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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Gisele Serebriakova
Norman's Meat Market
#2381 - 2015-12-09 15:11:02 UTC
Open Graves wrote:
I may have spoken to soon. Anyone having issues importing prices from eve-central?

I am getting this message:
EVE Central Server is Unavailable
The remote server returned and error: (502) Bad Gateway.
Please try again later.

This is when I hit the "Import Prices" button on the "Update Prices" tab.


I'm having the same problem.

I'm being informed that the eve central servers are down and it's not the program; you can check the import times on the eve central site, they're all from 9+ hours ago.


Open Graves
Federal Navy Academy
Gallente Federation
#2382 - 2015-12-10 15:16:30 UTC
Yep, working today.
Harukae
Republic Military School
Minmatar Republic
#2383 - 2015-12-12 02:45:11 UTC
Is there a way that you can add a feature to the program so that it will see what materials I already have and factor that into the cost of producing an item?
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#2384 - 2015-12-12 04:10:10 UTC  |  Edited by: Captain Tardbar
Is there a way to search all existing blue prints for isk per AND materials I have or materials I specfically pick?

Actually I found out how to do all materials I own it seems, but I'd rather have select few minerals because I have resources all over the galaxy and need to mine a select few minerals.

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Andraea Sarstae
Circle of Steel Inc.
#2385 - 2015-12-12 11:01:14 UTC
I'm having an issue with invention costs not being accurate for T3 destroyers.

I'm using a Small Intact Hull Section with a Process Decryptor, which, with my skills (3, 3, 5), gives me a 57.56% chance to invent.

Small Intact Hull: 67,999,999.00
Plasma Physics Datacore: 113,299.8
Mech. Engineering Datacore: 63,457.00
Process Decryptor: 482,003.03

Using the current prices loaded, I end up with this cost formula:
(67,999,999.00 + (3*113,299.85) + (3*63,457.00) + 482,003.03) / .5756

= 119,896,234.50 ISK cost to invent a 20 run BPC

However, when I set everything like so for 20 runs, I get a much larger cost to invent. I'm not sure why.

https://i.imgur.com/v2wVPbr.png
Zifrian
Federal Defense Union
Gallente Federation
#2386 - 2015-12-12 13:52:44 UTC
Harukae wrote:
Is there a way that you can add a feature to the program so that it will see what materials I already have and factor that into the cost of producing an item?

This would be difficult but I think you are asking to see when you select an item to see what you have already. You can do that now if you add it to the shopping list then update from your assets.

Captain Tardbar wrote:
Is there a way to search all existing blue prints for isk per AND materials I have or materials I specifically pick?

Actually I found out how to do all materials I own it seems, but I'd rather have select few minerals because I have resources all over the galaxy and need to mine a select few minerals.

If I understand your question, there is probably a way but there are so many possibilities to consider that it's not something you could do on a personal computer in a realistic amount of time.

Andraea Sarstae wrote:
I'm having an issue with invention costs not being accurate for T3 destroyers.

I'm using a Small Intact Hull Section with a Process Decryptor, which, with my skills (3, 3, 5), gives me a 57.56% chance to invent.

Small Intact Hull: 67,999,999.00
Plasma Physics Datacore: 113,299.8
Mech. Engineering Datacore: 63,457.00
Process Decryptor: 482,003.03

Using the current prices loaded, I end up with this cost formula:
(67,999,999.00 + (3*113,299.85) + (3*63,457.00) + 482,003.03) / .5756

= 119,896,234.50 ISK cost to invent a 20 run BPC

However, when I set everything like so for 20 runs, I get a much larger cost to invent. I'm not sure why.

https://i.imgur.com/v2wVPbr.png

Thanks I'll look at it but not sure when I'll get time this weekend.

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Mineur I
Bukandara Corp
#2387 - 2015-12-12 14:35:50 UTC
In the blueprints tab, "Providence" doesn't appears in the drop down menu for location.
Any particular reason???
Zifrian
Federal Defense Union
Gallente Federation
#2388 - 2015-12-12 16:53:03 UTC
Mineur I wrote:
In the blueprints tab, "Providence" doesn't appears in the drop down menu for location.
Any particular reason???

Change from Station to Outpost or POS. There are no NPC stations in Providence and there is a difference between the two in terms of production, hence the distinction in the program.

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Andraea Sarstae
Circle of Steel Inc.
#2389 - 2015-12-12 22:43:33 UTC
Mineur I wrote:
In the blueprints tab, "Providence" doesn't appears in the drop down menu for location.
Any particular reason???


I also had an issue where my data was corrupted somehow, and only one region was showing up in the drop down, with no outposts.

I did a clean reinstall, and everything is working again.
Andraea Sarstae
Circle of Steel Inc.
#2390 - 2015-12-13 01:54:24 UTC
I found and fixed the issue with T3 invention costs.

The SQL query that was intended to only get datacores was also grabbing the T3 hull sections. And then further on, there was another SQL query that added the hull section again to the materials list.

My only worry here is that there were other materials being included that are actually correct, but are now being excluded. However, they should be added explicitly outside of the datacore section.

I have never used github before, but you should have a pull request waiting for you... sorry if I broke any kind of etiquette or standards for doing this sort of thing.

Thanks for the excuse to spend the afternoon learning new things :-)
Zifrian
Federal Defense Union
Gallente Federation
#2391 - 2015-12-13 04:23:01 UTC
Andraea Sarstae wrote:
I found and fixed the issue with T3 invention costs.

The SQL query that was intended to only get datacores was also grabbing the T3 hull sections. And then further on, there was another SQL query that added the hull section again to the materials list.

My only worry here is that there were other materials being included that are actually correct, but are now being excluded. However, they should be added explicitly outside of the datacore section.

I have never used github before, but you should have a pull request waiting for you... sorry if I broke any kind of etiquette or standards for doing this sort of thing.

Thanks for the excuse to spend the afternoon learning new things :-)

If you broke any etiquette, you already paid for it by having to read through my horrible code. P No worries, thanks for looking at it. I appreciate it and will download the change when I get time.

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Captain Tardbar
Deep Core Mining Inc.
Caldari State
#2392 - 2015-12-15 20:36:10 UTC
I'm liking it so far.

One request feature that would help would be the ability to import contract prices and then compare bpc production costs to see how much isk per hour can be made on making blue print copies.

But that might be a bit overly complex to do.

Either way do I just send donations to your character?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Arden Bastilla
Center for Advanced Studies
Gallente Federation
#2393 - 2015-12-16 16:52:15 UTC
First off I love the program and thank you for the hard work.

Is there documentation on the features and how to use them by chance so that I don't have to ask questions here?

The issue I'm running into is that I have a shopping list with everything I need, and I have assets loaded via API (is there a way to manually add these?) but when I click 'Update with Selected Assets' I get you do not have an asset location selected. I can't for the life of me seem to find where I select the asset location....

Help is appreciated.
Zifrian
Federal Defense Union
Gallente Federation
#2394 - 2015-12-16 18:30:44 UTC
Arden Bastilla wrote:
First off I love the program and thank you for the hard work.

Is there documentation on the features and how to use them by chance so that I don't have to ask questions here?

The issue I'm running into is that I have a shopping list with everything I need, and I have assets loaded via API (is there a way to manually add these?) but when I click 'Update with Selected Assets' I get you do not have an asset location selected. I can't for the life of me seem to find where I select the asset location....

Help is appreciated.

Hit the safe button, check the location...hit save settings. Then update with selected assets.

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Shardani Rinah
Viziam
Amarr Empire
#2395 - 2015-12-17 05:03:26 UTC
I just started to use the program, but it seems like whenever I try to calculate data from the "Manufacturing List", it seems like the SVR column is empty, is there some step I am missing to get the SVR value?
Hiircine
Caldari Provisions
Caldari State
#2396 - 2015-12-17 10:49:40 UTC
Shardani Rinah wrote:
I just started to use the program, but it seems like whenever I try to calculate data from the "Manufacturing List", it seems like the SVR column is empty, is there some step I am missing to get the SVR value?


Since some days I have the same problem, when calculating the Manufacturing List I have the popup "Unable to update all Price volume data at this time" and SVR column is empty.
Zifrian
Federal Defense Union
Gallente Federation
#2397 - 2015-12-17 13:15:28 UTC  |  Edited by: Zifrian
EMD's server is down and that's where I get the eve information. Not sure if it will get fixed this time. You can disable the lookup in settings if you want.

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Arden Bastilla
Center for Advanced Studies
Gallente Federation
#2398 - 2015-12-17 16:52:37 UTC
Zifrian wrote:
Hit the safe button, check the location...hit save settings. Then update with selected assets.


Gah... I don't know why I didn't realize that. Thank you for the response. That was driving me crazy...
Zifrian
Federal Defense Union
Gallente Federation
#2399 - 2015-12-20 18:20:03 UTC  |  Edited by: Zifrian
New build to fix some things listed above and add Faction Warfare upgrades to options for calculating costs. Also, the SVR seems to be down I'm going to work on it the best I can to replace but no ETA right now.

Build 3.1.5833.15919

Bug fixes:
  • The radio button on the BP tab now will correctly select the type of copy based on the settings from the manufacturing tab when double clicking an item there.
  • Rigs will show as Rig and not Module in Manufacturing tab.
  • Columns should no longer show NaN for some price fields in the Manufacturing tab.
  • Users should now be able to update the shopping list with assets from more than 1000 locations without crashing the program.
  • Tax rates for Outposts should now save and be used in calculations correctly.
  • When an industry job hits 0 seconds on the Industry Jobs window, the row should now update to say 'Complete' and not being a negative count down.
  • When selecting a system for capital component building, the drop down will no longer have four copies of the system name.
  • Copy times should now be correct for using more than one lab line.
  • SVR*IPH will now sort correctly in the Manufacturing tab. Note: the value shown is to two decimals and this value may be smaller than that but still non-zero.
  • Saving 'All Items' on the Asset window will now save properly and reload when used.
  • T3 Ship invention will no longer count the cost of the relic BP twice.
  • Sorting percentages in grids will now work correctly.


New Stuff
  • Users can now update the price of an item on the BP tab by clicking on the box below 'Market Price' label. When this is updated, it is saved for the entire program until updated again.
  • FW system bonuses can now be set on the BP tab in Options and selected for items in the Manufacturing tab. On the BP tab, the values are saved for the system and will apply when using that system for calculations. On the manufacturing tab, the values are added to the appropriate facility (Manufacturing, Copying, etc.) in calculations.
  • All sorting options have been removed from the following tabs and are now saved with settings based on the column clicked by the user: Blueprints, Update Prices, Manufacturing, Datacores, and Mining. Others will be updated as necessary. Note: all lists in the program are now sortable by clicking on the column to sort.
  • The Endurance and various Ice Miners for the Prospect and Endurance have been added to the mining tab. Both the Prospect and Endurance are available for selection for Ice Mining.
  • Added Capital Component facility fields to the Manufacturing tab.
  • Added FW level fields used for each facility to the Manufacturing tab.
  • Industry jobs will update all selected API's on first load automatically now.


General
[*] Made improvements to updating the industry facilities that should result in faster update times.

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Haffsol
#2400 - 2015-12-20 19:23:31 UTC  |  Edited by: Haffsol
Noob question: when I import all prices from a new location can I be 100% sure all the old prices are overwritten?

Feature request: would it be possible to have something like settings for all the copy/invent/manufacture system and facilities? For instance, if I build cap in one place, T2 in another and T1 in a third one, if I'm not mistaken now I must change all the settings about where I do what and in which facility (POS, station, outpost) both in the Manufacturing List and in the BP tab. Having settings1-2-3 saved and being able to switch among them would help bigtime.