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EVE New Citizens Q&A

 
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Duels

Author
Fyrkat
Garoun Investment Bank
Gallente Federation
#1 - 2015-12-11 06:36:19 UTC
"Jacob Farron" challenged me to a one on one duel. I accepted, and was winning. Then 4 or 5 more pilots locked onto me, and "Plank Helugo" got the kill on my ship, with Jacob Farron getting credit for the kill on my pod. See zkillboard.com, fyrkat. What am I not understanding about duels, that a one on one suddenly turns into a 5 on one?
Caterpil
Amanina Avada Corporation
#2 - 2015-12-11 07:05:27 UTC
Only Jakob and Plank are on your kill, so most of the other pilots were probably just curious. Plank was flying a Gank thrasher, designed to do a lot of damage in a single shot, he almost certainly went criminal to hijack the kill.

On a related note, your fit is nowhere near powerful enough to take out a trade-hub duelist, you don't even have a warp scrambler fit. He was probably bait-tanking (letting his armor drop low so you didn't try to disengage).
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-12-11 10:46:21 UTC
I am not familiar with the crimewatch mechanics but it used to be that other characters could use modules to aid the attacker that has a concord sanctioned combat flag with you with themselves taking on the wrath of concord. They could not directly attack you but they could help the guy that you are dueling. Now they would get combat flagged to you so that you could attack them but if you do then they can attack you back.

If the other character did attack you illegally then he did get concordokken and you will have kill rights on him. If you do not have kill rights then he did what he did within the rules of high sec engagement.

I don't know much more about dueling so sorry if this did not help but that's pretty much the extent of my knowledge of high sec engagement rules.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#4 - 2015-12-11 11:18:54 UTC
One on one is very unusual in this game, as it's pretty much an unrestricted PVP game. Basically, when you have a duel, the game sets up the fight for the two of you so you can shoot each other, but that does NOT disable everyone else's ability to just attack you in high-sec and suffer the consequences.

And after 10 years of trying to get the "carebears" to fight, the PVP'ers have developed very clever and varied techniques for "baiting" people into fighting.

The people being curious targeted you (and probably targeted Jacob Farron too) because you can't see health bars (shields, armor, hull) unless you target someone; without the bars under the target icon, it just looks like a couple unscratched ships orbiting each other in space, no way to tell who's winning.
Iria Ahrens
Space Perverts and Forum Pirates
#5 - 2015-12-11 16:14:14 UTC
Which brings up the usual point. Turn off autotarget if you pvp. Many people are religious about this. Personally, I think as long as you aren't in a fleet battle and one has good habits this can be useful when transiting. But autolock can result in shooting friendlies so it's normal to turn it off in any kind of fleet, or always in case you might forget.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Amber Starview
Doomheim
#6 - 2015-12-11 19:41:37 UTC
Anybody that invites you to duel on a station wI'll have 0 honour and 0 skill and will use every lame trick to guarantee his success so he can remain locals no1 troll
My advice is leave them to rot and find some real pvp In null or low sec
Kaska Iskalar
Doomheim
#7 - 2015-12-12 02:30:55 UTC  |  Edited by: Kaska Iskalar
You shouldn't be losing pods except to bubbles. When you hit structure spam the warp button.
Jacob Farron
The Scope
Gallente Federation
#8 - 2016-02-23 04:35:22 UTC
Sorry if my bump annoys anyone I just found this thread. Yes the guy in the thrasher did get concorded to steal the kill. The other pilots you were talking about did not help me. Two of them were friends in logi that repped me, but I made they didn't do it until the duel was over. Aside from the dude in the thrasher no one else was involved in the duel except us. Amber your right most people who sit on station are dishonorable. That's why I left for null sec :). If you have any more question pls ask.
Vol Arm'OOO
Central Co-Prosperity Union
#9 - 2016-02-23 20:29:36 UTC
Amber Starview wrote:
Anybody that invites you to duel on a station wI'll have 0 honour and 0 skill and will use every lame trick to guarantee his success so he can remain locals no1 troll
My advice is leave them to rot and find some real pvp In null or low sec


People who "duel" in trade hubs have plenty of skills - most of these skills of course revolve around getting unwitting other players to commit to combat.

I don't play, I just fourm warrior.

Neuntausend
Republic Military School
Minmatar Republic
#10 - 2016-02-23 20:32:38 UTC  |  Edited by: Neuntausend
Duels are just another way to bait unsuspecting players. If you intend to win, don't ever engage in a duel unless you are prepared to cheat and have a plan.

So yes - people in Eve tend to be "dishonorable". Actually, prepare to get laughed at just for using that word. Eve is a no holds barred game, so whatever helps you win within the bounds of the game is typically considered acceptable. Honor is for the weak.

Nullsec is no different in that regard, but it's even easier to be "dishonorable" there.
Pandora Carrollon
Provi Rapid Response
#11 - 2016-02-24 18:51:15 UTC
Neuntausend wrote:
Duels are just another way to bait unsuspecting players. If you intend to win, don't ever engage in a duel unless you are prepared to cheat and have a plan.

So yes - people in Eve tend to be "dishonorable". Actually, prepare to get laughed at just for using that word. Eve is a no holds barred game, so whatever helps you win within the bounds of the game is typically considered acceptable. Honor is for the weak.

Nullsec is no different in that regard, but it's even easier to be "dishonorable" there.


Evil is self propagating, good has to work at it. Evil is easy, simple, and to those that like it, fun. It's human nature laid bare and if you only care about yourself, evil is the result. That is a major reason why EVE is the way it is. People happily spend lots of money to do things to other people they can't ordinarily do in a civilized society. One of the problems EVE has is that when people immerse in this behavior, they can take it out into the real world with them and it's essentially anti-social and generally frowned upon. I've been reading about some really big EVE players have gotten into large trouble over it.

Honor is neither good nor evil. Honor is adhering to a code of conduct that is recognizable (<= Wow... two Yankee typist giveaways in a single post!) and rational. Here's an example using two groups in EVE:

CODE has an established code of behavior. Some folks like it, some don't. They are essentially a racketeering organization that theoretically provides safety and safe passage if you buy one of their 'licenses' (read: blackmail, shakedown, etc.) The reality is, there is no penalty if a member of CODE kills someone with a license (it happens regularly if the reports are to be believed) and this is what makes them a racket and not an actual 'fee based police' organization. It lacks honor because it doesn't enforce its code of conduct.

CVA has an established code of behavior. Some folks like it, some don't. They religiously (pardon the pun) keep to that code of behavior and actively punish members or want to be members that don't follow the code of conduct. This is honorable because they do honor their code of conduct (the root construct of the concept of honor).

So, NBSI organizations (3rd giveaway!) like CODE are very common because they are easy to be in and are pretty much out for whatever gain they can get and use their code of conduct as a thin sheet to cover up their actual behavior.

NRDS organizations like CVA are very rare in the game because they ARE hard to belong to and hard to keep that level of honor.

You have to decide for yourself what kind of player you want to be. The game is actually a very clear reflection of the players that play it. You could put out several human psychology thesis papers on game issues in and out of game.