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What Dust needs to beat.

Author
Burseg Sardaukar
Free State Project
#81 - 2012-01-08 19:32:31 UTC
FlinchingNinja Kishunuba wrote:

Have you played Dust yet? Any good? Tempted to get a PS3 cause of it.


I'll be sure to poast my reaction on these forums after a 6 hour binge when the closed beta goes live. I've made a pretty hefty investment already (buying a console I otherwise would not have), so if it sucks, you'll hear my unbridled rage in the form of a 12-page rage post.

For example: If I discover the only way to get tanks/gear is Aurum and helmets are 1000 Aur, I will lose my ******* mind.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Yumar Almasy
The Scope
Gallente Federation
#82 - 2012-01-08 19:32:51 UTC
Dust is competing with games like MAG and Planetside. Anyone who thinks it is or should compete with CoD or Battlefield is obviously unfamiliar with any of the games I just mentioned...

DUST is also being released for less than half the price of most retail games and will be easier to access since it will be downloadable from day one. CCP has also acknowledged (in so many words) that there will be a port to PC within a year.

I don't understand why EVE players are hating on DUST so much when it is adding an entirely new dimension to the game, and it isn't even confirmed that DUST for PS3 will not have keyboard and mouse support.

http://dust514.org/home/item/everything-we-wanted-to-know-about-dust-514-and-weren-t-afraid-to-ask?category_id=1


To recap:

- DUST 514 will be VERY cheap to initially play compared to most retail games

- It will be available for download from day one

- Almost guaranteed it will be eventually ported to PC

- The PS3 supports a keyboard and mouse, and there is a strong possibility it will be supported for DUST.


Much of this is from the interview in the above link.

Battlefield and CoD target a completely different demographic and have very different business models. Planetside existed alongside CoD and BF for years. MAG is still populated and Planetside 2 is coming out soon, despite the new CoD and BF3. It makes little sense to compare a game like DUST to Battlefield and CoD.

Allowing the game and its rich universe to be accessible to different types of players and allowing one to see the game from a different point of view sounds full of win to me.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#83 - 2012-01-08 19:38:33 UTC  |  Edited by: Kessiaan
EvE started with a playerbase that would have most MMO companies closing up shop for good and grew into what it is today.

Don't see why DUST can't be the same way. Start with a couple thousand users, just keep adding to the game and porting it to new formats, and finding new ways to tie it into EvE. Be good for both games in the long run. I don't think trying to suck in zillions of COD users who will only hang around a for a couple months (at most) is what CCP is going for here, or has ever gone for.
Tippia
Sunshine and Lollipops
#84 - 2012-01-08 19:49:06 UTC
Schalac wrote:
Then please enlighten me as to which genre DUST is going to be placed in if not FPS.
Objective-based persistent-world MMOFPS with a strong player-driven element.
Quote:
Borderlands is a storyline driven single player/CO-OP RPG that uses the first person setting.
No. Borderlands was a loot-driven co-op FPS with RPG elements in a Mad Max-ian frontier/wasteland setting, held together by a story that was just as pointless as it was in the clickfest-fjantasy-RPG version (Diablo).
Quote:
Also if EVE had half of the subscribers that WoW has I would agree with your point but obviously WoW is the winner on this front.
…and yet EVE survives just fine without the millions of subscribers of WoW (and is a better game to boot), and doesn't face empty servers every time WoW releases an expansion. So the question remains: why does Dust need those millions of players that the big-name games have, when EVE quite obviously does not?
Ai Shun
#85 - 2012-01-08 20:15:44 UTC
Ah, it is the turn of Dust 514 questions for the weekly topic rotation. I wish there was an auto-ignore feature for the people too lazy to check if their brilliant, witty and oh so original prose has already been discussed at length.
FlinchingNinja Kishunuba
Crunchy Crunchy
#86 - 2012-01-08 20:28:50 UTC
Ai Shun wrote:
Ah, it is the turn of Dust 514 questions for the weekly topic rotation. I wish there was an auto-ignore feature for the people too lazy to check if their brilliant, witty and oh so original prose has already been discussed at length.


Actually I made a search before I posted this thread because of that, 2 relevant ones would be..

https://forums.eveonline.com/default.aspx?g=posts&m=538499#post538499

https://forums.eveonline.com/default.aspx?g=posts&m=532139#post532139

Not really what I was talking about in these ones but still similar subject. Thanks for your valuable input though.

Ai Shun
#87 - 2012-01-08 21:12:46 UTC  |  Edited by: Ai Shun
FlinchingNinja Kishunuba wrote:
Not really what I was talking about in these ones but still similar subject.


What will happen to Dust 514 when the next generation consoles release?

How long do you intend Dust 514 to last, CCP?

Are PS3 players ready for a steady girlfriend?

The podcast in that last one is worth it. And another one that contains some references, but not directly related. (More of EVE on PS3)

Eve on PS3?

Really not a similar subject? And you're welcome. And a thank you, I hadn't seen your second linked one yet.
Ranger 1
Ranger Corp
Vae. Victis.
#88 - 2012-01-08 21:19:47 UTC
There are reasons why console games producers need to churn out frequent new releases at $50-60 a pop to stay in business.

There are reasons why even with the above business model console game producers have difficulty surviving on the percentage of profit they make.

Very few of those reasons apply to CCP, which explains why they really aren't concerned with producing huge numbers when the game is first released. Nor do they feel pressure to do anything other than what they already prefer to do, that being to expand their original offering on a regular basis.

CCP is is an excellent, and somewhat unique, position compared to their competitors. They are in a position to do it a new way, a more financially sound way (that doesn't depend on constant new releases and marketing hype to survive), and drag the rest of the console game industry kicking and screaming along with them.

If you pay very close attention, you will notice many of the big players in the console game industry scrambling frantically to create their own version of what CCP is already doing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gogela
Epic Ganking Time
CODE.
#89 - 2012-01-08 21:34:22 UTC
The PS4 and XBox 720 will not be released in 2012 or 2013.

Dust 514 better be better than Halo 4 and Borderlands II.

That is all.

Signatures should be used responsibly...

FlinchingNinja Kishunuba
Crunchy Crunchy
#90 - 2012-01-08 21:41:07 UTC  |  Edited by: FlinchingNinja Kishunuba
Ai Shun wrote:
FlinchingNinja Kishunuba wrote:
Not really what I was talking about in these ones but still similar subject.


What will happen to Dust 514 when the next generation consoles release?

How long do you intend Dust 514 to last, CCP?

Are PS3 players ready for a steady girlfriend?

The podcast in that last one is worth it. And another one that contains some references, but not directly related. (More of EVE on PS3)

Eve on PS3?

Really not a similar subject? And you're welcome. And a thank you, I hadn't seen your second linked one yet.


Where is it talking about Planetside 2?

I admit I skim read them but still can't see it. The PS4 thing is similar but that was no how this thread started.
Schalac
Apocalypse Reign
#91 - 2012-01-08 21:53:31 UTC
Tippia wrote:
Schalac wrote:
Then please enlighten me as to which genre DUST is going to be placed in if not FPS.
Objective-based persistent-world MMOFPS with a strong player-driven element.
That is not a genre. That is a description from the DUST sales pitch. BF is objective based, CoD is objective based, KZ is objective based. You get a persistent character in those games that you level up to unlock better weapons and equips. So tell me where is there a difference?

Is DUST going to be 500 vs. 500 battles? No, it will be 32 vs. 32 or 40 vs 40 is what I heard, BF has that beat. Will you be able to match make or join a server lobby to team up with other factions if yours is not online? If I am forced into defending a point with 5 other guys against a full team, why would I even play that game?


The only thing DUST has going for it over other games is EVE.

Honestly Tippia you are a confused little girl trying to justify your inevitable defeat because unless DUST is the most awesome groundbreaking FPS ever, it will lose out big time in the race for a decent playerbase. And unreal 3 engine is so dated that I doubt that will be the case. Console shooter players don't care about effecting the world, and those that like RPGs and twitch game play are a very small number.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Tippia
Sunshine and Lollipops
#92 - 2012-01-08 22:01:55 UTC  |  Edited by: Tippia
Schalac wrote:
That is not a genre.
It is these days.

We no longer have the situation where an FPS is an FPS is an FPS — they have been segmented quite a wide spectrum of game types by now. The main difference here is the persistent world: what you do has effects on the game world, and its state is determined by the players. The games you mention have unlockables — that is not the same thing as persistence. The N:th time you run a map, it will be the exact same map as the M:th time you run it. Its objectives is not set by the map, but by the agent or contractor. You are dismissing differences to such a degree that we might as well consider SS:BFE to be the same as ArmA.
Quote:
Is DUST going to be 500 vs. 500 battles?
That depends on how it will tie in to the territorial control aspect of the game (and EVE). It won't be 500 per map, Planetside-style, no, but it may very well end up being 500 (or more) per campaign.
Quote:
Honestly Tippia you are a confused little girl
Honestly, you are a clueless little house-plant who has obviously never actually played an MMOFPS, considering how so staggeringly ignorant you are about the differences between one of those and a normal FPS. Of course it will not be ground-breaking — Planetside already broke that ground (aside from the cross-game interaction), but then again, neither is/was EVE, and yet here we are today…
Quote:
Console shooter players don't care about effecting the world, and those that like RPGs and twitch game play are a very small number.
Oh, you mean just like PC players? Well, good thing that they're going after the console market, then, since it's actually bigger these days.
Mars Theran
Foreign Interloper
#93 - 2012-01-08 22:03:25 UTC
Schalac wrote:
Tippia wrote:
Schalac wrote:
Then please enlighten me as to which genre DUST is going to be placed in if not FPS.
Objective-based persistent-world MMOFPS with a strong player-driven element.
That is not a genre. That is a description from the DUST sales pitch. BF is objective based, CoD is objective based, KZ is objective based. You get a persistent character in those games that you level up to unlock better weapons and equips. So tell me where is there a difference?

Is DUST going to be 500 vs. 500 battles? No, it will be 32 vs. 32 or 40 vs 40 is what I heard, BF has that beat. Will you be able to match make or join a server lobby to team up with other factions if yours is not online? If I am forced into defending a point with 5 other guys against a full team, why would I even play that game?


The only thing DUST has going for it over other games is EVE.

Honestly Tippia you are a confused little girl trying to justify your inevitable defeat because unless DUST is the most awesome groundbreaking FPS ever, it will lose out big time in the race for a decent playerbase. And unreal 3 engine is so dated that I doubt that will be the case. Console shooter players don't care about effecting the world, and those that like RPGs and twitch game play are a very small number.


Well then, be prepared to meet the most awesome, ground-breaking FPS ever.

Bwahahahaaa!!
zubzubzubzubzubzubzubzub
Schalac
Apocalypse Reign
#94 - 2012-01-08 22:11:14 UTC
Besides Planetside can you name me one good MMOFPS?

Like I said before, DUST will be 99.99% EVE players that have a PS3. That will be the main audience and that is not going to change.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Tippia
Sunshine and Lollipops
#95 - 2012-01-08 22:14:12 UTC
Schalac wrote:
Besides Planetside can you name me one good MMOFPS?
I can't name one good MMORPG besides EVE. What's your point?
Quote:
Like I said before, DUST will be 99.99% EVE players that have a PS3.
…and the remaining 80% will be console FPS players who aren't interesting the standard BlandShooter™ fare.

(If you get to pull statistics from your ass, based on absolutely nothing, so do I.)
FlinchingNinja Kishunuba
Crunchy Crunchy
#96 - 2012-01-08 22:19:12 UTC
Schalac wrote:
Besides Planetside can you name me one good MMOFPS?

Like I said before, DUST will be 99.99% EVE players that have a PS3. That will be the main audience and that is not going to change.


Could you also let me know the lottery numbers for the Euro millions.... and who will be the first person on Mars.
Grey Azorria
Federation Industries
#97 - 2012-01-08 22:26:09 UTC  |  Edited by: Grey Azorria
Schalac wrote:
That is not a genre. That is a description from the DUST sales pitch. BF is objective based, CoD is objective based, KZ is objective based. You get a persistent character in those games that you level up to unlock better weapons and equips. So tell me where is there a difference?

Well to start with, a persistent charater != a persistant game. I mean how long will the amaricans and the russians be fighting over the same island/ train station/ missile silo? Dust is different. once you capture something it stays captured (untill the other guys manage to launch a counter attack)

Schalac wrote:
Console shooter players don't care about effecting the world, and those that like RPGs and twitch game play are a very small number.

Is this coming from a PC gamer or a console gamer? Because many of the console gamers I know (myself inculded) love RPGs and FPSs and think that Dust (if not completely effed up) will be awesome.

Schalac wrote:
Besides Planetside can you name me one good MMOFPS?

Like I said before, DUST will be 99.99% EVE players that have a PS3. That will be the main audience and that is not going to change.


Before EVE came out, could you have named a good spaceship MMO? And Dust having a player base before its even launched is a bad thing?

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Mars Theran
Foreign Interloper
#98 - 2012-01-08 22:48:26 UTC  |  Edited by: Mars Theran
I'm sensing some serious negativity here. Also seeing lots of random numbers.

FPS I've played:

TF2 - Time: maybe 20 hours
Brink - Time: Maybe 5 hours, and I thought that one would be super good.
BFBC2 - Estimate more than 100 hours. I like it, and have a few servers that I like.
Battlefield Heroes - Maybe 20-30 hours. This one is kinda fun.
BF 2142 - Time: Maybe 1-1/2 hours. Hacker ridden; sucks ****
CoD: Black Ops - Time: None. Never played past a few storyline missions.
Some other CoD or Similar game ages ago - Maybe 20 hours on LAN. Was mostly fun, but I probably wouldn't have enjoyed it online.

Best Game: BFBC2

Pros:

- Usually no problem finding a game.
- Can be fun.
- Sometimes you get to play with friends.
- You don't need to play with friends to have fun.
- Has a ranking system and different server modes.
- Maps are mostly fun.

Cons:

- Not persistent. Contrary to the statement above; the only thing persistent is your online ID and available gear.
- Hackers.
- You have to be really good to get up there, or be really patient.
- Easy to get pwned by guys who play regularly.

Dust 514 doesn't fit into this genre; though there are some elements that make it similar. I've never played MAG, Warhawk, or Planetside 2; so I can't speak for them. Haven't even more than briefly glanced at them actually.
zubzubzubzubzubzubzubzub
Ascendic
Polaris Syndicate
#99 - 2012-01-08 22:50:16 UTC
ps4 will be backwards compatible so it doesnt matter really. But yea they should have probably been designing it on the PS4 hardware not ps3 and then it could have been one of the first WTFPWNT titles out of the gate and raped any other game to date.
Grey Azorria
Federation Industries
#100 - 2012-01-08 23:02:29 UTC
Ascendic wrote:
ps4 will be backwards compatible so it doesnt matter really. But yea they should have probably been designing it on the PS4 hardware not ps3 and then it could have been one of the first WTFPWNT titles out of the gate and raped any other game to date.


I'm pretty sure that CCP/Sony will ensure that Dust 514 will have a PS4 version ready for launch, especially since they probably have two or more years to do it in (the PS4 is still a long way off)

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.