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How to incentivise lowsec

Author
Arthur Aihaken
CODE.d
#41 - 2015-12-15 04:13:09 UTC
You know, it would be a refreshing change if someone could actually come up with an idea for buffing low/null-sec that doesn't constantly involve nerfing high-sec or otherwise relocating high-sec content to low/null-sec. I hate to break it to those of you, but a lot of us high-sec players just have no interest in low/null-sec. It's akin to going to Vegas and thinking we're going to take the House when we know full-well the odds are stacked against us...

I am currently away, traveling through time and will be returning last week.

Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2015-12-15 04:22:45 UTC
Arthur Aihaken wrote:
You know, it would be a refreshing change if someone could actually come up with an idea for buffing low/null-sec that doesn't constantly involve nerfing high-sec or otherwise relocating high-sec content to low/null-sec. I hate to break it to those of you, but a lot of us high-sec players just have no interest in low/null-sec. It's akin to going to Vegas and thinking we're going to take the House when we know full-well the odds are stacked against us...


I think that is precisely what some of have been saying.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Caleb Ayrania
TarNec
Invisible Exchequer
#43 - 2015-12-15 09:22:50 UTC
There are most likely plenty of high sec players that would like to go to low and null, but the style of play is a bit like letting your young kids try and play FPS on a clan server. He might have like the game if it was not endless pushing respawn after being 360 scoped.

I am sure many high sec players would go and throw low end content gallore as soft targets, if the benefits and excitement was not draining their resources dis proportionally. Add the fact that getting replacement out there is terribad.

How many systems in low have even high priced equipment available for something as simple as endless low sec mining?

Which brings back the problem that too few market orders and contracts makes it impossible to supply casual and solo carebears, or even small scale low and mid corp adventures.

Yes there are ways to facilitate such things with planning and what not, but that is demanding more than many are willing to or capable of administering. Sure you can plan a venture into low and black frog material in there and so on, but would it not be a lot more fun if it was possible to casually go and be soft targets?

If low and null pvpers want more soft targets they should consider what type of changes could make them their content. It might also get a lot more gankers into low, where suddenly a lot more action would be available. The frustration might also then make pvpers of the carebears.. and more fun would develop..
Tabyll Altol
Viziam
Amarr Empire
#44 - 2015-12-15 09:39:59 UTC
Mr Mieyli wrote:
So first off I'll just come out and say this is an idea that has just come to me and there may be something glaringly wrong with it that I've not seen.

My idea is that highsec missions should be more heavily against other empire factions; the idea being that if you want to run missions in highsec then you will suffer from not being able to freely travel all empires (unless you manage your standings well). Near lowsec systems and lowsec systems could have a larger amount of missions versus pirate factions saving your standings and paying better but putting yourself at risk.

I would see the effect of this being to break up the solidarity of Jita as the one true trade hub of new Eden with more people unable to travel across the whole of highsec. This would in turn boost profits for traders moving items between hubs and increase camping opportunities for gankers. For missioners they would have to dip their toes into lowsec if they want to keep standings high all around and if they do they will be rewarded with the higher payouts lowsec already has. If they want to stay risk free they will have to sacrifice faction standings to do so. For PvPers they will see more targets in space in lowsec and this could then lead to corps moving into lowsec systems to defend their mission runners.


Seems legit, i can´t understand where those pirats come from and why concord doesn´t see them when they see me ganking a barge -.-.

+1
Mr Mieyli
Doomheim
#45 - 2015-12-15 11:35:19 UTC
Maldiro Selkurk wrote:
Carebears are NEVER going to leave highsec. We see the game as, "I'll play in highsec or I'll quit". There is NO way to change a persons personality with game mechanics, so stop trying. You risk losing a chunk of the playerbase and there is zero upside.


I am not trying to change anyone's personality with this change and I perfectly understand that even after my idea went into effect some would decide they still want to stay in highsec. That's their decision and I'm fine with it.

I expect though that the attitude shown in the quote about doesn't represent the attitudes of the majority of highsec players but rather a select few who want the game to exist their way. My idea aims to provide an incentive for mission runners to go to lowsec without actually making any mechanics changes which would force them. I have made the incentive non-financial as we have seen the success financial incentives have had at providing incentive to move. I believe this is because the additional safety in more secure space outweighs the small gain in income from more dangerous space. More profit in more dangerous space however just leads to groups collaborating to milk the most money from their income source. Therefore I want the incentive to be something that is at a personal, pilot level such as the inconvenience of not being able to freely travel all of highsec.

I understand this won't magically empty highsec and I'm OK with that. I think that it will provide a reason for people to consider missioning in lowsec, and that it will bring about a whole slew of other benefits like I've mentioned in the OP.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Kaarous Aldurald
Black Hydra Consortium.
#46 - 2015-12-15 12:29:48 UTC
Arthur Aihaken wrote:
You know, it would be a refreshing change if someone could actually come up with an idea for buffing low/null-sec that doesn't constantly involve nerfing high-sec or otherwise relocating high-sec content to low/null-sec.


The nail that stands up gets pounded down.

It is easier to adjust highsec, which is the outlier, than it is to adjust every single other area of space.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

FT Diomedes
The Graduates
#47 - 2015-12-15 15:05:45 UTC
"We hold these truths to be self-evident, that all areas of space are created equal..."

In other words, stop trying to make someone else play the game the way you think they should. It does not hurt me one bit if someone else spends his entire career sniping people on the Jita undock, or sitting in a FW plex, gas mining in a WH, or lurking in a back corner of deep 0.0. All those players are part of the Eve universe. If I want to interact with them, I can do it.

I may think that someone else is insane for running the same Level IV missions over and over again in his Golem (been there, done that, got the sec status to prove it), just as he thinks I am insane for spending two hours last night sitting on a Titan waiting to go to a fight that never materialized. But that does not mean either of us should hate the other, or seek to destroy that play style. We should be looking for as many ways as possible to improve the Eve experience across the board.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Morrigan LeSante
Perkone
Caldari State
#48 - 2015-12-15 15:17:02 UTC
I'm sure I've seen it here before but frankly the biggest problem lowsec has is its reputation.

If you want to nerf highsec, remove burners from there and drop LP/mission payouts a little but honestly the biggest highsec bugbear is lolcursions.
aldhura
Blackjack and Exotic Dancers
Top Tier
#49 - 2015-12-15 19:58:00 UTC
I go to hs for a break from from null or wh every now and again. Some casual mission running is great to reset your mind set. Nerf HS where will I go for my 2-3 month break break every now and again ?? maybe another game ?? will I then bother coming back ??
elitatwo
Zansha Expansion
#50 - 2015-12-15 20:09:43 UTC
Morrigan LeSante wrote:
I'm sure I've seen it here before but frankly the biggest problem lowsec has is its reputation.

If you want to nerf highsec, remove burners from there and drop LP/mission payouts a little but honestly the biggest highsec bugbear is lolcursions.


I wouldn't be very sad if our chief Sansha would retire his effords to "recruit" people to his cause and hence end the incursions alltogether.
But if someone gets more not funny ideas to reduce my main income - which is low enough now - I get mad really quick.

Maybe I am a rarity item but I fly one ship at a time so my options in making isk is limited. Maybe you cannot read, which isn't so bad these days, but I can and when I need about a week to come close to 300m isk because I do other things than running missions all day long and I read the pricetags of things on my shopping list it is more than upsetting.

I don't mind the work but getting paid less for more than twice the price they used to have, getting gear is a long process. My isk doesn't come by magic or software programs that run in the backgroud it comes from shooting red thingies with a bounty tag on or red thingies that drop something blue.

I also get upset when some dude in local tells me that his vanguard buddies are making 11 billion a day - what??

This last thing is supposed to sound a much condecending as possible when I say I do not under any circumstance even think about putting one of my ships into the hands of total incompetent logistic pilots, so incursions for me.

Now explain why my income should be decreased again? How about increasing payouts in high-risk places to an appropiate level like unknown space instead?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Vic Jefferson
Stimulus
Rote Kapelle
#51 - 2015-12-15 20:28:00 UTC
Eh, lowsec has some pretty good rewards in it. It's just not all that accessible. I mean you need to be in the winning side of FW (so alts), or have the tools and means to do L5s efficiently (alts). Whereas in sov space you can just pick up your VNI or mackinaw and get to work. It doesn't spur enough content and it certainly doesn't grab the attention of new players.

The Mordu rats were an excellent idea, as were the clone soldier tags. The more people are out and about looking for things, the more they will interact, and that's where interesting things happen. That's sort of the thing though; we all want a wild west type deal in low and npc null, but the stuff that's easily accessed doesn't pay nearly enough to be competitive vs Sov Null or High Sec versus the respective risks taken.

Add more random stuff in space. These areas should be a nomad's paradise. If 5 newbies in newbie fit ships can venture into low, blow up some rats, evade actual player pirates, and get the goods back to HS, and exceed the income they would have got by just skilling into a L4 mission boat, and have actual fun interacting with the universe, then lowsec is working.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rawketsled
Generic Corp Name
#52 - 2015-12-15 22:02:10 UTC
Making lowsec safer will encourage people to come in from highsec.

Everyone, to some degree is both loss-averse and risk-averse. Increasing the reward doesn't overcome loss-aversion. Increasing safety does. People with low loss-aversion already come to lowsec (or null, or w-space) chasing the ISK which is there for the taking, increasing the loot and ISK will only make those existing people richer.
Teckos Pech
Hogyoku
Goonswarm Federation
#53 - 2015-12-16 00:14:20 UTC
Rawketsled wrote:
Making lowsec safer will encourage people to come in from highsec.

Everyone, to some degree is both loss-averse and risk-averse. Increasing the reward doesn't overcome loss-aversion. Increasing safety does. People with low loss-aversion already come to lowsec (or null, or w-space) chasing the ISK which is there for the taking, increasing the loot and ISK will only make those existing people richer.


Exactly this. Increasing rewards for those who tend more towards loss aversion will not have much effect until the increased rewards are substantially higher. For example, the rewards might need to be doubled or more.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#54 - 2015-12-16 00:20:34 UTC
Teckos Pech wrote:
Rawketsled wrote:
Making lowsec safer will encourage people to come in from highsec.

Everyone, to some degree is both loss-averse and risk-averse. Increasing the reward doesn't overcome loss-aversion. Increasing safety does. People with low loss-aversion already come to lowsec (or null, or w-space) chasing the ISK which is there for the taking, increasing the loot and ISK will only make those existing people richer.


Exactly this. Increasing rewards for those who tend more towards loss aversion will not have much effect until the increased rewards are substantially higher. For example, the rewards might need to be doubled or more.


Or they need to be able to put less at risk to be able to make their money in lowsec. You should be able to make decent money in assault frigates or similar sized ships. Battleships in lowsec are huge slow targets and people are understandably afraid to use them much. Perhaps level 4 lowsec missions could be group based instead of requiring battleships to make them more difficult but not suicidal to run.

I should make clear that when I say risk averse in my posts I do not attach anything negative to it, I am just as risk averse as most people.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Max Muni
Muni Corp
#55 - 2015-12-16 00:23:58 UTC  |  Edited by: Max Muni
The only way to make LOWSEC more populated is to

REMOVE LOCAL, as it's a stupid concept for immersion anyways.

It will make the residents work a bit more to play the pirate game, and the visitors get a head start on the ninja game.

Anything else really is just changing stuff for nothing. You don't have to balance out the rewards, just the starting line.
As is, it's far too easy to hunt in Low/Null. It's like a DEER just walking by the hunter with a sign on his back before he tries to run away so the hunter can have a fair chance at killing him.
Paul Pohl
blue media poetry
#56 - 2015-12-16 01:57:09 UTC  |  Edited by: Paul Pohl
Perhaps the answer lies in the rigid and unchanging nature of the universe

I was looking at dotlan today, and there's stats rather curious stats....

The most ship kills is in Jita - high sec - 14734
then comes Tama - low sec - 10005
then Amarr and Udemma - both high sec - 8845 and 8556
and then comes the a null sec region - W-4NUU - 8333

After that the top ten of both High sec and Low sec are both far more violent than null sec - with Ultra - the state war academy (where supposedly CCP supposedly frowns on PvP) being the fifth highest in lhigh sec - with almost twice as many ship kills as the second most violent in null-sec - 7066 vs 4392

When you then look at the NPC kills - and the carebear statistics - it becomes apparent that null-sec is on a par with high-sec for mission running

So here is my suggestion...

A fluid universe...

Set a cap on the rewards offered by mission agents per station, based on the number of NPC kills the previous day - or some other relevant metric - (it can be staggered to take account of time zones) - after all there can only be so many pirate invasions in a day that need taking care of - when the quota is reached, the rewards and the loot goes down.

Make the security status reflect the number of ship kills. The more ship kills the lower the security status. This could also be tied into an attriional factor that affects the regeneration of astroids, PI, moon-goo etc - the more fighting the less yield - and conversely if you drive down the security status of a high sec system, suddenly the null-sec minerals start spawning.

You could also drag in the factions and NPCs, who faced with prospect of losing territory declare war on the pirates in Udemma (who are busily playing the fozziesov game on the system - having dragged it's sec status lower that the carebears in null-sec could ever dream of) - which then drags in all those 'carebears' hiding in NPC corps that the bored and bloodthirsty have been dying to get their hands on for years.

Meanwhile those who want to just be left alone and do their high-sec thing will move to the areas of low-sec and null-sec that have now become high-sec on account of nothing happening there for years, and the mega payments available from mission agents who have been waiting months to get the DNA in level 1 mission analysed

Oh and of course new markets and trade routes would open - after-all why would you go to Jita when it has 0.0 security rating and the dock-campers don't even need to bother about a dual, as they smart bomb the marginal traders scrambling to get their stuff out ( cursing their API linked phone Apps for not predicting this swing in the market)

.....

But of course the answer is no....

Hence the warning sign that you are entering low-sec....

And the endless whining by the 'big name null sec carebears' that if they only nerf high sec some more, then they will have more people to kill, to supplement their mission running habit (they have to fight battleships you know)(yeah we know)(hence why high-sec types in cruisers and T1 weapons don't go out there)
Rawketsled
Generic Corp Name
#57 - 2015-12-16 02:32:11 UTC
Max Muni wrote:
The only way to make LOWSEC more populated is to

REMOVE LOCAL, as it's a stupid concept for immersion anyways.

It will make the residents work a bit more to play the pirate game, and the visitors get a head start on the ninja game.

Then pirates will do nothing but camp entrances.

Quote:
Anything else really is just changing stuff for nothing. You don't have to balance out the rewards, just the starting line.
As is, it's far too easy to hunt in Low/Null. It's like a DEER just walking by the hunter with a sign on his back before he tries to run away so the hunter can have a fair chance at killing him.

Hunting itself is too easy with a good prober. Make that more difficult and you don't need to remove local.

Once I know you're in system, it's not going to take me long to probe you out. It becomes a very binary thing - you're either safe because nobody knows about you, or you're equally as vulnerable as you are today (but in a worse position because you can't see if you're being hunted).
Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2015-12-16 05:34:43 UTC
Mr Mieyli wrote:
Teckos Pech wrote:
Rawketsled wrote:
Making lowsec safer will encourage people to come in from highsec.

Everyone, to some degree is both loss-averse and risk-averse. Increasing the reward doesn't overcome loss-aversion. Increasing safety does. People with low loss-aversion already come to lowsec (or null, or w-space) chasing the ISK which is there for the taking, increasing the loot and ISK will only make those existing people richer.


Exactly this. Increasing rewards for those who tend more towards loss aversion will not have much effect until the increased rewards are substantially higher. For example, the rewards might need to be doubled or more.


Or they need to be able to put less at risk to be able to make their money in lowsec. You should be able to make decent money in assault frigates or similar sized ships. Battleships in lowsec are huge slow targets and people are understandably afraid to use them much. Perhaps level 4 lowsec missions could be group based instead of requiring battleships to make them more difficult but not suicidal to run.

I should make clear that when I say risk averse in my posts I do not attach anything negative to it, I am just as risk averse as most people.


It is not risk. It is the notion of a loss. Loss averse people strongly avoid losses even at the expense of gains. Reducing the risk a little bit will have little to no effect, just as boosting the rewards a little bit would have no effect.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#59 - 2015-12-16 05:55:36 UTC
Reading the thread I have a few comments...


First, you cannot nerf high sec enough to make lowsec be attractive. It's not the rewards that drive that, it's the security. Beyond the pure account book view of profit and loss there is the personal threshold of how much hassle it is to operate PvE there. Some people enjoy it, the overwhelming vast majority do not. Faction War seems to attract some, but missions aren't terribly popular despite the availability of level 5, and mining is relatively limited as well.

Most people do not enjoy being soft targets. The most profit is in soft target activities, or in preying on where the proceeds are accumulated (freighters, mostly), so those activities remain popular even among PvP oriented players, but most will not willingly do that sort of thing while being pestered constantly by profit killing attacks as someone else's 'content'.

We want to be the hero in our own narrative. Playing as someone else's loot pinata is simply not fun, no matter how profitable it can be.
Maldiro Selkurk
Radiation Sickness
#60 - 2015-12-18 01:10:07 UTC
Kaarous Aldurald wrote:
Maldiro Selkurk wrote:
Its been said a million times but lets go over it again.

Carebears are NEVER going to leave highsec. We see the game as, "I'll play in highsec or I'll quit". There is NO way to change a persons personality with game mechanics, so stop trying. You risk losing a chunk of the playerbase and there is zero upside.

The EVE playerbase has already started to decline why push more people to consider quitting?


Oh, that's simple.

Because there are other areas of the game. Highsec should not get special treatment merely because the trade hubs are there to increase population density.

One area of the game should not be allowed to prosper at the detriment of all four of the others (I count NPC null as it's own area for various reasons).

Highsec is not the game, and the game is not highsec. And honestly, if your mentality is what you described, then you are just holding the game hostage against any real growth anyway, which will lead to it's inevitable death regardless of what CCP does.

They've taken steps to shake things up everywhere else in the game. It'll be your turn sooner or later.


1. Wait, you think the trabe hubs are in highsec to increase the population density of highsec...................LOL !

OMG, you dont need to say anything more to prove how utterly clueless you are about EVE.

2. There is nothing wrong with highsec or any other area of the game. Its just people hate to have their multi-billion ISK ships go BOOM so they play in highsec. Destroying highsec wont help the rest of the game, it wont populate them it will instead crush CCPs income stream and destroy EVE entirely.

3. If your mentality is as you state im happy to announce that CCP wont follow through with your request because they are smart enough not to bite off the hand that feeds them.

4. EVE was never a truly successful game because CCP is a poor steward of economics. A certain new upcoming game has already acquired one million accounts and growing and it is still in pre-alpha; that is how you win the economics game so you can support all the areas of your game both pve and pvp. If CCP had provided an environment suitable to a larger pve playerbase its finances would have allowed it to create pvp content it cannot even dare to dream with its current income stream.

CCP and many of its playerbase call EVE a niche game but that is just hollow justification for the horrible financial acumen of CCP.

5. LOL, you think the trade hubs are in highsec to increase highsec's player density !
(I had to state this one twice because im still laughing.)

Yawn,  I'm right as usual. The predictability kinda gets boring really.