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EVE New Citizens Q&A

 
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Can I join someones corp please?

First post
Author
Zavier Sintex
Viziam
Amarr Empire
#1 - 2015-12-14 13:51:50 UTC
Just got the game 2 days ago I don't know if the skills I'm planning on training are right or not or if I'm doing anything right but this is a sandbox so I guess there are no "rules" to follow. I was wondering if I could join someones corp I want to get into pvp in this game and would love some tips for skills to train etc and people to talk to thanks :)
Kaska Iskalar
Doomheim
#2 - 2015-12-14 14:37:14 UTC
Zavier Sintex wrote:
Just got the game 2 days ago I don't know if the skills I'm planning on training are right or not or if I'm doing anything right but this is a sandbox so I guess there are no "rules" to follow. I was wondering if I could join someones corp I want to get into pvp in this game and would love some tips for skills to train etc and people to talk to thanks :)


They changed the names while I was gone so I don't have them memorized yet, but the first ones you want to lv5 are cap capacity, cap recharge, power grid, CPU and drones. Other than that try to get all your gunnery, drones, missiles, navigation and tanking skills to 3+. Your armor/shield compensation skills too if you use passive hardeners. After that start working on T2 weapons and then T2 tank and then T2 of other stuff. That's the best I can do without a more specific question.
Memphis Baas
#3 - 2015-12-14 15:00:03 UTC
This game has A LOT of skills. Instead of skills giving you abilities like in other MMO's, each skill in this game gives you 5% bonus to some stat, and basically you accumulate the bonuses to all these little stats until you become 2x 3x more effective than now. That's how the game is designed; combat pilots typically have 160+ different skills trained.

You can group skills as follows:

- Ship Skills (Spaceship Command group in the Market interface). These unlock new ships for you. You want to start small and build up.

- Weapon Skills (Gunnery, Missiles, Drones). Various ships use different weapons; you need to train the skills for the weapons that correspond to the ships you've picked.

- Support Skills (Armor, Shields, Targeting, Navigation, etc.). Lots of skills to train in this category; they make all your ships fly better.

- Non-Combat Skills - things like industry, trade, corporation stuff, you'll probably train some of these because it's a game and there's loot to sell and income to be made somehow.

In any case, for PVP, obviously you need maximum damage and maximum defenses, to be competitive with the veterans. So, as advised above, that means training for Tech 2 weapons and Tech 2 modules (armor, shields, etc.). Tech 2 modules is pretty easy, as the devs have lowered the requirements for these modules to require various Support Skills trained to level 3, so that's not too bad.

Tech 2 weapons, however, have higher prerequisites, so that means you stick with a ship and its weapons for a bit as you train to Tech 2 weapons for it.

If you can't use Tech 2 items and weapons right now, don't despair, you can still PVP. If you click the info ( i ) button on Tech 1 weapons and modules, and look at the Variations tab, you'll see improved versions (we call them "meta versions") that drop as loot and approach Tech 2 levels in terms of stats. So fit those in your ship and go have fun.

PVP in this game is complex strategy, some of it can only be learned by doing. You can definitely ask questions here and we'll try to answer them, but you should also definitely try to join a PVP corp, maybe a faction warfare corp or mercs or low/nullsec/wormhole. Because bringing a couple friends in T1 ships is often better than trying to solo with a T2 ship.
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#4 - 2015-12-14 15:01:35 UTC
Hi, welcome to Eve!

Here is a nice wiki on support skills that will be helpful for you. These will be universally useful for you. There are also gunnery supports, missile supports and drone supports.

If you want to find a corp, look in the Recruitment Center as people are not allowed to advertise to you here. You can also read the stickied thread in this forum about finding a corp that is right for you. I'd recommend finding a newbro-friendly corp to join, such as Eve University, Brave Newbies, Pandemic Horde, or other similar corps. Of course, you're free to make your own choice and find a spot that feels right for you.

Good luck out there!

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Zavier Sintex
Viziam
Amarr Empire
#5 - 2015-12-14 21:16:40 UTC
ISD Fractal wrote:
Hi, welcome to Eve!

Here is a nice wiki on support skills that will be helpful for you. These will be universally useful for you. There are also gunnery supports, missile supports and drone supports.

If you want to find a corp, look in the Recruitment Center as people are not allowed to advertise to you here. You can also read the stickied thread in this forum about finding a corp that is right for you. I'd recommend finding a newbro-friendly corp to join, such as Eve University, Brave Newbies, Pandemic Horde, or other similar corps. Of course, you're free to make your own choice and find a spot that feels right for you.

Good luck out there!


Thank you very much there is so much to know about this game hopefully if I join a corp I can learn a lot more thanks for the post! :)
Zavier Sintex
Viziam
Amarr Empire
#6 - 2015-12-14 21:27:44 UTC  |  Edited by: Zavier Sintex
Memphis Baas wrote:
This game has A LOT of skills. Instead of skills giving you abilities like in other MMO's, each skill in this game gives you 5% bonus to some stat, and basically you accumulate the bonuses to all these little stats until you become 2x 3x more effective than now. That's how the game is designed; combat pilots typically have 160+ different skills trained.

You can group skills as follows:

- Ship Skills (Spaceship Command group in the Market interface). These unlock new ships for you. You want to start small and build up.

- Weapon Skills (Gunnery, Missiles, Drones). Various ships use different weapons; you need to train the skills for the weapons that correspond to the ships you've picked.

- Support Skills (Armor, Shields, Targeting, Navigation, etc.). Lots of skills to train in this category; they make all your ships fly better.

- Non-Combat Skills - things like industry, trade, corporation stuff, you'll probably train some of these because it's a game and there's loot to sell and income to be made somehow.

In any case, for PVP, obviously you need maximum damage and maximum defenses, to be competitive with the veterans. So, as advised above, that means training for Tech 2 weapons and Tech 2 modules (armor, shields, etc.). Tech 2 modules is pretty easy, as the devs have lowered the requirements for these modules to require various Support Skills trained to level 3, so that's not too bad.

Tech 2 weapons, however, have higher prerequisites, so that means you stick with a ship and its weapons for a bit as you train to Tech 2 weapons for it.

If you can't use Tech 2 items and weapons right now, don't despair, you can still PVP. If you click the info ( i ) button on Tech 1 weapons and modules, and look at the Variations tab, you'll see improved versions (we call them "meta versions") that drop as loot and approach Tech 2 levels in terms of stats. So fit those in your ship and go have fun.

PVP in this game is complex strategy, some of it can only be learned by doing. You can definitely ask questions here and we'll try to answer them, but you should also definitely try to join a PVP corp, maybe a faction warfare corp or mercs or low/nullsec/wormhole. Because bringing a couple friends in T1 ships is often better than trying to solo with a T2 ship.


How do I learn T2 sorry this is all so new to me I'll tell you what I'm training at the moment I don't have anything in drones, shields though I've learnt Amarr Destroyer to III and am now learning Amarr Cruiser to III.

This is what I'm currently planning to get I want to be the grunt in the military the one on the frontlines fighting for my corp.

Controlled Bursts - IV
Motion Prediction - IV
Surgical Strike - IV
Trajectory Analysis - IV
Electronic Warfare - IV
Propulsion Jamming - IV
Cybernetics - IV
Small Energy Turret - IV
Capacitor Management - V
Capacitor Systems Operation - V
Acceleration Control - IV
Afterburner - IV
Evasive Maneuvering - IV
Navigation - IV
Warp Drive Operation - IV
Electronics Upgrades - IV

Power Grid Management - V
CPU Management - V
Weapon Upgrades - V (I want advanced weapon upgrades to V as well but don't know how to get that do I have to buy it from the market? thanks!)
Thermodynamics - IV
Hull Upgrades - IV
Gunnery - V
Sharpshooter - V
Amarr Frigate - IV
Mechanic - III
Repair Systems - III
Spaceship Command - III
Long range targeting - IV
Signature Analysis - IV
Target Management - IV
Energy Grid Upgrades - IV


Thanks for your reply :)
Zavier Sintex
Viziam
Amarr Empire
#7 - 2015-12-14 21:34:19 UTC
Kaska Iskalar wrote:
Zavier Sintex wrote:
Just got the game 2 days ago I don't know if the skills I'm planning on training are right or not or if I'm doing anything right but this is a sandbox so I guess there are no "rules" to follow. I was wondering if I could join someones corp I want to get into pvp in this game and would love some tips for skills to train etc and people to talk to thanks :)


They changed the names while I was gone so I don't have them memorized yet, but the first ones you want to lv5 are cap capacity, cap recharge, power grid, CPU and drones. Other than that try to get all your gunnery, drones, missiles, navigation and tanking skills to 3+. Your armor/shield compensation skills too if you use passive hardeners. After that start working on T2 weapons and then T2 tank and then T2 of other stuff. That's the best I can do without a more specific question.


I'm doing most of the skills you've listed to V I haven't done anything in drones, shields but I think I'll at least get everything in them to III thanks for the advise how do I go from T1 to T2? do I have to buy stuff from the market? thanks for your help! :)
Chainsaw Plankton
FaDoyToy
#8 - 2015-12-14 22:18:16 UTC
Yes pretty much everything you want is on the market, in some cases t2 costs more, or uses a bunch more fitting so it isn't always best to use, and with some things there are a bunch of cases where t2 is worse all around than the meta 4 version. getting t2 guns and drones are both pretty cool and good short to medium term goals. t2 guns are nice as they are often cheaper than meta 4 and with the specialization bonus they do more damage. Plus t2 ammo is in most cases very nice to have.

check out eve is easy https://www.youtube.com/user/eveiseasy/videos

there are a few videos that specialize in new player pvp. most of them give pretty good direction for starting skills. and then a bunch of more advanced vids.

17 day old rifter https://www.youtube.com/watch?v=de1hwoFYA_k
20 day old amarr: https://www.youtube.com/watch?v=BvOB4KXYk-o
2 month old kestrel: https://www.youtube.com/watch?v=k121k8SxIRw

@ChainsawPlankto on twitter

Iria Ahrens
Space Perverts and Forum Pirates
#9 - 2015-12-14 22:50:24 UTC
My basic advice.
Only learn a skill to 5 if it unlocks a critical module or ship. If you are not ready for the ship or module, don't worry about the 5. For now work on getting all critical skills to 3.

To be competitive in pvp you don't need max skills, you do need to really know how quickly evaluate a win-lose situation, which means learning all the ships you are likely to encounter. You also need to concentrate on other player skills that are critical to controlling the encounter to your advantage.

And ewar.

A 15,000 module can trash whatever difference the older player brings to the table strictly in terms of skill points, so the other guy does 50% more damage than you, that doesn't matter if he can't hit you! A lot of older players are a bunch of munchkirns. Concentrate on counter munchkin fits.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-12-15 00:21:48 UTC
Zavier Sintex wrote:

How do I learn T2

Spend some time looking at the "show info" UI for various things and getting familiar with it. The descriptions are usually very valuable and in many cases reading the attributes will help answer a lot of your question. Each "show info" UI has a "required for" and a "required" tab that show you both what is need and in the case of things like skills what they open up access to at various levels. The UI is pretty intuitive once you get familiar with it.

EveMon is a very helpful application that helps you with skill planing. You can select modules and ships and add them to a skill plan and it automatically adds the skills needed to use them. You also can use it in conjuction with EFT ( Eve Fitting Tool ) to see what you need to train skills up to in order to make various fits work.

A quick tip on T2 is that T2 both ships and modules are tighter on fitting requirements which means that players with low skill points sometimes going T2 works against you and you are better off staying T1 early on. For example if fitting T2 guns means that you have to use up a low slot for a module to increase CPU or powergrid then you are likely better off sticking to lower meta.
Zavier Sintex wrote:

sorry this is all so new to me I'll tell you what I'm training at the moment I don't have anything in drones, shields though I've learnt Amarr Destroyer to III and am now learning Amarr Cruiser to III.

Bigger is not always better in this game in more ways than one. Medium ships are no where near as bad as large, which you should avoid for a while, but still take noticeably longer than small ships to train. Also when you make a jump up in size you have to train up that level of weapons as well.

Like I said training cruiser isn't too terribly bad but now you have to train medium weapons as well and you still don't have much game experience nor tried out too much stuff. I say try lots of different things out and see what you like ( guns vs. drones vs. missiles and sheild vs. armor vs. speed / sig radius tanking etc... ) and if you decide that what you want to do requires a cruiser then at least you'll have a good idea of which ones you want to train up and why and what for, as well as having had time to train up some support skills.
Zavier Sintex wrote:

This is what I'm currently planning to get I want to be the grunt in the military the one on the frontlines fighting for my corp.

You should not have a difficult time finding a corp that is willing to take on an eager new pilot looking to get into some PvP. Just keep in mind that finding a good corp might take some searching around as well as possibly a few tries.

Have fun and welcome to Eve.

Want to talk? Join Cara's channel in game: House Forelli

Kaska Iskalar
Doomheim
#11 - 2015-12-15 01:07:25 UTC  |  Edited by: Kaska Iskalar
Memphis Baas wrote:
In any case, for PVP, obviously you need maximum damage and maximum defenses, to be competitive with the veterans. So, as advised above, that means training for Tech 2 weapons and Tech 2 modules (armor, shields, etc.). Tech 2 modules is pretty easy, as the devs have lowered the requirements for these modules to require various Support Skills trained to level 3, so that's not too bad.

Not always. Cap rechargers sure, but T2 hardeners take a level 5.

Zavier Sintex wrote:
How do I learn T2 sorry this is all so new to me I'll tell you what I'm training at the moment I don't have anything in drones, shields though I've learnt Amarr Destroyer to III and am now learning Amarr Cruiser to III.

Once you start flying your cruiser you'll definitely want drones and a stasis web. Bigger guns have trouble hitting small ships. Drones are how big ships usually deal with small ones. In a cruiser you're still close enough to frigate size that you can still hit them relatively well if you web them, but once you start flying stuff with large guns you can just forget about shooting anything frigate/dessy sized that gets close to you.
Kaska Iskalar
Doomheim
#12 - 2015-12-15 01:17:43 UTC  |  Edited by: Kaska Iskalar
Maybe try Pandemic Horde? They sent me a mail trying to get me to join. They're apparently a newbie branch of Pandemic Legion, which is one of the bigger players in null sec. They say there's no minimum SP to join, they have "flight school" to teach you stuff, and they give out free skill books and ships. Sounds like a pretty good way to be introduced to null sec PvP. I'm thinking about joining myself if the recruiter gets through my usual pre-recruitment interrogation and background check. They'll probably pass my background check fine though. If they're a Goonlike scam pretending to be a newbie corp they're really, really committed to making it look real. The recruiter's name is Arja Archangel if you want to talk to her.
Memphis Baas
#13 - 2015-12-15 12:56:26 UTC  |  Edited by: Memphis Baas
The skills are hyperlinked to the modules and ships, and viceversa. So if you click the info ( i ) button in-game on a gun such as 125mm Railgun II and look at the Requirements tab, you'll see the skills you need to use that particular tech 2 gun. Same for skills, if you open your character sheet and click the info ( i ) button on a skill, you should see a Required For tab that lists the modules (tech 1 and tech 2) that the skill affects or unlocks.

As soon as you have the skills trained to the required levels, you can buy and use those tech 2 modules or ships that the skills unlock.

EDIT: Whatever skills you don't have listed in your character sheet you'll have to buy from the market, and then right-click the skillbook that you get and inject it in your head. Then you can add the skill to the training queue. The market also functions as a gear encyclopedia; you just open up the market and search for what you want, then instead of buying you can just look at the info ( i ) spec sheets, and / or click the magnifying glass to preview the looks (of ships and clothing).

Skill books are just about the only thing that is sold by NPCs (some skills are sold by players), everything else is either manufactured by players, or looted / gathered and resold by players. So prices vary; be careful when you buy expensive stuff.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2015-12-16 01:32:39 UTC  |  Edited by: Tau Cabalander
Please don't train skills to level 5 immediately. Train skills to level 3, which usually takes under 3 hours even for the higher rank (= training time multiplier) skills.

Then train skills to level 4 if they are useful to you. You can get 80% of the benefit of the skill in 17% of the time of training only level 5.

Only train skills to level 5 that you find you really need.

Don't train for tomorrow or someday. Instead train for TODAY and NOW! Carefully read the info descriptions (several times), and train those skills that you think most affect what you are doing NOW, not what you hope to do in the future.

Prioritize:
1. Having fun now. Skills that affect what you are doing right NOW!
2. Skills that affect all ships ("core skills").
3. Skills that affect many ships ("support skills").
4. Skills that affect one or a few ships ("specialization").

You may want to be a specialist, quickly mastering one or a few ships. OR you may want to be a jack-of-all trades, less proficient at all things, but able to do a lot more.

Skills that are important to you might not be to anybody else. Choose your own path! Weigh any advice against your own goals.



Tippia's Newbie Skill Plan 2.3: Vanguard Edition
Tippia wrote:
Let's start out by reiterating one thing: the largest problem with the EVE is people giving new players bad skilling advice. In particular, you often see people suggesting the most ridiculously high-level skill plans — everything to lvl V — as some kind of “minimum starting point” when it should rather be a year-long goal to get to that point.


Is there a consensus on what the core skills are?