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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Tiberius Heth
Doomheim
#2881 - 2015-12-13 14:46:57 UTC  |  Edited by: Tiberius Heth
That's a lot of fancy words you're using there. The funny part is that you're confirming what I, and many others, have been stating all this time and you don't even realise it.


- fact is of course that, yes, most games cater for the average player

- fact is also that there's a whole bunch of non-average players in many different ways who are looking for something more

- there's really just one game that offers this: EVE. so there's always an audience and it'll always grow slowly because many people who were kept down by silly games try EVE and while at the start they might not be "EVE material" they see the light and become it anyway

- because there's no other games that compete for this player pool there is no reason for EVE to change

- would it do so anyway, to appeal to the more average player, then that player will enjoy that for 1-3 months and then move on to the next new average game as they always do. And the people who enjoyed the uniqueness of EVE will stop playing so EVE will lose both types.



It really isn't that difficult to understand, unless you don't WANT to understand it or just... can't.
sero Hita
Science and Trade Institute
Caldari State
#2882 - 2015-12-13 18:46:47 UTC
Lucas Kell wrote:
sero Hita wrote:
It does no seem to be that, as i never used the word fine. Actually I am pretty sure I kept it neutral, without stating my oppinion of the trend. I was merely providing matarial for other people to discuss on, without entering it myself.

Again you are putting words in my mouth. I just claimed it has been stable for a month, which you cannot dispute(At the time I looked at least). I did not say all troubles are over. It is funny how you confuse me with someone defending that the game is not in decline. All my written words states otherwise.
The implications of your responses were clear.


So basically, you don't care about what i literally write, because you can read the truth between the lines? That is messed up. I am gonna hide your responses. That is too much crazy for me.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Solecist Project
#2883 - 2015-12-13 19:00:46 UTC

Lucas must be the record holder of blocks by now.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jill Xelitras
Xeltec services
#2884 - 2015-12-13 19:05:13 UTC
Solecist Project wrote:

Lucas must be the record holder of blocks by now.



Nah, that would still be Lego, closely followed by Minecraft.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Market McSelling Alt
Doomheim
#2885 - 2015-12-13 20:03:22 UTC
Lucas Kell wrote:
La Rynx wrote:
I do not want guess to much what CCP / Hilmar will do with EvE.
CCP knows the numbers, still they bought a *new* server cluster.
Solace was repacked and is on its way to England.
They may have bought a new server cluster but there can be alot of reasons for that. It could be that they want to expand other products to run from shared hardware. It could be that introducing newer hardware allows them to reduce running costs over time, so the game can run longer on a lower cut of the budget. It could be as simple as with many companies that periodically replacing hardware results in reduced costs from maintenance suppliers. We replace much of our hardware every 5 years or so as it's cheaper to do that than pay to upkeep old hardware.



Actually they downsized the server cluster.

They went with smaller numbers of more powerful (newer) technology and changed locations to a more cost effective system. Kinda like spending money on a new car because the old one was costing so much to keep repairing.

They also fired 2/3 of their staff, moved into smaller offices co-located with the University and started grabbing free interns from the school.

They also merged Dust into the Eve Cluster, so they downsized and then added 10% more workload.

Everything they have done, from the layoffs to the selling off of Intellectual Property, to the sale of two seats on their board screams a company milking the last dime from an existing legacy system in hopes of coming out with a new hit in time to right the ship.

But I don't care much about CCP as a financial product, I just want them to recognize that Eve can still be that cash cow, they don't need to abandon us again like they did before. It was their mistake before but we forgave them. I don't know if Eve can survive on legacy support.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Lucas Kell
Solitude Trading
S.N.O.T.
#2886 - 2015-12-13 21:03:58 UTC
Tiberius Heth wrote:
That's a lot of fancy words you're using there. The funny part is that you're confirming what I, and many others, have been stating all this time and you don't even realise it.

- fact is of course that, yes, most games cater for the average player

- fact is also that there's a whole bunch of non-average players in many different ways who are looking for something more

- there's really just one game that offers this: EVE. so there's always an audience and it'll always grow slowly because many people who were kept down by silly games try EVE and while at the start they might not be "EVE material" they see the light and become it anyway

- because there's no other games that compete for this player pool there is no reason for EVE to change

- would it do so anyway, to appeal to the more average player, then that player will enjoy that for 1-3 months and then move on to the next new average game as they always do. And the people who enjoyed the uniqueness of EVE will stop playing so EVE will lose both types.

It really isn't that difficult to understand, unless you don't WANT to understand it or just... can't.
Roll Holy jesus, how do you still not get this. Yes, EVE is a niche game, but niches shrink, especially when the "average gamer" moves further away from that niche. When that happens, the game can either move to stay a niche game at the same distance from the "average gamer" as it's always been, or it can stay exactly where it is, not change and lose players.

What you don't seem to be able to get your head around is that players leave and are not necessarily replaced at the same rate. If CCP had made no attempt to cater for a wider audience, EVE would already be dead. There certainly is a reason for EVE to change, and that's the incredible lack of player retention, and while there are plently of players looking to "something more", it's faily obvious that EVE isn;t that something. Whether you like it or not CCP knows this and are changing. Whether they continue to do that with EVE of move to a new product is anyone's guess. And just FYI, if they changed eve to appeal to average gamers, they wouldn't necessarily leave after 1-3 months, because they'd now be playing a game that appealed to them. They only leave so quickly now because they arrive, look at ancient stale game mechanics and walk away laughing.

The things I definitely understand from this conversation are that you think you're better than other gamers, you don't understand how the very basics of businesses work, you can't understand why players that get older stop playing games, and you refuse to acknowledge that people in general demand different things as time passes. Also you seem to think that other games don't compete for EVE's playerbase which couldn't be more obviously false.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2887 - 2015-12-13 21:09:45 UTC
sero Hita wrote:
So basically, you don't care about what i literally write, because you can read the truth between the lines? That is messed up. I am gonna hide your responses. That is too much crazy for me.
No, I simply don't care about what you trying to pretend you were saying. Let's face it, no matter what anyone responded to you with your intention was to claim they misunderstood and that's not what you were saying all along. If that's not the case, then what are you even arguing for? If you agree that PCU and ACU aren't the same thing, agree that the last years has been a steady decline and aren't claiming that this month proves the decline has stopped then it would seem we are in agreement.


Market McSelling Alt I think you're pretty much on the money with that last post. If you can't increase your profits by selling more product then you increase then by saving on your expenses. I doubt EVE will go anywhere until it stops profiting, but that doesn't mean they'll keep the same level of attention on it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tiberius Heth
Doomheim
#2888 - 2015-12-13 21:14:53 UTC  |  Edited by: Tiberius Heth
Who says niches shrink? Can you show us studies on this, any facts? Could it be that you are trying to use that made up "fact" because you WANT change or, perhaps, because you've never really been "EVE material" (there's a reason you're in SMA, you know).

EVE had been growing just fine up to 2009, which is when they started their "offensive" to grab more and more main stream players so it grew even more but that was a ticking time bomb. You can't keep those non-eve material players interested for too long before they start whining about changes and more pve content, and that will never stop because those people always need more content because they can't create it themselves. that is why they're not EVE material.


Which is exactly what this thread is. QED.


Quote:
Also you seem to think that other games don't compete for EVE's playerbase which couldn't be more obviously false.


I'll explain it again, for the Nth time, and again really slowly this time:

1) Simply put EVE players fall into two categories: EVE material (non carebears, people who enjoy a challenge, competition and don't need a map, a flashlight and instructions to find their own ass in the dark) and.... non-eve material

2) what makes EVE different from its competitors is less focus on PVE, no instancing where you can be "left alone" and more focus on "forced interaction" which all culminates into lots of competition

3) the second a space game comes out that focuses on (story driven) PVE, less pvp and less "forced interaction" those people will leave. because in the end that is what they were looking for. Especially so if that game also includes first person controls

4) EVE can not change enough to retain those people, from a technical point of view

5) trying to do it any way results in loss of core players AS WELL as non-core players

6) might as well accept that it'll happen and focus on core gameplay, where the loyal and healthy player base is


- edit -

You seem to be under the impression that I, or CCP for that matter, should care about those people leaving. They of course do in some ways but on a company strategic level they shouldn't because you simply can't please everyone, nor should they try to.

Your issue is of course that you're one of those people, you just didn't realise it, and you're going to play those other games which sucks because doing so means you'll lose your friends. And rather than have that happen you frantically try to change the game somehow (which is technically impossible) so that it can measure up with those more pve carebear games. THAT is what all this is about.
Market McSelling Alt
Doomheim
#2889 - 2015-12-13 21:28:03 UTC
Tiberius Heth wrote:


EVE had been growing just fine up to 2009, which is when they started their "offensive" to grab more and more main stream players so it grew even more but that was a ticking time bomb. You can't keep those non-eve material players interested for too long before they start whining about changes and more pve content, and that will never stop because those people always need more content because they can't create it themselves. that is why they're not EVE material.



What?!

Eve had its best growth between 2009 and 2013. During which time we got Wormholes, Incursions, Lvl 5's, POS Sov removal, new ships and FW.

Eve didn't start its decline grabbing main streamers, it started its growth spurt doing that. It started its decline when they backed off on content infusion and started the nerf/balance act and kicked us down the support ladder to try and save WoD and start Valkyrie.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tiberius Heth
Doomheim
#2890 - 2015-12-13 21:30:15 UTC
Market McSelling Alt wrote:
Tiberius Heth wrote:


EVE had been growing just fine up to 2009, which is when they started their "offensive" to grab more and more main stream players so it grew even more but that was a ticking time bomb. You can't keep those non-eve material players interested for too long before they start whining about changes and more pve content, and that will never stop because those people always need more content because they can't create it themselves. that is why they're not EVE material.



What?!

Eve had its best growth between 2009 and 2013. During which time we got Wormholes, Incursions, Lvl 5's, POS Sov removal, new ships and FW.

Eve didn't start its decline grabbing main streamers, it started its growth spurt doing that. It started its decline when they backed off on content infusion and started the nerf/balance act and kicked us down the support ladder to try and save WoD and start Valkyrie.


Yes, that is exactly what I stated.

Quote:
so it grew even more


Lucas Kell
Solitude Trading
S.N.O.T.
#2891 - 2015-12-13 22:21:14 UTC  |  Edited by: Lucas Kell
Tiberius Heth wrote:
Who says niches shrink? Can you show us studies on this, any facts? Could it be that you are trying to use that made up "fact" because you WANT change or, perhaps, because you've never really been "EVE material" (there's a reason you're in SMA, you know).
It's obvious they can shrink, as the mainstream moves, the niche become more niche compared with the "average player" until eventually there's less people coming in than going out. If you want evidence of this,there's a game called EVE online. It's a niche game that has been hemmoraghing players and has had to start working on attracting a wider audience while the company also branches out into other games to keep in profit.

Also, I find it absolutely hilarious that because my last 3 years have been in SMA (which in themselves are an EVE alliance) that my entire ten and a half years in EVE mean nothing. Seriously mate, get over yourself. You're just a guy that likes a video game. That's it. You're no better than anyone else that plays or doesn't play EVE. Your ideas that I'm not EVE material just because I don't want the game mechanics to remain the same stale mechanics they've always been are ludicrous. CCP are changing things, adapt of die.

Tiberius Heth wrote:
EVE had been growing just fine up to 2009, which is when they started their "offensive" to grab more and more main stream players so it grew even more but that was a ticking time bomb.
Bull, absolute bull. Prove that prior to 2009 they had no interest in pulling a wider audience and prove that after 2009 attempting to pull a wider audience was the cause of the (supposed) decline and not the effect.

Tiberius Heth wrote:
I'll explain it again, for the Nth time, and again really slowly this time:
It doesn't matter how many times you repeatedly state wrong information. The reason I don;'t agree with it is because you are wrong, not because I don't understand what you are waving.

1. There are certainly more than 2 types of player. There's even a category for people with extreme superiority complexes that think they can force people into two categories (which by the way boil down to "Agrees with Tiberius" and "doesn't agree with Tiberius", which in itself is very telling).

2. What makes EVE different is that it's an old game that struggles to move with the times because it's overly protective of a dying and ever more bitter core playerbase. It's way past time CCP took their game and did whatever the hell they want with it, and said "if you don't like it you can **** off to another game". I believe they are good developers hat could make some really entertaining gameplay if they didn't end up with a monument shooting riot every time they want to change a frickin icon.

3. You can't say that because you have no idea what it is what want. EVE has a lot of good characteristics it just has some crappy mechanics, a toxic playerbase and very little appeal to players who want to be entertained. It's funny you mention first person controls, since CCP are shifting focus to VR game development. Again, because they know what sells and they are interested in growing their business. If they can't do that with EVE you can bet your ass they'll phase it out.

4. Of course it can. Most of what would entertain those people would require very small changes in the mechanics. Also, CCP have already laid out plans to cater for those people. You are aware they are planning a PvE overhaul and loads of additions, right?

5. No, trying to do it results in teh loss of a handful of players, while most "core players" just threaten to quit but never do. If CCP have the bottle to actually push through with changes then I have no doubt it results in new players from a new market segment, and inflexible people like you become obsolete. I am a core EVE player, and I embrace and adapt to change.

6. See 5.

Tiberius Heth wrote:
You seem to be under the impression that I, or CCP for that matter, should care about those people leaving. They of course do in some ways but on a company strategic level they shouldn't because you simply can't please everyone, nor should they try to.
CCP do care. You don't and neither do I think you should. What you should care about is what CCP need to do to build their business and how you can adapt enough to make sure you fit into their new vision. Stamping your feet and demanding everything remains exactly as it is won't work.

Tiberius Heth wrote:
Your issue is of course that you're one of those people, you just didn't realise it, and you're going to play those other games which sucks because doing so means you'll lose your friends. And rather than have that happen you frantically try to change the game somehow (which is technically impossible) so that it can measure up with those more pve carebear games. THAT is what all this is about.
I already play other games, because EVE really isn't that interesting. And mate, I like a challenge in games, whether that comes from PvE or PvP isn't all that relevant to me. You can pretend it's dark and harsh all you want, but EVE is an incredibly easy game. It's far too easy to wind up with more isk than you know what to do with and there's very little you can't buy with isk. In addition, it's pretty much impossible to lose anything of significance. It's funny how many people bang on about carebears when they don't realise how stupidly easy the entire game is.

No mate, I like challenging games, ironman modes and ridiculously difficult achievements. If you think I'm a carebear because I want EVE to have more dynamic mechanics and challenges, you are sadly mistaken.

Edit: Market McSelling Alt nailing it again.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tiberius Heth
Doomheim
#2892 - 2015-12-13 23:00:24 UTC  |  Edited by: Tiberius Heth
Quote:
It's obvious they can shrink, as the mainstream moves, the niche become more niche compared with the "average player" until eventually there's less people coming in than going out. If you want evidence of this,there's a game called EVE online. It's a niche game that has been hemmoraghing players and has had to start working on attracting a wider audience while the company also branches out into other games to keep in profit.


Anything can happen, tomorrow martians can land here on planet earth as well. My point is that you made it up because it suits your needs. I'm sure you realise this yourself?

Quote:
Bull, absolute bull. Prove that prior to 2009 they had no interest in pulling a wider audience and prove that after 2009 attempting to pull a wider audience was the cause of the (supposed) decline and not the effect.


somewhere in 2007-2008 Hilmar made a statement about their new goals, going from "make a funky game" to "we want 300k subscribers". I'm sure that a 2007 player like you remembers this. Add some concept, planning and realisation time to that and presto: 2009.

So if we ignore the uhm... "oops" of 2011 we had an increased growth (from both natural growth and now also increased growth due to a broader appeal). The reason we're now in a "decline" are many and they have been summed up numerous times. From jump fatigue changes to plex prizes and from less botting to "other factors". The majority of these reasons are obvious, shouldn't need an explanation and have nothing to do with scary stories. They're all very logical, understandable and, actually, planned for by CCP.

The "other factors" are pretty much 4 things:

- people who just move on as they always do
- people who started playing ED or SC and enjoy that style of game just more
- people getting bored with the stagnant 0.0 play caused by terrible carebears who created massive coalitions just to not have to fight others. Of which you are a foot soldier
- people who see CCP making dumb decisions again in regards to skill trading and whatnot and they're not going to hang around

These reasons also have been stated numerous times in this thread. The fact that you still don't seem to know or understand these kinda strengthen the whole "SMA member" idea.



Let me try some easier to understand terms, so even the more special people can understand.


- a small pvp focussed eve corp does really well. they have good teamwork, good pilots and they do GREAT. high quality pvp without annoying idiots
- then the CEO says "lets stop focussing on having fun and doing well, lets try and get into a 0.0 alliance"
- they apply to one but get rejected, said alliance is not interested in a 30 man corp, they want at least 300 men
- so their new goal is to have 300 man in corp but with the current recruitment standards that they have (high quality players that do well within the current group) that's never going to happen. So they have to lower their expectations
- the corp grows and grows and all it still well but the core members, that make it all happen, start to rebel. but they stick around for the time being
- more people join the corp and finally: they have 300 and apply and join 0.0
- the new, lower quality, players are having lots of fun. Lots of fleets, everything it catered for, you just have to follow orders
- the old garde, who still makes it all happen isn't having fun at all and finally decides that enough is enough and they quit, taking the old core group of pilots and form a new corp. Back to the old pure, high quality pvp style
- now the corp lost its true power and as no high quality player will join an aimless corp like that the CEO does the only thing he can do, he lowers expectations even MORE and gets MORE people into the corp. He's replacing quality with quantity
- but now the corp is full of suck, doesn't get anything done and the only thing they can fly is drakes because anything else is just too difficult for its members
- corp is bloated to ****, is now useless, gets kicked out of the alliance and implodes
- corp is now an empty shell, just the CEO in it who quit the game in disgust


This happens ALL THE TIME in EVE and in RL too I might add. Mistaken and wrong goals combined with a loss of focus on its core results in bloated entities that eventually implode to nothing. You should know, you're in one.
Indahmawar Fazmarai
#2893 - 2015-12-13 23:22:53 UTC  |  Edited by: Indahmawar Fazmarai
Frankly, it is easier to stop losing customers than to improve the retention of good customers...

At CCP Printing:

"See, maybe if the elevator was in order and the receptionist wasn't a ogre, more people would get into the office and ask for our printing services..."
"No, what we need is a new photocopier, the old one stains paper and afer all most people comes here just for the photocopies"
"Photocopies?? No! We're a top-notch printing office! What we need is to offer 3D printing to our loyal customers!"

(later)

"CCP Printing? Why the hell did you fix that broken elevator? Now this place is full of fat dudes who just want a photocopy! This company is SO going down the drain!"
"Maybe if the photocopier..."
"Photocopier? Meh! What we need is to include a 3D modeling service to improve the usage of our 3D printers!"

Roll
Tiberius Heth
Doomheim
#2894 - 2015-12-13 23:33:33 UTC
Perhaps you should stick to Summit.
Lucas Kell
Solitude Trading
S.N.O.T.
#2895 - 2015-12-14 08:16:23 UTC
Tiberius Heth wrote:
somewhere in 2007-2008 Hilmar made a statement about their new goals, going from "make a funky game" to "we want 300k subscribers". I'm sure that a 2007 player like you remembers this. Add some concept, planning and realisation time to that and presto: 2009.

So if we ignore the uhm... "oops" of 2011 we had an increased growth (from both natural growth and now also increased growth due to a broader appeal). The reason we're now in a "decline" are many and they have been summed up numerous times. From jump fatigue changes to plex prizes and from less botting to "other factors". The majority of these reasons are obvious, shouldn't need an explanation and have nothing to do with scary stories. They're all very logical, understandable and, actually, planned for by CCP.
Subscribers numbers were always sought after. So just to be clear though, you concede that broader appeal increases numbers and declines in player numbers have nothing to do with broader appeal.

Tiberius Heth wrote:
- people who started playing ED or SC and enjoy that style of game just more
I thought you said CCP had no competition...

Tiberius Heth wrote:
These reasons also have been stated numerous times in this thread. The fact that you still don't seem to know or understand these kinda strengthen the whole "SMA member" idea.
Again, I understand what you are saying, I simply disagree. You problem is that your massive superiority complex doesn't allow you to realise that you can be wrong. It's not my fault if you don't understand that there are various reasons for people being in nullsec alliances. I'm in SMA because it benefits my playstyle to be in a big null group and because a bunch of dudes I used to play with picked SMA when they decided to stop renting and get involved in big battles. It makes absolutely no difference to my amount of experience with EVE or my opinions about the development of the same.

Tiberius Heth wrote:
This happens ALL THE TIME in EVE and in RL too I might add. Mistaken and wrong goals combined with a loss of focus on its core results in bloated entities that eventually implode to nothing. You should know, you're in one.
Well done for describing one single situation for one single perspective and pretending that's how it works in general. The tl;dr there is you don't like big groups. *shrug* Get over it, this is EVE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tiberius Heth
Doomheim
#2896 - 2015-12-14 08:20:48 UTC
Dear god...
Lucas Kell
Solitude Trading
S.N.O.T.
#2897 - 2015-12-14 08:46:12 UTC
Victory is mine.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ima Wreckyou
The Conference Elite
Safety.
#2898 - 2015-12-14 08:57:08 UTC
Tiberius Heth wrote:
Dear god...

Lucas is just mad because CCP made his input-broadcast multibox mining fleet illegal (check his tears in the input-broadcast thread if you don't believe me). Since then he just trolls and tries everything to ruin EVE for everyone else. Just block him.
Tiberius Heth
Doomheim
#2899 - 2015-12-14 08:59:20 UTC
Ima Wreckyou wrote:
Tiberius Heth wrote:
Dear god...

Lucas is just mad because CCP made his input-broadcast multibox mining fleet illegal (check his tears in the input-broadcast thread if you don't believe me). Since then he just trolls and tries everything to ruin EVE for everyone else. Just block him.


So you're saying there's a good reason he's in SMA then. Noted.
Lucas Kell
Solitude Trading
S.N.O.T.
#2900 - 2015-12-14 09:01:50 UTC
Ima Wreckyou wrote:
Tiberius Heth wrote:
Dear god...

Lucas is just mad because CCP made his input-broadcast multibox mining fleet illegal (check his tears in the input-broadcast thread if you don't believe me). Since then he just trolls and tries everything to ruin EVE for everyone else. Just block him.
You know full well I wasn't an ISBoxer user. It's not my fault if you can't read simple posts and have to make wild assumptions about what people are saying. Amusingly if they do go and read that thread they'll actually find me saying the exact same thing I say in this thread, which is that the solution for both issues is to make game mechanics more dynamic and challenging. People like yourself just want to push for the easy fixes which leave the game stale because you hate being challenged.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.