These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Longest post ever contender (MATH!!!)

Author
Rei PingYu
Viziam
Amarr Empire
#1 - 2015-12-16 02:59:45 UTC
my frustration with eve has been with the mechanics, not the gameplay. But, i didnt understand what was going on, because my eyes were deceieving me.

when i logged onto eve, i was piloting a frig around something, and blapping it sideways. i thought it looked odd, but the game didnt have rotating turrets, at least for that craft, so it just did that.

i was under the impression i had a 3 dimensional ship that has an positive and negative x,y, and z face. turrets would be mounted on those faces, and shoot according to the graphics.

what i didnt realize,. is looking at my ship is more like looking at the drive wheel of a car, while it in the air, and you provide varying resistance to it. what the wheel is doing has relation to the engine, but it is not an accurate representation of the current state of your "ship". Mathematically, my ship was a 1 dimensional point in space, who doesnt have a face but instead has a direction, determined by its last location. i wont realize this for a very long time, even though i constantly see examples of it. these examples both humor and enrage me, and i feel are ultimately why people quit eve.

so, leap forward 2 months in my battleship, i have some funny memories. I have seen my ship warp sideways, reliably. i have seen my turrets face fwd but fire backward, reliably. but im mad as hell because i cant dps a thing for the life of me. but, my friends can i make my turrets face one direction, then pick a target on the other side, fire, and hit it, with my turrets physically being the opposite side? why can i never hit anything when i am broadside, orbiting unless im way far out, and even then im way better head on then broadside? this is making no sense, im getting so angry at everything, i take to the forums. i tried to articulate myself, but i dont even understand eve yet...

some dude is "harassing " me. this is part of eve, i can just activate a new char, and be done with it. pause skill training on him, activate it on an alt fresh or old, and hes gone.... you cant get attached to anything, ships or characters alike. this is STRICTLY in conflict with literally every other game out there, where you are encouraged to be invested in things. it wasnt until i actually read all the tos word for word with a pen and piece of paper, that i realized what eve is, and what type of game i was playing... my lack of knowledge on these topics led my posts to be locked for trolling, when it was a lack of understanding as to the world of eve. now i understand... i understand why my posts were locked for trolling, people got mad, eve should never change save some few role playing conflicts to improve the experience, but most importantly...

The reason i can not dps is because i am using hitscan weapons without knowledge, but assumptions.

Some players dont have this problem, and those players are using sprite weapons. I am in an abaddon. 8 turrets, dps increase, resis increase. i am sitting there, getting pounded by enemy frigates, and eventually cruisers. this is the worst thing to do, i am now relying on 4 lvl 2 drones to kill things, and it takes for ever. im watching tv, "playing" eve. its not very fun. but i already cancelled my sub, so im getting my $ worth and playing until i get so mad i just delete it, or until my sub expires, and i delete it.

but i made a group of friends, who we now play other games together. so, when we play eve, i want to contribute. i start to research my dps, and which turrets i should be using. this, is a grave mistake. turret tracking speed is virtually useless. any bonuses are bonuses, but you gain far more by adding ship agi, then turret tracking speed. at least on hitscan weapons. this is because sprite weapons will never miss, always hit, given the time.

i wont go into the complexity of two one dimensional points engaging each other in space, i made that rant to a friend. but while i was researching dps types and equations, broke out my calculator, starting crunching math the good old fashioned pen and paper way, i wanted to find out what approach did. also, what orbit did, because sometimes my orbit was elliptical, other times it was spherical.

i came across orbiting vs keep at range, on a frig dcussion forum. someone made the comment that "all of this is wrong. the ships in eve do not exist, but are instead points with angular velocity". i immediately recognized the term, and everything made sense all at once. the sideways warping ship, the wonky turrets accuracy and firing, and why when i would align to an object, it didnt matter if my nose dipped or not, i would be aligned or not regardless of the orientation of then nose of my ship. even elliptical orbits...

i quickly looked up turrets, they do have a "range". ok, then what direction are the facing? its all 1 dimensional points. they have the same angular velocity as my ship, not the last direction they fired. if i am going to hit my opponent with hitscan weapons, they need to be directly in front of me. i wouldnt do that because i thought my turrets would block los on each other. neither ship is turning, we are making a circle with many points. opposite of flatland, where the higher in status you were, the more points you had on your "circle", in eve, the less points you can make a circle in, the better you are at avoiding being hit, and being able to hit your target.

the "tracking speed" of the turrets isnt a speed at all, but a conal increase on the degrees to which i may hit my target, other then 0. and since neither ship is moving in a circle, but we are all making flatland sims, its far better to dcrecrease the amount of points you can make a sim circle in, then to increase the angles of the turrets. especially because turrets have a cap, and suffer from diminishing returns.

My posts are here for me to cite when debating in chat, or as a record to devs should they wish or require them. With rare exception, i do not monitor, or reply to posts.

please take this in consideration, reply sparingly, cite your answer. thanks

Rei PingYu
Viziam
Amarr Empire
#2 - 2015-12-16 02:59:56 UTC
now, i refit my ship. i swap out my turrets, half max tracker, half min tracker. i refit for agility instead of dps, and take to lvl 3's. not only do i go toe to toe with the battlecruisers, being able to make sure we hit each other (as their weapons cones are larger then mine and they only get more of an advantage as i tackle smaller weapons mod using targets, so i must keep them in my cone), i go toe take on a cruiser, and dps him, and finally the frigates. the have been raining hell on my drones this whole time, picking them off. with 4 frigates left, and having done this mission orders of magnitude faster (im now playing at about 15-20 apm... eve does not play that fast). also, the turrets perform the same. whenone grazes, the other almost always grazes with it. when one misses, they both miss, with exception to the rule within tolerance levels.

because they dont web or scram me, i control the distance, and it turns out i cant hit them under 10 km. i had recalled my dones to save their lives, and he didnt make it to 15 km away, while i was blaring my mwd....

i cleared that lvl 3 mission, with a much lower dps ship, so so much faster, because now i know. and, now i enjoy the game, because now i know about eve.

maybe its my fault for not understanding, but i like to think i understand thing quickly. in any case, i know i am not the last one to figure things out most f the time, but that is not saying never.

My posts are here for me to cite when debating in chat, or as a record to devs should they wish or require them. With rare exception, i do not monitor, or reply to posts.

please take this in consideration, reply sparingly, cite your answer. thanks

Otso Bakarti
Doomheim
#3 - 2015-12-16 03:09:46 UTC
not even close

There just isn't anything that can be said!

ShahFluffers
Ice Fire Warriors
#4 - 2015-12-16 03:43:41 UTC  |  Edited by: ShahFluffers
tldr; math wizard who has played too much Starcraft** and takes graphics far too seriously discovers turret mechanics, realizes that "bigger is not better," and figures out that the server sees your ship as nothing more than a faceless sphere full of stats.


**APM? Really? No one uses that metric here. In fact... the more you can accomplish with fewer actions per minute, the better.
Dis ain't no twitch gaem sun. Ya gotta think befur ya du.


Kudos to having that critical epiphany though. You can now do things better.
Nafensoriel
Brutor Tribe
Minmatar Republic
#5 - 2015-12-16 05:02:20 UTC
Some of your assumptions are incorrect. You assume because your ship has structure that the game design has to reflect this.. This is never the case in any game ever made. All games are relative balances of performance and structure.

In eve the ship does not need structure so it exists as a point. If it existed as anything more complex you would have a whole host of extra calculations that simply would do visually what you see now for exactly zero gameplay or gfx advantages.

Additionally when considering things like turret sig radiuses and the difference between these to large and small guns.. well this has a reflective role on reality that has been translated logically to a game state. To explain.. A large 16/50 gun on a battleship is designed to hit other large objects. CAN it hit small objects? Yes.. but its designed for target is large and thus it can track them quickly in any situation often regardless of how the ship itself is maneuvering(wet navy anyway). In many cases the ship itself is used to help turn these guns faster to target to gain a combat edge over the target ship.
Now look at the flipside.. a CIWS. These weapons are designed for knife fights against small things with large potential to harm to ship. They track incredibly fast and accurately. The roll of the ship literally has zero functional effect on them once they lock you up. Shockingly enough though they sometimes have this funky glitch when targeting big things... because their designed focus is so small if you told one to target a battleship 1.5km away it might misfire due to problems recognizing the target profile.

This is pretty much reflected in eve.. big guns cant roll fast enough.. and even if they can their designed engagement parameters dont match a small hull and thus have unexpected performance problems. If they DO hit however.. well.. a 20 foot yacht hit by a 16/50 is only so much deconstructed matter..

TLDR:
Your math sucks. We've done this math before. Sig rads make sense. Your ship being a point instead of a volume filled model is just common sense game design. Realism is bad in games.
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2015-12-16 06:07:17 UTC  |  Edited by: Hasikan Miallok
Actually ships in EVE sort of exist as a point sometimes and a sphere at other times. When stationary there is no facing at all.

Which matters little because physics in EVE is based on a cross between the Beatles Yellow Submarine and Rubber Ducks bouncing off each other in a bathtub. The only thing those two have in common is they are both yellow. Make of that what you will.
Unsuccessful At Everything
The Troll Bridge
#7 - 2015-12-16 06:46:39 UTC
Ive seen longer.








Since the cessation of their usefulness is imminent, may I appropriate your belongings?

ShahFluffers
Ice Fire Warriors
#8 - 2015-12-16 06:52:16 UTC
Unsuccessful At Everything wrote:
Ive seen longer.









*throws UAE out*
*UAE has to sleep on the lumpy couch*
Unsuccessful At Everything
The Troll Bridge
#9 - 2015-12-16 06:59:19 UTC
ShahFluffers wrote:
Unsuccessful At Everything wrote:
Ive seen longer.

*throws UAE out*
*UAE has to sleep on the lumpy couch*


No no no, that's not what I meant!
Your posts are long too! I wasn't trying to say that yours aren't the biggest, I mean, theyre just right for the threads!
Come on baby, don't be like that... you know I love your posts!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

TigerXtrm
KarmaFleet
Goonswarm Federation
#10 - 2015-12-16 09:16:19 UTC
Well this was disappointing.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Paranoid Loyd
#11 - 2015-12-16 14:41:04 UTC
Oh I get it, you are going for a last minute effort to dethrone CAM as the queen shiptoasting. This is not how you get it done. Ugh

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solecist Project
#12 - 2015-12-16 14:50:18 UTC
Reporting for the name.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ginnie
Doomheim
#13 - 2015-12-16 15:25:28 UTC
I propose that CCP institute a new rule that requires all complaints, grievance, or other such posts to be written strictly in one haiku...

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Nafensoriel
Brutor Tribe
Minmatar Republic
#14 - 2015-12-16 16:09:12 UTC
Hasikan Miallok wrote:
Actually ships in EVE sort of exist as a point sometimes and a sphere at other times. When stationary there is no facing at all.

Which matters little because physics in EVE is based on a cross between the Beatles Yellow Submarine and Rubber Ducks bouncing off each other in a bathtub. The only thing those two have in common is they are both yellow. Make of that what you will.


Movement= Point
Hit detection= Point+sphere calc for distance check. Just a guess of course since I haven't personally looked at CCP code. However it would explain some issues with collisions and missiles. Of course this issue could be related to how the server handles ticks and objects in space but hell its all conjecture anyway. We EVE types are just suckers for problems heh :)

Haikus are boring.. Make people write sh*t in old ballad format... and sing it.
Ginnie
Doomheim
#15 - 2015-12-16 16:34:39 UTC
Nafensoriel wrote:
Haikus are boring.. Make people write sh*t in old ballad format... and sing it.


They may be boring, but they are short! Also, for the singing part, do we then require people to post links to YouTube videos of them singing out their grievances? If so, then I fully support either proposal.

What do you think CCP?

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Esrevid Nekkeg
Justified and Ancient
#16 - 2015-12-16 16:49:52 UTC
Unsuccessful At Everything wrote:
Ive seen longer.








6000 characters is the limit, his is 5833, so it is possible. Dev's have a limit of 12k though..Blink

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Jenn aSide
Worthless Carebears
The Initiative.
#17 - 2015-12-16 17:23:22 UTC
Solecist Project wrote:
Reporting for the name.


Took me a while, but I finally figured it out lol.
SurrenderMonkey
State Protectorate
Caldari State
#18 - 2015-12-16 17:40:41 UTC  |  Edited by: SurrenderMonkey
Rei PingYu wrote:
...and i feel are ultimately why people quit eve.


Stopped reading there. Everyone knows that the reason people ultimately quit Eve is because of AFK cloakers.

Or was it high-sec catalyst gankers?

Gate camps?

Perhaps it was jump fatigue...

Or T20. Grrr, T2 BPOS!

Could be the lack of real piracy.

...Or because the bounty system is bad.

Or because wardecs are unfair to smaller corps!

Or because wardecs are too easy for small corps to dodge!

Or because OGB.

Or because OGB is being removed.

Or maybe just because of Falcon.

Or was it bubble immunity?

What about odyssey scanning?

Roll

Seriously, it is so hard to keep track of which personal pet peeve is LITERALLY KILLING EVE on a day to day basis.

Okay, I lied. I read the rest. I wish I hadn't, but I couldn't help myself.

A few things.

1. They are not really hitscan weapons. Hitscan weapons are deterministic. Either the vector intersects or it does not. Eve turret mechanics are more like a probabilistic model of a hitscan weapon. Minus, you know, the hitscan part. There is no actual "check" of an actual firing vector against the actual position of a collision object. The only positional value included in the calculation is distance from attacker to target. It does the math, comes up with a to-hit threshold, rolls a die, and if it comes down on the right side of the threshold, grats, you hit! It is closer to pen-and-paper combat mechanics than anything else, with various tracking, signature, and velocity stats taking the place of "to hit" and "armor class".

2. I don't understand how it took months for a math geek to learn about turret mechanics. As a non-math geek, I did this on day 1. At some point surely you typed "Eve turret mechanics" into Google and found this: https://wiki.eveonline.com/en/wiki/Turret_damage right?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Solecist Project
#19 - 2015-12-16 18:52:51 UTC
Jenn aSide wrote:
Solecist Project wrote:
Reporting for the name.


Took me a while, but I finally figured it out lol.

Still open.
Needs more reports.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2015-12-16 19:53:14 UTC  |  Edited by: Jenn aSide
SurrenderMonkey wrote:
Rei PingYu wrote:
...and i feel are ultimately why people quit eve.


Stopped reading there. Everyone knows that the reason people ultimately quit Eve is because of AFK cloakers.

Or was it high-sec catalyst gankers?

Gate camps?

Perhaps it was jump fatigue...

Or T20. Grrr, T2 BPOS!

Could be the lack of real piracy.

...Or because the bounty system is bad.

Or because wardecs are unfair to smaller corps!

Or because wardecs are too easy for small corps to dodge!

Or because OGB.

Or because OGB is being removed.

Or maybe just because of Falcon.

Or was it bubble immunity?

What about odyssey scanning?

Roll

Seriously, it is so hard to keep track of which personal pet peeve is LITERALLY KILLING EVE on a day to day basis.



Isn't it always amazing how accurate people can be? I mean, it's always exactly their own personal pet peeve that is killing the game every time, it's like they never miss Big smile.

I just think it's an incomplete thought on their part. They say "X {thing I don't like} is killing the game" when they mean "X {thing I don't like} is killing the game...but only for me personally" lol.
12Next page