invulnerable. I apologize for mistaking the direction of the dishonesty in your argument.


No. Look, the guy cloaked in your system (AFK or not) absolutely does represent an increase in the level of risk you face. However, while the guy is cloaked he is invulnerable...something you have been complaining about. Mag's is pointing out that in that situation you too are also invulnerable (to attack from him). Further the cloaked player can only do anything to you by...making himself vulnerable to you as well.

So your complaints that he is invulnerable are weak because...you are invulnerable too. This does not mean that the guy in system is harmless.

By pretending that Mag's has implied the guy is harmless that is disingenuous.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4709 - 2015-12-17 16:37:35 UTC
@Brokk Witgenstein: My position there hasn't changed.

Any mechanic change which ever puts a covert cloak user in a "catchable" position absolutely and completely breaks cloaks in every area.
Wander Prian
Nosferatu Security Foundation
#4710 - 2015-12-17 17:00:47 UTC
Jerghul wrote:
Wander Prian wrote:


people who have played less than a year understand the game like I do


I fixed your post for you. Like I said, EvE can be understood and played at many levels. You seem content with yours. Good for you!


Thank you for proving my point

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#4711 - 2015-12-17 17:21:50 UTC
Yes, Wander, I can completely imagine you think I have proven your point.

Teckos
Even you have 7 PvE characters to 1 PvP. You may define yourself as a PvPer, (after all, anyone can self-define anyway they like), but how does your time spent actually break down? Its not an important point (developers have the data after all). If I am wrong, I am wrong.

Did you catch the o7 episode? The frost team lead was pretty clear on it being a pvp-pve integration tryout. Re earlier discussion points.

Not sure what the ratting meta is now. But devs will shave the ishtar or buff something else until it is no longer that (the med rail reduction hurt). Rats...well...it does put more emphasis on timing (they come in waves and waves end), but is hardly a gamebreaker (though I get it when combined with ratting ishtars...).

...But ratting ishtars goes to what I was saying about omni damage. If the optimal fit is also a pvp ready fit, then a lot of the complaints regarding cloaks vanish...or at least become unreasonable.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#4712 - 2015-12-17 17:56:05 UTC
Teckos Pech wrote:
Jerghul wrote:


[snip]

I'm fine with kills that require determination, skill and solid premeditation. The kind that takes the target seriously.


This was precisely the argument laid out by Mark Hadden (look him up on zkill if you like). Years ago he would solo hunt ratters in a stealth bomber. Racked up an pretty impressive list of kills. Then they made rats switch aggression to anyone using any sort of EWAR. Hadden argued that hunting down and catching these ratters was no small task. That he could spend quite a bit of time doing it.

Here is a link to a recent thread on this topic, with Mark Hadden commenting as well as Mike.

Quote:
your knowledge of PvE site is completely useless, since regular ratter will gtfo as soon as he sees you in local chat or on close dscan (entry gate to the plex). Your argument might have some merit in W-Space where no local is, but it's certainly pointless in K-Space where all you can count on is the speed of your nano ship, your dscan skill, range of your point and finally carelessness of your victim to monitor local properly, THAT'S IT!--Mark Hadden


Quote:
Switch Savage wrote:
Call me a masochist if you will but It adds variety to the hunt. Anyway that is my thoughts on the matter I'm sure i'll catch you on mumble sometime and perhaps we can debate a bit further.


no it doesnt add variety, it removes pvp and adds safety for farmers, totally unneeded, they did totally fine those days pre-Retribution. Solo duders already got heavily nerfed by CCP, when they added MJD and supertanky, solo basically unkillable Marauders, when the meta shifted from BS to Ishtars -> NPC change was the last nail in the coffin.--Mark Hadden


So this notion that cloaks are effortless is bullshit.

And you are correct, that changing the mechanics can change the game play, in this case a solo guy hunting cloaked ships was killed off nearly entirely, it has come back a bit with the stratios.

Another good post.

You look at all these threads Mike participates in and you see two common themes....


  • Favoring mechanics changes to reduce player effort (e.g. freighter bumping, the rat aggression thread)
  • Less risk for the non-PvP oriented.


Edit: Typo...


Odd statement, as neither my stance in the freighter thread or here reduced risk or effort in any way. What I asked for in both cases was opportunity to respond.
Mike Voidstar
Voidstar Free Flight Foundation
#4713 - 2015-12-17 18:08:51 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


Oh, I see. We are back to the idea that the camper is harmless, so it's ok he is invulnerable. I apologize for mistaking the direction of the dishonesty in your argument.


No. Look, the guy cloaked in your system (AFK or not) absolutely does represent an increase in the level of risk you face. However, while the guy is cloaked he is invulnerable...something you have been complaining about. Mag's is pointing out that in that situation you too are also invulnerable (to attack from him). Further the cloaked player can only do anything to you by...making himself vulnerable to you as well.

So your complaints that he is invulnerable are weak because...you are invulnerable too. This does not mean that the guy in system is harmless.

By pretending that Mag's has implied the guy is harmless that is disingenuous.


He is either having an affect (increasing risk is an affect) or he is not. If he is, then doing so while 100% safe from retaliation is not balanced.

Mag's might have a point if I could get on grid and prepare to whack the cloaked ship the instant it does anything I don't like, but that's not how cloaking works.

He is attempting to justify the cloaks security by saying the ship is harmless until it decloaks.... As I pointed out in the rest of my post that you didn't address, that's not true. At a minimum the ship is still forcing a defensive response to the detriment of its prey, and can still provide other tactical functions not related to putting direct damage on someone's hull. Even if it was truely harmless it still would not justify 100% safety, or else pods, shuttles, industrials, freighters, and most miners would be many orders of magnitude tougher than they are.
Teckos Pech
Hogyoku
Goonswarm Federation
#4714 - 2015-12-17 18:38:25 UTC
Mike Voidstar wrote:

Odd statement, as neither my stance in the freighter thread or here reduced risk or effort in any way. What I asked for in both cases was opportunity to respond.


Sorry Mike, but in the freighter thread it was a way to reduce risk, or more accurately shift it over to the bumping ship....after you already skipped over several chances to "respond". You wanted one last 'get out jail free' card. It clearly reduces the risk by upping the risk of the bumper who is using an expensive faction ship.

Here you want to shift risk from yourself over to the cloaked camper. You want to make it so you can scan them down and increasing their risk while decreasing yours.

Now, to convince me otherwise you are going to have to provide a very good explanation. To date you have failed because you simply say, "No, I don't." That is just a flat assertion with no argument or logic behind it.

Here is a question, if cloaked ships could be scanned would that increase their risk given the current behavior of players using cloaks? That is, don't give me this bullshit that they'll adapt...adaption is a f*cking response to a change in risk! If you increase my risk by changing the mechanics my behavior will change to mitigate the risk increase. Or to put it differently again, you are are foolish enough to use the "they'll adap" argument you are indirectly admitting you want their risk to increase.

Let me repeat the question for you:

Assuming cloak using players do NOT change their behavior and scanning cloaked ships becomes possible, will the risk for players using cloaks increase, decrease or stay the same? Please explain.

Here is my answer, risk will increase. It will increase because being stationary while being scanned is a good way to be scanned down then killed.

Your turn.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4715 - 2015-12-17 18:53:17 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


Oh, I see. We are back to the idea that the camper is harmless, so it's ok he is invulnerable. I apologize for mistaking the direction of the dishonesty in your argument.


No. Look, the guy cloaked in your system (AFK or not) absolutely does represent an increase in the level of risk you face. However, while the guy is cloaked he is invulnerable...something you have been complaining about. Mag's is pointing out that in that situation you too are also invulnerable (to attack from him). Further the cloaked player can only do anything to you by...making himself vulnerable to you as well.

So your complaints that he is invulnerable are weak because...you are invulnerable too. This does not mean that the guy in system is harmless.

By pretending that Mag's has implied the guy is harmless that is disingenuous.


He is either having an affect (increasing risk is an affect) or he is not. If he is, then doing so while 100% safe from retaliation is not balanced.

Mag's might have a point if I could get on grid and prepare to whack the cloaked ship the instant it does anything I don't like, but that's not how cloaking works.

He is attempting to justify the cloaks security by saying the ship is harmless until it decloaks.... As I pointed out in the rest of my post that you didn't address, that's not true. At a minimum the ship is still forcing a defensive response to the detriment of its prey, and can still provide other tactical functions not related to putting direct damage on someone's hull. Even if it was truely harmless it still would not justify 100% safety, or else pods, shuttles, industrials, freighters, and most miners would be many orders of magnitude tougher than they are.


Mag's did not say he was not having any effect. He is responding, narrowly, to a point you are making. The invulnerability point. Yes, he is invulnerable so long as the cloak is active and not moving around. Once we starts moving or even engages you he becomes vulnerable.

You are taking a narrow observation and trying to argue much broader implications, IMO.

And yes, a cloak is harmless until it decloaks. It cannot shoot you, web you, scram you, or anything like that.

However, the harm you speak of...what is it that is causing you to dock up? The cloak? No. It is his presence in local. Cloaks and local are inextricably linked, IMO. And in virtually everyone else's opinion....except yours and you cannot make a cogent argument as to why they are not linked. That it works for both players? Yeah, it pretty much does. But that is how the cloaked player is "getting to you"...via local. If there were no local, you'd never know he was there and AFK cloaking would be literally pointless.

It goes like this:

I am in a cloaking ship.
There is no local at all, not even delayed local.
I get to a safe spot.
I activate the cloak.
I go out to eat dinner, a movie, and then.
I come home and read a book and then go to bed.
At the same time I enter your ratting system you undock.
You proceed to rat while I at dinner, because you don't see me as there is no local.
You keep ratting while I am at movies as you have no idea I'm AFK in system...because there is no local.
You keep ratting while I read a book and then go to bed and stop an hour later.
All because you did not know I was there.

Granted, if I did come back and do a d-scan and see you I could decide to hunt you down and try to kill you. So the above scenario is not balanced...but it does highlight how AFK cloaking depends critically on local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#4716 - 2015-12-17 19:00:49 UTC
Jarrful wrote:
Mags
Or he could air his case here with a degree of trust that it will be addressed. The hotdropping super nerf taught us that if nothing else.

Most players are PvE players, not players that rely on afk cloaker campers to tickle their gonads. The crowd must have its day.

Aww....did I hurt your feelings? Your last post comes across that way, friend Big smile

Edit
It could also be quite true that you simply do not understand what implic..., sorry, what "pretty big psychological effect" is. My bad mistaking stupidity for malice. I apologize if that was the case.
Oh yea, definitely hurt feelings here. My damn sides are killing. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#4717 - 2015-12-17 19:02:57 UTC
I would like to try and tackle this concept of "the cloaked player has the luxury of picking his time of engagement." This point is often raised by Mike, et. al. as being evidence that cloaks are broken. However, I'd argue that this is actually intended game play because, well that is part of guerrilla warfare.

In guerrilla warfare attacking suddenly and with little warning is the name of the game. It is a form of asymmetric warfare, where one side does not fight in a conventional sense. This is a good thing for the game in that it adds depth to the game and lets smaller groups go out and be a pain in the backside to larger groups. The primary tool for this type of warfare is going to be the cloak.

The problem is that local largerly disrupts guerrilla warfare in that it tells when a neutral or hostile (simply hostile here after) is in system and when first entering it provides and early warning. Because of this effect play can often degenerate into the guerrilla camping the system, quite possibly AFK, and the ratter simply docks up and/or leaves system (goes to HS to do missions, incursions, or mine). This result is sub-optimal (even though quite possibly balanced).

This is, IMO, is why Fozzie, et. al. want to change cloaks and local and intel. To try and break this stalemate and provide a more dynamic form of game play. Cloakes ships will face more risk if they continue on as if nothing changed. PvE players will no longer be able to rely on the cheap, hyper-accurate intel that local provides and will have to do Stuff™ to regain/maintain their intel systems.

Cloaks should allow players to "sneak around". At the same time trying to find them and prevent them from doing bad things should also be part of the game. I am cautiously optimistic about the proposed changes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4718 - 2015-12-17 19:04:09 UTC
Teckos
That last post shows really clearly you do not understand implic..."pretty big psychological effect".

Instead of having to worry only when there is someone in system, you get to worry all the time. Hell, you could be the only person logged on EvE and you would still have to worry.

It will also make it seem like EvE is dead unless you put more effort into it than most people do. Which is probably the main reason against touching local outside of the tiny niche we know as wormhole space.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4719 - 2015-12-17 19:06:37 UTC
"I want to develop a MMOG. I know, I will introduce things on a broad scale that makes it look like no one is playing the game"

Sounds like a plan Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4720 - 2015-12-17 19:16:44 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Teckos
That last post shows really clearly you do not understand implic..."pretty big psychological effect".

Instead of having to worry only when there is someone in system, you get to worry all the time. Hell, you could be the only person logged on EvE and you would still have to worry.

It will also make it seem like EvE is dead unless you put more effort into it than most people do. Which is probably the main reason against touching local outside of the tiny niche we know as wormhole space.


That post, Jerghul, shows you do not know how to read. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online