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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Jerghul
Aliastra
Gallente Federation
#4581 - 2015-12-15 21:57:25 UTC
Monkey
I am not waiting with baited breath for substantive arguments from you. It would be a silly expectation.

This thread has the exact function I want it to.

I have a feeling I will be quoting from it with quite some glee over the course of spring Big smileBig smile



Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#4582 - 2015-12-15 22:15:33 UTC
Maria Dragoon wrote:
Mike Voidstar wrote:
Maria Dragoon wrote:
If you give the ability to scan down cloaks, then you might as well rework intel mechanics as a whole which includes local (yes local is an intel mechanic) because if you give the ability to scan down cloaks, with local as is, here how it works. "Oh there a guy in local, can't spot him on D-scanners, might as well whip out my cloak hunting ship."

And that how it will work out, every single time. Don't you see how unbalanced that is? It already hard enough to catch people because of local. Now you make the defender have even more power! Oh great, now we will never have a way to push back sov territory so we can take some of our own.


That is exactly how it should work. You see a hostile in system, you whip out your hunting ship and defend your space.

You don't have some kind of special entitlement to catch soft targets. You can hunt them, sure... but if they are flying smart it should be very difficult to catch them. Your effort and time investment in hunting is no where near the effort and time invested in flying safe for hours. You just have to get lucky once, they have to stay perfect at all times. If you are hunting them, they should be able to hunt you.

As it is, for as long as you can stay in system you have disrupted PvE. Why should you have the power to do that endlessly while AFK? That should be an active tactic, not a default condition for equipping a cloak and taking a nap.



With current mechanics, no not really. Local is a bit of a legacy that been around when the game started, before all this sov mechanic stuff started to truely shape up. Null space was suppose to be lawless, and in turn you must fight to keep the law and order in your advantage. Those that manage to make it past your defenses should be allowed to help themselves because getting past defenses take time, effort and some luck. With cloaked ships as they are now, are extremely smooshie, if caught, they have no way to fight back. If you want to add cloak hunting ships in, First of all, cloak ships nerfs to their combat ability will have to be reversed, to allow them to fight back to some degree is caught. As is now, they get caught, they die in a few volleys.

however, what you want is your cake, and to eat it as well. You are demanding the ability to hunt an afk cloaker, for what? Because IT MY SPACE AND I HAVE THE RIGHT TO DO WHAT I WANT WITHOUT FEAR! Jeeze, you sound like the same entitled person you are making use cloakers out to be. To be frank, you are in null/low space buddy, if you don't know how to defend yourself from cloakers, that not our problem, that your problem. And to be frank, while I to don't like the current balance of the game of cloak and local, it results in some rather non-exciting game play of having to go afk for a day or two to even draw out that person that insta-docked before I even managed to load grid by the warp gate because of...as everyone already said.... Local.

Please, don't make us sound so entitled when you are pushing for the exact same thing, but in reverse. IE Making cloaking useless.


Actually, I was pushing for you staying out of local under gate cloak so you could load the grid, and a system where your safety under cloak degrades over time so that you could disrupt and hunt actively but not be safe if you decided to go take a nap.

I am sorry if it hurts your feelings that nobody wants to play your victim. What was happening in a solar system before you got there is irrelevant.
Mike Voidstar
Voidstar Free Flight Foundation
#4583 - 2015-12-15 22:18:35 UTC
SurrenderMonkey wrote:
Mike Voidstar wrote:

Not affecting me in anyway?




Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees.

Herp Derp.

So long as tackle remains an absolute mechanic then allowing a ship on grid with a soft target is suicide. I don't fly suicidal, and anyone that does deserves the loss mail.
Mike Voidstar
Voidstar Free Flight Foundation
#4584 - 2015-12-15 22:23:12 UTC  |  Edited by: Mike Voidstar
Mag's wrote:
Mike Voidstar wrote:
No one should be invulnerable.
Two Way Street.


No one but the guy hanging out in space under the cloak is invulnerable.

I certainly wasn't, that's why I put my non-combat ship in a dock when hostiles arrived. I am sorry it hurts your feelings when no one wants to play your victim, but going to dock isn't a sign or symptom of invulnerability, it's a sign of defeat and loss mitigation.

Staying in space, and then deciding to go take a nap despite active hunters is invulnerability.

The choice is lose, or lose more. You can't claim no one is defending the space when you hide under a cloak to avoid being evicted by locals in combat ships.
Cidanel Afuran
Grant Village
#4585 - 2015-12-15 22:30:46 UTC
Mike Voidstar wrote:
So long as tackle remains an absolute mechanic then allowing a ship on grid with a soft target is suicide. I don't fly suicidal, and anyone that does deserves the loss mail.


This is the first thing you said that I agree with. Flying ships that are soft targets has no place without the protection of friends in fleet outside of highsec, and certain carefully picked LS/WH systems.

Working as intended.
Jerghul
Aliastra
Gallente Federation
#4586 - 2015-12-15 22:55:28 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:
So long as tackle remains an absolute mechanic then allowing a ship on grid with a soft target is suicide. I don't fly suicidal, and anyone that does deserves the loss mail.


This is the first thing you said that I agree with. Flying ships that are soft targets has no place without the protection of friends in fleet outside of highsec, and certain carefully picked LS/WH systems.

Working as intended.


Its not really working if that is your goal. There are lots of places in null sec where soft targets can operate with impunity. Which is part of the issue I suppose. There are not really that many null sec systems where afk cloaks can have meaningful backup. So they stack into systems where they do....and think the downtime that causes PvE players there is meaningful in the grand scheme of things.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#4587 - 2015-12-15 23:16:15 UTC
Mike Voidstar wrote:

So long as tackle remains an absolute mechanic then allowing a ship on grid with a soft target is suicide.


And of course it's "unreasonable" to just fit your ship so you aren't a soft target. Because isk/hr.

Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cidanel Afuran
Grant Village
#4588 - 2015-12-15 23:21:19 UTC  |  Edited by: Cidanel Afuran
Jerghul wrote:
Its not really working if that is your goal. There are lots of places in null sec where soft targets can operate with impunity. Which is part of the issue I suppose. There are not really that many null sec systems where afk cloaks can have meaningful backup. So they stack into systems where they do....and think the downtime that causes PvE players there is meaningful in the grand scheme of things.


Then the answer is to nerf local and open more random empire to empire WHs, to break up the stagnation caused by null bears.
Teckos Pech
Hogyoku
Goonswarm Federation
#4589 - 2015-12-16 00:21:44 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#4590 - 2015-12-16 00:46:30 UTC  |  Edited by: Cidanel Afuran
Teckos Pech wrote:
Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


I would support this 100%. Give me a way to attack it in null and take away local, and a way to hunt cloaks. Keep HS/LS as is, remove the option to online the structure to remove local as well as the ability to hunt for cloaks in WHs.

As long as WHs remain the same, I'm OK with a nerf to cloaks in null provided I have the ability to get rid of local when I want.

I wish people would spend even a month living in all areas of space before commenting on ideas. I've lived in sov null, hs, ls and WHs. The unintended consequences of something that helps only *one* area of the game to the other parts of space are huge. I am by no means a l33t PvP-er (look at my less than impressive killboard), but part of the fun of moving to null/WHs/etc is the constant danger. Hell, the danger (not the money) was why I left HS in the first place.
Kaarous Aldurald
Black Hydra Consortium.
#4591 - 2015-12-16 02:49:39 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


My counter proposal.

Local is deleted. Now, to see each other, both sides need to be on grid.

A citadel module is introduced, that replicates local chat functionality. It is disabled when there is a single successful entosis cycle. Another successful cycle, by the owning corp, is required to re-activate it.

The implications of that should be obvious. If the carebears are the afk ratters actually want what they claim, then they'll be overjoyed. But they don't really want to defend themselves, or have any real opportunity to hunt the guy in their system, so they'll actually be outraged. All they want is cloaks ruined to cater to their obscene risk aversion and disgusting entitlement.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#4592 - 2015-12-16 04:28:14 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
So it's ok when you hunt me, just so long as you can't be hunted in return?

Yeah, that's really, really balanced there.

You like to go around the point that the cloaked camper is at zero risk while touting how someone else needs to be at more risk. How is wanting the basic opportunity to fight for the space in any way a problem?


Yes, cloaks are balanced. You know I am there thanks to local. And once I engage you, you can engage me.

And I have not said anybody needs to be at more risk, but if you find yourself facing risk it is up to you to deal with it.


Yes... and why should you have an unbreakable lock on that initiative? There is no contest there. Just a guy waiting for the moment when his opponent is at risk while facing no risk of his own that he does not choose.

That's not balanced.


I don't, local tells you I am there and lets you prepare to deal with me however you want.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4593 - 2015-12-16 04:37:31 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
SurrenderMonkey wrote:

A medium citadel uses substantially less than a single battleship's worth of minerals. The PI folks will be making bank (already are, in fact). Miners... well, even Eve needs ditch diggers.


My god...the stupid dishonesty. But we knew that already. Your arguments are stupid, dishonest or both:

"Yes. Not affecting you in any way. They're not tackling you, shooting you, or otherwise doing anything but upsetting your feefees"

Oh giggle.


Mineral requirement for a Hyperion (unresearched)

Tritanium: 13,903,019
Pyerite: 3,476,122
Mexallon: 835,877
Isogen: 217,029
Nocxium: 54,292
Zydrine: 13,349
Megacyte: 3,457

Mineral requirements for a medium citadel:

Tritanium: 7,500,000
Pyerite: 1,500,000
Mexallon: 525,000
Isogen: 60,000
Nocxium: 11,250
Zydrine: 5,250
Megacyte: 2,250

Hmmm, yep SurrenderMonkey is right.

Edit: Even researched the hyperion will use more minerals.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4594 - 2015-12-16 04:45:49 UTC
Mike Voidstar wrote:
Mag's wrote:
Mike Voidstar wrote:
No one should be invulnerable.
Two Way Street.


No one but the guy hanging out in space under the cloak is invulnerable.

I certainly wasn't, that's why I put my non-combat ship in a dock when hostiles arrived. I am sorry it hurts your feelings when no one wants to play your victim, but going to dock isn't a sign or symptom of invulnerability, it's a sign of defeat and loss mitigation.

Staying in space, and then deciding to go take a nap despite active hunters is invulnerability.

The choice is lose, or lose more. You can't claim no one is defending the space when you hide under a cloak to avoid being evicted by locals in combat ships.


If he is under the cloak you are invulnerable. He cannot target your, activate modules, etc. To do all that, he has to decloak...and guess what, then he is vulnerable.

Now, if the cloaker could bring a flag.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4595 - 2015-12-16 04:56:32 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


Local needs a total rework, not a simple "Move to pos to fix it." Local is nothing more but a infallible asset, that can't be lied to, disrupted and intercepted due to combine mechanics, such as private channels. I wish people would focus less on trying to band-aid the situation and look more for a actual solution to the problem we have now. Which is a pile of mechanics attempting to band-aid the problem local creates. Hot-dropping to attempt to by pass local. Or cloaking to attempt to make local lie. Both mechanics are in my honest opinions, band-aids, and should never had been the permanent solutions to the problem we call free intel.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Teckos Pech
Hogyoku
Goonswarm Federation
#4596 - 2015-12-16 05:17:41 UTC
Maria Dragoon wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


Local needs a total rework, not a simple "Move to pos to fix it." Local is nothing more but a infallible asset, that can't be lied to, disrupted and intercepted due to combine mechanics, such as private channels. I wish people would focus less on trying to band-aid the situation and look more for a actual solution to the problem we have now. Which is a pile of mechanics attempting to band-aid the problem local creates. Hot-dropping to attempt to by pass local. Or cloaking to attempt to make local lie. Both mechanics are in my honest opinions, band-aids, and should never had been the permanent solutions to the problem we call free intel.



Moving to a POS does make local vulnerable to disruption (you destroy it). Making it vulnerable to hacking would make it vulnerable to being "lied to".

Hot dropping is far, far less of a thing. Fatigue and the limitation on to jump drive ranges was a pretty solid nerf.

Moving local to a POS and thereby being vulnerable to being lied too (hopefully) and/or destroyed, the need for AFK cloaking is greatly diminished.

So...why are you opposed to moving intel into a POS?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maria Dragoon
Brutor Tribe
Minmatar Republic
#4597 - 2015-12-16 05:25:02 UTC
Teckos Pech wrote:
Maria Dragoon wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


Local needs a total rework, not a simple "Move to pos to fix it." Local is nothing more but a infallible asset, that can't be lied to, disrupted and intercepted due to combine mechanics, such as private channels. I wish people would focus less on trying to band-aid the situation and look more for a actual solution to the problem we have now. Which is a pile of mechanics attempting to band-aid the problem local creates. Hot-dropping to attempt to by pass local. Or cloaking to attempt to make local lie. Both mechanics are in my honest opinions, band-aids, and should never had been the permanent solutions to the problem we call free intel.



Moving to a POS does make local vulnerable to disruption (you destroy it). Making it vulnerable to hacking would make it vulnerable to being "lied to".

Hot dropping is far, far less of a thing. Fatigue and the limitation on to jump drive ranges was a pretty solid nerf.

Moving local to a POS and thereby being vulnerable to being lied too (hopefully) and/or destroyed, the need for AFK cloaking is greatly diminished.

So...why are you opposed to moving intel into a POS?



Because I wish for true Intel mechanics. If you put it in a pos, you will just make it into a system, where a corp has to put it in every system they own requirement. Sure, they can be destroyed, but then you already alert the corp/alliance that you are attacking their ****. This creates no truely active intel tools, it just band-aids the current passive intel tool and gives people a way to "turn it off"

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Mike Voidstar
Voidstar Free Flight Foundation
#4598 - 2015-12-16 05:36:09 UTC
Maria Dragoon wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


Local needs a total rework, not a simple "Move to pos to fix it." Local is nothing more but a infallible asset, that can't be lied to, disrupted and intercepted due to combine mechanics, such as private channels. I wish people would focus less on trying to band-aid the situation and look more for a actual solution to the problem we have now. Which is a pile of mechanics attempting to band-aid the problem local creates. Hot-dropping to attempt to by pass local. Or cloaking to attempt to make local lie. Both mechanics are in my honest opinions, band-aids, and should never had been the permanent solutions to the problem we call free intel.


It's not as infallible as you make it out. It only becomes as useful as the locals can make it. Why does it not get used to make people "invulnerable" in high sec? Because you have to clear it of hostiles.

While farfetched and much more effort, you could flood a given system with alts in max speed interceptors and achieve much the same effect. It would take forever to hunt and catch them, if you even could catch one burning. Someone really fast at scanning, and maybe some linked tackle bonused ships could manage. Most likely a group effort....which would be appropriate.

People like to conflate this into a problem with Intel, and it's not. Intel is it's own thing, with many balance considerations beyond the impact of cloaks. It is needed to help drive conflict. It does not have to stay in the form of local, but something similar will always be needed.
Mike Voidstar
Voidstar Free Flight Foundation
#4599 - 2015-12-16 05:38:38 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Mag's wrote:
Mike Voidstar wrote:
No one should be invulnerable.
Two Way Street.


No one but the guy hanging out in space under the cloak is invulnerable.

I certainly wasn't, that's why I put my non-combat ship in a dock when hostiles arrived. I am sorry it hurts your feelings when no one wants to play your victim, but going to dock isn't a sign or symptom of invulnerability, it's a sign of defeat and loss mitigation.

Staying in space, and then deciding to go take a nap despite active hunters is invulnerability.

The choice is lose, or lose more. You can't claim no one is defending the space when you hide under a cloak to avoid being evicted by locals in combat ships.


If he is under the cloak you are invulnerable. He cannot target your, activate modules, etc. To do all that, he has to decloak...and guess what, then he is vulnerable.

Now, if the cloaker could bring a flag.

Herp Derp, pretend you aren't being hunted and it will all work out fine. (for him)

Or respond to the hostile presence and lose less.

Either way it's still losing.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#4600 - 2015-12-16 05:47:38 UTC  |  Edited by: Maria Dragoon
Mike Voidstar wrote:
Maria Dragoon wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


I've long ago said I don't care what happens to intel. They aren't going to take local away and call it a day. They will replace it with something equivalent. Maybe it will be attached to structures, vulnerable to entosis, or whatever... but it will work reliably enough to be useful.

It's fine if they do something with it... but it's not going to balance or unbalance cloaks. Making cloaks huntable will balance them, so long as that change is itself balanced.


Haven't I been saying this for the past 150 pages.

Get rid of local. Move intel into a POS and make it vulnerable to attack. Make cloaks vulnerable to scan in some way.

No more AFK cloaking. No more local as intel being invulnerable. Of course, for people who just want to bear it up in NS, I’ll be there to entosis that damn structure. I’d really love it if there would be a way to hack it so the PvE pilots don’t know it has gone down on a successful hack. Unsuccessful hack every alarm goes off. Heck, even if it disabled my ship for a period of time I’d be fine. Just so long as I have a chance to sneak up on that PvE pilot and in the spirit of the game, “Ruin his game.”


Local needs a total rework, not a simple "Move to pos to fix it." Local is nothing more but a infallible asset, that can't be lied to, disrupted and intercepted due to combine mechanics, such as private channels. I wish people would focus less on trying to band-aid the situation and look more for a actual solution to the problem we have now. Which is a pile of mechanics attempting to band-aid the problem local creates. Hot-dropping to attempt to by pass local. Or cloaking to attempt to make local lie. Both mechanics are in my honest opinions, band-aids, and should never had been the permanent solutions to the problem we call free intel.


It's not as infallible as you make it out. It only becomes as useful as the locals can make it. Why does it not get used to make people "invulnerable" in high sec? Because you have to clear it of hostiles.

While farfetched and much more effort, you could flood a given system with alts in max speed interceptors and achieve much the same effect. It would take forever to hunt and catch them, if you even could catch one burning. Someone really fast at scanning, and maybe some linked tackle bonused ships could manage. Most likely a group effort....which would be appropriate.

People like to conflate this into a problem with Intel, and it's not. Intel is it's own thing, with many balance considerations beyond the impact of cloaks. It is needed to help drive conflict. It does not have to stay in the form of local, but something similar will always be needed.



It is infallible, saying otherwise, and you are basically lieing to yourself "UP NAMES JUMPED HE NOT BLUE! TIME TO SCRAMBLE TO A SAFE SPOT" Oh here another good one I see in "Intel channels" ... "There was a red and orange spike passing through XXX-YYY system, be aligned and ready to dock up!" There is literally no active intel gathering here, it just waiting for names to pop up on a list /for you/.

Flooding a system with alts.... Wow talk about taking a rather impossible practice and trying to throw said impossible wrench into the mix. Really, if they are going to dock up due to 1 neut, what makes you think they are going to come out when there are hundreds or thousands of nuets in the system? Do you even read your **** before you post? I am honestly tired of people having the truth stare them in the freaken face, and out right not accepting it. There is 200 + pages of majority of people all either trying to redirect the problem away, or to local.

"IT NOT LOCAL PROBLEM IT CLOAK PROBLEM"

"NU-UH IT LOCAL PROBLEM NOT CLOAKING PROBLEM" You all are like children. I swear, and I don't give to Silly-dunkies how many people I make mad, but it time to wake the hell up. This thread, and cloaking, local, real intel tools. IT WILL NEVER GO ANYWHERE, NOTHING WILL EVER CHANGE. You know why it will never go anywhere, because you all bicker like old men at a bingo game on who called bingo first!

IT TIME TO WAKE UP AND SMELL REALITY MIKE VOIDSTAR, Like or not, cloaking, local, jump bridging. They are all tied together by one system or another. Like it or not, this is reality, an no number of word games, and mind hops you throw, will change this fact. Those goes out to more then just Mike. It goes out to this whole damn thread. This thread is pointless, and moot, it was placed here so you all can argue without clogging up the whole damn forums with a new thread a week.

If you all really want to see change, then you all need to do something that we call in reality: Working together.

This isn't a rant, this is a wake up call for this entire thread.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."