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Doppler shift

First post
Author
Daemun Khanid
Corbeau de sang
#1 - 2015-12-15 17:41:23 UTC  |  Edited by: Daemun Khanid
EvE has sound? Shocked

What is this and when was it introduced? I was just running down contested status and it was too quiet so I decided to enable the classic eve music when I saw the check box for "Use doppler shift." Question

(yes I know what doppler shift is, and I assume it's just for ship sounds. More curious as to when it was introduced.)

Daemun of Khanid

Unsuccessful At Everything
The Troll Bridge
#2 - 2015-12-15 18:20:18 UTC
Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

Audio:
Doppler Shift - An option has been added to the Audio menu to audible frequency shifts on the engine effects of all subcapital ships. This feature is CPU intensive, and not recommended for minimum specification systems or extremely busy scenes including large fleet fights.


..and lets not forget this either.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Neuntausend
Republic Military School
Minmatar Republic
#3 - 2015-12-15 19:42:00 UTC
What's the speed of sound in Space?
Jeremiah Saken
The Fall of Leviathan
#4 - 2015-12-15 19:57:47 UTC
Neuntausend wrote:
What's the speed of sound in Space?

Sometimes I can't tell if someone is trolling or not?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Neuntausend
Republic Military School
Minmatar Republic
#5 - 2015-12-15 21:18:16 UTC
Jeremiah Saken wrote:
Neuntausend wrote:
What's the speed of sound in Space?

Sometimes I can't tell if someone is trolling or not?


Ikr. It can be really confusing at times.
Mr Mieyli
Doomheim
#6 - 2015-12-15 21:49:12 UTC
Neuntausend wrote:
What's the speed of sound in Space?


0m/s? This is only further proof that eve takes place in a big jar of treacle, how else could the sound get to us?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2015-12-15 22:05:54 UTC
Neuntausend wrote:
What's the speed of sound in Space?

Bzzzt!

I'm sorry, the correct question is, "What's the speed of sound under water?"

This is EVE after all.
Solecist Project
#8 - 2015-12-15 22:32:09 UTC

I have activated this and noticed a difference ...
... I wonder if it's multi threaded.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#9 - 2015-12-15 22:32:57 UTC
Neuntausend wrote:
What's the speed of sound in Space?

Depends on the medium, silly.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Daemun Khanid
Corbeau de sang
#10 - 2015-12-15 22:35:32 UTC
Unsuccessful At Everything wrote:
Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

Audio:
Doppler Shift - An option has been added to the Audio menu to audible frequency shifts on the engine effects of all subcapital ships. This feature is CPU intensive, and not recommended for minimum specification systems or extremely busy scenes including large fleet fights.


..and lets not forget this either.


Wow, totally missed that in the patch notes. The audio tab isn't one I look at very often so I assumed it may have been there for a while.

Daemun of Khanid

Chopper Rollins
Republic Military School
Minmatar Republic
#11 - 2015-12-15 22:39:30 UTC
I was lead to understand that all sounds in space are information detected by the Jovian tech in the pod and presented in ways that make sense to humans. A large turret in action nearby makes a loud 'sound' then.
Any doppler effect on a sound source travelling more than about 4 km/s would probably make the sound disappear beyond a very narrow mid-range heard for a fraction of a second.
In any case, since i have the camera so far back that i can see the whole tactical overlay, i have to make all turret, engine, module, warp and gate sounds with my mouth.


Goggles. Making me look good. Making you look good.

Otso Bakarti
Doomheim
#12 - 2015-12-16 07:28:24 UTC
eeeeeeeEEEEYYYYYYAAAwwwwwnnnnn......

There just isn't anything that can be said!

Sobaan Tali
Caldari Quick Reaction Force
#13 - 2015-12-16 08:51:13 UTC
Space? What the hell do you mean space?

Shocked

Wait...we're in space? I thought this was a submarine game! WTF! What have I been playing this whole time?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Kira Kaliandra
Hedion University
Amarr Empire
#14 - 2015-12-16 09:01:02 UTC
Chopper Rollins wrote:
I was lead to understand that all sounds in space are information detected by the Jovian tech in the pod and presented in ways that make sense to humans. A large turret in action nearby makes a loud 'sound' then.
Any doppler effect on a sound source travelling more than about 4 km/s would probably make the sound disappear beyond a very narrow mid-range heard for a fraction of a second.
In any case, since i have the camera so far back that i can see the whole tactical overlay, i have to make all turret, engine, module, warp and gate sounds with my mouth.




Finally someone explained this!
CCP Logibro
C C P
C C P Alliance
#15 - 2015-12-16 12:27:12 UTC
Kira Kaliandra wrote:
Chopper Rollins wrote:
I was lead to understand that all sounds in space are information detected by the Jovian tech in the pod and presented in ways that make sense to humans. A large turret in action nearby makes a loud 'sound' then.
Any doppler effect on a sound source travelling more than about 4 km/s would probably make the sound disappear beyond a very narrow mid-range heard for a fraction of a second.
In any case, since i have the camera so far back that i can see the whole tactical overlay, i have to make all turret, engine, module, warp and gate sounds with my mouth.




Finally someone explained this!


Kinda. Your pod simulates sounds to help prevent you from going insane, and to help you with your situational awareness. Though to make it even more strange, you're not really hearing them with your ears. You're hearing all those noises with your brain. Basically, your ship plugged the output of a synthesizer into your head. You just hear them as sounds as your head is able to make better sense of them that way.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

StonerPhReaK
Herb Men
#16 - 2015-12-16 12:35:06 UTC
CCP Logibro wrote:
Kira Kaliandra wrote:
Chopper Rollins wrote:
I was lead to understand that all sounds in space are information detected by the Jovian tech in the pod and presented in ways that make sense to humans. A large turret in action nearby makes a loud 'sound' then.
Any doppler effect on a sound source travelling more than about 4 km/s would probably make the sound disappear beyond a very narrow mid-range heard for a fraction of a second.
In any case, since i have the camera so far back that i can see the whole tactical overlay, i have to make all turret, engine, module, warp and gate sounds with my mouth.




Finally someone explained this!


Kinda. Your pod simulates sounds to help prevent you from going insane, and to help you with your situational awareness. Though to make it even more strange, you're not really hearing them with your ears. You're hearing all those noises with your brain. Basically, your ship plugged the output of a synthesizer into your head. You just hear them as sounds as your head is able to make better sense of them that way.


I wish this was available to hear when a certain someone warped away from a 1vs1. Cool

Signatures wer cooler when we couldn't remove them completely.

Vincent Athena
Photosynth
#17 - 2015-12-16 17:42:31 UTC
CCP Logibro wrote:
..............
Kinda. Your pod simulates sounds to help prevent you from going insane .............

Wait, what? How do you prevent something that has already happened?

Know a Frozen fan? Check this out

Frozen fanfiction

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#18 - 2015-12-16 18:23:34 UTC
CCP Logibro wrote:

Kinda. Your pod simulates sounds to help prevent you from going insane,

Clearly I am insane. I love silence.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2015-12-16 18:45:13 UTC
CCP Logibro wrote:
Kinda. Your pod simulates sounds to help prevent you from going insane, and to help you with your situational awareness.

EVE has sound?

Wait ... does that mean I'm .... NOOOOOOOOOOO!

Please pass me my crayons so I can make note of this.
Esrevid Nekkeg
Justified and Ancient
#20 - 2015-12-16 19:23:01 UTC
Solecist Project wrote:
Neuntausend wrote:
What's the speed of sound in Space?

Depends on the medium, silly.
And more importantly, the temperature of said medium.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

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