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Shield Tanking and PvP

Author
Trader20
Hedion University
Amarr Empire
#1 - 2015-12-15 19:45:42 UTC  |  Edited by: Trader20
Just resubbed after 1 year hiatus and looking for guidance on shield tanking in gang pvp.

First question, passive buffer vs active? I remember active tanking armor or shield isn't great for pvp. Is this still the case and why?

Second question, shield vs armor vs (hull lol) tanking? I have skills for mostly armor but I remember shield tanking being not so great because it take mids which takes ewar, tackling, propulsion so shield tanking in solo pvp is not great but might work in gang pvp.

Any changes that make shield tanking viable for pvp or stick with armor?
Garrett Osinov
Doomheim
#2 - 2015-12-15 20:23:57 UTC  |  Edited by: Garrett Osinov
If you are talking about small-medium gang pvp, then shield tanking is a very common thing. As an example svipul gangs. Typical med slot svipul fit is 2 med extenders, mwd, invul and autocannons + logis and tacklers. Same idea used in cruiser fleets. MWD, 2 large extenders, em hardener / invul + logis and tacklers.

If you are talking about solo pvp, then shield tanking is also possible. But usualy true solo pvp fits are rather expensive. Log into zkillboard.com and have a look at ship losses.
Tung Yoggi
University of Caille
#3 - 2015-12-16 15:14:33 UTC
Most big changes on tanking happened more than a year ago, so what you knew before might still be true today.

To sum up:

- You don't have to chose between active armor tanking and kiting anymore; you will have less room for nanofibers, yet you don't get any mobility drawbacks from rep rigs.

- Through the use of skills and specific modules, armor plates also give less penalties to mobility.

- Ancillary shield boosters and armor repairers are everywhere in pvp, and have also paved the way to a kind of hybrid tanking, where you fit both buffer and reppers, and no one looks at you funny.

- Hull tanking is a thing, it does not scale well with numbers, yet can be really efficient. Suprise factor aside, this is the only passive tanking that does not require much powergrid, hence giving the possibility of very interesting fits.

Of course, it all depends on what pvp you're planning to do, but know that the game is less binary than it used to be.
Bastion Arzi
Ministry of War
Amarr Empire
#4 - 2015-12-16 15:27:05 UTC
generally active for 1v1

buffer for fleet
Triakis Cadelanne
Federal Navy Academy
Gallente Federation
#5 - 2015-12-26 04:31:24 UTC
Tung Yoggi wrote:
Most big changes on tanking happened more than a year ago, so what you knew before might still be true today.

To sum up:

- You don't have to chose between active armor tanking and kiting anymore; you will have less room for nanofibers, yet you don't get any mobility drawbacks from rep rigs.

- Through the use of skills and specific modules, armor plates also give less penalties to mobility.

- Ancillary shield boosters and armor repairers are everywhere in pvp, and have also paved the way to a kind of hybrid tanking, where you fit both buffer and reppers, and no one looks at you funny.

- Hull tanking is a thing, it does not scale well with numbers, yet can be really efficient. Suprise factor aside, this is the only passive tanking that does not require much powergrid, hence giving the possibility of very interesting fits.

Of course, it all depends on what pvp you're planning to do, but know that the game is less binary than it used to be.


I'd say that's a good sum up.