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How to incentivise lowsec

Author
Mr Mieyli
Doomheim
#1 - 2015-12-12 01:47:29 UTC
So first off I'll just come out and say this is an idea that has just come to me and there may be something glaringly wrong with it that I've not seen.

My idea is that highsec missions should be more heavily against other empire factions; the idea being that if you want to run missions in highsec then you will suffer from not being able to freely travel all empires (unless you manage your standings well). Near lowsec systems and lowsec systems could have a larger amount of missions versus pirate factions saving your standings and paying better but putting yourself at risk.

I would see the effect of this being to break up the solidarity of Jita as the one true trade hub of new Eden with more people unable to travel across the whole of highsec. This would in turn boost profits for traders moving items between hubs and increase camping opportunities for gankers. For missioners they would have to dip their toes into lowsec if they want to keep standings high all around and if they do they will be rewarded with the higher payouts lowsec already has. If they want to stay risk free they will have to sacrifice faction standings to do so. For PvPers they will see more targets in space in lowsec and this could then lead to corps moving into lowsec systems to defend their mission runners.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

FT Diomedes
The Graduates
#2 - 2015-12-12 02:09:57 UTC
Low Sec is already a thriving and happy place. It doesn't need a stick to High Sec to make it better.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2015-12-12 02:39:48 UTC
No thanks.

Id rather you just flat out nerf level 4 rewards and buff low sec than add more npc standing mechanics to missions. With this idea id just move to caldari space. Not decentralising the market, but instead centralising the population.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Do Little
Bluenose Trading
#4 - 2015-12-12 11:14:21 UTC
70% of characters live in highsec and that represents a lot of revenue for CCP - it's unlikely you'll see any changes that discourage these players - if anything I expect to see major upgrades to PVE over the next year or two.

I'm not sure reducing Jita's dominance would be a good thing but it wouldn't be that difficult to accomplish. Make market activity part of the system activity index and use it as a modifier when calculating brokerage and taxes.
Solecist Project
#5 - 2015-12-12 11:29:29 UTC

Throwing more money at lowsec does not make risk averse people go there ...
... because for too many it's not about the income, but about the possible outcome.

Losing a ship.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Samillian
Angry Mustellid
#6 - 2015-12-12 14:54:22 UTC
While I'm all for moving population out of HiSec I see a couple of problems with your proposal:

1. Trade and logistics alts, who needs to worry about faction standings or sec status?

2. When it comes to getting people out of HiSec and into Null and LowSec the stick just doesn't work. Its been tried and the carrot isn't much more effective.

NBSI shall be the whole of the Law

Donnachadh
United Allegiance of Undesirables
#7 - 2015-12-12 16:10:08 UTC
First you need to better understand basic human nature, there are some(many) that will not go into low sec on a routine basis if at all and there is nothing you or CCP can do to change that. Significantly change what they like to do, or eliminate it and all you do is drive them out of the game.

I noticed that you targeted those who do not PvP(shoot other players) for your high sec nerfs why?
If you want more PvP(shoot other players) in low sec then you need to drive the PvP(shoot other players) crowd out of high sec, forcing them to go to low to be able to kill something other than red crosses. To be blunt and honest as long as there are easy kills in high sec to pad kill board statistics with and very few consequences for doing so why should they leave high sec. And yet the same thing applies to this group of players as the section above. If you significantly change or eliminate what they like to do in the game then you would likely just drive them out of the game and that would not be good either.
Linna Excel
Center for Advanced Studies
Gallente Federation
#8 - 2015-12-12 16:44:26 UTC
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.

BTW, as someone who prefers high sec, I think I'd rather skip low entirely and just go to null if I want to do something risky. The risks are the same and the rewards are higher.
Samillian
Angry Mustellid
#9 - 2015-12-12 17:05:09 UTC
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?

NBSI shall be the whole of the Law

Linna Excel
Center for Advanced Studies
Gallente Federation
#10 - 2015-12-12 17:57:38 UTC
Samillian wrote:
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?


To be fair if I were to overhaul the system, I'd probably set it so that concorde's chance of arriving anywhere was 10% times sec rating and give players the ability to alter most system's rating up or down. I'd also require that alliances bring the sec status up to 1.0 in their capitals and at least .8 in any system they want to build super carriers and titans in, and .5 if they want sovereignty. But that's a larger discussion.
Mr Mieyli
Doomheim
#11 - 2015-12-12 18:34:09 UTC  |  Edited by: Mr Mieyli
Linna Excel wrote:
Samillian wrote:
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?


To be fair if I were to overhaul the system, I'd probably set it so that concorde's chance of arriving anywhere was 10% times sec rating and give players the ability to alter most system's rating up or down. I'd also require that alliances bring the sec status up to 1.0 in their capitals and at least .8 in any system they want to build super carriers and titans in, and .5 if they want sovereignty. But that's a larger discussion.


Random chance is in almost all game circumstances a bad thing, gameplay is based on people's expectations of what can be done and what will happen, and their attempts to stack the odds their way. Random chance means you just end up dying sometimes and not other times despite no difference in what you actually do.

Many have posted saying that I shouldn't to try to nerf highsec or that lowsec doesn't need anything done to help it but I disagree. Risk averse players will remain risk averse no matter what isk/hr you give them in low it will still not be enough compensation for most. My suggestion allows risk averse players to remain in highsec if they want but it will cost them faction standing with their enemy factions, providing a non-financial incentive to go into dangerous space. I believe the inconvenience of losing faction standings would be enough to push some players out of highsec while not forcing them anywhere or nerfing their income in any way. Someone pointed out that alts would ruin the idea somewhat and that's true, but what ideas do alts not ruin? At least alts could not exploit my idea for a profit like some ideas posted here.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Paul Pohl
blue media poetry
#12 - 2015-12-13 03:41:55 UTC
No it's not, random chance is good game design - the balance lies in the level of randomness

Anywho...

As for the question of moving to low-sec/null-sec or just hitting the prosecco...

It's all well and good to come up with some elaborate mission system in which somehow high sec players paint themselves into a corner, so that in theory they have no where to go but low sec, but it overlooks that maybe they aren't running missions

And it also ducks the issue of people not moving to low sec because they have no reason to - and I'm not referring to safety/risk and reward/or any of these other memes that get bandied about - I talking about basic things, like friends, routines, being happy enough doing what they are doing
Mag's
Azn Empire
#13 - 2015-12-13 13:10:36 UTC
Linna Excel wrote:
Samillian wrote:
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?


To be fair if I were to overhaul the system, I'd probably set it so that concorde's chance of arriving anywhere was 10% times sec rating and give players the ability to alter most system's rating up or down. I'd also require that alliances bring the sec status up to 1.0 in their capitals and at least .8 in any system they want to build super carriers and titans in, and .5 if they want sovereignty. But that's a larger discussion.

How about you just answer his question?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

elitatwo
Zansha Expansion
#14 - 2015-12-13 20:25:02 UTC
Do Little wrote:
70% of characters live in highsec...


You do realize that this includes the alts of alts of super-dooper pilots and the alts of alts of alts of -insert all low and nullsec entry systems- intel channels cloaky floating on said gates and the alts of alts of alts of alts of -insert some alliance tag- and alts of alts of incursion folks and alts of alts of alts.

EVE is a lot less polulated than you think it is. Lowsec doesn't need more incentive. If I wanna go there, I do. And who says that those who want already aren't?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Teckos Pech
Hogyoku
Goonswarm Federation
#15 - 2015-12-13 23:24:49 UTC
Solecist Project wrote:

Throwing more money at lowsec does not make risk averse people go there ...
... because for too many it's not about the income, but about the possible outcome.

Losing a ship.


These people are not best characterized as risk averse, but probably more accurately described as loss averse. You are correct that they unlikely to go to LS for many levels of reward, if they are indeed loss averse.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#16 - 2015-12-13 23:35:40 UTC  |  Edited by: Teckos Pech
Mr Mieyli wrote:
Linna Excel wrote:
Samillian wrote:
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?


To be fair if I were to overhaul the system, I'd probably set it so that concorde's chance of arriving anywhere was 10% times sec rating and give players the ability to alter most system's rating up or down. I'd also require that alliances bring the sec status up to 1.0 in their capitals and at least .8 in any system they want to build super carriers and titans in, and .5 if they want sovereignty. But that's a larger discussion.


Random chance is in almost all game circumstances a bad thing, gameplay is based on people's expectations of what can be done and what will happen, and their attempts to stack the odds their way. Random chance means you just end up dying sometimes and not other times despite no difference in what you actually do.

Many have posted saying that I shouldn't to try to nerf highsec or that lowsec doesn't need anything done to help it but I disagree. Risk averse players will remain risk averse no matter what isk/hr you give them in low it will still not be enough compensation for most. My suggestion allows risk averse players to remain in highsec if they want but it will cost them faction standing with their enemy factions, providing a non-financial incentive to go into dangerous space. I believe the inconvenience of losing faction standings would be enough to push some players out of highsec while not forcing them anywhere or nerfing their income in any way. Someone pointed out that alts would ruin the idea somewhat and that's true, but what ideas do alts not ruin? At least alts could not exploit my idea for a profit like some ideas posted here.


Expectations in a random setting are usually well defined. You only tend to have problems with certain distributions, e.g. the Cauchy distribution, which have large tails (aka fat tails, which you sometimes hear about in finance).

Further, probability is already used in this game. Invention is governed by a (pseudo) random number generator (probably the Mersenne Twister). Probabilities are also used, IIRC, for turret weapons.

Edit: Also, stop using the term risk averse, you don't understand it. We are all risk averse. Do you fit your ship to be as effective as possible? Do you autopilot around in you pod with 500 million in implants? Do you use a scout when using a freighter? Do you fly with a gang? These are things risk averse people do. Those who never intend to go to LS let alone NS are best described as loss averse. That is, these people see losses as considerably worse than an equally valued gain. For example, a $100 loss to a person who is loss averse is seen as a much greater loss in satisfaction than a $100 windfall.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Caleb Ayrania
TarNec
Invisible Exchequer
#17 - 2015-12-14 00:48:07 UTC
There is some merit to the thinking. The standing changes in low sec should only be positive, no drawback towards opposing factions. I do however think the LP should be higher, but the standing gains lower, to balance the potential increased risk of losses in low sec..


Short version half the standing gains, remove standing loss, and double the LP rewards..


It might get some to go there to fix the see-saw problem, but as many mentioned it would not be a lot, since the other reasons to stay out will and should not change..


Maybe if they set the industry and research indexes totally free and let it run on moving average instead of base values, there would be a rather considerable motivation to go to low sec.. Even with the risks..
Solecist Project
#18 - 2015-12-14 00:54:55 UTC
Caleb Ayrania wrote:
There is some merit to the thinking. The standing changes in low sec should only be positive, no drawback towards opposing factions. I do however think the LP should be higher, but the standing gains lower, to balance the potential increased risk of losses in low sec..


Short version half the standing gains, remove standing loss, and double the LP rewards..


It might get some to go there to fix the see-saw problem, but as many mentioned it would not be a lot, since the other reasons to stay out will and should not change..


Maybe if they set the industry and research indexes totally free and let it run on moving average instead of base values, there would be a rather considerable motivation to go to low sec.. Even with the risks..

How would that help?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Caleb Ayrania
TarNec
Invisible Exchequer
#19 - 2015-12-14 01:07:14 UTC
Solecist Project wrote:
Caleb Ayrania wrote:
There is some merit to the thinking. The standing changes in low sec should only be positive, no drawback towards opposing factions. I do however think the LP should be higher, but the standing gains lower, to balance the potential increased risk of losses in low sec..


Short version half the standing gains, remove standing loss, and double the LP rewards..


It might get some to go there to fix the see-saw problem, but as many mentioned it would not be a lot, since the other reasons to stay out will and should not change..


Maybe if they set the industry and research indexes totally free and let it run on moving average instead of base values, there would be a rather considerable motivation to go to low sec.. Even with the risks..

How would that help?



If the industry index was let loose and followed 90d avg the cost to produce would be so remarkably lower in unpopulated and especially low sec, that people would spread the risk to service low sec better and use it for exports more..

If the research cost was 1/10 it would be worth the risk to export almost all blue print copies from low sec, the competition would go to those taking these risks, and scaling up would mean bigger value in potential targets. Same with bulk ship and item production. Just like with office rental and facility problems back in the day, the solution is to allow supply and demand to keep running price up including on npc costs. Soon(tm) there will hopefully hardly be any npc services and seeds left. In any case players Citadels would be more interesting if the incentive was on competing with npc, at least until HUBs are in player hands..
Linna Excel
Center for Advanced Studies
Gallente Federation
#20 - 2015-12-14 01:10:50 UTC
Mag's wrote:
Linna Excel wrote:
Samillian wrote:
Linna Excel wrote:
Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up.


Interesting, so how exactly does trashing my home and destroying the play style of a significant number of players actually accomplish anything?


To be fair if I were to overhaul the system, I'd probably set it so that concorde's chance of arriving anywhere was 10% times sec rating and give players the ability to alter most system's rating up or down. I'd also require that alliances bring the sec status up to 1.0 in their capitals and at least .8 in any system they want to build super carriers and titans in, and .5 if they want sovereignty. But that's a larger discussion.

How about you just answer his question?


First of all, I've got no way to validate his claim about "significant" player numbers.

Secondly, from conversations I've seen and had with game developers, it's okay to make big changes to things if you can deliver something better that more people will enjoy. Ideally you try to make it as close as possible to what you are replacing, but sometimes you can't if you want to improve it.
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