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Xeno Szenn ror CSM XI

Author
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#1 - 2015-12-04 01:45:38 UTC
Hi friends, my name is Xeno Szenn and I’m running for CSMXI. A brief history of my time in game: I joined Eve Uni back in 2013 After a while of having low skill points I bought my current main from the character bazaar. From Eve Uni I joined Waffles and had a blast flying through low sec and null sec. After graduating from Waffles I am currently flying with Pandemic Legion as well as Waffles. My Eve experience has given me insight into both low sec and null sec play styles as well as a deep appreciation for how differently security status space operates.

The most important thing in Eve Online is player interaction. We as players interact with each other on multiple levels in game. From the most basic chat channel to the wonderful alliance and corporations inhabiting New Eden. Player interactions have created what we love about the game, not only for PVP but also the incursion communities as well. There is even a role playing community within Eve that has made great and interesting contributions to the community. It is my belief that the community is the most important reason for Eve to exist. Player interaction is what drives conflict and generates content. Some people love to mission and do other PVE activities but very few people enjoy playing alone. The community is involved in player meets like Fanfest and Eve Vegas and has been for a while. I would like to see a way for more Eve players and especially new players to get involved in the community as a whole and form groups or join organizations where they enjoy playing the game and learning from the start.
1. More advertisements for player meet ups.
2. Streamlined corp management and creation tools.
3. New player organizations and NPSI groups given permission to be in the new player channel under guidelines.

Content creation. I play Eve Online first for the community I fly with and second for the content. I think that given the right tools and reason Eve players themselves will provide their own content. An example is the Cloud Ring aka Content Ring situation right up to the war that killed it off but even that provided content. Individuals stepped up and made that happen. I would like to see additional forms of conflict drivers to create an atmosphere where content is more prevalent and accessible to people. I do believe content should require work to get but any boost in helping content happen would be of major benefit. Here are a few areas that I think small adjustments could highly encourage more conflict drivers.
1. Faction warfare farmers - give them a reason to fight over farm.
2. There should be a way to hunt people cloaked in space. I do not think it should be easy to find them but I believe that there should be a way to hunt them. This could provide some interesting game play options. I do not believe it should be easy to hunt them but I do believe it should be possible to.
3. War decs. There has to be a reason to fight rather than disband or dock up as well as a way to fight against the deccer.
4. Give people a reason to want to own Sov space. Any Sov space can provide good income - Pandemic Horde showed that to me but right now there is no reason to own sov space when you can make better income in high sec or with a faction warfare alt with tier 3 or 4. There should be a reason everyone wants to own sov from the empire builders to the pvpers.
5. Citadels in my opinion are going to be a massive step in the right direction for this. Destroying one provides a loss in both isk and infrastructure. The larger they are the more isk and loss they create.

To have meaningful content there has to be a balance in ship design and fleet warfare. That being said you must take into account all aspects of Eve gameplay before you nerf or buff anything. Every PVP ship can also have a PVE use. Every ship in solo PVP can also be used for Fleet PVP. All of this must be taken into account when looking to make changes and create balance in the game. Balance is not just on ship hulls though isk to risk ratios also need to be brought into account. This is a delicate issue but at the core of content creation, and retaining new players once they’re in the community beginner levels of income need a slight buff while higher levels of income need a slight nerf. The career missions should provide more isk as they can only be done once for each group or a total of 12 times if you do all of them. This is not a direct attack on the income players are currently making, rather a way for newer players to make a starter income to afford to explore the game from the start of their Eve experience.

1. I fully believe that links or boosters should have to be on grid and be committed to a fight to provide boost.
2. Bombers are incredibly overpowered. This has been something that I have personally used to great effect. A small bomber wing can completely devastate a superior force. This is something that they should retain but a small nerf to their movement would be incredibly helpful in reducing their overall impact on null sec. Right now shield battleship fleets and battleship fleets in general are very vulnerable to bombers so don’t see much use in null.
3. There needs to be a reason for people to risk ships. Right now incursions are very lucrative without much risk as opposed to low sec, null sec or worm holes. I do not believe the answer is to make incursion less profitable but rather increase their risk or make other streams of income more profitable. The drifter incursions are a great start in this direction. This is also something that is hard to do because players min/max Eve to get the most rewards with the least risk.



Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#2 - 2015-12-04 01:45:50 UTC  |  Edited by: Xeno Szenn
New Eden is not a safe place nor do I think it should ever be a safe place. However there does need to be some security offered. This added security should come in the form of knowledge and getting integrated into a community. The darker side of Eve gives us some of the greatest stories as well as writing Eve history. It is my belief that rather than giving us mechanics to make Eve safer, knowledge and the ability to counter play is critical. For every move someone makes there should be a counter play to it. I do not want a safe Eve but I do want an Eve with reasons to fight and ways to fight. Not every ship should match every ship and not every fleet should be able to engage everything. Rather there should be a way within game mechanics to counter everything. Numbers, ships, isk and even misinformation should have a counter. Making pilots become more active in the counter-plays makes for a more interesting game-play experience and better content over all. Overall I think Eve is wonderful with this and that the cap changes will go a long way in creating interesting counter play options.

High sec, low sec, null sec and wormholes all have a distinct personality and flavor of content and player interactions. This is something that needs to be maintained because if all space becomes similar the different areas of the game lose some of their meaning and it would hurt the game’s overall performance. I believe that every section of space should be enjoyable and offer unique game play aspects. Overall content and content generation along with player communities are the most important aspects of the game to me.

The overall goal of this campaign is more to get ideas out there and hopeful spark meaningful discussions. If I do get elected I will work my best for the good of the game and to represent the player base and low sec in particular.
Ryu Chaos
Noir.
Shadow Cartel
#3 - 2015-12-08 20:47:24 UTC  |  Edited by: Ryu Chaos
xeno is a good guy, a good FC and devoted to the game.

+1

@RyuChaos_

Bodaaa
Bokkenrijders
#4 - 2015-12-08 20:47:27 UTC  |  Edited by: Bodaaa
First

Edit: actually second
Chaos Shikari
Doomheim
#5 - 2015-12-08 20:49:35 UTC
YAY.... Vote Xeno :)
Reza Najafi
SniggWaffe
WAFFLES.
#6 - 2015-12-08 20:53:11 UTC
Xeno is a great guy. Came to Waffles from E-UNI and is now in SNIGG. He started FCing and created a lot of content. He is a Senior Director in Waffles now as well as one of the best guys to fly with. Defenitely my first choice.
Derek Kanjus
Caldari Provisions
Caldari State
#7 - 2015-12-08 23:11:28 UTC
+1 for Xeno. I couldn't imagine a better CSM candidate.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#8 - 2015-12-12 19:28:46 UTC
So people can see and read the conversations I am having about this I will link them here in this post and keep it updated.
https://www.reddit.com/r/Eve/comments/3wjcs1/xeno_szenn_csm_platform_lets_have_a_conversation/
Hendrick Tallardar
Doomheim
#9 - 2015-12-18 20:09:51 UTC
Xeno is a good person who is both passionate about the game and very calm and level headed.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#10 - 2016-01-11 16:54:33 UTC
Right now I am very happy with faction warfare lowsec. The fights have been amazing and the felling of low sec as a warzone has never in my experience been more real. black rise is where i know best so what i use for the basses of my opinion. Null sec still seems to be in a state of flux and semi empty but i have hope that it's changing. The meta has seen a small shift with command dessies and t2 frig logi how far this will go in low or null sec remains to be seen but they offer players fun options for a fight. Hopefuly everyone having as much fun as I am an lets get a discussion going about what we as players want to see in game so we can give feedback to ccp about this game that I and hopefully you love to play.
Vic Jefferson
Stimulus
Rote Kapelle
#11 - 2016-01-11 17:47:12 UTC
Xeno Szenn wrote:

2. There should be a way to hunt people cloaked in space. I do not think it should be easy to find them but I believe that there should be a way to hunt them. This could provide some interesting game play options. I do not believe it should be easy to hunt them but I do believe it should be possible to.



See, this one I really, really disagree with. I want to agree with it, as cloaky camping its terrible game play, but there's literally no way to actually harass people in null sec without cloaky camping them. Nullsec is absurdly safe thanks to local, intel channels, derivative tools that use local and intel channels, distance, fewer wormholes to null, territory far away from were antagonists can resupply or escalate, and the ability for the defender to escalate infinitely. Until there is a way to add some risk back to it, cloaky camping is really the only way to effectively antagonize sov residents; ESS was a nice concept, but it has largely failed because people either do not use them or have rats to defend them, and the best thing to do when a neutral is either in your system, or a few jumps out is still simply to dock - avoidance. Almost every ratting ship out there is capable of leaving a site and getting safe well before being at risk; 99% of the time it is not the hunter being good that gets someone caught in null, its the ratter being careless. Game play where one side disproportionately holds every advantage possible is quite boring, i.e. there is still no good way for a roaming gang to cause trouble to the point where defending sov space actually matters.

Basically deep null could be so effectively locked down to the point where there is no risk at all, and that is a terrible thing. I would be fine with this if local had a delay, or there was some other way to actually get to ratters...but there isn't really.



Vote Vic Jefferson for CSM X.....XI.....XII?

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#12 - 2016-01-13 09:44:09 UTC
Between wormholes, Combat ceptors, and log off traps I still think there are ways to fight null sec players and hunt ratters that have counterplays. I think cloaky camping has a place in game but not having a counterplay to it is what i see as a problem