These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
12Next page
 

A Dust appeal regarding teamsize

Author
Exar Kuun
Habitual Euthanasia
Pandemic Legion
#1 - 2012-01-07 20:17:24 UTC
Please keep team sizes at 16 or 32

Alot of people are asking for very large matches, but really, in my experience 16 is optimal and while 32 can be great fun i becomes a pain to organize.

I've played FPS for years and have been a fan of particularly Battlefield, Killzone and MAG.

I can honestly say that when friendly-fire is ON and teamwork is an absolute MUST, you not only need better matchmaking and lobbies than exist today, but you need to seriously look and teamsize.

In MAG it was difficult enough to build cooperation across 32 player maps and on 64 player maps you could just forget about it.
It is extremely hard to build a gaming clan that can consistently field 32 players for matches. Even 16 is extremely hard.

I still don't know how matchmaking works for Dust as i havent played it, but i really hope you go for great gameplay rather than great size. Considering there is air, vehicle and infantry combat going on i would think 16 players on either team is sufficient.

Going larger will make it hard for Dust corps to fill the slots..

with friendly fire active and sabotage and backstabbing being what it is in EVE- filling the slots with your own people is an imperative.

ALSO

if you are contacted to take a player planet rather thab FW planet, i don't see how you can fill spare slots with outside players. So as i understand it, keeping the team sizes at an optimal level will be important. I firmly believe 16 is the optimal number of players per team.

MAG tried 64 vs 64 and 128 vs 128, but as far as teamplay goes that project failed miserably. 64 vs 64 was fun at times, but there was hardly any teamplay and no teamplay on the largest matches..
ElQuirko
University of Caille
Gallente Federation
#2 - 2012-01-07 20:30:01 UTC
MAG was crap.

Dodixie > Hek

Jask Avan
Republic Military School
Minmatar Republic
#3 - 2012-01-07 20:30:24 UTC
Please make DUST more like EVE and less like ****** CoD.
ElQuirko
University of Caille
Gallente Federation
#4 - 2012-01-07 20:38:07 UTC
Jask Avan wrote:
Please make DUST more like EVE and less like ****** CoD.



Oh god no. We'd be sitting in dropships for hours, "armour spinning".

Make it more like DUST. Make it something utterly new. People say that the FPS genre is now so old it can't be redefined - prove them wrong!

Dodixie > Hek

Exar Kuun
Habitual Euthanasia
Pandemic Legion
#5 - 2012-01-07 21:00:22 UTC
ElQuirko wrote:
Jask Avan wrote:
Please make DUST more like EVE and less like ****** CoD.



Oh god no. We'd be sitting in dropships for hours, "armour spinning".

Make it more like DUST. Make it something utterly new. People say that the FPS genre is now so old it can't be redefined - prove them wrong!


i agree... FPS genre is stale and unimpressive these days. I'm hoping Dust can redefine the genre.

My greatest worry in regards to gameplay is having the teams so big that Dust corporations can't realistically fill all the slots.
When high level teamwork is mandatory you really don't want to play with people you don't know.

BF3 my clan has about 30 players. All good and active players. We rarely have 10 people on at the same time.
I'm worried that we end up with massive matches where you need hundreds of members to field a full team..
ElQuirko
University of Caille
Gallente Federation
#6 - 2012-01-07 21:08:17 UTC
Exar Kuun wrote:


i agree... FPS genre is stale and unimpressive these days. I'm hoping Dust can redefine the genre.

My greatest worry in regards to gameplay is having the teams so big that Dust corporations can't realistically fill all the slots.
When high level teamwork is mandatory you really don't want to play with people you don't know.

BF3 my clan has about 30 players. All good and active players. We rarely have 10 people on at the same time.
I'm worried that we end up with massive matches where you need hundreds of members to field a full team..


Goonswarm and PL will dominate the field, hotdropping with hundreds of SuperSoldiers or whatever the people equivalent of supercaps is.

Dodixie > Hek

Ardamalis
Deep Core Mining Inc.
Caldari State
#7 - 2012-01-07 23:26:48 UTC  |  Edited by: Ardamalis
@ OP


I believe CCP said that they were aiming for 24 vs 24.

EDIT: I found the source:

Playstation Blog

If you look down in the comments section, CCP said:

Quote:
We are aiming for 48 players in a 24vs24 match. As to the release date, it is currently set for the summer of 2012. We will give updates on info such as the release dates as we finalize DUST 514, so keep watching!

I would like to add that the numbers I gave are not set in stone. Smile We currently support large scale battles that are much larger than commonly found in most console multiplayer games. We will also be working to increase that number over time, too.
Karthwritte
Trouble Seekers Incorporated
#8 - 2012-01-07 23:37:24 UTC  |  Edited by: Karthwritte
Maybe 32 vs 32 in one location doesn't mean anything bad. Depending on the different structures, its functions and its numbers; you could have 100 players fighting in multiple locations at the same time in the same planet, making matches of 64 only in very very tactical locations, and of course with the best players. The possibilities depends on CCP imagination, because the tech is there.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#9 - 2012-01-07 23:41:33 UTC
Dust is going to be the Planetside wannabe!
Tippia
Sunshine and Lollipops
#10 - 2012-01-07 23:45:24 UTC  |  Edited by: Tippia
…to put that into perspective, Planetside 2 aims for 2,000 players per continent (up from 500 in PS1), so presumably 600+ per faction. Haven't seen any mention of squad/platoon sizes yet, or if they'll even retain those group structures (was 3×10 in PS1).
Tiberius Sunstealer
Caldari Provisions
Caldari State
#11 - 2012-01-08 00:24:34 UTC
I'd like 64 player matches. People are going to say it's hard to organise but the Battlefield series does it well. Even with a public match, most people would listen to orders and work as a team.
Selinate
#12 - 2012-01-08 00:41:59 UTC
On one hand I agree that 16 or 32 players can get fairly fun, but on the other hand, have you ever put a light machine gun on the ground with a bipod and just mowed down n00bs before? Can you imagine that happening 100 times in the course of an hour or so?

I dunno. I think to some extent Dust will force cooperation to a much higher level than the FPS's we have right now. I mean, you have to get paid somehow FFS or you can't play the game b/c you lose so often.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#13 - 2012-01-08 06:49:34 UTC
um MAG was awesome, but the only game modes that mattered were 128 vs 128. however, it was impossible to effectively support other team mates assaults.. the only real way was for attackers to move the failtanks to one side of the map.
64 would probably be the best, but it depends on the game it self.
Mag did a lot of things right, but what killed it was imbalance and lack of maps.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#14 - 2012-01-08 07:34:27 UTC
I think CCP should break more boundaries! 256v256 maps!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Valei Khurelem
#15 - 2012-01-08 11:51:53 UTC  |  Edited by: Valei Khurelem
As long as they're keeping micro-transactions in the development process they'll just let you pay £10 to blow everyone up so I don't think you need to worry about how many there are.

Edit: No wait, I think it's going to be £1000 probably, like the pants but more useful

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Balthazar Baraz
17th Imperial Lancers
#16 - 2012-01-08 12:16:24 UTC
As someone mentioned Planetside 2 - the beta registration is out by the way. I have also signed up for that, along with DUST.
Grideris
The Scope
Gallente Federation
#17 - 2012-01-08 13:13:22 UTC
24v24 is where it will start. Where it goes from there I don't know - it all depends on what direction CCP decides to take it.

Shouldn't you all be more worried about all your pins and lines being attacked by the evil console kiddies? I'm pretty sure that's what you were all raging about last week. Don't tell me you're over that already!

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Louis deGuerre
The Dark Tribe
#18 - 2012-01-08 13:27:16 UTC
It all depends on the map. In BF3 64 * 64 Seine is terrible, but for Caspian Border it is great.

That said, BF3 squad mechanics are still meh compared to BF2142. The squad mechanics of DUST will be make or break for me whether to pony up for a PS3. As it is console I guess we'll end up with some COD style play instead but we'll see.
Exar Kuun
Habitual Euthanasia
Pandemic Legion
#19 - 2012-01-08 13:38:42 UTC
If the matches are going to be 24 vs 24 and move upwards in size from there, i have to say i`m very curious as to how they are going to populate the teams.

Using FW as a starting point makes sense, but what happens when they move Dust into low-sec and 0.0. At that point only the contracting corps will be engaging and i`m fairly sure there will not be many clans able to consistently field 24 players.

As far as 128 vs 128 and 256 vs 256 goes i really doubt any dust corps will be able to field that many people on request.

As far as squad mechanics go i`m betting they`re elaborating on MAG and Battlefield 2142. If they go with MAGs multiple objectives they might make it work with 64 vs 64 IF there is one dust corp per objective. I do remember the 128 vs 128 maps in MAG and they never worked. The assaults were impossible to coordinate effectively.

Air raiders had one of the more sizeable clans in MAG but we never fielded more than 16 at any given time. That meant we dominated the 32 vs 32 matches and we were big enough have a significant impact on 64 vs 64. On the biggest maps however there were just too many clans and solo players to coordinate.

What happens when you contract the biggest dust alliance in game and they arrive with 128 players and the defender can only hire a dust corp with 40 players?
Caldari Citizen20090217
Science and Trade Institute
Caldari State
#20 - 2012-01-08 16:18:08 UTC
Quote:
What happens when you contract the biggest dust alliance in game and they arrive with 128 players and the defender can only hire a dust corp with 40 players?


AOE weapons or orbital bombardment happens, followed by much rage from 128 players Twisted
12Next page