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Bubbles shouldn't effect pods

Author
Tammy Torps
Doomheim
#21 - 2015-12-09 18:45:09 UTC
FT Diomedes wrote:
I do support removing attribute implants, but I do not support your idea. Why? Because I support removing attribute implants because they do not give a direct and tangible benefit to your ship while you are currently using it. The risk analysis for attribute implants is stay docked and benefit from the implants at zero risk or undock and get the same benefit while risking the implants.


There are other implants that give bonuses for things other than combat for ex refining. Should they all be removed because you don't want anyone to risk them when they undock?

Your whole view that benefits that effect your ship should be risked but benefits that don't effect your ship should never be risked, is artificial and unjustified. Eve is about letting players choose what risks are worth it and which are not. Your view that ccp should take those choices away is eroding the game.



FT Diomedes
The Graduates
#22 - 2015-12-09 18:51:48 UTC  |  Edited by: FT Diomedes
Never not fly a 56m ISK, wet toilet paper tanked Eris with a nice pod. It could be argued by many, including me, that none of my implants benefitted this ship. But hey, who can resist a corpmate's call to "come tackle this PVE Ishtar for me, I have plenty of DPS right here." Then he got wife aggro... And it was not PVE fit... A richly deserved pod death, in my own bubble. If that was a mid-grade Snake set, I would not feel nearly as bad about that loss (although it would still have been a stupid loss).

What is the point of this anecdote? That everyone likes killing juicy pods. That should continue to be an integral part of Eve for years to come, but all implants should give an immediate benefit to the ship's pilot while it is actually being used.

PS - Yes, I would also remove the refining implants. And I would have no jump clone timer for clones in the same station. And no limit on clones per station.
Edit - 2000 likes! Yikes! That's a lot of posting.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tammy Torps
Doomheim
#23 - 2015-12-09 19:00:46 UTC
FT Diomedes wrote:

but all implants should give an immediate benefit to the ship's pilot while it is actually being used.


You keep claiming this but you never actually defend your claim. Here is what I said against this claim:

There are other implants that give bonuses for things other than combat for ex refining. Should they all be removed because you don't want anyone to risk them when they undock?

Your whole view that benefits that effect your ship should be risked but benefits that don't effect your ship should never be risked, is artificial and unjustified. Eve is about letting players choose what risks are worth it and which are not. Your view that ccp should take those choices away is eroding the game.
Mallak Azaria
Caldari Provisions
Caldari State
#24 - 2015-12-09 20:03:05 UTC
Tammy Torps wrote:
FT Diomedes wrote:

but all implants should give an immediate benefit to the ship's pilot while it is actually being used.


You keep claiming this but you never actually defend your claim. Here is what I said against this claim:

There are other implants that give bonuses for things other than combat for ex refining. Should they all be removed because you don't want anyone to risk them when they undock?

Your whole view that benefits that effect your ship should be risked but benefits that don't effect your ship should never be risked, is artificial and unjustified. Eve is about letting players choose what risks are worth it and which are not. Your view that ccp should take those choices away is eroding the game.


Attribute implants are being removed eventually not because people don't want to lose them, but because it's frankly grossly unfair to new players that older players train faster because they have more space money. Making the playing field equal in this regard is not a bad thing. Making pods immune to bubbles however is a terrible idea.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Morrigan LeSante
Perkone
Caldari State
#25 - 2015-12-09 20:56:36 UTC
Bubbles are the only thing that keeps null and WH free of "everyone in slaves and +6 implants all the time".

I like it that way.
Tammy Torps
Doomheim
#26 - 2015-12-09 23:49:57 UTC
Morrigan LeSante wrote:
Bubbles are the only thing that keeps null and WH free of "everyone in slaves and +6 implants all the time".

I like it that way.


For some, less complexity and risk is better.

Mallak Azaria wrote:

Attribute implants are being removed eventually not because people don't want to lose them, but because it's frankly grossly unfair to new players that older players train faster because they have more space money. Making the playing field equal in this regard is not a bad thing. Making pods immune to bubbles however is a terrible idea.



Attribute implants are fairly cheap on the whole. The difference in training time between +4 and +5 is minimal and plus 4 implants cost less than 20 mill. What is that like 15 cents?

But your logic of "everything needs to be fair to new poor players" fails in so many ways in eve. Not the least of which is the other implants that give considerable advantages like the pirate implants.

It is interesting that it is a null sec alliance like goons that push for this attribute implant elimination.

FT Diomedes
The Graduates
#27 - 2015-12-10 00:23:20 UTC
Tammy Torps wrote:
FT Diomedes wrote:

but all implants should give an immediate benefit to the ship's pilot while it is actually being used.


You keep claiming this but you never actually defend your claim. Here is what I said against this claim:

There are other implants that give bonuses for things other than combat for ex refining. Should they all be removed because you don't want anyone to risk them when they undock?

Your whole view that benefits that effect your ship should be risked but benefits that don't effect your ship should never be risked, is artificial and unjustified. Eve is about letting players choose what risks are worth it and which are not. Your view that ccp should take those choices away is eroding the game.


No, I want to see meaningful choices. Not irrational or stupid ones. Assuming that I am not filthy rich, if I jump into a +5 clone, the most rational choice is to not undock, which is not very fun, or only undock if I then take almost no risks (such as staying in high sec running missions or flying one of 200 Archons in a blob), or I can risk a pod worth ten times the value of my ship for no immediate benefit.

I would prefer to see meaningful choices and increased rewards for increased risks. To me, a meaningful choice is "Do I fly an empty pod in this drunk T1 frigate roam? Or do I plug in my Snake set and take out my Orthrus? Or do I plug in Slaves and jump in my Abaddon?" Ideally, a player should be able to make all three of those decisions in the same hour. I should not be basically precluded from having fun on a drunken frigate roam because I clone jumped to my Slave set twelve hours ago. That is a terrible choice.

I want to catch that elite solo player in his Orthrus, kill him, and kill his juicy Snake set too (while I risk my Virtue set probing down his off-grid booster). I do not particularly get excited when I catch someone in their refining clone in a Caracal fleet. That was a bad choice to force on the Caracal pilot. Either he was stupid, he forgot, or he really wanted to have fun out in space. I want it to be a no brainer decision to undock and have fun. Every single time. The answer should never be "stay docked, it's not worth risking 20/40/500m extra."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2015-12-10 00:31:35 UTC
Tammy Torps wrote:
Morrigan LeSante wrote:
Bubbles are the only thing that keeps null and WH free of "everyone in slaves and +6 implants all the time".

I like it that way.


For some, less complexity and risk is better.

Mallak Azaria wrote:

Attribute implants are being removed eventually not because people don't want to lose them, but because it's frankly grossly unfair to new players that older players train faster because they have more space money. Making the playing field equal in this regard is not a bad thing. Making pods immune to bubbles however is a terrible idea.



Attribute implants are fairly cheap on the whole. The difference in training time between +4 and +5 is minimal and plus 4 implants cost less than 20 mill. What is that like 15 cents?

But your logic of "everything needs to be fair to new poor players" fails in so many ways in eve. Not the least of which is the other implants that give considerable advantages like the pirate implants.

It is interesting that it is a null sec alliance like goons that push for this attribute implant elimination.



I can't speak for other people in my alliance because everyone has their own opinion about things. I've wanted to see attribute implants gone since the learning skills abolition for the same reason that those skills were abolished & that was years before my GoonWaffe days.

The attribute difference is minimal until you factor in longer periods of time. The idea behind the attribute changes that were voiced at EDU is much like how the learning skills were done: Everyone will have the same base attributes & generate the same skill points at the same rate. Implants that give other bonuses will obviously remain in the game minus their attribute bonuses. One thing EVE isn't short on is new people coming to the game, what it is short on is new people that continue playing & this is a change that will simplify the silly attribute/skillpoint generation system.

Given that I've only ever pushed for two changes for the betterment of new players, your assumption that my logic is "everything needs to be fair to new poor players" fails in so many ways.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2015-12-10 02:53:58 UTC
I'd rather see new illegal implants added to the game that are cheaper than legal implants but are forcibly removed from your head when you fly through policed space. This would allow bubbles to catch pods but still grant a cheaper implant option for those who experience higher levels of nonconsensual PVP.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tammy Torps
Doomheim
#30 - 2015-12-10 16:09:42 UTC
FT Diomedes wrote:
Tammy Torps wrote:
FT Diomedes wrote:

but all implants should give an immediate benefit to the ship's pilot while it is actually being used.


You keep claiming this but you never actually defend your claim. Here is what I said against this claim:

There are other implants that give bonuses for things other than combat for ex refining. Should they all be removed because you don't want anyone to risk them when they undock?

Your whole view that benefits that effect your ship should be risked but benefits that don't effect your ship should never be risked, is artificial and unjustified. Eve is about letting players choose what risks are worth it and which are not. Your view that ccp should take those choices away is eroding the game.


No, I want to see meaningful choices. Not irrational or stupid ones. Assuming that I am not filthy rich, if I jump into a +5 clone, the most rational choice is to not undock, which is not very fun, or only undock if I then take almost no risks (such as staying in high sec running missions or flying one of 200 Archons in a blob), or I can risk a pod worth ten times the value of my ship for no immediate benefit.


Or you can go to low sec and pvp and have fun because there bubbles won't catch your pod. It is telling that you left out that option.

If you are not filthy rich you may not want to buy +5s in any case and buy the much more reasonably priced +4s which cost less than 20 mill. (or 15 US pennies, if you pay for items with plex)

It is simply false that you get no immediate benefit from attribute implants. And whether the benefit is "immediate" or not is irrelevant. The benefit from attribute implants is that you train faster. The reward/benefit is clear. The risk is also clear. Most people find the risk reward reasonable in all places except where bubbles exist. Your view of removing the choices and consequences from players is bad for the reasons I went into above.

FT Diomedes wrote:

I would prefer to see meaningful choices and increased rewards for increased risks. To me, a meaningful choice is "Do I fly an empty pod in this drunk T1 frigate roam? Or do I plug in my Snake set and take out my Orthrus? Or do I plug in Slaves and jump in my Abaddon?" Ideally, a player should be able to make all three of those decisions in the same hour. I should not be basically precluded from having fun on a drunken frigate roam because I clone jumped to my Slave set twelve hours ago. That is a terrible choice.


It seems you agree with me then. Because if you know what you are doing the only reason you wouldn't be able to do the frigate roam with your slave set is if you are going somewhere with bubbles.

FT Diomedes wrote:

I want to catch that elite solo player in his Orthrus, kill him, and kill his juicy Snake set too (while I risk my Virtue set probing down his off-grid booster). I do not particularly get excited when I catch someone in their refining clone in a Caracal fleet. That was a bad choice to force on the Caracal pilot. Either he was stupid, he forgot, or he really wanted to have fun out in space. I want it to be a no brainer decision to undock and have fun. Every single time. The answer should never be "stay docked, it's not worth risking 20/40/500m extra."


Again that is the point of this proposal. Bubbles holding pods is the main reason to stay docked if you have expensive implants. Rather than removing choices and consequences by removing implants we should address the root of the problem. Bubbles holding pods is the problem.

Mallak Azaria

You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.

I would point out that both of you refused to answer the questions I put to you.
Aqriue
Center for Advanced Studies
Gallente Federation
#31 - 2015-12-10 17:08:04 UTC
Idea I had years back

Quote:
Replace with a POS fuel type system at a home system, which consumes PI and ice type materials to raise stats, wouldn't matter how many times your pod explodes, demand for PI/Ice goes up, more transactions causing small isk sink, throw in LP items like star base charters as another sink (would be cheap cost, secondary sink), more risk for players since hi-sec couldn't support the demand further requiring more null/low/WH travel....naw, stupid idea Roll removing the one time cost of an implant and replacing with an hourly cost that isn't as high so long as the market is stupidly flooded....being that BS ships are 3 times their cost from a few years ago, and you rarely see them flown outside missions, it wouldn't be that stupid of an idea once the surplus caught up to the demand Straight


Quote:
Not even implants, consume PI mats daily like POS fuel to raise your attributes like implants. PROFIT! Who wouldn't want +5 without the hassle of losing the implant? Of course the cost of the implant drops, but 1 time cost and lack of doing nothing for fear of losing it or daily cost + massive revenue generated (tax sink as well more risk and more PI generated, would keep costs a bit lower then average for +5 I think...means faster train time, more T2 exploded ships in the long run, PROFIT


Quote:
POS fuels to raise +attributes. Pick a station, maintain the fuel levels like the skill que once a week. Huge isk sink. Low cost week to week, same cost in the long run as a +5 (or just buy a +5 and use them for nearly 2 years like my main has Roll). No fear of loosing expensive implants and loosing out on training time. More people venture into lowsec, maybe loose ships more often and help correct that mineral basket. Less feeling of risk, more feeling of reward just going out there.


couple of times I tried to mention it

Basically you are calling a station home, have to move minerals/ice/charters something or other there, hit a UI buttom to manage the window, and watch the quantities burn down per hour...like gaining skill points while watching the minerals go down. At the same time, its planning a lower cost per week (like a car payment) over a longer period of time instead of a 1 time down payment that a +5 implant which is easier to lose (but that +5 could be cheaper after six months, provided you don't lose it). Moves isk around, more taxing, more PVP, more loss all over EVE since you fear losing a pod less unless its fitted with a full set of implants. Just not sure if the idea should work with the special +attribute and +ability (PG, CPU, tracking, that kind of thing)
Estella Osoka
Cranky Bitches Who PMS
#32 - 2015-12-10 17:43:34 UTC
Next thing OP will want is not being able to park a Smart-bombing Battleship at the sun.
Moac Tor
Cyber Core
Immediate Destruction
#33 - 2015-12-10 20:32:11 UTC
Tammy Torps wrote:
I see many suggestions regarding the removal of attribute implants because people are afraid to be bubbled in pvp. Given how much of an isk sink these are and the amount they are traded this seems to be a the tail wagging the dog.

This would allow null sec pilots to actually use (and risk) some of the interesting implants that low sec players can use. Without the use of implants the options for null sec pilots are a bit limited.

We already have interceptors that are immune to bubbles and that has worked out well. I think pods should also be immune to bubbles.

I've suggested this for a long time, but on the basis that you should also lose skill points upon pod death.
Mallak Azaria
Caldari Provisions
Caldari State
#34 - 2015-12-20 07:03:37 UTC
Tammy Torps wrote:
Mallak Azaria

You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.

I would point out that both of you refused to answer the questions I put to you.


Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call.

Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest.

You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2015-12-20 07:58:08 UTC
Mallak Azaria wrote:
Tammy Torps wrote:
Mallak Azaria

You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.

I would point out that both of you refused to answer the questions I put to you.


Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call.

Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest.

You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game.


125 million SP character checking...completely forgot I had a remap for several weeks. Don't care.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mallak Azaria
Caldari Provisions
Caldari State
#36 - 2015-12-20 13:51:10 UTC
Teckos Pech wrote:
Mallak Azaria wrote:
Tammy Torps wrote:
Mallak Azaria

You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.

I would point out that both of you refused to answer the questions I put to you.


Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call.

Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest.

You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game.


125 million SP character checking...completely forgot I had a remap for several weeks. Don't care.


I've got 4, the last one I used back in 2012 after training a bunch of drone stuff because that was becoming the new thing.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mag's
Azn Empire
#37 - 2015-12-20 14:02:01 UTC
Just used one about 3 months ago. First one in five years or so. Was Perc will, now Intel mem.

Not sure whether I used a bonus remap or not, but the number showing didn't change. Not that I care, I won't be using another again for quite some time. They do need to go.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Amber Starview
Doomheim
#38 - 2015-12-23 15:16:17 UTC
100% No .....the idea a crazy no offence

Expensive pods are a risk and should remain so
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