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CCP Fix the War Dec system

First post
Author
Paul Pohl
blue media poetry
#61 - 2015-12-14 03:07:02 UTC
Frost Journeaux wrote:
Id love to hear from CCP on what they think about the status quo vs new ideas on the topic.



The response you will get is CCP's Falcon wall of text....

"Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience."

Which is a rather long winded way of saying 'we are terrified of upsetting vested interests' and 'are too scared to make any meaningful or intuitive change to the game' - for instance, how does it make any sense that if you run faction missions you are effectively banned from the opposing faction space - (something the game encourages you to do) - and yet if you have a -10 security status, well that's just fine, as long as you don't have any female exotic dancers in your hold?

What you won't get, is the CEO of Marmite pointing out - as he did on a recent podcast - that the current Wardec system is badly designed and the price for paying off CONCORD is too low - and they apparently have more than 100 wardecs currently running at present.... and good luck to them

The irony is the CCP recognise there is an issue and are apparently trying to encourage new players - with skill packets and such - because they have identified that there is a point, at around a certain skill level, that players drop out of the game. What they have failed to notice, is that this skill level roughly equates to the point when new players start to form corps with other new players, which then get wardeced and the only 'content' open to them is to sit in a station for a week, get constantly shot, or give up the game - a generalization I know - but one I suspect has a great deal of truth

And having left the game, players will be spammed with emails urging them to come back - but curiously no emails asking why they left... because this of course would show up CCP Falcon's views for the nonsense they are....

And before you say.... I'm not talking specifically about ganking, or griefing, or wardecs, PVP etc... I'm referring to things like battleships sitting outside academies challenging Ibis's to a dual, and the completely meaningless security status numbers, and why CCP appear hell bent on alienating people in High Sec at the expense of pandering to null-sec (sure perhaps Titans do need a re balance, but then so do custom houses, wardecs, NPC interaction, CONCORD, and numerous other things) ....

Still....
Kaarous Aldurald
Black Hydra Consortium.
#62 - 2015-12-14 03:20:54 UTC
Joe Risalo wrote:

So now you're just full of crap and you should know, as well as anyone, that CCP WOULD NOT support this claim.
You undock in a frig to PVP.. You're taking a risk with less EHP for increased mobility in hopes for a positive outcome.
Risk vs reward in a PvP scenario.


Uh, no, that's just ship class balance.

Risk vs reward specifically requires some "reward" being generated. An asset generated into the game world, where none existed before.

PvE. Nothing else.


Quote:

1) You CANNOT lose.


I can lose every bit as much as the defender in the war. It's up to you to drive that loss, if you can't, that's your problem, not mine.

Conversely, you can win every bit as much as I can.

Quote:

2) Structure bashing is far from a "win button". It's risking your fleet for the incentivized goal of potentially ending a wardec early.


You aren't risking a damned thing by sniping it with an entosis outside of their time zone.

Which is what you're asking for, no matter what you try and hide it in.

If you really mean to just attack a regular structure like anybody else, then your own idea is useless, because it takes a week to kill a structure in highsec. (which is why your idea will never, ever be implented, because it removes the ability to destroy structures.

See, there are not many ways this can actually work.

If attaching a war to a structure requires the defender to actually bash it properly, then it's a useless idea because the chickenshit defenders will never form up for it.

If it doesn't, then it functionally deletes wars, and it will never happen.

But if it does, what you are really doing is not giving the defender any reason to fight, but instead you are vastly increasing the barrier to entry for ANY small or solo groups, crippling them. Their playstyle would cease to exist, and wardec groups would conglomerate into even larger entities to offset the costs.


Quote:

3) This is neither unreasonable nor unbalanced.


It's both. It is trying to handicap a playstyle you don't like, which is unreasonable, and it's a huge, huge penalty, which is unbalanced.

Wars are too weak as it is. Even if you made dec dodging a perma ban offense, your suggestion would still cripple wars as a mechanic. (which is of course your intent)

You want to take away, and give nothing in return, when you already have the upper hand in the mechanics. That is not balance.


Quote:

I'm willing to accept wardecs from being in a player corp... What I'm not willing to accept is that those corps that are not actively creating wardecs are targets for those that do.


Too bad.

Be the predator, or be the prey. There is not a third choice.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#63 - 2015-12-14 04:09:15 UTC
Kaarous Aldurald wrote:

Uh, no, that's just ship class balance.

Risk vs reward specifically requires some "reward" being generated. An asset generated into the game world, where none existed before.

PvE. Nothing else.


lol.. now you're just fishing for a counter-argument.

This is patently FALSE.
CODE ganks freighters in HS specifically for the rewards.
As you have stated, there are many reasons why someone would start a wardec including for the lulz.

CODE ganks these freighters for their own personal rewards.
lulz, loot pinata, Killmails, and whatever else.
They take risks in doing so. They can be decced by an entity to which they cannot handle. They could fail the gank and lose all their ships to CONCORD with no payout. Hell, they could potentially even end up getting dismantled by some white knight that managed to infiltrate their alliance and tear them apart from the inside.
They may even accidentally gank an alt of one of their own members, causing a falling out that destroys the alliance.

PVP situation presented with risks and rewards.

Any ship you undock in with the intent to pvp'ing is subject to risks vs rewards and you picked that ship based on this.
Ship balance does NOT dictate your selection (unless you're picking a ship that is knowingly OP), however, it does generally dictate the outcome of a fight.

You undock in a Golem for PVP in hopes to take out small fleets
The potential risk - You may get hot-dropped on and blapped
The potential Reward - You come across a cruiser fleet, to which you wipe off the map



Quote:
I can lose every bit as much as the defender in the war. It's up to you to drive that loss, if you can't, that's your problem, not mine.

Conversely, you can win every bit as much as I can.


Really?
I can win?
Please, tell me how!!!

Is it by presenting a threat, to which i get no response, and the wardec STILL lasts as long as the aggressor wishes?
Is it by baiting them out and destroying their fleet, yet the wardec STILL lasts as long as as they wish?
Is it by continuing to do what I enjoy doing and presenting them with several targets of opportunity, in which them engaging or not, STILL allows them to dictate the length of the war?
Is it through using the ally system, to which with aggressor will react by not undocking when a threat is present yet the war STILL lasts as long as they wish?
Do I win by dismantling my corp, quitting corp, surrendering, or quitting Eve, to which all but quitting Eve still allows the aggressor to wardec any other corps that I join?

Seriously... I'd like to know... Because my definition of winning is a desirable outcome.. Not in all cases, but in the vast majority, that positive outcome is the ending the wardec on my terms.
This is currently not possible with the wardec mechanics, therefore I, and many others that feel the same, cannot win.


Quote:
You aren't risking a damned thing by sniping it with an entosis outside of their time zone.

Which is what you're asking for, no matter what you try and hide it in.


You keep using lame excuses..
You bring up entosis as a defense to why a structure shouldn't happen, yet I never mentioned entosis... I mentioned bashing... Damage to destroy.

Hell, this is the first time you've mentioned structure bashing (despite that being the whole point of my suggestion), and go on to claim that it takes a week to bash a structure in HS.
Yet you ignore balance... Not all structures are created equal.
You can destroy a mobile tractor in seconds.
You can put a mobile depot into a 24hr(or whatever) reinforced mode in seconds.
You can destroy NPC structures in a couple minutes.

My point is, just because it takes however long to bash structure A doesn't mean it should take just as long to bash structure B.


Quote:
It's both. It is trying to handicap a playstyle you don't like, which is unreasonable, and it's a huge, huge penalty, which is unbalanced.

Wars are too weak as it is. Even if you made dec dodging a perma ban offense, your suggestion would still cripple wars as a mechanic. (which is of course your intent)

You want to take away, and give nothing in return, when you already have the upper hand in the mechanics. That is not balance.

Firstly, the aggressor has the vast majority of the power with current mechanics.
So, the playstyle YOU don't like is handicapped, and why would you want to give them equal opporunity?

Second, wars are only weak because there's no incentive to fight, on either side.. They're crap on current iteration...
My intent is to balance wars so that they're more fun, engaging, and both sides are provided with the ability to win and lose.

... And my suggestion gave plenty in return.. You just refuse to accept the suggestion because it's not heavily in your favor.

Quote:

Too bad.
Be the predator, or be the prey. There is not a third choice.


Thank you for proving my point with this statement.
You want prey, not combat..
You want to kill, not fight.
You want to do with me as you wish, and provide me with no means of stopping it.

Careful, your biased is showing.
Kaarous Aldurald
Black Hydra Consortium.
#64 - 2015-12-14 04:21:51 UTC
Joe Risalo wrote:

lol.. now you're just fishing for a counter-argument.


No, I'm rejecting your desperate attempt to conflate two unrelated topics.


Quote:

CODE ganks these freighters for their own personal rewards.
lulz, loot pinata, Killmails, and whatever else.


In and of itself, PvP has no "reward", it does not generate assets into the game world. Anything another player drops after you kill them already existed, and is there solely due to their choice to carry it.

In a PvP encounter, the risk and reward are determined by the players(and the loot fairy), because it is an entirely meta encounter.

Someone could get ganked tomorrow hauling fifty Plex, does that mean that the game is somehow broken? No, it means they made a bad decision.

Risk vs Reward applies solely to PvE.


Quote:

Seriously... I'd like to know... Because my definition of winning is a desirable outcome.. Not in all cases, but in the vast majority, that positive outcome is the ending the wardec on my terms.


What selfishness.

If you're going to tunnel vision in on one thing, and demand it as conditional to your definition of success, of course you won't find it.

Success is not measured by your deliberately narrowly defined nonsense.


Quote:

Hell, this is the first time you've mentioned structure bashing (despite that being the whole point of my suggestion), and go on to claim that it takes a week to bash a structure in HS.


Looks like one of us hasn't bothered reading the Citadel dev blog, and it isn't me.

Allowing the defender to end the war even a day earlier than the week contract of the initial war stands to make it functionally impossible to actually destroy one of these. Their windows are just that small.


Quote:

Firstly, the aggressor has the vast majority of the power with current mechanics.


100% wrong.

The defender has access to each and every mechanic the attacker does, and the hugely overpowered ally mechanic on top of that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#65 - 2015-12-14 04:27:07 UTC
And then there is this bullshit.

Quote:
Thank you for proving my point with this statement.
You want prey, not combat..
You want to kill, not fight.
You want to do with me as you wish, and provide me with no means of stopping it.

Careful, your biased is showing.


All wrong.

What I want is to be able to punish people who don't defend themselves properly. They made themselves prey, and all I want is to be able to take advantage of their bad decisions.

You want me not to be able to do that, you want the self imposed prey to be safe and secure without having to give a thought towards playing the game correctly.

It literally does not matter what motivations you want to ascribe to me, you're just using it as a smokescreen for your real purpose. You want bad, lazy, sloppy play to not be punished. You want there not to be consequences, in a game about player freedom. Which is why I say so often that carebears hate player freedom, because if other people have player freedom, they have the ability to punish bad players.

It's why you are here advocating to take player freedom away from people you don't like, because you don't like how they use their player freedom.

Luckily for you, no one gives a flying rat's ass whether you like it or not. In fact, that's one of the best things about EVE Online, that what people like you want doesn't matter.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

GoodGreyer Ayderan
University of Caille
Gallente Federation
#66 - 2015-12-14 05:30:34 UTC
Kaarous Aldurald wrote:

What I want is to be able to punish people who don't defend themselves properly. They made themselves prey, and all I want is to be able to take advantage of their bad decisions.

You want me not to be able to do that, you want the self imposed prey to be safe and secure without having to give a thought towards playing the game correctly.

It literally does not matter what motivations you want to ascribe to me, you're just using it as a smokescreen for your real purpose. You want bad, lazy, sloppy play to not be punished. You want there not to be consequences, in a game about player freedom. Which is why I say so often that carebears hate player freedom, because if other people have player freedom, they have the ability to punish bad players.

It's why you are here advocating to take player freedom away from people you don't like, because you don't like how they use their player freedom.

Luckily for you, no one gives a flying rat's ass whether you like it or not. In fact, that's one of the best things about EVE Online, that what people like you want doesn't matter.


Have you ever been properly diagnosed?

Your post has sociopathic personality disorder written all over it.

And your idea of 'freedom' is law of the jungle anarchy.

Kaarous Aldurald
Black Hydra Consortium.
#67 - 2015-12-14 05:35:14 UTC
GoodGreyer Ayderan wrote:

And your idea of 'freedom' is law of the jungle anarchy.



That's EVE.

Just because you refuse to accept the reality of the game, does not change it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ageanal Olerie
Aliastra
Gallente Federation
#68 - 2015-12-14 05:45:48 UTC
Kaarous Aldurald wrote:
GoodGreyer Ayderan wrote:

And your idea of 'freedom' is law of the jungle anarchy.



That's EVE.

Just because you refuse to accept the reality of the game, does not change it.



If that were the case there would be no CONCORD.

And CCP wouldn't be particularly concerned with ship balance.



tainted demon
TunDraGon
Goonswarm Federation
#69 - 2015-12-14 05:46:51 UTC
If you want to avoid wars CCP has a system in place for that called NPC corps. There are lots of reasons why people get into wars all over eve from small indy corps to massive alliances, and there will be a lot more once the new citadels and other structures come out. Eve is a social game, if you cant defend yourself perhaps you can make friends with other players to help each other out, or hire a merc to resolve your issues. There is nothing stopping you from asking others for help or joining a better corp/alliance or from building up your wallet and assets to deal with future wars. so stop crying and talk to other people.

the changes i would like to see to the War Dec system is

If you kill a WT top dmg dealer should get a % of the ship hull value (this would make even nullsec alliance's want to declare war to get the benefits from killing 1000man fleets and capitals whilst ganking gets you nothing but the loot fairy's leftovers)

A combat ranking system for all corps/alliance's so you know how good they are by showing info. set the good merc's apart from the bad

Better information on the war report like
Reason for the war and what can end it. (set by attacker on declaring the war)
List 5 most recent kills from either side. (not limited to kills/losses from that 1 war).
Better access to locator agents. (for defender)
Mission agents in stations with an office that give better rewards while at war depending who you are against. (for defender)
A fee for dropping corp while at war. (that goes to the CEO of the enemy)

also allow us to play a game of poker with the targets who stay docked in stations, let us end the war by other means!
snakes and ladders for an end to a war would also be fun. just sayin :)
Kaarous Aldurald
Black Hydra Consortium.
#70 - 2015-12-14 05:55:14 UTC
Ageanal Olerie wrote:

If that were the case there would be no CONCORD.


Originally, there wasn't. Not in it's present form, in any case.

Tears alone lead to the obscenity we have today, a heavy handed, binary, anti sandbox mechanic. Regardless of that, however, EVE itself remains much the same.


Quote:

And CCP wouldn't be particularly concerned with ship balance.


Do you know how stupid that sounds?

As if ship balance has anything to do with player freedom?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#71 - 2015-12-14 06:05:12 UTC
Kaarous Aldurald wrote:
And then there is this bullshit.

Quote:
Thank you for proving my point with this statement.
You want prey, not combat..
You want to kill, not fight.
You want to do with me as you wish, and provide me with no means of stopping it.

Careful, your biased is showing.


All wrong.

What I want is to be able to punish people who don't defend themselves properly. They made themselves prey, and all I want is to be able to take advantage of their bad decisions.

You want me not to be able to do that, you want the self imposed prey to be safe and secure without having to give a thought towards playing the game correctly.

It literally does not matter what motivations you want to ascribe to me, you're just using it as a smokescreen for your real purpose. You want bad, lazy, sloppy play to not be punished. You want there not to be consequences, in a game about player freedom. Which is why I say so often that carebears hate player freedom, because if other people have player freedom, they have the ability to punish bad players.

It's why you are here advocating to take player freedom away from people you don't like, because you don't like how they use their player freedom.

Luckily for you, no one gives a flying rat's ass whether you like it or not. In fact, that's one of the best things about EVE Online, that what people like you want doesn't matter.


You comment stinks of hypocrisy.
You believe in player freedom, unless that player is a carebear, to which your freedom trumps theirs.
You believe in punishing sloppy, lazy, and/or "wrong" (because you apparently are the Dev that decides what's right and wrong in Eve), yet refuse to see how current wardec mechanics allow the the aggressor to be lazy (by not fighting when the odds aren't heavily in their favor), sloppy (because they will not or cannot take on a threat) , and/or "wrong" (because they're not fighting, they're killing) though CCP will argue against you and say their is no right or wrong way to play unless it breaks Eula.
You believe that PVP is not risk vs reward, yet you'll say that "reward" is based on individual goal, thus a kill can be a reward on its own.
You state that the defender has plenty of opportunities, yet blatantly state they should not be able to end the war because they didn't start it.
You claim the wardec system is player freedom, yet are not willing to give the defender a means of a positive out thus taking away their freedom in favor of your own.


You continue to state that allowing the defender to destroy a structure to end a war is essentially wardec immunity, yet fail to come to grasps with the fact that you are actually able to defend that structure; thus your intended targets will come to a centralized location where you can fight them.

... But, like I keep saying, it seems that you don't want to fight an enemy prepared for war, you don't want to defend something (thus not having a vested interest in the fight so you can dictate when, where, and how actions occur), you don't want your target to continue doing what they enjoy because it isn't what you enjoy, and you certainly don't want to be presented with a means to actually lose.

The very fact that you started the wardec goes to show everyone that you won the war. No one has to lose a ship, and they all know that you won simply because you slowed the preferred activities of your target if even by a little bit.

Again, the best option the defender has is to deny you kills. Sure, there are some wars in which the aggressor is actually willing to take some risks and fight against a hostile ship/fleet and both sides take losses, but those wars are so few and far between that they're muddled by the multitude of one sided wars in which the deccer will not fight in a situation they do not heavily control.

YOU are hindering player freedom by assuming you should be favored because you shoot other player ships.

You're basically telling the players of Eve, you want to preserve their freedom, until their freedoms get in the way of your goals.
Kaarous Aldurald
Black Hydra Consortium.
#72 - 2015-12-14 06:14:38 UTC
Quote:

You believe in player freedom, unless that player is a carebear, to which your freedom trumps theirs.


Wrong.

I believe in the player freedom of both sides. But that also means that the carebear has consequences for his actions, often taking the form of someone like me.

Player freedom means the freedom to make mistakes, and for that to cost you.


Quote:

You believe in punishing sloppy, lazy, and/or "wrong" (because you apparently are the Dev that decides what's right and wrong in Eve)


It's not myself or the devs. It's who lives, and who dies.

If someone was afk in a mining barge and they die, their play is sloppy, lazy, and doing it wrong. They don't get to cry about the obvious results of their actions. They get to accept it, or they can quit. EVE doesn't stop being about choice and consequences just because they think they're special.

Quote:

yet refuse to see how current wardec mechanics allow the the aggressor to be lazy


No matter how "lazy" you claim wardec groups are, they are by definition playing the game better than anyone who dies to them.

You decry them as being unskilled or whatever, but what does that say about the people who die to them? (Hint, it says that they were either afk, or just plain stupid. Both merit being destroyed)


Quote:

You believe that PVP is not risk vs reward, yet you'll say that "reward" is based on individual goal, thus a kill can be a reward on its own.


That is a perfectly consistent view.

Players can set their own goals. That's an entirely meta activity and has absolutely nothing whatsoever to do with game balance.

Achieving it or not is nothing CCP is involved in, and that is the right way to do it.


Quote:

You claim the wardec system is player freedom, yet are not willing to give the defender a means of a positive out thus taking away their freedom in favor of your own.


It's not taking away their freedom at all. They still have as much as they had before the war started.

The only thing restricting them is their own entitled, defeatist attitudes(one you display in full view for us here). And once again, that's them performing a meta activity against themselves, not a matter of game balance.

The game isn't broken just because some people insist on playing it wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#73 - 2015-12-14 06:17:54 UTC
Joe Risalo wrote:

You're basically telling the players of Eve, you want to preserve their freedom, until their freedoms get in the way of your goals.


It's almost like, when there's a conflict between what two people want, that whomever lives is the one who gets their way. It's almost as though the game intends for people to fight over competing goals.

Nah, that couldn't be it, CCP would never have two players act in competition with one another. EVE isn't about conflict or competition or anything like that.

Roll

You carebears really have no idea what game you're playing, do you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#74 - 2015-12-14 06:22:40 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:
Quote:

You believe in player freedom, unless that player is a carebear, to which your freedom trumps theirs.


Wrong.

I believe in the player freedom of both sides. But that also means that the carebear has consequences for his actions, often taking the form of someone like me.

Player freedom means the freedom to make mistakes, and for that to cost you.


Unless that character is you... In which case, consequences for those starting a wardec don't apply.
And if you make a mistake and wardec the wrong target, thinking they're weaker than actuality, that mistake obviously shouldn't costs you anything.. So you can stay docked up, pick targets of opportunity, and wardec them for as long as you wish.

Wow... your mistake was super punishing...... This makes me a saaaad Panda...


Quote:
The game isn't broken just because some people insist on playing it wrong.


The game also isn't just fine because some people insist that you're playing it wrong despite your activities being in game, thus they can't be wrong.
Kaarous Aldurald
Black Hydra Consortium.
#75 - 2015-12-14 06:32:57 UTC  |  Edited by: Kaarous Aldurald
Joe Risalo wrote:

Unless that character is you... In which case, consequences for those starting a wardec don't apply.


Says who? I've said over and over again that you can try to kill me every bit as much as I can try to kill you. It's not like wardecs only let people shoot in one direction.


Quote:

So you can stay docked up, pick targets of opportunity, and wardec them for as long as you wish.


Almost like the game isn't deliberately disqualifying asymetrical warfare, huh?

Or are you trying to say that you should be immune to smaller groups?


Quote:

The game also isn't just fine because some people insist that you're playing it wrong despite your activities being in game, thus they can't be wrong.


And here, he tries to claim that, if the game allows it, no action is ever wrong.

He could not be more incorrect. This displays the pathological carebear need to have their bad gameplay recognized and subsidized by CCP. Deep down, they know they are playing the game wrong, but they can't admit this to themselves, so they want the devs to change reality for them so that there are no consequences. Because if there are no consequences, there are no wrong actions. (it's like a ****** up version of the bad guy from Incredibles. "If everyone is made to suck equally, then no one sucks after all! Yay!" )

Sorry bud, but the game is FILLED with wrong choices. Autopilot being a big example.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#76 - 2015-12-14 06:47:50 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

You're basically telling the players of Eve, you want to preserve their freedom, until their freedoms get in the way of your goals.


It's almost like, when there's a conflict between what two people want, that whomever lives is the one who gets their way. It's almost as though the game intends for people to fight over competing goals.

Nah, that couldn't be it, CCP would never have two players act in competition with one another. EVE isn't about conflict or competition or anything like that.

Roll

You carebears really have no idea what game you're playing, do you?




Wow... you successfully made another comment that's hypocritical of itself..

You claim whomever lives "gets their way", yet (I apparently have to remind you) that the defender has no means of ending the war apart from quitting/folding corp or surrendering, therefore he cannot get his way even if he is outright wiping the floor with the aggressor.
The aggressor can keep the war going indefinitely, thus the mission runner's activities are slowed, if not halted, which is to say he did not "get his way".

Players being in competition of each other would suggest that anyone can win and anyone can lose..
However, you seem to be accepting of the fact that the defender can lose, but the aggressor doesn't have to accept loss and go 'Best out of 3... Best of 5.. Best of 7.... Best of 9....etc etc etc..'..
Basically saying "You didn't win because I didn't lose"


That is EXACTLY how the wardec mechanics work... The aggressor CANNOT lose because their loss would suggest the ending of the war.

I could go wardec a random corp right now and they could literally wipe the floor with me.. Killing 1bil of my ships for every 1 mil of their ships. Yet, they cannot stop my wardec no matter how much they try.
Hell, they can't even burn all my isk so that I can't pay for the war anymore, as I can fund it using a neutral alt.





However, I have a proposition.

How about we base the war off ship destruction values.

We'll say 500 mil isk.
If you kill 500 mil worth of my ships, faster than I can kill 500 mil in your ships, the wardec is extended at no costs if you so choose.
If I kill 500 miln worth of your ships, faster than you can kill 500 mil in my ships, the wardec is ended, if I so choose...
Kaarous Aldurald
Black Hydra Consortium.
#77 - 2015-12-14 06:58:43 UTC
Joe Risalo wrote:

You claim whomever lives "gets their way", yet (I apparently have to remind you) that the defender has no means of ending the war apart from quitting/folding corp or surrendering, therefore he cannot get his way even if he is outright wiping the floor with the aggressor.


I've already told you that I reject your deliberately narrow definition of success.

Why on earth do you think that winning one fight entitles you to have the war drop outright? You get what you want means living, it means being the one left standing.


Quote:

The aggressor can keep the war going indefinitely, thus the mission runner's activities are slowed, if not halted, which is to say he did not "get his way".


You do not have the right to be unimpeded and unchallenged in this game. If that is your goal, you will fail, and you should. Next time, try picking a goal that doesn't go against every principle of this game.

You actually have to work for it. It's not like it's somehow hard to mission under a wardec, I've done it before for weeks at a time. (It just requires more than alt tabbing back into the game every ten minutes, so carebears think it's impossible)


Quote:

That is EXACTLY how the wardec mechanics work... The aggressor CANNOT lose because their loss would suggest the ending of the war.


There you go with your bullshit, self serving definitions again.

"losing" on the attackers part does not equate to the war disappearing out of the blue.

Your whole problem is your attitude. "winning" does not mean the attacker goes away and you get to go back to carefree farming once again. Sorry, but unlike what you want, the attackers actually have some agency in their decision making.

"winning" in the strictest sense means you get to live another day. Or hour, or whatever.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#78 - 2015-12-14 07:04:33 UTC
Kaarous Aldurald wrote:


Says who? I've said over and over again that you can try to kill me every bit as much as I can try to kill you. It's not like wardecs only let people shoot in one direction.

Yet you still don't have to engage unless you want to, and they can't end the war unless you want to end it.
So, each week you can essentially say "Naa uhh... I didn't lose because you didn't win"


Quote:
Almost like the game isn't deliberately disqualifying asymetrical warfare, huh?

Or are you trying to say that you should be immune to smaller groups?


Asymmetrical warfare is perfectly fine, but just because a smaller entity can wardec you doesn't mean that smaller entity shouldn't have the ability to lose the war, thus the war ending.

Quote:
And here, he tries to claim that, if the game allows it, no action is ever wrong.

He could not be more incorrect. This displays the pathological carebear need to have their bad gameplay recognized and subsidized by CCP. Deep down, they know they are playing the game wrong, but they can't admit this to themselves, so they want the devs to change reality for them so that there are no consequences. Because if there are no consequences, there are no wrong actions. (it's like a ****** up version of the bad guy from Incredibles. "If everyone is made to suck equally, then no one sucks after all! Yay!" )

Sorry bud, but the game is FILLED with wrong choices. Autopilot being a big example.


If the game allows it, no action is ever wrong... 100% true...

However, I'm not claiming that their actions should be protected from the actions of others.

Wardecs have merit and a purpose for remaining in game.
HOWEVER, that doesn't mean that wars are fine as they are.

Anyone with half a brain should be well aware by now that my intentions aren't to ruin wardecs, but to actually make them better for everyone who is willing to fight.

Are you war deccing someone and willing to fight against a potential threat? Awesome.. Set this structure up and targets will likely come to you.. They might pose a threat, and you might lose, but the adrenaline rush will be worth it!! If you are able to defend the structure, you get KMs and the war will continue.

Are you a target of a war and willing to fight, if it means you can end the war? Awesome.. Go try to blow up this structure and fight against the aggressor. You might lose some ships, but it's a hell of a lot more fun when you're fighting back!!!

Are you war deccing someone, but aren't willing to fight when they pose a threat? Well, suck it.. They're going to pop your structure because you're too weak to face up to a fight you started... I guess the best place for you is NPC corps..

Are you a target of a war and not willing to fight to preserve your preferred method of play? Well, suck it... If you're not willing to fight then the best place for you is NPC corps..


THAT is my intent... To reward those whom are willing to fight!!
Not just reward the deccer because... reasons.
And not trying to protect the weak!
Kaarous Aldurald
Black Hydra Consortium.
#79 - 2015-12-14 07:18:06 UTC
Joe Risalo wrote:

Yet you still don't have to engage unless you want to


Yeah. Just like how the defender doesn't have to undock if they don't want to.

Almost like it's fair, huh? Now, I know you think I should be severely handicapped just for having the temerity to be the aggressor in highsec, but that isn't how game balance works.


Quote:

Asymmetrical warfare is perfectly fine


You just said it wasn't, and then gave an idea that would basically kill it. So forgive me if I don't believe the lip service you're spouting.


Quote:

However, I'm not claiming that their actions should be protected from the actions of others.


Yes, you are.


Quote:

Anyone with half a brain should be well aware by now that my intentions aren't to ruin wardecs, but to actually make them better for everyone who is willing to fight.


No, you want to replace it with a group version of the duel mechanic, and take smaller and solo wardec groups out behind the chemical shed and shoot them.


Quote:

Are you war deccing someone and willing to fight against a potential threat? Awesome.


What they're "willing" to do does not matter. That's what non consensual PvP is in the first place.

You seem to think unwillingness or inability to fight back should make them immune, as opposed to the other way around.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#80 - 2015-12-14 07:20:09 UTC
Joe Risalo wrote:

THAT is my intent... To reward those whom are willing to fight!!


If that were your intent, then you wouldn't be proposing things that kill smaller wardec groups, handcuff all others, and give the defender way, way more advantage than they already do have.

Even if they made wars free, banned dec dodging and deleted the ally mechanic, your proposal would still be a nerf to wars as a whole.

So I don't believe you when you claim that is your intent. If that were your intent, you would not be proposing a nerf.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.