These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP Fix the War Dec system

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#161 - 2015-12-16 06:19:57 UTC
Joe Risalo wrote:

The fact that you assume wars are ONLY for non-consensual PVP is cute.


It's not an assumption. CCP classifies them as such, they did so during Fanfest for example.

The only time they aren't is when they are made mutual.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#162 - 2015-12-16 07:21:09 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

The fact that you assume wars are ONLY for non-consensual PVP is cute.


It's not an assumption. CCP classifies them as such, they did so during Fanfest for example.

The only time they aren't is when they are made mutual.



You started it forcefully, so I should be allowed to non-consensually end it through force.
If you want to go the non-consensual route, then the mechanic definitely needs to be in the game to force non-consensual actions upon you.
Kaarous Aldurald
Black Hydra Consortium.
#163 - 2015-12-16 07:24:25 UTC
Joe Risalo wrote:

You started it forcefully, so I should be allowed to non-consensually end it through force.


No. The person who has the agency in that decision is the person who is paying for it.

Otherwise it's broken on several levels that have already been explained to you twice over.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#164 - 2015-12-16 08:11:03 UTC
Kaarous Aldurald wrote:

No. The person who has the agency in that decision is the person who is paying for it.

Otherwise it's broken on several levels that have already been explained to you twice over.


The only reason I've been given as to why it is broken is because you don't want to lose.

I don't give a crap who paid for what, you should be able to lose it.
Just like you express that any thing I purchase is subject to loss.

Wardecs should be no different.
Sorry you can't handle that.
Kaarous Aldurald
Black Hydra Consortium.
#165 - 2015-12-16 08:19:44 UTC
Joe Risalo wrote:

The only reason I've been given as to why it is broken is because you don't want to lose.


No, that's the just the blatant strawman you've made up to try and justify putting a handicap on the side who initiates the war.


Quote:

Just like you express that any thing I purchase is subject to loss.


Game flag states are not in game assets.

Duh.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#166 - 2015-12-16 09:05:12 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

The only reason I've been given as to why it is broken is because you don't want to lose.


No, that's the just the blatant strawman you've made up to try and justify putting a handicap on the side who initiates the war.


Quote:

Just like you express that any thing I purchase is subject to loss.


Game flag states are not in game assets.

Duh.



Man, you will reach for anything just to continue not being able to lose wardecs...
Kaarous Aldurald
Black Hydra Consortium.
#167 - 2015-12-16 09:09:32 UTC
Joe Risalo wrote:

Man, you will reach for anything just to continue not being able to lose wardecs...


Ah, the projection, from the man who is literally trying to conflate PvP flagging with in game assets.

The two could not be more different, but you people will say literally anything to try and justify one more nerf.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arya Regnar
Darwins Right Hand
#168 - 2015-12-16 10:11:27 UTC
Yeah lets remove wardecs, bumping and suicide ganking so highsec is safe and bears can finally enjoy this game.

This is what some people actually believe.Lol

EvE-Mail me if you need anything.

Donnachadh
United Allegiance of Undesirables
#169 - 2015-12-16 15:20:16 UTC
Bing Bangboom wrote:
Right now the tool I have to force these players to follow my directions is the wardec. That five Skiff and an Orca mining machine that is raping the ice fields suddenly has to deal with me.

Keep repeating this an you may even convince yourself it is true at some point.
The ONLY tools you have to use are their own stupidity and ganking.
If they were smart they will drop to an NPC an you cannot war dec them forcing you into the only option you will have left and that is ganking.


Joe Risalo
State War Academy
Caldari State
#170 - 2015-12-16 15:44:56 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:
Joe Risalo wrote:

Man, you will reach for anything just to continue not being able to lose wardecs...


Ah, the projection, from the man who is literally trying to conflate PvP flagging with in game assets.

The two could not be more different, but you people will say literally anything to try and justify one more nerf.



So far you've accused me of strawman, lieing, demagoguing, and many other things to try to invalidate my comments.

I have provided MEANINGFUL feedback as to why the system is broken and why it needs to change.
ALL of said reasons are presented in game and are factual. If you are under the impression that I'm lieing, than perhaps you should not be in this conversation, because you obviously haven't played the game.

So far,'the reasons for not changing the mechanic that have been provided are:
Because You paid for it
Because you shouldn't be immune to war (despite fighting for your freedom being my goal which is the opposite of immunity)
Because it's a flag,'not an in game asset
Because deccers are the thief in the night that major alliances fear (more like the ant in you pants that annoys the **** out of you)
Because whomever is defending is supposed to lose

I'm sure there are more, but the general theme is that they shouldn't be able to win because they're not the deccer.
Joe Risalo
State War Academy
Caldari State
#171 - 2015-12-16 15:58:10 UTC
Kaarous Aldurald wrote:

Game flag states are not in game assets.

Duh.


Forgot to burn your claim here as well.

SOV is a flag state that can be taken from you.
Faction warfare relies on flag states that can be taken.

Your point is invalid..
Bing Bangboom
DAMAG Safety Commission
#172 - 2015-12-16 18:29:05 UTC
Donnachadh wrote:
Bing Bangboom wrote:
Right now the tool I have to force these players to follow my directions is the wardec. That five Skiff and an Orca mining machine that is raping the ice fields suddenly has to deal with me.

Keep repeating this an you may even convince yourself it is true at some point.
The ONLY tools you have to use are their own stupidity and ganking.
If they were smart they will drop to an NPC an you cannot war dec them forcing you into the only option you will have left and that is ganking.




I actually kind of agree with you here. Miners commonly drop to NPC corps when I wardec them. Some have outright deleted the corp and some have a sort of two corp arrangement where they jump from one to the other and sometimes into NPC corps (when I wardec both). Miners don't actually have any sense of shame about abandoning their friends when danger raises its head so off to being NPCs again it is.

Still, since my wardecs are not exclusively about shooting the miners but rather getting them to comply with my demands or be destroyed... well, I destroyed their corp. Not in every case. Sometimes the wardec ends and the miners rejoin and look much the same as before. But frequently the wardecced corp never recovers as the individual miners leave for other systems and organizations. Many of my wars end with the destruction of the entity I wardecced. If you have experience with the types of players who create highsec industrial corps you probably know that this is a good thing. Frankly, the ones who DON'T immediately dump everyone to NPC corps are often the worst leaders who's pride of owndership leads them to sacrifice their membership rather than accept that I can do what I say I do.

Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Joe Risalo
State War Academy
Caldari State
#173 - 2015-12-16 18:45:32 UTC
Bing Bangboom wrote:


I actually kind of agree with you here. Miners commonly drop to NPC corps when I wardec them. Some have outright deleted the corp and some have a sort of two corp arrangement where they jump from one to the other and sometimes into NPC corps (when I wardec both). Miners don't actually have any sense of shame about abandoning their friends when danger raises its head so off to being NPCs again it is.


Most that don't fight back, and/or drop corp do so because fighting back is redundant.
All it does is delay the inevitable as it will not lead to a positive end to the war, even if they have the power to fight you off every time you attack.

Quote:
Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.


You can't have one without the other..
If you want people to be locked into corp and aren't willing to give them a means at forcefully ending the war, they will either quit Eve entirely, or never leave NPC corp.

.. And no, this isn't because they are risk averse, it's because there's no point in playing a game if certain mechanics will not give you a chance to win, even if you're extremely outclassed.
Valacus
Streets of Fire
#174 - 2015-12-16 19:07:32 UTC
Bing Bangboom wrote:

I actually kind of agree with you here. Miners commonly drop to NPC corps when I wardec them. Some have outright deleted the corp and some have a sort of two corp arrangement where they jump from one to the other and sometimes into NPC corps (when I wardec both). Miners don't actually have any sense of shame about abandoning their friends when danger raises its head so off to being NPCs again it is.


Oh please, no one in EVE has any sense of shame. Stop acting all superior when we're all scum bags in one way or another.

Bing Bangboom wrote:
Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.


That's a horrible idea. Then no one will ever leave the NPC corp. Miners don't rat that much, so the bounty tax doesn't really affect them. High sec will be reduced to only a few war deccing troll corps and alliances with no one to war dec. There will be less people playing the game, because no one wants to deal with your crap, leaving even less people to war dec and fight. Your suggestion completely destroys the war dec system. It does not promote it.

The whole problem with the war dec system is it's one sided. The big PvP corp war decs the miners. The miners can't really fight back, so they leave corp and give the PvPers the middle finger. Not only that, even if the miners could fight back, they have no reason to. They'd be losing mining time by going out to fight. Well, if they wanted to fight to begin with, they wouldn't be mining in a mining corp. Since fighting for them is wasted time, they don't do it even if they can. War decs offer no benefits for the receiving side to put up a fight, so they don't. Until you fix that, the war dec system will remain broken.

Bing Bangboom
DAMAG Safety Commission
#175 - 2015-12-16 19:19:27 UTC
Joe Risalo wrote:
Bing Bangboom wrote:


I actually kind of agree with you here. Miners commonly drop to NPC corps when I wardec them. Some have outright deleted the corp and some have a sort of two corp arrangement where they jump from one to the other and sometimes into NPC corps (when I wardec both). Miners don't actually have any sense of shame about abandoning their friends when danger raises its head so off to being NPCs again it is.


Most that don't fight back, and/or drop corp do so because fighting back is redundant.
All it does is delay the inevitable as it will not lead to a positive end to the war, even if they have the power to fight you off every time you attack.

Quote:
Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.


You can't have one without the other..
If you want people to be locked into corp and aren't willing to give them a means at forcefully ending the war, they will either quit Eve entirely, or never leave NPC corp.

.. And no, this isn't because they are risk averse, it's because there's no point in playing a game if certain mechanics will not give you a chance to win, even if you're extremely outclassed.


Maybe some have thought it through to the point you have. From what they say to me in local and email though most just want to be able to mine without anyone interfering with them. The CEOs want to convince their membership that they have the leadership skills and Eve knowledge to forge them into a future force in the game. The New Order of Highsec exists to show them that these are not viable ways of approaching Eve. Obviously if EVERY crop I wardecced dropped to NPC and then reformed right back when the wardec ended I would not continue to use an ineffective tool to achieve Code compliance. The fact that some corps DO buy the permits and pledge their support to James 315 is why I continue to use wardecs.

As far as the no drop change. I realize that it would be game breaking by itself and extremely advantagous to wardeccers like me. My point may have been too subtly made. How about "Every suggestion for balance is actually a demand for a buff to my particular playstyle"? Nature doesn't demand that the rabbit be able to defeat the wolf in combat. The rabbit runs away or hides, or out reproduces the ability of the wolf to eat all of them. But if the wolf persists at catching one particular bunny... well, he only has to be lucky once.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Valacus
Streets of Fire
#176 - 2015-12-16 19:40:32 UTC
Bing Bangboom wrote:

Maybe some have thought it through to the point you have. From what they say to me in local and email though most just want to be able to mine without anyone interfering with them. The CEOs want to convince their membership that they have the leadership skills and Eve knowledge to forge them into a future force in the game. The New Order of Highsec exists to show them that these are not viable ways of approaching Eve. Obviously if EVERY crop I wardecced dropped to NPC and then reformed right back when the wardec ended I would not continue to use an ineffective tool to achieve Code compliance. The fact that some corps DO buy the permits and pledge their support to James 315 is why I continue to use wardecs.


Sounds like you have it all figured out already, so what need is there to change the war dec system? Or are you just asking for more goodies because you're greedy?

Bing Bangboom wrote:

As far as the no drop change. I realize that it would be game breaking by itself and extremely advantagous to wardeccers like me. My point may have been too subtly made. How about "Every suggestion for balance is actually a demand for a buff to my particular playstyle"? Nature doesn't demand that the rabbit be able to defeat the wolf in combat. The rabbit runs away or hides, or out reproduces the ability of the wolf to eat all of them. But if the wolf persists at catching one particular bunny... well, he only has to be lucky once.


Confirmed you're just asking for more goodies because you're greedy. Too bad your "solution" would make less targets instead of more. If you could use the war dec system to force people to fight you, people will just avoid putting themselves in any situation wear they could be war decced. Safety and risk requires a balance in order to get the kids out to play. Too much risk and everyone stays indoors.
Joe Risalo
State War Academy
Caldari State
#177 - 2015-12-16 19:49:32 UTC
Bing Bangboom wrote:
[quote=Joe Risalo]

Maybe some have thought it through to the point you have. From what they say to me in local and email though most just want to be able to mine without anyone interfering with them. The CEOs want to convince their membership that they have the leadership skills and Eve knowledge to forge them into a future force in the game. The New Order of Highsec exists to show them that these are not viable ways of approaching Eve. Obviously if EVERY crop I wardecced dropped to NPC and then reformed right back when the wardec ended I would not continue to use an ineffective tool to achieve Code compliance. The fact that some corps DO buy the permits and pledge their support to James 315 is why I continue to use wardecs.

As far as the no drop change. I realize that it would be game breaking by itself and extremely advantagous to wardeccers like me. My point may have been too subtly made. How about "Every suggestion for balance is actually a demand for a buff to my particular playstyle"? Nature doesn't demand that the rabbit be able to defeat the wolf in combat. The rabbit runs away or hides, or out reproduces the ability of the wolf to eat all of them. But if the wolf persists at catching one particular bunny... well, he only has to be lucky once.


Yes, but your analogy and the current dec mechanics assume the defender is always a rabbit.

With something along the lines of my proposed changes, you would still have your rabbits, dear in headlights, sloths, and whatever other analogy you want to use.
However, my proposed changes would allow the badgers, porcupines, and other ferocious "prey" to fight back as they would in your nature analogy.

You must also consider that you analogy and the current mechanics always assume the aggressor is the wolf.
In most cases, they're more like a turtle; almost impossible to get at, and will poke their head out to snap you on occasion, then go right back to hiding. However, unlike in the current mechanics, nature can sometimes still find a way for the turtle to die.

I mean, with the current mechanics, it allows a puppy to take on a lion, but the lion has no teeth or claws.


My entire point on this is that there is literally no reason why a defender should not be allowed to forcefully end the war.
No matter what analogies you use, what excuses are made, or anything; I will have a counter-argument because the current dec mechanics are broken when compared to every other aspect of games, life, nature, balance, the universe, molecular fusion, gravity, relativity, e=mc2, or even every other aspect of Eve.
Bing Bangboom
DAMAG Safety Commission
#178 - 2015-12-16 20:02:19 UTC
Valacus wrote:


Bing Bangboom wrote:

As far as the no drop change. I realize that it would be game breaking by itself and extremely advantagous to wardeccers like me. My point may have been too subtly made. How about "Every suggestion for balance is actually a demand for a buff to my particular playstyle"? Nature doesn't demand that the rabbit be able to defeat the wolf in combat. The rabbit runs away or hides, or out reproduces the ability of the wolf to eat all of them. But if the wolf persists at catching one particular bunny... well, he only has to be lucky once.


Confirmed you're just asking for more goodies because you're greedy. Too bad your "solution" would make less targets instead of more. If you could use the war dec system to force people to fight you, people will just avoid putting themselves in any situation wear they could be war decced. Safety and risk requires a balance in order to get the kids out to play. Too much risk and everyone stays indoors.


See where I put that I may have been too subtle? And where I say that suggestions for balance are disquised requests for buffs? The change I asked for is just that. An over the top, self serving, good for me, bad for the miners, no justification except I want it, balance that will save Eve and cause subscriptions to skyrocket. If I'm not being too subtle here.....


I don't want a change. I've spent the entire thread arguing against the changes that other posters have said would balance wardeccing. I think things are fine like they are and that the changes suggested are just attempts to make it harder for players like me to wardec them.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Valacus
Streets of Fire
#179 - 2015-12-16 20:07:16 UTC
Bing Bangboom wrote:
Valacus wrote:


Bing Bangboom wrote:

As far as the no drop change. I realize that it would be game breaking by itself and extremely advantagous to wardeccers like me. My point may have been too subtly made. How about "Every suggestion for balance is actually a demand for a buff to my particular playstyle"? Nature doesn't demand that the rabbit be able to defeat the wolf in combat. The rabbit runs away or hides, or out reproduces the ability of the wolf to eat all of them. But if the wolf persists at catching one particular bunny... well, he only has to be lucky once.


Confirmed you're just asking for more goodies because you're greedy. Too bad your "solution" would make less targets instead of more. If you could use the war dec system to force people to fight you, people will just avoid putting themselves in any situation wear they could be war decced. Safety and risk requires a balance in order to get the kids out to play. Too much risk and everyone stays indoors.


See where I put that I may have been too subtle? And where I say that suggestions for balance are disquised requests for buffs? The change I asked for is just that. An over the top, self serving, good for me, bad for the miners, no justification except I want it, balance that will save Eve and cause subscriptions to skyrocket. If I'm not being too subtle here.....


I don't want a change. I've spent the entire thread arguing against the changes that other posters have said would balance wardeccing. I think things are fine like they are and that the changes suggested are just attempts to make it harder for players like me to wardec them.



I C. Well, it should be harder for players like you to wardec them. Glad to see we're all in agreement.
Bing Bangboom
DAMAG Safety Commission
#180 - 2015-12-16 20:20:03 UTC
Joe Risalo wrote:



My entire point on this is that there is literally no reason why a defender should not be allowed to forcefully end the war.
No matter what analogies you use, what excuses are made, or anything; I will have a counter-argument because the current dec mechanics are broken when compared to every other aspect of games, life, nature, balance, the universe, molecular fusion, gravity, relativity, e=mc2, or even every other aspect of Eve.


I think what you have said right here really does summarize the difference between your view of things and mine. When you say the defender should be able to forcefully end the war I think you actually mean "win" the war. They can end the war easily enough with the current mechanics. They can dissolve the corp, the members can move to other corps and NPC organizations, they can offer surrender, in my case they can accept my conditions, buy permits, etc. They can then return to their former activities (as long as they follow the Code) until another wardeccer comes along and notices that they have chosen to fly target ships.

I completely understand that most Eve players would rather defeat their enemy as a means of ending the war than surrender (and accept their actual status in the Eve hierarchy). They believe they have honor and that the only difference between me and them is time in game and a larger bank balance and that they are just undiscovered pvp stars. And I understand that you believe the inability to end the war without the formal agreement of the agressor is somehow broken. But I don't see it that way. I see no reason that a war I've chosen to start needs to end before I decide it does. As long as I want to be at war with someone else, and as long as I'm willing to pay for it, and as long as I follow the EULA, I should be able to war from now until server shutdown.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com