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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#4461 - 2015-12-13 15:52:29 UTC  |  Edited by: Jerghul
Morrigan LeSante wrote:


I am giving you the opportunity to indicate why you think each point is wrong Morrigan.

It does not presume that you accept the premise, nor that you want wormhole mechanisms mirrored in null sec.

It simply is a question of reviewing how you think the point would impact on implicit threat/pretty big psychological effect/feeling of safety.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4462 - 2015-12-13 15:55:31 UTC
And you've been told by multiple people, multiple times why they're either mistake/bad/combination of both. Yet you insist on ignoring all of it and charging on regardless.

Some of them are SO bad, they should not require explanation as they're nothing short of a 2/10 troll.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4463 - 2015-12-13 15:56:42 UTC
We already gave you all those answers. You chose to ignore everything and since we didn't want to repost the lot... reported.
Jerghul
Aliastra
Gallente Federation
#4464 - 2015-12-13 16:01:47 UTC
Morrigan LeSante wrote:
And you've been told by multiple people, multiple times why they're either mistake/bad/combination of both. Yet you insist on ignoring all of it and charging on regardless.

Some of them are SO bad, they should not require explanation as they're nothing short of a 2/10 troll.


They are just mechanisms in wormhole space that reduce Fozie's "pretty big psychological effect" derived from afk cloaky camping and other things. They are neither mistakes, bad, or a combination of both.


Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4465 - 2015-12-13 16:06:03 UTC
Jerghul wrote:
Morrigan LeSante wrote:
And you've been told by multiple people, multiple times why they're either mistake/bad/combination of both. Yet you insist on ignoring all of it and charging on regardless.

Some of them are SO bad, they should not require explanation as they're nothing short of a 2/10 troll.


They are just mechanisms in wormhole space that reduce Fozie's "pretty big psychological effect" derived from afk cloaky camping and other things. They are neither mistakes, bad, or a combination of both.




Once again completely ignoring the fact what you're stating is inaccurate, in the extreme.

You've been told why repeatedly and yet you ignore all of it. You are adding nothing but trolling at this point. The ignorance is downright willful.

You've already demonstrated time and again in this thread you have exactly no idea how wormholes work, kinda refrain from lecturing as if you are some sort of authority on them when it is plain to see you know less than nothing about them. The people telling you that you're wrong have likely forgotten more about that area of space then you'll ever know.
Jerghul
Aliastra
Gallente Federation
#4466 - 2015-12-13 16:12:00 UTC
Morrigan
You probably should try to address the points, not the man making them for just a little bit. Brokk just asked moderators to review the thread.

I think characterizing vast groups of EvE players as "spineless" to be a weak argument (and probably against forum rules since brokk brought that up).

There are perfectly good mechanical explanations for why afk cloaky camping is not a worm hole problem. I am trying to identify what they are and what they would look like in null sec.

Nothing more and nothing less.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4467 - 2015-12-13 16:26:00 UTC  |  Edited by: Morrigan LeSante
You mean like people did here or here or here?

Omni rats would do nothing, for reasons given. That is not why PvP and maxed PvE fits are so different. Eve 101

Shutting gates would break the game. This should require no explanation.

Wormhole effects are no big deal and have NO EFFECT WHATSOEVER on PvP "threat". But you'd know this if you lived there.


You see, you've been told time and again why you're wrong. But you don't care, you keep posting the same diatribe seemingly in the hope that if you say it enough, eventually it'll stick.


Edit: I predict though that, as usual, you'll ignore all the salient points. Then probably post your list again and crack on as if no-one disagreed or asking people what the think as if the wave of negative (and accurate) feedback didn't happen.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4468 - 2015-12-13 16:41:12 UTC
Jerghul wrote:

There are perfectly good mechanical explanations for why afk cloaky camping is not a worm hole problem. I am trying to identify what they are and what they would look like in null sec.


It's elementary dear Watson: a cloaky camper cannot scare you out of your pants if you can't see him in local chat. You being there 1 hour or 24 days AFK cloaked doesn't make no difference because nobody will know.

The "spine" comes from assuming there are hostiles in system and simply assuming you can either deal with them or afford the loss. It's not against forum rules to point out people wormhole dwellers roll with a different attitude -- it is even very much on-topic.
Morrigan LeSante
Perkone
Caldari State
#4469 - 2015-12-13 16:46:01 UTC
Brokk Witgenstein wrote:
Jerghul wrote:

There are perfectly good mechanical explanations for why afk cloaky camping is not a worm hole problem. I am trying to identify what they are and what they would look like in null sec.


It's elementary dear Watson: a cloaky camper cannot scare you out of your pants if you can't see him in local chat. You being there 1 hour or 24 days AFK cloaked doesn't make no difference because nobody will know.

The "spine" comes from assuming there are hostiles in system and simply assuming you can either deal with them or afford the loss. It's not against forum rules to point out people wormhole dwellers roll with a different attitude -- it is even very much on-topic.



That and somehow the lowsec denizens do not have this issue. Remarkable, is it not? It's almost as if it's entirely contained in the minds of people and mechanics be damned.

It's not as if WH are the special snowflakes here. The outliers - the sole group of ALL eve players scared of a neut in local - are nullbears.
Wander Prian
Nosferatu Security Foundation
#4470 - 2015-12-13 17:18:07 UTC
Jerghul wrote:
Morrigan LeSante wrote:
And you've been told by multiple people, multiple times why they're either mistake/bad/combination of both. Yet you insist on ignoring all of it and charging on regardless.

Some of them are SO bad, they should not require explanation as they're nothing short of a 2/10 troll.


They are just mechanisms in wormhole space that reduce Fozie's "pretty big psychological effect" derived from afk cloaky camping and other things. They are neither mistakes, bad, or a combination of both.




Firstly:
AFK-cloaking IS NOT an issue in anywhere else, besides sov-null. It has nothing to do with any in-game mechanic or "limiting risk" If it was a real problem, we'd hear more whine about it from other parts of space as well. Since we don't, we can pretty much conclude, that somehow a name in local is enough to drive sov-null ratters into safety and stay there, until they don't have a "threat" visible

Secondly:
The reason why I compared how PVE is done in w-space and in null was to show that both have their OWN versions to make it safer. Not safe, only safer. Those mechanics are tied to the landscape they are in and cannot be copied to the other without either being ineffective or breaking things in horrible ways. Some things are common in both places, but trying to make wormhole-mechanics work in nullsec is just complete lunacy.

Thirdly:
The pilots that live and PVE in wormhole-space know that there is always a chance to get screwed over by the randomness of the space they are in. No matter how much you try to diminish the chance of getting ganked, it is still there. They accept that danger and are willing to risk it.
Sov-null is about the safest place in New Eden to make your isk in. You have intel-channels feeding you information 10-20 jumps away and warning you if anything dangerous appears. Even if a wormhole spawned in the system, local will tell you there is someone new in the system. The warning-time you get in unparalelled in eve. Basically if you are awake and at your keyboard, you cannot get killed.
Those who complain about one dude in system with a cloak is stopping them from doing anything aren't really getting the idea of a sandbox, not to mention their risk-aversion is through the roof. AFK-cloaker is one of the few ways there is to exploit the perfect intel.

If you still keep on insisting that wormhole-pilots somehow have better ways to reduce the danger of getting killed, then you are nuts. You can see, predict and reduce the chances of getting killed in all cases EXCEPT ONE and that is too much? Yes nullbears are even more risk averse than people living in highsec.

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#4471 - 2015-12-13 18:03:05 UTC
You contradict yourself.

NS isn't safe. If it was there would be no need to dock to avoid hostiles, and no one would care about cloaked campers.

NS has no protections against hostiles but those you create for yourself. That the majority of those measures are rendered irrelevant by cloaks is unfortunate. You certainly can die if you are awake and at the keyboard, it's your decision to get to safety that protects you.

The ratters in wormholes aren't braver or anything. They have better support. The same delayed chat that makes someone able to sneak in also protects the ratter. The system entrances are better watched. Dangerous entrances can be closed.

The scale of wormholes creates an entirely different dynamic.

None of that matters as to what makes cloaks OP. It is really very simple. They provide too much safety. Do the afk explosion test.... Get outside of a dock or pos shields, and tell me how many places you can go afk without a cloak where can be assured your ship will not explode. Now turn a cloak on and ask the same question.

No one should have that level of security, especially while also being effective in their chosen activity, or while putting any kind of pressure or forcing actions on other players.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#4472 - 2015-12-13 18:22:45 UTC
Hey guys, please keep it on topic and civil. I don't want to have to go thread cleaning. Thanks!

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jerghul
Aliastra
Gallente Federation
#4473 - 2015-12-13 19:09:02 UTC
Quote:

Premise
Afk cloaky camping is not a problem. Implicit threat/quite a big psychological effect derived from afk cloaky camping is something the developers are looking at. Implicit threat/quite a big psychological effect derived from afk cloaky camping is not a problem in wormhole space. There are good reasons for that.

Argument
The good reasons for why implicit threat/quite a big psychological effect from afk cloaky camping are mechanical.

Goal
Find the mechanical good wormhole reasons and apply them to null-sec to see what they look like there.

1/8 Wormhole style rats reduces the implicit threat/quite a big psychological effect stemming from afk cloaky camping.
2/8 Closing/opening gates reduces implicit threat/quite a big psychological effect. stemming from afk cloaky camping
3/8 Natural phenomena

3/8 Wormhole space has system effects that impact significantly on doctrine and tactical efficiency. This allows residents of specific systems to fine tune doctrine, skills, and tactics optimally adapted to their specific ecosystem. Visitors to that system must either fight at a serious disadvantage, or enter with a high degree of planned premeditation.

Giving sov holders access to infrastructure modules that allows them to tailor combat environments in systems they control duplicates that effect and could be combined with expanding wormhole star effects to more types of stars (in weaker or different incarnations).

Implicit threat is reduced by giving visitors the option of either fighting at a disadvantage, or by preparing sufficiently. In effect reducing the level of opportunistic predation a PvE player need worry about.


Morrigan
I am systematically going through the points. Comments like "you are wrong, that is stupid, you are a troll" are not really constructive and merely serve to fill up the thread with chaff. Consider using phrasing like "I disagree because" or similar.

Please point out any pertinent points I may have missed in the clutter as we move forward.

Brokk
The ignorance is bliss argument is not very convincing. No local looks is more afk cloaky camping on speed than a solution to the implicit risk/big psychological effect stemming from afk cloaky camping.

See point 3. under Wander for details.

Wander
1. Afk cloaky camping is not a problem in null-sec or anywhere for that matter (Fozielaw). The problem is implicit threat/big psychological effect that stems from afk cloaky camping that the devs are looking into (Fozielaw). The devs think there are good reasons for why implicit risk/big psychological effect does not occur in wormhole space (Fozielaw), and that we may be surprised by how they decide to address the issue (Fozielaw).

2. Absolute security is a bit beside the point. I am just looking for mechanical reasons that makes implicit risk/big psychological effect stemming from afk cloaky camping not a problem in wormhole space. I am not trying to make them work in null-sec either. I am just examining what they might look like.

3. I am just saying that the game mechanics that lower implicit risk/big psychological effect stemming from AFK camping are likely the same game mechanics that lower implicit threat/big psychological effect you might expect would stem from no local. So yah, the game mechanics that reduce implicit threat/big psychological effect are probably very powerful (you used the term lunacy to describe what their mirror image looked like in 0-sec did you not?). It follows that no local is an option for null-sec that could easily be introduced along with other compensating mechanisms that reduce implicit threat/big psychological effect stemming from AFK cloaky camping.

Mike
The man has said afk cloaky camping is ok (Fozielaw). Not much point in flogging that horse.

Blocked list: Teckos, Sonya, Wander, Baltec1

Ashtaroth Drakin
Doomheim
#4474 - 2015-12-13 19:15:26 UTC
Jerghul wrote:
Morrigan LeSante wrote:
Jerghul wrote:
Mags
Lets run with that. Its on the list anyway.

How exactly does not having local make ratters feel safer?



It doesn't. They just have a spine.


Yes, they do. They have a spine

And a lot of mechanisms that protect them and make them feel safer.


I can actually give a pretty detail reason why.

The reason why the lack of local makes ratters feel safer, the answer it doesn't. Here what it does. Wormholes is universally accepted that if you go into one, there a likely chance there could be three or four hostiles waiting on the other side really to murder bone the living gajooie out of you, and whats you make it in, with all of your gajooie intact, you start to set up camp and attempt to earn isk. Your ship is (normally) already fully fitted to live there, or at the very least survive till you make enough money to leave and go some where else.. This is infact very much just like null sec when you travel from one gate to another, and then setting up camp to live there till you make enough money to bring back to high sec and sell what you found mined or killed.

The difference between the two is starked by local, Local provides a safety net if someone moves into the system, everyone gets a nice big warning that says. "OH HEY THERE A NEW GUY HERE!" and if that new guy is not blue, then everyone scatters and safes up so that they don't lose the ship they just spent 300 million isk on, it doesn't matter what this guy in. It freakes people out because they see this big bad name on local that could potentially be a hotdropo-clock alt.

The difference is actually rather simple. Local allows for those that are not potentially ready to join nullsec to join null sec. While wormhole space, you better be ready to go through that wormhole because you get ZERO hand holding in there. The difference it creates is the mindset of the players, you remove local, you start to force people's mindsets to change on how they perceive that section of space. Simply put, those that are ready for that section of space will join that space, those that are not, will stay in High sec. (Which also means you might see a increase cost of minerals and other such materials.)
Teckos Pech
Hogyoku
Goonswarm Federation
#4475 - 2015-12-13 19:16:07 UTC
Jerghul wrote:
Wander Prian wrote:
The only consensus we've reached is that your ideas are bad for multitude of reasons, which you choose to ignore.

It doesn't matter what kind of a change you make, the only thing that would satisfy the people who have an issue with a neutral in local sitting cloaked somewhere, is a magic wand that would make the rattimg risk free surrounded by Intel-channels and the early warning system that is local


Geeze, Get a real life McJob for 500 mill/isk hr equivalent (or whatever) after you plexed it into Eve if you want to maximize your isk/hr.

People like to optimize in Eve is all. And like to feel there is optimizing balance.

We seem to have reached a consensus that wh space omni rat types reduce implicit risk.

I have seen no feedback that suggest disagreement on that point that has not been discussed sufficiently.


Yes people like to optimize...and that is one reason why they are vulnerable. They optimize against a class of rats and leave big glaring resist holes. And here is the kicker, they don't have to.

These are choices, and choices should have consequences in this game. In another thread a guy was posted he was ganked in a mackinaw while mining semi-AFK. The response was, fly a procurer/skiff and tank it. You will not make as much ISK, but chances are the gankers will go looking for a mackinaw.

That was, ultimately, the point of the now locked freighter bumping thread. If you undock a freighter, a capital ship, and fill it with yummy loot and fly without a scout...your choices are increasing your risk.

Here in this thread there are choices. If one decides to not use the choices offered that is on them. Changing the game so they don't have to make these choices is antithetical to the nature of the game. We shouldn't be implementing changes to the mechanics to hold players hands and eliminate the choices they face.

My guess is CCP will be changing mechanics to cloaking and intel...to give us more choices, not less. My guess is that while the Observatory Array can be configured to scan down cloaked ships, doing so will close off other options...much like when fitting a ship.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Terminal Insanity
KarmaFleet
Goonswarm Federation
#4476 - 2015-12-13 19:19:00 UTC  |  Edited by: Terminal Insanity
afk cloaking is fine. Heres how you deal with it:

1) dock up your deadspace fit rattlesnake and your gecko carrier alt.
2) cloak a falcon and/or stratios/rapier/whatever you like, right beside an idiot who didnt dock his deadspace fit rattlesnake

thats it. If he is the type who attacks, then you'll get to gank him instead. If he's just the kind who sits there afk for days, then rat in another system until he goes away. he will go away eventually.

AFK cloaking is just part of daily business in 00. Its also a large enabler of solo pvp
There is plenty of 00 space that isnt used. Spread out. If someone is cloaky camping your carebear system, go carebear somewhere else. Put a cloak on your Ishtar and go do some havens elsewhere.

Dont feed them and they'll go away

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Teckos Pech
Hogyoku
Goonswarm Federation
#4477 - 2015-12-13 19:20:07 UTC
Jerghul wrote:
Wander Prian wrote:
Jerghul wrote:
Wander
I think you are wrong in concluding isk/hr decreases with wh style rats (see link I provided). But we can note that down as something to avoid (isk/hour can be tweaked easily by manipulating drop rates or bounty levels for example).


I can't believe you still don't get it. No matter how much you tweak the rats, the risk will be the same or worse. You will either end up back where you started or drive people to do their PVE somewhere else. As long as there is a unknown name in local, people won't risk it.

This isn't a mechanical problem in the game, it's a mental problem in the head of sov-null ratters. They think they are entitled to complete safety because . It already is THE safest place to do PVE in. The only way the attackers have of disrupting that safety-net that is local and Intel-channels, is to make that local be something you cannot rely on 100℅


Yes, I get that you think that non-wormhole PvE activity is only done by the mentally and morally deficient. However, that was not the question at hand.

My query related to looking at wormhole mechanisms that reduce implicit risk as they might look if mirrored into nullsec. 1/8 was in regards to wh style rats. 2/8 was in regards to closing null sec gates that mirror wh players collapsing wormholes to restrict access.


Why don't you define risk? This way there is no misunderstanding.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4478 - 2015-12-13 19:31:37 UTC  |  Edited by: Jerghul
Teckos
Typo. I meant implicit threat/big psychological effect stemming from afk cloaky camping that devs are looking into.

You seem to be arguing that omni damage rats like those found in wormhole space amounts to unacceptable player coddling. I would agree with the sentiment if we removed the word unacceptable.

In my opinion omni damage wh type rats do reduce the implicit threat/big psychological effect stemming from afk cloaky camping. For reasons given earlier.

Edit for the rather redundant post beneath this one.
Typo Teckos. I meant implicit threat/big psychological effect stemming from afk cloaky camping that devs are looking into.

Implicit threats/big psychological effect are by their nature hard to nail down with explicit definitions.

If we could define an implicit threat explicitly, it would be an explicit threat Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4479 - 2015-12-13 19:37:53 UTC
Jerghul wrote:
Teckos
Typo. I meant implicit threat/big psychological effect stemming from afk cloaky camping that devs are looking into.

You seem to be arguing that omni damage rats like those found in wormhole space amounts to unacceptable player coddling. I would agree with the sentiment if we removed the word unacceptable.

In my opinion omni damage wh type rats do reduce the implicit threat/big psychological effect stemming from afk cloaky camping. For reasons given earlier.


Was that your attempt to define risk?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4480 - 2015-12-13 19:54:58 UTC
Okay, so you are not going to define risk, implicit or otherwise...so it can mean whatever you want it to mean, essentially rubbish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online