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New Visual Damage system on Singularity

First post
Author
Lugh Crow-Slave
#101 - 2015-12-15 14:10:53 UTC
CCP Savior wrote:
Hey folks,

Just wanted to say another thank you for the feedback we received on the new visual damage system. After reading everyone's concerns we went back and tweaked a few things. this morning we released a patch featuring these changes and again we'd love to get your feedback.

A highlight of these changes is that the shield booster & hardener effects will now repeat upon cycle, so now seeing your shield receive a heal/buff will be a bit more noticeable. To see what else we have added head on over to the patch notes page below.

http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release



if this is the case can you tone down the hardener effect to be honest having it repeat every cycle kinda ruins having it show up when it takes damage.

shield boost change is great
CCP Savior
C C P
C C P Alliance
#102 - 2015-12-15 14:17:29 UTC
I can definitely speak to our VFX artist about it and see what we can do.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Avernikas
The Scope
Gallente Federation
#103 - 2015-12-15 17:42:03 UTC
Lugh Crow-Slave wrote:
CCP Savior wrote:
Hey folks,

Just wanted to say another thank you for the feedback we received on the new visual damage system. After reading everyone's concerns we went back and tweaked a few things. this morning we released a patch featuring these changes and again we'd love to get your feedback.

A highlight of these changes is that the shield booster & hardener effects will now repeat upon cycle, so now seeing your shield receive a heal/buff will be a bit more noticeable. To see what else we have added head on over to the patch notes page below.

http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release



if this is the case can you tone down the hardener effect to be honest having it repeat every cycle kinda ruins having it show up when it takes damage.

shield boost change is great


I strongly agree with this. I don't find the look of the hardener/booster effects across the shield to be good either. I don't like seeing them all the time now. The way it worked before was really cool.
chaosjj
Doomheim
#104 - 2015-12-15 22:39:00 UTC
Avernikas wrote:
Lugh Crow-Slave wrote:
CCP Savior wrote:
Hey folks,

Just wanted to say another thank you for the feedback we received on the new visual damage system. After reading everyone's concerns we went back and tweaked a few things. this morning we released a patch featuring these changes and again we'd love to get your feedback.

A highlight of these changes is that the shield booster & hardener effects will now repeat upon cycle, so now seeing your shield receive a heal/buff will be a bit more noticeable. To see what else we have added head on over to the patch notes page below.

http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release



if this is the case can you tone down the hardener effect to be honest having it repeat every cycle kinda ruins having it show up when it takes damage.

shield boost change is great


I strongly agree with this. I don't find the look of the hardener/booster effects across the shield to be good either. I don't like seeing them all the time now. The way it worked before was really cool.


i agree to this as well, the way the hardeners worked before was perfectly fine, now the constant repeating of the effect is distracting and lowers the visual experience of the shield FX as a whole
Lugh Crow-Slave
#105 - 2015-12-16 12:34:15 UTC
It seems like most of the complaints about the hardener and boater effects were coming from people ruining them outside of combat

However I do think the booster effect will work fine if it fits of every cycle that it heals something rather than every cycle just like the armor reps
Avernikas
The Scope
Gallente Federation
#106 - 2015-12-18 19:14:20 UTC
I think why I dislike the hardener effect is it seems too stylized, almost cartoonish. This doesn't really fit with the atmosphere of EVE. It looked fine before when it only appeared on the area you got hit. Also, the effect looks too "tiled" to me, with it just being a series of stripes moving down the shield. Maybe it would look better being more subtle and covering the entire shield at once.
Lugh Crow-Slave
#107 - 2015-12-18 23:24:38 UTC
Avernikas wrote:
I think why I dislike the hardener effect is it seems too stylized, almost cartoonish. This doesn't really fit with the atmosphere of EVE. It looked fine before when it only appeared on the area you got hit. Also, the effect looks too "tiled" to me, with it just being a series of stripes moving down the shield. Maybe it would look better being more subtle and covering the entire shield at once.

i think this is because it was mwant only to be seen in small amounts and when overplayed onto the shield texture