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Drone aggro bugged?

First post
Author
Angelina Smart
Royal Amarr Institute
Amarr Empire
#41 - 2015-12-11 15:22:48 UTC
This happened to me in a sanctum. Just an a hour ago. I arrived at the sanctum and launched my drones but didnt see rats agroing me. And then one of my heavies was gone. Since then they always agro my drones. Even scooping and re-launching drones doesn't work. Rats agro my drones again after few sec. Its kinda impossible to rat in a drone boat now.
Meridon Arthas
The Scope
Gallente Federation
#42 - 2015-12-11 16:12:37 UTC
I just tried to do a sanctum 30 min ago, I took focus from NPC, I launched drones, they dind't EVEN reach them, they already took aggro !!!

I'm a 12M SP player, I have 5,5M in drones, usefull and effectives drones needs a lot of skill. With this new aggro I can't play anymore, I was going to learn a new type of gun (missile or hybrid) but to be effctive in sanctum i will need may be 2 months.
Angelina Smart
Royal Amarr Institute
Amarr Empire
#43 - 2015-12-11 16:56:32 UTC
Angelina Smart wrote:
This happened to me in a sanctum. Just an a hour ago. I arrived at the sanctum and launched my drones but didnt see rats agroing me. And then one of my heavies was gone. Since then they always agro my drones. Even scooping and re-launching drones doesn't work. Rats agro my drones again after few sec. Its kinda impossible to rat in a drone boat now.


I did run some tests and I think this is a bug:
I moved to a neighboring system and tried all sorts of combat sites including havens. Everything was fine and my drones never got aggrod. I returned back to my home system wrapped to a haven and this issue happened again. Drones got aggrod instantly. I left the site, warped my tengu alt to the site first and returned with the ishtar and assigned my drones (from ishtar) to the tengu, yet drones got aggrod. I thought the issue is with my home system. I tried the same haven in the home system with another Ishtar alt. Drones didnt get aggrod.


So, this issue is happening to my main and only is my home system. Can u guys run similar tests plz?
Jenn aSide
Worthless Carebears
The Initiative.
#44 - 2015-12-11 17:04:01 UTC
[Tornado, Newbro AngelRats]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Screen Reinforcer I

The above concept works for every single rat type in the game. Warp at 70, orbit, blap.

But somehow, this is too hard despitethe fact that timewise it's easier to train into than an ishtar or dominix and even slighty faster to train than a faction drone navy vexor...

The lesson for CCP is that the cluessness you find in this thread about something as easy as ratting (without relying on the crutch of drones) is what happens when you allow imbalances and afk game play to fester. People lose the ability to think their way out of problems.

Ginnie
Doomheim
#45 - 2015-12-11 17:07:26 UTC  |  Edited by: Ginnie
I ran a few missions and combat sites last night and did not notice anything different; although, I stayed in High Sec. Personally, I like the description under the Using Drones for PVE section of the UniWiki Drones 101 website. I have found that this is spot on.

I will also add that NPCs that can web will just tear apart Light, Medium and Heavy drones very quickly. Even if I recall them after seeing a little damage to their shields, because they are webbed, its a slow crawl back to my ship.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Zeshita
Irn bru enterprise
#46 - 2015-12-11 17:13:49 UTC
Jenn aSide wrote:
[Tornado, Newbro AngelRats]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Screen Reinforcer I

The above concept works for every single rat type in the game. Warp at 70, orbit, blap.

But somehow, this is too hard despitethe fact that timewise it's easier to train into than an ishtar or dominix and even slighty faster to train than a faction drone navy vexor...

The lesson for CCP is that the cluessness you find in this thread about something as easy as ratting (without relying on the crutch of drones) is what happens when you allow imbalances and afk game play to fester. People lose the ability to think their way out of problems.



Try running a level 5 in that other than mabye breeding facility and let me know how that works out
Angelina Smart
Royal Amarr Institute
Amarr Empire
#47 - 2015-12-11 17:18:49 UTC
Jenn aSide wrote:
[Tornado, Newbro AngelRats]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Screen Reinforcer I

The above concept works for every single rat type in the game. Warp at 70, orbit, blap.

But somehow, this is too hard despitethe fact that timewise it's easier to train into than an ishtar or dominix and even slighty faster to train than a faction drone navy vexor...

The lesson for CCP is that the cluessness you find in this thread about something as easy as ratting (without relying on the crutch of drones) is what happens when you allow imbalances and afk game play to fester. People lose the ability to think their way out of problems.



U sure this work for each NPC type?
I am pretty sure Serpentis will damp u to 20 km targeting range. And u die to any high-tier combat sites such as forsaken hub/havens/etc.
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2015-12-11 17:32:16 UTC
Zeshita wrote:
Jenn aSide wrote:
[Tornado, Newbro AngelRats]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Screen Reinforcer I

The above concept works for every single rat type in the game. Warp at 70, orbit, blap.

But somehow, this is too hard despitethe fact that timewise it's easier to train into than an ishtar or dominix and even slighty faster to train than a faction drone navy vexor...

The lesson for CCP is that the cluessness you find in this thread about something as easy as ratting (without relying on the crutch of drones) is what happens when you allow imbalances and afk game play to fester. People lose the ability to think their way out of problems.



Try running a level 5 in that other than mabye breeding facility and let me know how that works out


Ok what?
Savannah Lion
The Scope
Gallente Federation
#49 - 2015-12-11 18:40:44 UTC
I honestly don't get why you have such a hard on for "other people's effort level matters to me" in a game you're not paying for. My money, I play how I want. You play how you want. Welcome to life. That said, with 2 months of training, I can't fly that sample fit of yours. It takes up way too much CPU. Aside from that, faction ammo of that type doesn't fall from trees in my area. Your other point of orbit at 70km? EFT says those guns have an optimal range of 35km. My current dps with all 7 guns and that ammo suggested? 150. I'll say again. One hundred, fifty. That might kill a frigate. For null? You could probably blow up an abandoned drone, but you won't kill rats. You're either more horrible at the game than the people you judge, or just a bad troll.
Jenn aSide
Worthless Carebears
The Initiative.
#50 - 2015-12-11 19:03:51 UTC
Savannah Lion wrote:
I honestly don't get why you have such a hard on for "other people's effort level matters to me" in a game you're not paying for. My money, I play how I want. You play how you want. Welcome to life.


You are not playing. You are afk. I'm playing lol.

Quote:

That said, with 2 months of training, I can't fly that sample fit of yours. It takes up way too much CPU. Aside from that, faction ammo of that type doesn't fall from trees in my area. Your other point of orbit at 70km? EFT says those guns have an optimal range of 35km. My current dps with all 7 guns and that ammo suggested? 150. I'll say again. One hundred, fifty. That might kill a frigate. For null? You could probably blow up an abandoned drone, but you won't kill rats. You're either more horrible at the game than the people you judge, or just a bad troll.


I always find it funny when a person with no experience makes a post like this, because it shows how painfully inexperienced they are.

Those are Artillery Cannons. Minmatar guns. It's ok to fire in fall off. And you split the guns so as to not overkill.

If you are relying on EFT, well,that means that whoever is teaching you this game is failing, I've actually bought ratting tornadoes (and belt ratting Hurricanes) for newbros, mainly because i didn't want them in Navy Vexors because drones are lazy and make for lazy players.

I've been killing these npcs since 2007, and I'm not the one on here complaining about how my too easy Drone ratting doesn't work anymore. The problem is that CCP (inadvertently in many cases) made the game way too easy, and now we have all these "but I'm used to it being easy while I earn space money" whiners around.
Aplysia Vejun
Children of Agasul
#51 - 2015-12-11 19:52:51 UTC
ok, short version:

use sentries

normal drones have always been bad at ratting, now they are nearly useless.
Arthur Aihaken
CODE.d
#52 - 2015-12-11 20:05:02 UTC
There's a flip side to enemy NPCs being more aggressive with drones, but if no one's figured it out...

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#53 - 2015-12-11 20:43:49 UTC
Arthur Aihaken wrote:
There's a flip side to enemy NPCs being more aggressive with drones, but if no one's figured it out...


Drone tanking????
Arthur Aihaken
CODE.d
#54 - 2015-12-11 20:51:58 UTC
Estella Osoka wrote:
Drone tanking????

That's one possibility, yes (especially if you have high slots for remote reps).

I am currently away, traveling through time and will be returning last week.

sookisooki Vuld
Pator Tech School
Minmatar Republic
#55 - 2015-12-11 21:35:18 UTC
Jenn aSide wrote:
Savannah Lion wrote:
I honestly don't get why you have such a hard on for "other people's effort level matters to me" in a game you're not paying for. My money, I play how I want. You play how you want. Welcome to life.


You are not playing. You are afk. I'm playing lol.

Quote:

That said, with 2 months of training, I can't fly that sample fit of yours. It takes up way too much CPU. Aside from that, faction ammo of that type doesn't fall from trees in my area. Your other point of orbit at 70km? EFT says those guns have an optimal range of 35km. My current dps with all 7 guns and that ammo suggested? 150. I'll say again. One hundred, fifty. That might kill a frigate. For null? You could probably blow up an abandoned drone, but you won't kill rats. You're either more horrible at the game than the people you judge, or just a bad troll.


I always find it funny when a person with no experience makes a post like this, because it shows how painfully inexperienced they are.

Those are Artillery Cannons. Minmatar guns. It's ok to fire in fall off. And you split the guns so as to not overkill.

If you are relying on EFT, well,that means that whoever is teaching you this game is failing, I've actually bought ratting tornadoes (and belt ratting Hurricanes) for newbros, mainly because i didn't want them in Navy Vexors because drones are lazy and make for lazy players.

I've been killing these npcs since 2007, and I'm not the one on here complaining about how my too easy Drone ratting doesn't work anymore. The problem is that CCP (inadvertently in many cases) made the game way too easy, and now we have all these "but I'm used to it being easy while I earn space money" whiners around.



Boo Hoo, other players get to play different from me AND THAT MAKES ME MAD!!

Lol Jenn aSide you do realize you are whining just as much as people whining about this "bug" and i say bug because the problem has been fixed for me. ive been AFK ratting for days now. Also AFK carrier ratting works wonderfully, pulling in those 35m ticks with no effort. ITS AMAZING!
Daniel Ornulf
Grae Universe Enterprise
#56 - 2015-12-11 21:52:26 UTC
I've done multiple 10/10 sansha sites and had manageable sentry/heavy aggro except in one where the drones has permanent aggro from everything.

as for sanctums and havens, I've only been doing them for a short while but sentries and heavys never seem to pull aggro whereas meds and smalls do it constantly. these two can't kill frigs or BCs on non-drone battleships and get blapped by pretty much everything so I'm not sure why these ships even have a drone bay
Linna Excel
Center for Advanced Studies
Gallente Federation
#57 - 2015-12-12 00:49:41 UTC
The Diamond Man wrote:
Its less about having to lock targets and hitting f than it is about having to pull in and re-drop drones every 30 seconds. Also having a Heavy drone webbed down and watching it slowly die is also pretty annoying.


This.

Nerfing stuff is one thing. Making high end enemies smart enough to handle drones is another. But adding another tedium is not fun.
Linna Excel
Center for Advanced Studies
Gallente Federation
#58 - 2015-12-12 00:58:58 UTC
Jenn aSide wrote:
[Tornado, Newbro AngelRats]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Compact Shield Extender

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Screen Reinforcer I

The above concept works for every single rat type in the game. Warp at 70, orbit, blap.

But somehow, this is too hard despitethe fact that timewise it's easier to train into than an ishtar or dominix and even slighty faster to train than a faction drone navy vexor...

The lesson for CCP is that the cluessness you find in this thread about something as easy as ratting (without relying on the crutch of drones) is what happens when you allow imbalances and afk game play to fester. People lose the ability to think their way out of problems.



Since I'm too lazy to log in and look that up ATM, how much does that set up cost including the hull?
Linna Excel
Center for Advanced Studies
Gallente Federation
#59 - 2015-12-12 01:01:35 UTC
Arthur Aihaken wrote:
There's a flip side to enemy NPCs being more aggressive with drones, but if no one's figured it out...


Fit for sniper and keep light drones orbiting around you at all times?
Chainsaw Plankton
FaDoyToy
#60 - 2015-12-12 01:27:31 UTC
106m in eft.

looks like the PG is a bit too tight without AUW. swapping the DC for a PDU looks to work. 536 dps on my lower skill alt, lv4 gunnery skills, lv5 bc. 504 dps with bc4.

@ChainsawPlankto on twitter