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Legion for L4 missions

Author
Ladeuche Chakaid
Brain Farmers Inc
#1 - 2015-12-12 18:55:05 UTC
Hey y'all. So I'm fairly new to missions overall, living in a wormhole right now. And just running missions when I'm bored and need a bit of isk, but don't have eyes to watch wormhole exits for me to do the c3 sites safely.

I'm wondering how well can a legion do these in terms of isk/hour vs a battleship?

OBviously a bship is gonna be better, but my highest bship skill is at 3, and i have no t2 large weapons as all my pvp focused stuff has been cruisers and below lol.

Here's the legion fit i'd use for now:

heavy pulse x6

gistum 10mn c-type AB
web
2x tracking computers

3x heat sinks
2x energized adaptives
corpum c-type medium armor repper.

any advice?

And are the l4's worth salvaging? afterwards? Thanks!
Altair Taurus
#2 - 2015-12-12 19:31:11 UTC  |  Edited by: Altair Taurus
It is true battleships offer more overall capabilities in level 4 missions however strategic cruisers are also viable choice but you should carefully read particular mission description (EVE-Survival website etc.). Sometimes in L4 missions triggers, NPC composition and weapons/webs/neuts used are very unfriendly for cruiser class hulls.

As for salvaging I would say only several L4 missions offer decent (over 10 mil. ISK) loot (i.e. Gone Berserk, Worlds Collide) or a chance for great drop (i.e. Zor's implant in The Damsel in Distress and The Right Hand of Zazzmatazz missions) but mostly you can earn several millions ISK worth loot at best. Also note in some missions salvaging alone is time consuming process.

All in all I advice you to train one T2 large weapon system (it's a month long process) and the purchase some battleship. If you are Gallente oriented toon, you should try Dominix with T2 sentry drones - very forgiving and quite effective platform for beginning mission runners.
Ladeuche Chakaid
Brain Farmers Inc
#3 - 2015-12-12 19:48:44 UTC
Altair Taurus wrote:
It is true battleships offer more overall capabilities in level 4 missions however strategic cruisers are also viable choice but you should carefully read particular mission description (EVE-Survival website etc.). Sometimes in L4 missions triggers, NPC composition and weapons/webs/neuts used are very unfriendly for cruiser class hulls.

As for salvaging I would say only several L4 missions offer decent (over 10 mil. ISK) loot (i.e. Gone Berserk, Worlds Collide) or a chance for great drop (i.e. Zor's implant in The Damsel in Distress and The Right Hand of Zazzmatazz missions) but mostly you can earn several millions ISK worth loot at best. Also note in some missions salvaging alone is time consuming process.

All in all I advice you to train one T2 large weapon system (it's a month long process) and the purchase some battleship. If you are Gallente oriented toon, you should try Dominix with T2 sentry drones - very forgiving and quite effective platform for beginning mission runners.



All of my skills are in Amarr ships for the most part.

I have t2 weapon systems up Medium size for missiles, drones, and lasers.

It'd take a while to get t2 sentries though. :\ Longer than a month for that plus the ship skills haha
Shiloh Templeton
Cheyenne HET Co
#4 - 2015-12-12 19:59:46 UTC
If you have drone skills consider a Dominix. You don't need to train T2 sentries -- train to skill lvl 4 and use faction sentries, and train micro jump drive skill to lvl 3.




Altair Taurus
#5 - 2015-12-12 20:00:31 UTC  |  Edited by: Altair Taurus
I see. You can go for Amarrian battleships with T2 lasers but note they are quite difficult to fit do to cap issues. However look at Armageddon. This is also drone boat mixed with lasers and it is armor tanked. Maybe this one could be decent option?
Chainsaw Plankton
FaDoyToy
#6 - 2015-12-12 20:51:36 UTC
Legion works, but imo it is kinda boring. I don't loot/salvage, imo it is almost always better to go for another mission than go back for loot/salvage.

For missions I like to maximize DPS, Projection, and Maneuverability. I don't worry too much about things like tank or cap life. It is pretty easy to switch that around a little, Like I could drop my 2 invluns and a tracking comp and switch to 2 primary 1 secondary specific hardeners and that would give me way more tank, and barely cost me any projection. And a cap booster gives me more cap than I need.

how far off a nightmare are you? It is a very nice laser boat. And the battleship skill bonuses aren't very important as the dps comes off the role bonus, They are nice to have but it works well without bs 5. With tachyons it gets the dps and projection part pretty much automatically, and the AB bonus is nice for maneuverability. Can fit a nice shield tank. cap use is probably the biggest issue. And it is pretty effective with meta 4 guns.

domi is newb tier for missions. they are cheap, steady, and can work with reasonably low skills. Not a particularly good ship though. and how someone goes from legion to domi, no clue. And I'm not a big fan of any of the t1 amarr bs for lv4s.

@ChainsawPlankto on twitter

A Ingus
Purveyors of Uber Research Valuables and Ships
#7 - 2015-12-12 21:22:30 UTC  |  Edited by: A Ingus
I suppose a Legin can work for some missions.

But, I think you would be better off flying a BS with T1 guns tbh. A BS will have a drone bay. Light drones can sometimes be your last line of defense if a pointing frig slips under your guns. More importantly for using a BS is that level 4s are so damn easy now to snipe, ever since the micro jump drive has been in the game.

Tech 1 long range ammo is rather weak. But it beats trying to get your medium scorch to shoot stuff far away. Presumably that is why you are fitting two tracking computers.

The best plan, imo would be to fit up an Apoc with tech I beams and MJD. And also have one other race BS for angels and other rats that laugh off laser damage. I would suggest a Phoon or Raven. But you will have to train missiles. And in the case of a raven you will have to train shield tanking as well.
Ladeuche Chakaid
Brain Farmers Inc
#8 - 2015-12-12 23:48:37 UTC
Chainsaw Plankton wrote:
Legion works, but imo it is kinda boring. I don't loot/salvage, imo it is almost always better to go for another mission than go back for loot/salvage.

For missions I like to maximize DPS, Projection, and Maneuverability. I don't worry too much about things like tank or cap life. It is pretty easy to switch that around a little, Like I could drop my 2 invluns and a tracking comp and switch to 2 primary 1 secondary specific hardeners and that would give me way more tank, and barely cost me any projection. And a cap booster gives me more cap than I need.

how far off a nightmare are you? It is a very nice laser boat. And the battleship skill bonuses aren't very important as the dps comes off the role bonus, They are nice to have but it works well without bs 5. With tachyons it gets the dps and projection part pretty much automatically, and the AB bonus is nice for maneuverability. Can fit a nice shield tank. cap use is probably the biggest issue. And it is pretty effective with meta 4 guns.

domi is newb tier for missions. they are cheap, steady, and can work with reasonably low skills. Not a particularly good ship though. and how someone goes from legion to domi, no clue. And I'm not a big fan of any of the t1 amarr bs for lv4s.



I'm pretty far off for a nightmare simply because of my lack of shield training haha.

Every fleet i've worked with was armor doctrine for pvp...hence the lack of shield skills xD
Altair Taurus
#9 - 2015-12-13 01:02:30 UTC  |  Edited by: Altair Taurus
Majority of laser battleships is armor tanked trough. Nightmare and Paladin can be shield tanked because their bonus means 4 laser turrets deal damage equal to 8 such turrets on other ships so both vessels benefit from relatively low burden on capacitor in combat.

All in all Apoc and NApoc are also quite good but only with T2 pulse lasers (Scorch L).
Arthur Aihaken
CODE.d
#10 - 2015-12-13 02:54:48 UTC  |  Edited by: Arthur Aihaken
Ladeuche Chakaid wrote:
Obviously a bship is gonna be better, but my highest bship skill is at 3, and i have no t2 large weapons as all my pvp focused stuff has been cruisers and below lol.

Honestly, you can get a lot of mileage out of only battleship III or IV in a lot of instances - so don't sell yourself short. Pretty much everything Altair and Chainsaw said.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#11 - 2015-12-13 03:35:29 UTC
I've flown the Legion for PVE so I can give you hands on advice. And that advice is, don't bother unless you're able to dualbox with another PVE capable cruiser. If you're soloing then I suggest you train for either the NM or Mach. Both of these ships works fine for Lev 4s with their BS requisites at level 4 and they also work well when armor tanked.
Chainsaw Plankton
FaDoyToy
#12 - 2015-12-13 04:00:27 UTC
Ladeuche Chakaid wrote:
I'm pretty far off for a nightmare simply because of my lack of shield training haha.

Every fleet i've worked with was armor doctrine for pvp...hence the lack of shield skills xD

Sheilds are pretty easy to train.

shield comp 4 (less cap use on booster) 90,510 sp
Shield management don't really need it at any level but its 5% shield/level. lv 4 is 135,765 sp
Shield Operation 3 for faction xl booster rank one skill, ~45k sp at lv 4
tactical shield manip 4 for t2 hardeners. Hell deadspace hardeners are cheap you could probably get away with just using those. 181k sp to lv4.
the specific shield comp skills aren't very useful as they only work on passive hardeners and for most pve setups you use actives.

its all about 10 days from scratch with base attributes.

@ChainsawPlankto on twitter

Ladeuche Chakaid
Brain Farmers Inc
#13 - 2015-12-13 10:40:35 UTC
Chainsaw Plankton wrote:
Ladeuche Chakaid wrote:
I'm pretty far off for a nightmare simply because of my lack of shield training haha.

Every fleet i've worked with was armor doctrine for pvp...hence the lack of shield skills xD

Sheilds are pretty easy to train.

shield comp 4 (less cap use on booster) 90,510 sp
Shield management don't really need it at any level but its 5% shield/level. lv 4 is 135,765 sp
Shield Operation 3 for faction xl booster rank one skill, ~45k sp at lv 4
tactical shield manip 4 for t2 hardeners. Hell deadspace hardeners are cheap you could probably get away with just using those. 181k sp to lv4.
the specific shield comp skills aren't very useful as they only work on passive hardeners and for most pve setups you use actives.

its all about 10 days from scratch with base attributes.



Ok, yea that's not bad at all then... I might have to save up a bit for a nightmare to start doing some of those. Gotta talk to my corp 'bout helping me run more C3 sites to get that money! (Assuming we don't end up donating it all for citadels coming up...heh)
Altair Taurus
#14 - 2015-12-13 10:59:36 UTC  |  Edited by: Altair Taurus
BTW - Are X-Large Shield Booster II and Shield Boost Amplifier II worth training?

Yes, Mach has ammo with selective damage types but I am not sure its potential could be fully brought to bear against EM/TH weak rats. Using autocannons you will be forced to fire T1 EMP L ammo that offers not so high dps as T2 Hail L ammo against Angels. I can tell you that possessing jump clone with +5% gunnery implants my Mach with T2 autocannons deals 1200 dps with Hail L but only 935 dps with EMP L.