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The Problem With Entirely Removing Off-Grid Links

First post
Author
The Primary Target
Brutor Tribe
Minmatar Republic
#1 - 2015-12-17 00:16:42 UTC
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers. This is because a large gang will have ready access to deploy links on grid, where as a small gang or solo group will have trouble deploying links at all. I know many are of the opinion the only truly solo pvp is without links, however they are a powerful force multipliers and giving one side ready access to them will give asymmetric bonuses to one side. I feel this is not healthy for the game.

A compromise is to allow squad commanders to still give off-grid links while making wing and fleet commanders on-grid only. This allows small gang pvpers to benefit from links just as much as large groups, but forces links to be moved on grid for a large fleet. This means in large fleet fights links will be a target-able asset as I'm sure is intended, without overly limiting another entirely valid style of game play.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-12-17 00:42:08 UTC
The Primary Target wrote:
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers.


That's because off grid boosts currently disproportionately favor "small gang" groups, meaning kiters.

Pretty sure the effect you're describing is intentional. Now, you have to make the choice between kiting and actually fighting. And that's a good thing.

Besides, if you are going to get a tangible, measurable effect from it, it damn sure better be on grid for people to attack. You can't ewar from off grid, you can't logi from off grid, and you should not be able to boost from off grid, simple as that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#3 - 2015-12-17 00:54:53 UTC
Kaarous Aldurald wrote:
Now, you have to make the choice between kiting and actually fighting. And that's a good thing.

Big smile
The Primary Target
Brutor Tribe
Minmatar Republic
#4 - 2015-12-17 01:25:32 UTC  |  Edited by: The Primary Target
Kaarous Aldurald wrote:
The Primary Target wrote:
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers.


That's because off grid boosts currently disproportionately favor "small gang" groups, meaning kiters.

Pretty sure the effect you're describing is intentional. Now, you have to make the choice between kiting and actually fighting. And that's a good thing.

Besides, if you are going to get a tangible, measurable effect from it, it damn sure better be on grid for people to attack. You can't ewar from off grid, you can't logi from off grid, and you should not be able to boost from off grid, simple as that.


Grid links are equally available to small gangs and large in their current state. Stating that kiting is not actually fighting is arguing semantics. If this change is to make that play style more difficult the change should be made to the ships themselves not as a broad and asymmetric a change as removing off-grid links is.
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2015-12-17 01:30:09 UTC  |  Edited by: SurrenderMonkey
The Primary Target wrote:
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers.


Quote:
I know many are of the opinion the only truly solo pvp is without links



So this thing you like to do where you're all, "Look, I know $word has a well-known, commonly accepted definition, but I choose to use this other definition that is actually in complete opposition with the commonly accepted definition, instead..."

Is anyone ever impressed by that?

Do you think one single person ever reads that, nods at your sage wisdom and says, "You know, at first I thought you were being ridiculous, but now that you've shown me that words can mean whatever is convenient at their time of use, I must admit, I am persuaded, sir!"

And the patronizing acknowledgment that some people are of the opinion that the true meaning of the word is expressed by its actual definition. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Hopelesshobo
Hoboland
#6 - 2015-12-17 02:52:09 UTC
The only level of compromise that I could see happen in relation to Off grid vs On grid links while still appeasing both sides would be to make it where the off grid links have say 50% of the current boosting strength while the on grid links would retain their current power level. Then that small gang could have their links while the blob can have their more powerful ones.

Lowering the average to make you look better since 2012.

FT Diomedes
The Graduates
#7 - 2015-12-17 03:25:31 UTC
You actually have it backwards. Off-grid links are really only necessary at the high end of combat, where on-grid links often get blown right off the field.

I currently fight in small gang warfare with on-grid links at no penalty. If someone in a small gang wants to shoot my Claymore, they can go right ahead.

Just completely remove off-grid links. It is not compelling or meaningful game play for any person.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

SurrenderMonkey
State Protectorate
Caldari State
#8 - 2015-12-17 03:26:15 UTC  |  Edited by: SurrenderMonkey
Hopelesshobo wrote:
The only level of compromise that I could see happen in relation to Off grid vs On grid links while still appeasing both sides


Implying that "appeasing both sides" is actually a goal or desirable outcome? It does not work that way.

The issue is not with the magnitude of the boost, though that certainly exacerbates it. The issue is with the entire concept of a ship providing a significant statistical advantage toward the outcome of a fight without, itself, ever actually being involved in the fight. The concept is inconsistent with the nature of the game. It is a qualitative problem, not a quantitative one. You want the benefits, the booster has to have skin in the game. The end.

I mean, let's try your compromise with other stupid mechanics. Remote doomsday, perhaps. Full damage if you're on grid, and half damage when firing at a cyno. What say you, bring back remote doomsday?

What about software-assisted multiboxing? Should "both sides" have been appeased on that? Maybe they allow it, but only up to so many replicated commands? Yeah?


It's not actually a negotiation, is the thing. OGB has been on borrowed time for, literally, years. They've never been coy about their desire to bring links on grid. There were technical hurdles related to the expense of having to frequently recalculate stats. That has (hopefully) been remedied by BIAB.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Hopelesshobo
Hoboland
#9 - 2015-12-17 04:12:20 UTC
SurrenderMonkey wrote:
Hopelesshobo wrote:
The only level of compromise that I could see happen in relation to Off grid vs On grid links while still appeasing both sides


Implying that "appeasing both sides" is actually a goal or desirable outcome? It does not work that way.

The issue is not with the magnitude of the boost, though that certainly exacerbates it. The issue is with the entire concept of a ship providing a significant statistical advantage toward the outcome of a fight without, itself, ever actually being involved in the fight. The concept is inconsistent with the nature of the game. It is a qualitative problem, not a quantitative one. You want the benefits, the booster has to have skin in the game. The end.


It does have skin in the game, they took away the ability for them to be immune to probes or make deep safes or sit in a POS and boost. So if they want to train up an alt and park it off grid, then you can train up a probing alt and probe it down and kill it. If it's a 6 link fit, it is a free killmail anyways. That and 6 link fits are cap hungry so you can throw a neut on there and shutdown the links without burning through the little HP they have. I don't understand why people think that if the ship isn't on grid but it's in system somewhere, its not in the game. If that were true then they should take away combat probes because anyone thats not on grid isn't part of the game /sarcasm.

SurrenderMonkey wrote:

I mean, let's try your compromise with other stupid mechanics. Remote doomsday, perhaps. Full damage if you're on grid, and half damage when firing at a cyno. What say you, bring back remote doomsday?


Except that they can be 5 LY away and not in the same system. Not really comparing apples to apples.

SurrenderMonkey wrote:

What about software-assisted multiboxing? Should "both sides" have been appeased on that? Maybe they allow it, but only up to so many replicated commands? Yeah?


To be honest, people who have never been friends with, or never been a broadcasting boxer don't realize how long it takes to get those fancy setups you would see on youtube. And with those advanced setups, if something goes wrong, it usually ends up snowballing to where you can easily lose all your clients that you box with. So no, I never had an issue with broadcasting, and no, I never broadcasted myself, and yes, during my incursion Vanguard days, I had to compete with many boxers for income.

SurrenderMonkey wrote:

It's not actually a negotiation, is the thing. OGB has been on borrowed time for, literally, years. They've never been coy about their desire to bring links on grid. There were technical hurdles related to the expense of having to frequently recalculate stats. That has (hopefully) been remedied by BIAB.


Who said it's not a negotiation? Just because I have a different viewpoint from you doesn't mean I still can't voice my opinion, especially before they actually implement any changes.

Lowering the average to make you look better since 2012.

SurrenderMonkey
State Protectorate
Caldari State
#10 - 2015-12-17 04:27:44 UTC  |  Edited by: SurrenderMonkey
Hopelesshobo wrote:


It does have skin in the game, they took away the ability for them to be immune to probes or make deep safes or sit in a POS and boost. So if they want to train up an alt and park it off grid, then you can train up a probing alt and probe it down and kill it. If it's a 6 link fit, it is a free killmail anyways. That and 6 link fits are cap hungry so you can throw a neut on there and shutdown the links without burning through the little HP they have. I don't understand why people think that if the ship isn't on grid but it's in system somewhere, its not in the game. If that were true then they should take away combat probes because anyone thats not on grid isn't part of the game /sarcasm.



Being deliberately obtuse is no more impressive than the whole "Words have whatever arbitrary definition I want them to have" shtick. You have to be ludicrously incompetent to be caught out as an OGB. You can probe it down and kill it... if they have literally fallen asleep at the keyboard.

Quote:


Except that they can be 5 LY away and not in the same system. Not really comparing apples to apples.


Well that's a conveniently arbitrary distinction to draw, no? What's so ******* special about a system? They may be 5 LY away but they're still IN GAME right? You could totally scout that titan out!

Quote:


To be honest, people who have never been friends with, or never been a broadcasting boxer don't realize how long it takes to get those fancy setups you would see on youtube. And with those advanced setups, if something goes wrong, it usually ends up snowballing to where you can easily lose all your clients that you box with. So no, I never had an issue with broadcasting, and no, I never broadcasted myself, and yes, during my incursion Vanguard days, I had to compete with many boxers for income.


Right, so what you're saying is that you're incapable of discerning between the things you personally like and dislike and things that are actually good or bad for the game. Multiboxing didn't personally bother you, so you were fine with it, consequences to the overall game be damned. Roll

SurrenderMonkey wrote:


Who said it's not a negotiation? Just because I have a different viewpoint from you doesn't mean I still can't voice my opinion, especially before they actually implement any changes.


You can voice your opinion, it's just that your opinion doesn't actually matter. OGB was given a death sentence aaaaaages ago, because it fundamentally runs counter to the core principles of the game. It just had a stay of execution for technical reasons.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Hopelesshobo
Hoboland
#11 - 2015-12-17 05:16:32 UTC
SurrenderMonkey wrote:

Being deliberately obtuse is no more impressive than the whole "Words have whatever arbitrary definition I want them to have" shtick. You have to be ludicrously incompetent to be caught out as an OGB. You can probe it down and kill it... if they have literally fallen asleep at the keyboard.


And if they are at their keyboard and paying attention to their boosting alt, by either forcing them to warp or cloak, it turns their links off. Sorry, but off grid boosters can be countered in their current setup.

Quote:

Well that's a conveniently arbitrary distinction to draw, no? What's so ******* special about a system? They may be 5 LY away but they're still IN GAME right? You could totally scout that titan out!


I used 5 LY as an example because that is the current jump range. If boosts were able to boost beyond the system people are currently in, I would have a problem with that because it becomes much more difficult to hunt something that could be in neighboring systems (Let alone 5 LY away). But if probing down an OGB that is boosting away (And is within DScan distance from an orbital) is too difficult, then I guess CCP should take away the need to probe anyone down and just let people warp directly to anyone that is in local.

Quote:


Right, so what you're saying is that you're incapable of discerning between the things you personally like and dislike and things that are actually good or bad for the game. Multiboxing didn't personally bother you, so you were fine with it, consequences to the overall game be damned. Roll


From my personal experience in the game, I didn't see anything that was unhealthy for the game. If someone wanted to solo Vanguards, then they would still need the same number of pilots to run the content. There were benefits of being able to do it by yourself, but there were also drawbacks.

SurrenderMonkey wrote:

You can voice your opinion, it's just that your opinion doesn't actually matter. OGB was given a death sentence aaaaaages ago, because it fundamentally runs counter to the core principles of the game. It just had a stay of execution for technical reasons.


Just like your opinion doesn't matter. We are both in the same life raft and CCP is the one driving the rescue ship. Just because something was said aaaaaages ago doesn't mean it still rings true now. New ideas come out of the woodwork with time and metas change which cause things that were not an issue to become one and vice versa.

Lowering the average to make you look better since 2012.

Nevyn Auscent
Broke Sauce
#12 - 2015-12-17 05:23:16 UTC
Hopelesshobo wrote:

Just like your opinion doesn't matter. We are both in the same life raft and CCP is the one driving the rescue ship. Just because something was said aaaaaages ago doesn't mean it still rings true now. New ideas come out of the woodwork with time and metas change which cause things that were not an issue to become one and vice versa.

However your new idea is not a new idea.
It's just a 'give me the same risk free OGB'
That is utterly abusable in an entire sector of space, and utterly silly in the others still.

Total removal is the only sensible approach, though implementation of on grid boosters does cause a lot of issues including the alpha issue (which I believe is best solved by DPS stacking) & how it interacts with crimewatch etc are huge questions.
SurrenderMonkey
State Protectorate
Caldari State
#13 - 2015-12-17 05:27:48 UTC  |  Edited by: SurrenderMonkey
Hopelesshobo wrote:

And if they are at their keyboard and paying attention to their boosting alt, by either forcing them to warp or cloak, it turns their links off. Sorry, but off grid boosters can be countered in their current setup.


Nobody said they couldn't be countered - just that directly impacting fights where they have no real skin in the game is a bad mechanic, that the effort:benefit ratio is WILDLY disproportionate to everything else in the game, and that the playstyle is fundamentally bad.




Quote:


I used 5 LY as an example because that is the current jump range. If boosts were able to boost beyond the system people are currently in, I would have a problem with that because it becomes much more difficult to hunt something that could be in neighboring systems (Let alone 5 LY away).


But that's entirely. *******. Arbitrary. Literally all of the other combat mechanics require one to be not only on grid, but within a certain range. Then we suddenly have boosters, which unlike literally everything else in the game, blanket a whole system, and you think that's fine, but then we get out to remote DD range and whoa, nelly, that's just too far because... reasons.

Could you at least stick to internally consistent bullshit arguments? Big smile

Quote:

From my personal experience in the game, I didn't see anything that was unhealthy for the game. If someone wanted to solo Vanguards, then they would still need the same number of pilots to run the content. There were benefits of being able to do it by yourself, but there were also drawbacks.


So you don't really get how the whole faucet/sink aspect of the economy works, then.

Quote:
Just like your opinion doesn't matter. We are both in the same life raft and CCP is the one driving the rescue ship. Just because something was said aaaaaages ago doesn't mean it still rings true now.


Uh, it was reiterated as recently as a few days ago by Fozzie on stream.

OGB has had its head on the block for so long that even Amnesty International is like, "Christ, just go ahead and kill it already." Lol

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#14 - 2015-12-17 05:32:57 UTC  |  Edited by: SurrenderMonkey
Nevyn Auscent wrote:
Hopelesshobo wrote:

Just like your opinion doesn't matter. We are both in the same life raft and CCP is the one driving the rescue ship. Just because something was said aaaaaages ago doesn't mean it still rings true now. New ideas come out of the woodwork with time and metas change which cause things that were not an issue to become one and vice versa.

However your new idea is not a new idea.
It's just a 'give me the same risk free OGB'
That is utterly abusable in an entire sector of space, and utterly silly in the others still.

Total removal is the only sensible approach, though implementation of on grid boosters does cause a lot of issues including the alpha issue (which I believe is best solved by DPS stacking) & how it interacts with crimewatch etc are huge questions.



The belief that they are going to just take the existing links and bring them "on grid" is naive. it's likely going to be a significant, total rework. Quantitatively speaking, it will probably be a nerf in many ways.

You can infer a lot about the intentions for the future of links just by looking at command destroyers. Obviously not a ship meant to sit in a safe, or even at range on-grid.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Maria Dragoon
Brutor Tribe
Minmatar Republic
#15 - 2015-12-17 06:01:33 UTC  |  Edited by: Maria Dragoon
The Primary Target wrote:
The problem with removing off-grid links entirely is that it will asymmetrically penalize small gang and solo pvpers. This is because a large gang will have ready access to deploy links on grid, where as a small gang or solo group will have trouble deploying links at all. I know many are of the opinion the only truly solo pvp is without links, however they are a powerful force multipliers and giving one side ready access to them will give asymmetric bonuses to one side. I feel this is not healthy for the game.

A compromise is to allow squad commanders to still give off-grid links while making wing and fleet commanders on-grid only. This allows small gang pvpers to benefit from links just as much as large groups, but forces links to be moved on grid for a large fleet. This means in large fleet fights links will be a target-able asset as I'm sure is intended, without overly limiting another entirely valid style of game play.



Of course the flip side is, that people now can't have an alt that off-grid boosting. This means when you run into players you don't have "Does he have back up, is his ship set up to counter my fit, and does he have off grid links?" Now it more "Does he have back up, an does his ship counter my ship?"

Of course this also means as command ships get nuked off the field, the demand of command ships will go up. While this might not be bad in the eyes of the Indy pilot, combat pilots and combat pilot boosters will feel a bit of a pinch in their wallet. Of course this isn't necessary a bad thing, it means people may stop buying booster ships because they can no longer park them in a pos, and provide combat assistance while immune to combat themselves.

Small roaming gangs will have more choices they will have to make, do they want to bring a command ship and in turn, beforced to defend it, and or slowed down by it lack of warp speed, or ditch the booster ship, and risk running into another small gang with booster ship of their own that they can protect. I like the prospect of more choices in a game about choices.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Hopelesshobo
Hoboland
#16 - 2015-12-17 06:20:56 UTC  |  Edited by: Hopelesshobo
Nevyn Auscent wrote:

However your new idea is not a new idea.
It's just a 'give me the same risk free OGB'
That is utterly abusable in an entire sector of space, and utterly silly in the others still.

Total removal is the only sensible approach, though implementation of on grid boosters does cause a lot of issues including the alpha issue (which I believe is best solved by DPS stacking) & how it interacts with crimewatch etc are huge questions.


And I will argue that with the changes to deep safes, probing, and not boosting inside a POS shield, that it is not risk free. All those changes were good. Isn't there a saying that your consent to PVP is when you undock? It isn't you being on the same grid as me is consent to PVP.

SurrenderMonkey wrote:

So you don't really get how the whole faucet/sink aspect of the economy works, then.


So since we are specifically talking about incursions here (and beginning to get wildly off topic), there is a maximum number of sites in each system, and a set number of incursions can be up at a given time. Therefore there is a maximum isk that can be generated from each incursion. A person that decided to box 10 characters isn't able to cause more sites to spawn anymore then 10 characters piloted by 10 people could.

SurrenderMonkey wrote:

But that's entirely. *******. Arbitrary. Literally all of the other combat mechanics require one to be not only on grid, but within a certain range. Then we suddenly have boosters, which unlike literally everything else in the game, blanket a whole system, and you think that's fine, but then we get out to remote DD range and whoa, nelly, that's just too far because... reasons.

Could you at least stick to internally consistent bullshit arguments? Big smile


First off, you can go **** up a rope for calling my points bullshit, we can have a civil debate about this. So what you are suggesting then is to not only restrict the boosts to be on the same grid, but to also give them a certain range as well? Because everything I've heard about boosting is to make the restriction to only be on grid. From there, are grids not getting buffed to a much larger size? Which would mean that the On Grid Booster (Providing the check is to actually be on grid) Could be well out of the fight anyway, and they would have safes put up all round and just warp around, and you still wouldn't be able to do anything about it without probes.

SurrenderMonkey wrote:

Nobody said they couldn't be countered - just that directly impacting fights where they have no real skin in the game is a bad mechanic, that the effort:benefit ratio is WILDLY disproportionate to everything else in the game, and that the playstyle is fundamentally bad.


Everyone that says it's risk free is saying that the boosts can't be countered. If the effort:benefit ratio is out of whack, then nerf the boosts and buff the ships and modules. It's alot easier to do that then it is to change the old code.

Lowering the average to make you look better since 2012.

Hopelesshobo
Hoboland
#17 - 2015-12-17 06:32:21 UTC
Maria Dragoon wrote:

Small roaming gangs will have more choices they will have to make, do they want to bring a command ship and in turn, beforced to defend it, and or slowed down by it lack of warp speed, or ditch the booster ship, and risk running into another small gang with booster ship of their own that they can protect. I like the prospect of more choices in a game about choices.


If the fleet fight happens on a gate, then generally most small roaming gangs would have to defend their command ship anyways since it was already on grid, roaming with the fleet. So this choice already happens.

SurrenderMonkey wrote:


The belief that they are going to just take the existing links and bring them "on grid" is naive. it's likely going to be a significant, total rework. Quantitatively speaking, it will probably be a nerf in many ways.

You can infer a lot about the intentions for the future of links just by looking at command destroyers. Obviously not a ship meant to sit in a safe, or even at range on-grid.


If everything will be brought on grid, then links should be allowed to be fit on any ship, and to remove the booster role from a fleet. This way if people choose to nerf their line ships and all fit a different link to get unbonused links, that should be their choice.

Lowering the average to make you look better since 2012.

Kaarous Aldurald
Black Hydra Consortium.
#18 - 2015-12-17 06:35:31 UTC
Hopelesshobo wrote:

If everything will be brought on grid, then links should be allowed to be fit on any ship, and to remove the booster role from a fleet.


No, because battlecruisers are supposed to have some use.

Face it. You don't get a one size fits all solution anymore, you are going to have to make tradeoffs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#19 - 2015-12-17 06:36:32 UTC  |  Edited by: SurrenderMonkey
Hopelesshobo wrote:



So since we are specifically talking about incursions here (and beginning to get wildly off topic), there is a maximum number of sites in each system, and a set number of incursions can be up at a given time. Therefore there is a maximum isk that can be generated from each incursion. A person that decided to box 10 characters isn't able to cause more sites to spawn anymore then 10 characters piloted by 10 people could.



There were a plethora of popular multiboxing activities. Incursions, sure. Also mining, sleeper farming, etc.

I'm pretty sure you don't just get to wave your hands and decide we're only talking about incursions. Christ, could you be any more disingenuous? And I'm NOT supposed to call your "points" bullshit? That's a pretty tall order there, boss.


Quote:
First off, you can go **** up a rope for calling my points bullshit, we can have a civil debate about this. So what you are suggesting then is to not only restrict the boosts to be on the same grid, but to also give them a certain range as well? Because everything I've heard about boosting is to make the restriction to only be on grid. From there, are grids not getting buffed to a much larger size? Which would mean that the On Grid Booster (Providing the check is to actually be on grid) Could be well out of the fight anyway, and they would have safes put up all round and just warp around, and you still wouldn't be able to do anything about it without probes.



Oh, man, do I have some bad news for you. Lol The most recent comments describe them as AOEs providing temporary effects, potentially both positive and negative.

Couple this with the fact that they just released a speedy, agile booster ship that also has a special ability that specifically works in close proximity with other ships and it's pretty obvious where they are taking this.

Hint: They're not going to, "Lol, you can sit 8000km away and sitll technically be an on grid booster!" land.


Quote:


Everyone that says it's risk free is saying that the boosts can't be countered. If the effort:benefit ratio is out of whack, then nerf the boosts and buff the ships and modules. It's alot easier to do that then it is to change the old code.


"Don't fix the underlying problem, just shuffle some numbers around and call it a day!"

Sure, tell you what: Just give them an inverse square fallof and enjoy the .000...0002 points of additional ehp.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#20 - 2015-12-17 06:48:14 UTC  |  Edited by: SurrenderMonkey
Kaarous Aldurald wrote:
Hopelesshobo wrote:

If everything will be brought on grid, then links should be allowed to be fit on any ship, and to remove the booster role from a fleet.


No, because battlecruisers are supposed to have some use.

Face it. You don't get a one size fits all solution anymore, you are going to have to make tradeoffs.



I wouldn't be surprised to see some stratification of booster ranges and effects by ship class, with, e.g., Comm. Destroyers being purpose built as squad boosters, Supercaps as fleet boosters, and command ships/BCs/Boosting T3s falling somewhere in the middle.


Localized effects opens up a lot of room for interesting and dynamic support gameplay, especially compared to, "Go sit in a safespot no where near the fight because you're the most important person in the fleet by literal orders of magnitude." At the same time, it also reduces the importance of swatting boosting ships off the field as the very first order of business when any given booster is affecting only a subset of the fleet within a localized area.

But, gosh, let's compromise so Little Tommy Nofriends can keep "solo" PvPing.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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