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The Problem With Entirely Removing Off-Grid Links

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2015-12-17 06:58:36 UTC
SurrenderMonkey wrote:
Kaarous Aldurald wrote:
Hopelesshobo wrote:

If everything will be brought on grid, then links should be allowed to be fit on any ship, and to remove the booster role from a fleet.


No, because battlecruisers are supposed to have some use.

Face it. You don't get a one size fits all solution anymore, you are going to have to make tradeoffs.



I wouldn't be surprised to see some stratification of booster ranges and effects by ship class, with, e.g., Comm. Destroyers being purpose built as squad boosters, Supercaps as fleet boosters, and command ships/BCs/Boosting T3s falling somewhere in the middle.


Localized effects opens up a lot of room for interesting and dynamic support gameplay, especially compared to, "Go sit in a safespot no where near the fight because you're the most important person in the fleet by literal orders of magnitude."



Ditto, but with area of effect ranges ideally. (yes, I know that would apparently cause monstrous lag, whatevs)

A little command destroyer shouldn't have much influence, while the larger the ship hull class gets, the more powerful (as in range, not in raw stats) the boost should become.

I mean, think about it, what are boosts, exactly? They're synchronization, via a centralized command processor, that allows for faster reaction times and more effective decision making. In military terms, they are command and control units. Please note that this is true of IN GAME, not of the meta, since the FC makes decisions like that on comms.

And the fact of the matter is that the game's infocon literally tells us that something like a battlecruiser has a hell of a lot more raw processing power available than a destroyer does. This wouldn't necessarily allow it to make better decisions (since we're talking about the absolute micro level here anyway), and therefore would not reflect on the effectiveness of the module, but it most certainly would allow for calculations made at a greater distance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#22 - 2015-12-17 07:02:25 UTC
Kaarous Aldurald wrote:


Ditto, but with area of effect ranges ideally. (yes, I know that would apparently cause monstrous lag, whatevs)



Well, that WAS the case, owing to the ludicrously expensive task of constantly recalculating stats. Incidentally, they've just refined that particular process and offloaded it entirely to Brain in a Box. Hopefully that is no longer the case.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#23 - 2015-12-17 07:03:32 UTC
SurrenderMonkey wrote:
Kaarous Aldurald wrote:


Ditto, but with area of effect ranges ideally. (yes, I know that would apparently cause monstrous lag, whatevs)



Well, that WAS the case, owing to the ludicrously expensive task of constantly recalculating stats. Incidentally, they've just refined that particular process and offloaded it entirely to Brain in a Box. Hopefully that is no longer the case.


Yeah, the fact that they are talking with surety about removing off grid boosts in the first place makes me hopeful. This will be an impactful change in more ways than just the mechanics it effects.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hopelesshobo
Hoboland
#24 - 2015-12-17 08:25:05 UTC  |  Edited by: Hopelesshobo
Kaarous Aldurald wrote:

No, because battlecruisers are supposed to have some use.

Face it. You don't get a one size fits all solution anymore, you are going to have to make tradeoffs.


Then let the T1 battlecruiser hulls use them as well. They just wouldn't have the specialization to run more then 1 without a command processor and probably wouldn't have any bonuses to the links. The tradeoff would be not having bonused links, and having to dedicate more fitting for more links on 1 ship.

SurrenderMonkey wrote:

There were a plethora of popular multiboxing activities. Incursions, sure. Also mining, sleeper farming, etc.

I'm pretty sure you don't just get to wave your hands and decide we're only talking about incursions. Christ, could you be any more disingenuous? And I'm NOT supposed to call your "points" bullshit? That's a pretty tall order there, boss.


You said printing isk, and the main massively popular boxing activity that prints isk is incursions (Plexes and ratting also prints isk, but people didn't box to the scale of the other activities you mentioned). Mining and sleeper farming only causes isk to change hands. So yes, I do understand what isk faucets and sinks are. But since you want to go down this road. ISBoxer isn't banned, in fact I know people who still use it to box, what i think is way too many accounts to be healthy, but that is their choice. The only part of ISBoxer that was banned is broadcasting. There are still people who run incursions and mine with large fleets using ISBoxer, and I can't say for sure, but I wouldn't be surprised if there are people still sleeper farming.

SurrenderMonkey wrote:

Oh, man, do I have some bad news for you. Lol The most recent comments describe them as AOEs providing temporary effects, potentially both positive and negative.

Couple this with the fact that they just released a speedy, agile booster ship that also has a special ability that specifically works in close proximity with other ships and it's pretty obvious where they are taking this.

Hint: They're not going to, "Lol, you can sit 8000km away and sitll technically be an on grid booster!" land.


I would be impressed if they did change it to a smartbomb like effect because of the processing power that it would require unless they have found a work around for it. Meanwhile checks to see if its on grid would only have to happen if the links turn off, or when a ship changes grids. The fact that the new command destroyers have a quite fancy and interesting module doesn't mean that they expect them to boost and do everything while on top of their fleet, just like the Command Battlecruisers are not only just boosting ships, but have combat capabilities as well.

SurrenderMonkey wrote:

"Don't fix the underlying problem, just shuffle some numbers around and call it a day!"

Sure, tell you what: Just give them an inverse square fallof and enjoy the .000...0002 points of additional ehp.


That would just increase the server load by forcing it to check the range and then calculate the effectiveness of the boost in real time. Unless they decide to do snapshots which I'm sure someone would find a way to game.

Lowering the average to make you look better since 2012.

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2015-12-17 08:41:13 UTC
Hopelesshobo wrote:

Then let the T1 battlecruiser hulls use them as well.


...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hopelesshobo
Hoboland
#26 - 2015-12-17 09:03:28 UTC
Kaarous Aldurald wrote:
Hopelesshobo wrote:

Then let the T1 battlecruiser hulls use them as well.


...


It opens up more options (including fittings) instead of, bring a command ship or forget links.

Lowering the average to make you look better since 2012.

Kaarous Aldurald
Black Hydra Consortium.
#27 - 2015-12-17 09:05:03 UTC
Hopelesshobo wrote:
Kaarous Aldurald wrote:
Hopelesshobo wrote:

Then let the T1 battlecruiser hulls use them as well.


...


It opens up more options (including fittings) instead of, bring a command ship or forget links.


T1 battlecruisers can already use warfare links. That has been the case for quite a while now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hopelesshobo
Hoboland
#28 - 2015-12-17 09:32:02 UTC
Kaarous Aldurald wrote:

T1 battlecruisers can already use warfare links. That has been the case for quite a while now.


Lol...I think I need to call it a night and come back tomorrow.

Lowering the average to make you look better since 2012.

Serendipity Lost
Repo Industries
#29 - 2015-12-17 13:30:18 UTC
If you were smart you'd start playing w/ your links on grid now. It will put you ahead of the procrastinators and those that choose to ignore the incoming improvement to the game. If you start now, once the change hits - you pwn most folks for a month or 2 until they adapt.

Boosting moving on grid is only going to hurt a few (albeit vocal) solo players. That's the real reason this change is goning through. 1000s want it on grid and a (comparatively) few 'solo' players want it left alone...... hmmm..... I wonder how this is going to end. The fact that 'solo' w/ off grid boosting is an obviously deceptive tactic to begin with only lends to making the inevitable outcome even easier to execute.



I'll boil it down for you:

3% are sceaming "no change, eve will be ruined - I'll quit (elite 'solo' players and certain risk conscious HS/LS groups)
40% want the change (small and large gang players)
57% don't give a ratsass (folks w/ no interest in pvp)
The 3% crying are being obviously deceptive, so who cares anyway.

It's pretty easy to see how this is going to play out. OGB tears aren't going to wash this change away. If I had to describe what 'no brainer' means - this is what I would use.

TL/DR: The problem with entirely removing off-grid-boosting is that it will upset only a few and please a great many, so it's going to happen. (pro hint - it's not really a problem - it's a solution)
SurrenderMonkey
State Protectorate
Caldari State
#30 - 2015-12-17 14:27:38 UTC
Hopelesshobo wrote:


You said printing isk,


Mmmm...no, no, I didn't. I said, "What about software-assisted multiboxing? Should "both sides" have been appeased on that? Maybe they allow it, but only up to so many replicated commands? Yeah?"

Ctrl+f -> "print" doesn't even yield a hit on the first page. I think you may be going mad, friend.

That aside, do not imagine that massively scaled out mineral faucets are magically less damaging simply because it isn't ISK. Roll

Quote:
...and the main massively popular boxing activity that prints isk is incursions (Plexes and ratting also prints isk, but people didn't box to the scale of the other activities you mentioned). Mining and sleeper farming only causes isk to change hands.



Uh... sleeper blue loot is essentially a deferred bounty - it's sold to NPCs, much like Overseer's Effects. Do you actually play this game?


Quote:
I would be impressed if they did change it to a smartbomb like effect because of the processing power that it would require unless they have found a work around for it. Meanwhile checks to see if its on grid would only have to happen if the links turn off, or when a ship changes grids.


They just did a massive rework of the way stats are calculated and offloaded the entire process to a separate machine a couple of patches back. As far as TQ is concerned, stats are just the return value. Cool

You know what's interesting about this argument you're trying to make, though? Implicit in it is an admission that the only reason OGB has been allowed to exist as it currently does is for technical reasons - not gameplay ones. That being the case, if BIAB resolves the technical barrier, tell me again: Why would there be any need to compromise and "appease" both sides?

Quote:


That would just increase the server load by forcing it to check the range and then calculate the effectiveness of the boost in real time. Unless they decide to do snapshots which I'm sure someone would find a way to game.


So your belief is that the server that handles distance calculations quite incessantly for every ship, drone, missile, etc., would suddenly choke?

We're talking about straight line distances between points on a grid-space, it's not exactly NP hard.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mike Voidstar
Voidstar Free Flight Foundation
#31 - 2015-12-17 15:40:34 UTC
Pretty sure they settled on a system where the boosts were a timed buff for everyone in fleet and in range at the time of the cycle. I am pretty sure the servers will be ok, as that's less intensive than the current system, and things like 98% of everyone in a wormhole hitting Dscan every 5 seconds hasn't caught anything on fire yet.

Please don't use links and the word Solo together as if that made sense.

Off grid links should go away entirely, even the foreman links.... Unless they make it so damage done to ships receiving links also does damage to the booster. If it's involved in the fight, it needs to be there.
Amber Starview
Doomheim
#32 - 2015-12-17 15:48:42 UTC
Enough ships can fit them now so imo they should be always on grid ......risk vs reward etc

Off grids links are out of date and unwanted by most players who want to experience or play solo/small gang

Valacus
Streets of Fire
#33 - 2015-12-17 17:36:51 UTC
The Primary Target wrote:
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers. This is because a large gang will have ready access to deploy links on grid, where as a small gang or solo group will have trouble deploying links at all. I know many are of the opinion the only truly solo pvp is without links, however they are a powerful force multipliers and giving one side ready access to them will give asymmetric bonuses to one side. I feel this is not healthy for the game.

A compromise is to allow squad commanders to still give off-grid links while making wing and fleet commanders on-grid only. This allows small gang pvpers to benefit from links just as much as large groups, but forces links to be moved on grid for a large fleet. This means in large fleet fights links will be a target-able asset as I'm sure is intended, without overly limiting another entirely valid style of game play.


So the problem is, "Waaaaaaaaaaaaah, my links alt!" Well, sorry about that. My small gangs suffer too, but I still completely support off grid boost removal in its entirety. Off grid boosting is out of control and needs to go.
rsantos
The Scope
Gallente Federation
#34 - 2015-12-17 18:56:25 UTC
I'm with the keep off-grid boosting side.

But I have another question ... What about those boosting T3! Bringing those things on grid is a free kill mail to the other side! Warfare subsystems will be obsolete.

I've said this before... Off-grid links are more fair that on-grid links... everyone can bring theirs with the same level of risk the small gang and the larger gang. Removing them will only generate "less" figths. Pick you poison.

Don't mix boosted and no boosts in this ... it has nothing to do with off-grid and on-grid.
Don't mix out-of-line hulls in this... links only augment it and the removal of links is not the solution.
Serendipity Lost
Repo Industries
#35 - 2015-12-17 19:11:43 UTC
rsantos wrote:
I'm with the keep off-grid boosting side.

But I have another question ... What about those boosting T3! Bringing those things on grid is a free kill mail to the other side! Warfare subsystems will be obsolete.

I've said this before... Off-grid links are more fair that on-grid links... everyone can bring theirs with the same level of risk the small gang and the larger gang. Removing them will only generate "less" figths. Pick you poison.

Don't mix boosted and no boosts in this ... it has nothing to do with off-grid and on-grid.
Don't mix out-of-line hulls in this... links only augment it and the removal of links is not the solution.



As a maker and seller of T3 subs - there really isn't a market for them now. I'll help you with this: No one loses their off grid boosters because the current risk averse mechanics allows for it. Puting them on grid and getting them blown up will actually create a market for them. It will move from a 1 time purchase to a pvp consumable.

Something you pro off grid ninnies fail to aknowledge - 1000s (let me spell that out for you..... THOUSANDS) of ships are lost in pvp daily. Are you really comfortable arguing that all pvp will end if a handful of on grid boosting ships are lost each day? Do you really think we just shrug off countless losses as part of doing business, BUT if we lose that one boosting ship we'll just stop playing eve or stop doing pvp? Do you even listen to yourselves???

You act like a T3 booster kill mail is a rare and precious gem. I guess I can see where you're coming from if you're a leet 'solo' frig pilot backed up by a booster. It does have more value than the merlins you've been unfairly lumping up on.

TL/DR: welcome to pvp you leet 'solo' off grid boosted ninnies.
SurrenderMonkey
State Protectorate
Caldari State
#36 - 2015-12-17 20:18:37 UTC
rsantos wrote:


But I have another question ... What about those boosting T3! Bringing those things on grid is a free kill mail to the other side! Warfare subsystems will be obsolete.



This argument does not make sense. Your average boosting T3 is utterly fail-fit when considered in the context of on-grid work.

You're probably not going to employ the, "Shoehorn as many links as possible onto this thing" fitting strategy when there's some actual chance of your boosting ship getting shot at.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valacus
Streets of Fire
#37 - 2015-12-17 21:15:03 UTC
rsantos wrote:
I'm with the keep off-grid boosting side.

But I have another question ... What about those boosting T3! Bringing those things on grid is a free kill mail to the other side! Warfare subsystems will be obsolete.

I've said this before... Off-grid links are more fair that on-grid links... everyone can bring theirs with the same level of risk the small gang and the larger gang. Removing them will only generate "less" figths. Pick you poison.

Don't mix boosted and no boosts in this ... it has nothing to do with off-grid and on-grid.
Don't mix out-of-line hulls in this... links only augment it and the removal of links is not the solution.


T3s are free KMs because they're fit solely as an off-grid booster. The same is true of off grid commandships. That's the whole point. You shouldn't be able to make a fail fit ship just for boosting and have it off grid where it's not in any danger. The whole reason it's fail fit is because you are counting on the fact that it will not be in danger. This is what they're getting rid of. You want links? You have to risk losing them in the fight they pertain to. Off grid links definitely need to go.
Hopelesshobo
Hoboland
#38 - 2015-12-17 22:17:10 UTC
SurrenderMonkey wrote:
Hopelesshobo wrote:


You said printing isk,


Mmmm...no, no, I didn't. I said, "What about software-assisted multiboxing? Should "both sides" have been appeased on that? Maybe they allow it, but only up to so many replicated commands? Yeah?"

Ctrl+f -> "print" doesn't even yield a hit on the first page. I think you may be going mad, friend.


Sorry, You said faucet and not printing, I apologize but both mean the same thing. Like I said before, I didn't see an issue with boxing, but to appease both sides, they didn't ban isboxer, they only banned broadcasting. So you can still box and use isboxer window management functions, you just can't broadcast to multiple clients with 1 action. The only time I would have an issue with broadcasting, is if it would allow someone to do an activity with fewer pilots, then a group of people could do with similar fitted and skilled pilots.

SurrenderMonkey wrote:

That aside, do not imagine that massively scaled out mineral faucets are magically less damaging simply because it isn't ISK. Roll


People still do this, and how is it damaging? By increasing the supply of something and decreasing the isk value of said items is damaging? If anything they make ships cheaper to produce so people can whelp more ships while spending less time printing isk. Besides, what’s the difference between 100 pilots and 10 people mining, and 100 pilots and 100 people mining? They both mine the same amount of minerals, and they both have the same amount of subs to the game.

SurrenderMonkey wrote:

Uh... sleeper blue loot is essentially a deferred bounty - it's sold to NPCs, much like Overseer's Effects.


I'll concede that point, but to what scale were people broadcasting compared to individual pilots in wormhole space? It’s not difficult to box 5 pilots without broadcasting.

Lowering the average to make you look better since 2012.

Hopelesshobo
Hoboland
#39 - 2015-12-17 22:19:20 UTC
SurrenderMonkey wrote:

You know what's interesting about this argument you're trying to make, though? Implicit in it is an admission that the only reason OGB has been allowed to exist as it currently does is for technical reasons - not gameplay ones. That being the case, if BIAB resolves the technical barrier, tell me again: Why would there be any need to compromise and "appease" both sides?

So your belief is that the server that handles distance calculations quite incessantly for every ship, drone, missile, etc., would suddenly choke?

We're talking about straight line distances between points on a grid-space, it's not exactly NP hard.


BIAB primarily affects skills that change the stats of your ship, and only actually changes anything when you finish a skill. So instead of you jumping to another system with an empty ship, then the server modifying your ship with your skills, it takes the already modified ship and plants you directly in it. Imagine that the server would do a distance check every server tick for a booster, or even 10 server ticks. It would be like that 1 booster is firing off up to 6 smartbombs on the entire fleet, but the check isn’t just on if you are in range or not (True/False), but then if it comes back True it would have to then calculate if you are in the falloff range (Since you mentioned giving it a falloff value), and then recalculate the strength of the boost on each fleetmember. Think what that would do to tidi. That's why I said I would be impressed if they found a way to do it for the technical hurdles it presents. I don't agree with the change, but I can still respect what they managed to accomplish.

Meanwhile by not making it a range check, but simply turning it to an on grid check, they would only have to make the check for boost application when you or the booster change grids, when boost are cycled on or off, and if a member of the chain of command changes. That’s a lot less strain on the server by reducing the amount of checks being done.

Serendipity Lost wrote:

3% are sceaming "no change, eve will be ruined - I'll quit (elite 'solo' players and certain risk conscious HS/LS groups)
40% want the change (small and large gang players)
57% don't give a ratsass (folks w/ no interest in pvp)
The 3% crying are being obviously deceptive, so who cares anyway.


90% of all statistics are made up on the spot. How am I being deceptive by disagreeing with a change and voicing my opinion about it?

Serendipity Lost wrote:

As a maker and seller of T3 subs - there really isn't a market for them now. I'll help you with this: No one loses their off grid boosters because the current risk averse mechanics allows for it. Puting them on grid and getting them blown up will actually create a market for them. It will move from a 1 time purchase to a pvp consumable.

I’m curious though how many people use their T3s to boost, it’s got to be an already small market. I’m surprised people still use T3s to boost since you can get better performance out of a command ship (OGB wise), and you can make them as difficult to scan down as a T3. Granted people would choose a T3 to boost in a T3 fleet (For on grid boosts), but you are still only talking about a handful of people in the blob that would use that subsystem to keep the boosts rolling. Everyone else would roll with the standard line fit.
Serendipity Lost wrote:

Something you pro off grid ninnies fail to aknowledge - 1000s (let me spell that out for you..... THOUSANDS) of ships are lost in pvp daily. Are you really comfortable arguing that all pvp will end if a handful of on grid boosting ships are lost each day? Do you really think we just shrug off countless losses as part of doing business, BUT if we lose that one boosting ship we'll just stop playing eve or stop doing pvp? Do you even listen to yourselves???


Nope, it won’t be a drop in the bucket in the big picture. With that said, CCP has made changes to make it so you can catch them (Can’t link from inside a POS, and can’t become immune to probes). Is it hard to catch one, yes because of how they fit their ships, just like it’s difficult to catch a good kiting ship when you are in a brawler. Is it impossible? No. The masses just don't want to bring a scanning character and lock the links down while they are off grid.

Lowering the average to make you look better since 2012.

SurrenderMonkey
State Protectorate
Caldari State
#40 - 2015-12-17 22:42:52 UTC  |  Edited by: SurrenderMonkey
Quote:
Sorry, You said faucet and not printing,


A "faucet" introduces anything to the economy. Not just isk.

Quote:
People still do this, and how is it damaging? By increasing the supply of something and decreasing the isk value of said items is damaging? If anything they make ships cheaper to produce so people can whelp more ships while spending less time printing isk.


Yeah, **** anyone who actually wants to be a career miner! In fact why not just allow botting outright? Who needs a mineral market at all? In fact, why don't we just bring SiSi seeding to TQ? Then people can whelp HUNDREDS OF TITANS A DAY! At a profit, no less!

Hopelesshobo wrote:


Imagine that the server would do a distance check every server tick for a booster, or even 10 server ticks. It would be like that 1 booster is firing off up to 6 smartbombs on the entire fleet, but the check isn’t just on if you are in range or not (True/False), but then if it comes back True it would have to then calculate if you are in the falloff range (Since you mentioned giving it a falloff value), and then recalculate the strength of the boost on each fleetmember. Think what that would do to tidi. That's why I said I would be impressed if they found a way to do it for the technical hurdles it presents. I don't agree with the change, but I can still respect what they managed to accomplish.




You have apparently missed literally every previous dev post about why OGB has been allowed to persist, as well as the FF presentation on stats, as well as everything ever said about BIAB. OGB has survived this long, quite literally, because it has been waiting on BIAB and the Dogma rewrite.

The technical issue has never been about a range check. A range check is a a computational triviality. The difficulty has always been with the recalculation of stats that would occur far more frequently with on-grid boosting than with system wide boosting. If there's a difficult aspect at all it's the frequent alteration of stats that could result from range-limited boosts. The range check adds approximately ****-all in computational complexity, here.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/