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[Market Orders and Contract Numbers] One last time w ATT CCP Quant

Author
Caleb Ayrania
TarNec
Invisible Exchequer
#1 - 2015-12-09 10:57:45 UTC
So we just got another patch and a range of new items. This is all nice for the game, but there is a small old issue I would like to bring up again.

The limitation of market orders and contracts makes it practically impossible to seed new hubs without several tycoon trained characters.

If CCP wants Citadels and 3 Hub dominance to be only slightly reduced we really need to fix this old problem.

As things are it is only practically possible to go and fit a ship at one of the hubs. This means there is no alternative for players to fix without either personal, corporate or alliance internal stock and preset fittings stock. Ad hoc fitting locally is i practical terms impossible, the items are simply not seeded widely enough.

The main reason for this is that with the now borderline moronic limit on items you can have on retail as a trader makes it impossible to create new services, with resulting profits from local pilots lack of interest in going 15+ jumps to a main hub.


Without a fix to these things we will never get a more interesting dynamic difference in regions actual pricing. Currently is simple jita matching and Jita import exports only.

My suggestion would be to do something very similar to industry. Make broker fees and Contract fees a lot more expensive, and based on 90 days moving average valuation of the content. Then let the skills reduce these amounts accordingly. Remove the limitations entirely and base it all on added costs, and reduction to this from skill.

Similarly it would be really healthy for motivation if the industry fees on the index would be based on 90 days moving average and not some flat price fixing communism using base value.

I really hope this time CCP and the player base would support such a change, and removal of limitation, so Citadels wont end up another floating vanity and SOV item, and will actually be integrated into a much more complex and dynamic economic environment.

O'nira
Science and Trade Institute
Caldari State
#2 - 2015-12-09 16:32:37 UTC
shouldn't this be in the Features & Ideas forum?
Caleb Ayrania
TarNec
Invisible Exchequer
#3 - 2015-12-09 20:47:00 UTC
O'nira wrote:
shouldn't this be in the Features & Ideas forum?


Yes and no.. The intention is to get the Traders attention, and hopefully the rellevant CCP dev. In the case of economics, I am sure it is more appropriate here, and will not risk flooding out from Foz dev related topics..

Solecist Project
#4 - 2015-12-09 21:34:35 UTC
When the big Industry changes came, I thought people would slowly stop using central hubs in favour of building everything everywhere it's needed ... which is how things actually make sense and should be.

For some reason that didn't happen.
People still move everything to a hub, although it's not even the most lucrative thing to do.

Otoh, we can't build higher meta items, which might have influence on this ...


Sorry, just wondering.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

voetius
Grundrisse
#5 - 2015-12-09 21:40:16 UTC
Caleb Ayrania wrote:
So we just got another patch and a range of new items. This is all nice for the game, but there is a small old issue I would like to bring up again.

The limitation of market orders and contracts makes it practically impossible to seed new hubs without several tycoon trained characters.

If CCP wants Citadels and 3 Hub dominance to be only slightly reduced we really need to fix this old problem.

As things are it is only practically possible to go and fit a ship at one of the hubs. This means there is no alternative for players to fix without either personal, corporate or alliance internal stock and preset fittings stock. Ad hoc fitting locally is i practical terms impossible, the items are simply not seeded widely enough.

The main reason for this is that with the now borderline moronic limit on items you can have on retail as a trader makes it impossible to create new services, with resulting profits from local pilots lack of interest in going 15+ jumps to a main hub.


Without a fix to these things we will never get a more interesting dynamic difference in regions actual pricing. Currently is simple jita matching and Jita import exports only.

My suggestion would be to do something very similar to industry. Make broker fees and Contract fees a lot more expensive, and based on 90 days moving average valuation of the content. Then let the skills reduce these amounts accordingly. Remove the limitations entirely and base it all on added costs, and reduction to this from skill.

Similarly it would be really healthy for motivation if the industry fees on the index would be based on 90 days moving average and not some flat price fixing communism using base value.

I really hope this time CCP and the player base would support such a change, and removal of limitation, so Citadels wont end up another floating vanity and SOV item, and will actually be integrated into a much more complex and dynamic economic environment.



so would you be happy if CCP removed the limit on sell orders but kept it in place on buy orders?

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#6 - 2015-12-09 22:49:07 UTC
tl:dr

@JerryTPepridge

Caleb Ayrania
TarNec
Invisible Exchequer
#7 - 2015-12-10 00:50:45 UTC
voetius wrote:
Caleb Ayrania wrote:
Snip


so would you be happy if CCP removed the limit on sell orders but kept it in place on buy orders?



That would ofc solve a lot of the problems for retail markets, but would still not help the general "resolution" of local markets (the number of completed orders and the incremental deifferences)..

It would def be a good first step, and maybe needed to slowly make people get used to a new dynamic.
Caleb Ayrania
TarNec
Invisible Exchequer
#8 - 2015-12-10 00:57:34 UTC
Solecist Project wrote:
When the big Industry changes came, I thought people would slowly stop using central hubs in favour of building everything everywhere it's needed ... which is how things actually make sense and should be.

For some reason that didn't happen.
People still move everything to a hub, although it's not even the most lucrative thing to do.

Otoh, we can't build higher meta items, which might have influence on this ...


Sorry, just wondering.


A major factor to why people are not migrating away from hubs is tied into the lack of well seeded alternatives, sure some can be created, but it is hard to get up and running with the limit to retail item diversification.

Another big factor is that npc facility price indices are tied to a basic static value, instead of being sensitive to the local regions moving 30 or 90 day price average. This little change would make a huge impact to hubs. They would still be around but the added cost of the convenience would be considerable. Just like with the original fix to office rentals, to let them RUN, was the only fix, I would dare claim the same is true with inudstry index..

Also if Broker fees and tax would be handled the same way, there would be no need for order limitations. Putting up a mineral order in Jita versus Everyshore, would be rather big. Thus reflecting that the time to complete the sale would be very different.

It would also be a great isk sink, aswell as a good tool for distributing wealth and sharing "content creation".. Players are the content..

So to point back to the sell orders post, the sell and buy orders index would be different.. So basically a buy order could be cheap if there was mostly importers, and expensive when its mostly exporters trading..
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#9 - 2015-12-10 05:24:16 UTC
I don't think comparing this to the industry slot limitation is valid, because the industry jobs limitation still remains. There isn't an equivalent limit to the number of market orders that can be placed simultaneously at one facility.

I fear that if you remove the 305 order cap, you remove a major limitation to a player's earning potential in a field that is already well known for it's high earnings. I'd be able to make more with one Tycoon alt than I can now make with 20 and my market earnings would no longer be held back by PLEX costs.

I think this would end badly.
Caleb Ayrania
TarNec
Invisible Exchequer
#10 - 2015-12-10 10:25:24 UTC
Bad Bobby wrote:
I don't think comparing this to the industry slot limitation is valid, because the industry jobs limitation still remains. There isn't an equivalent limit to the number of market orders that can be placed simultaneously at one facility.

I fear that if you remove the 305 order cap, you remove a major limitation to a player's earning potential in a field that is already well known for it's high earnings. I'd be able to make more with one Tycoon alt than I can now make with 20 and my market earnings would no longer be held back by PLEX costs.

I think this would end badly.


I would tend to believe you are wrong. The new system would not change high frequency trading much, it would just make the movements higher resolution, more resilient and a lot more useful in visualizing and speculation related trade.

When it comes to more opportune griefer priced buys these markets would be covered a lot better and pricing would improve for the average players. So in effect traders would in these areas need to share the profits wider..

A Market Orders UI could very easily be created using the current industry setup as a template and the Broker Indices would be pretty much exactly like current Industry Index. The station would have Retail Index for sales, and Procurement Broker Index for Buys. The first would be less volatile than the other to in effect create a "benefit" on retail.

I would say a limitation on number of orders could be retained, but it would be per station. This would also be useful for future Citadels big Patch. There are quite a few "issues" I hope they have considered like high sec blocking of players, effectively forcing the need for neutral strawmen to access traded goods etc..

A last point would be that spreading out the trade might help server loads a lot, since less calls with a single system would effectively load balance the markets.

I would personally find it a HUGE QoL upgrade to get just a Market Orders screen somewhat similar to and useful as the industry menu. Currently this aspect looks crap and have aged really badly compared to other features.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#11 - 2015-12-10 16:22:01 UTC  |  Edited by: Bad Bobby
Caleb Ayrania wrote:
I would tend to believe you are wrong.

It wouldn't be the first time.

But I have a hard time believing that I wouldn't unsub 15 of my Tycoons, ram all their orders into my 16th Tycoon, bank the same 40B a month from stocking local markets, skip paying 10B a month in PLEX costs and then expand from there using the unlimited orders.

To me it just looks like another gift to established rich traders.

I'd rather they spent the time fixing the mess they made of industry before they move on to breaking the market.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#12 - 2015-12-10 17:31:04 UTC  |  Edited by: TheSmokingHertog
voetius wrote:
Caleb Ayrania wrote:
Snip



so would you be happy if CCP removed the limit on sell orders but kept it in place on buy orders?



Just promote the current skills in general, I did a proposal here; [Rubicon 1.3] Corporation Member Cap. Then you can seed a wider palet of things. Maybe top up the current skills with even higher class skills though.

In EVE you are told you can specialize, but when you are in trade, you simply cant do it on the same toon. Order filtering, updating, replenishment, its all horrible implemented. And then there is the Contract Idea's that are completely neglected.

As someone who has 1780 orders slots... I can tell, that number seems big, but its still limiting.

*

Afterthought, what if you had no seed limit (buy and sell) on your own corp Citadel?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Caleb Ayrania
TarNec
Invisible Exchequer
#13 - 2015-12-10 17:32:47 UTC
Bad Bobby wrote:
Caleb Ayrania wrote:
I would tend to believe you are wrong.

It wouldn't be the first time.

But I have a hard time believing that I wouldn't unsub 15 of my Tycoons, ram all their orders into my 16th Tycoon, bank the same 40B a month from stocking local markets, skip paying 10B a month in PLEX costs and then expand from there using the unlimited orders.

To me it just looks like another gift to established rich traders.

I'd rather they spent the time fixing the mess they made of industry before they move on to breaking the market.


With the added free market competition prices would be much more fair and thus the huge profits would at least remain the same. Price finding would happen universally and holes in markets would be plugged by opportune market people, and the resources would be resold locally and shipped in and out according to needs. Sure profits may stay the same, but I doubt very much they would increase.. Especially considering non tycoons would have access to markets without investing in the skills, they would just take a bigger hit to margins locally. So no more hiked griefer prices, and local differences would develop to be mirrored directly in price at a much higher "resolution".. You would be able to analyse price graphs and say a lot more about population size historically and current composition of player types.

Also a decentralized system puts a whole different strain on trading, since its no longer HUB or DEAD markets.. So you could still use those many tycoons, especially if the standings still affects the brokers and see-saw would give different advantages and impact.
Caleb Ayrania
TarNec
Invisible Exchequer
#14 - 2015-12-10 17:42:43 UTC
TheSmokingHertog wrote:
voetius wrote:
Caleb Ayrania wrote:
Snip



so would you be happy if CCP removed the limit on sell orders but kept it in place on buy orders?



Just promote the current skills in general, I did a proposal here; [Rubicon 1.3] Corporation Member Cap. Then you can seed a wider palet of things. Maybe top up the current skills with even higher class skills though.

In EVE you are told you can specialize, but when you are in trade, you simply cant do it on the same toon. Order filtering, updating, replenishment, its all horrible implemented. And then there is the Contract Idea's that are completely neglected.

As someone who has 1780 orders slots... I can tell, that number seems big, but its still limiting.

*

Afterthought, what if you had no seed limit (buy and sell) on your own corp Citadel?


The major issue is it forces players to use endless alts and with limitations in general you always tend to stop trying new things because you need to prioritize or dont want to end up in scalability problems.

Example There is no way to effectively put the content of all your regional buys into couriers, first because if there isnt enough couriers to make haulers want to do a run, the contract would never be completed, second is that if an entire region have less than 100 outstanding public couriers there is NO room for specialization. Then ofc there is the endless issue with the collateral, I would say the content should be insured in a similar way to ships, so content destroyed is reimbursed. This would be a nice resource/item sink, and an isk faucet ofc.

There is no way to create long term speculative WTB contracts for things like mineals etc, which would arise naturally if the scc was a lot more biased towards specialized traders at HUBs. Ideally it would be possible to make these contracts FUTURES like in nature, where claimant promise delivery and the money is locked in escrow until completion. This way a contracting contract feature would make it rather close to actual Futures trading..

All these features are possible to create, but have been ignored for years, usually with poor arguments of "maturity" and security.. and that is in a game where its perfectly normal to blow up virtual assets in non consentual pvp worth many peoples weekly or monthly salaries in Real Life.. Its starting to be a really old and bad excuse.. and extreme abuse can ofc be fixed just like so many have been in the past..
TheSmokingHertog
Julia's Interstellar Trade Emperium
#15 - 2015-12-10 17:48:15 UTC
Caleb Ayrania wrote:
TheSmokingHertog wrote:
voetius wrote:
Caleb Ayrania wrote:
Snip



so would you be happy if CCP removed the limit on sell orders but kept it in place on buy orders?



Just promote the current skills in general, I did a proposal here; [Rubicon 1.3] Corporation Member Cap. Then you can seed a wider palet of things. Maybe top up the current skills with even higher class skills though.

In EVE you are told you can specialize, but when you are in trade, you simply cant do it on the same toon. Order filtering, updating, replenishment, its all horrible implemented. And then there is the Contract Idea's that are completely neglected.

As someone who has 1780 orders slots... I can tell, that number seems big, but its still limiting.

*

Afterthought, what if you had no seed limit (buy and sell) on your own corp Citadel?


The major issue is it forces players to use endless alts and with limitations in general you always tend to stop trying new things because you need to prioritize or dont want to end up in scalability problems.

Example There is no way to effectively put the content of all your regional buys into couriers, first because if there isnt enough couriers to make haulers want to do a run, the contract would never be completed, second is that if an entire region have less than 100 outstanding public couriers there is NO room for specialization. Then ofc there is the endless issue with the collateral, I would say the content should be insured in a similar way to ships, so content destroyed is reimbursed. This would be a nice resource/item sink, and an isk faucet ofc.

There is no way to create long term speculative WTB contracts for things like mineals etc, which would arise naturally if the scc was a lot more biased towards specialized traders at HUBs. Ideally it would be possible to make these contracts FUTURES like in nature, where claimant promise delivery and the money is locked in escrow until completion. This way a contracting contract feature would make it rather close to actual Futures trading..

All these features are possible to create, but have been ignored for years, usually with poor arguments of "maturity" and security.. and that is in a game where its perfectly normal to blow up virtual assets in non consentual pvp worth many peoples weekly or monthly salaries in Real Life.. Its starting to be a really old and bad excuse.. and extreme abuse can ofc be fixed just like so many have been in the past..


This, is very to the point. Futures really need to be introduced. They are now hidden in mailing lists, its bad for the public economy that is boosted by CCP. And let me sneak in a link to my comment on a forum thread about citadels and trade after EVE vegas, where I wondered if Citadels make a difference in private and public market orders and what that would accomplish.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Caleb Ayrania
TarNec
Invisible Exchequer
#16 - 2015-12-10 18:08:01 UTC
TheSmokingHertog wrote:


This, is very to the point. Futures really need to be introduced. They are now hidden in mailing lists, its bad for the public economy that is boosted by CCP. And let me sneak in a link to my comment on a forum thread about citadels and trade after EVE vegas, where I wondered if Citadels make a difference in private and public market orders and what that would accomplish.


The coming shadow market and integration into scc, I must say I am a little doubting how it will be executed..

Personally I hope they have some sort of solution to high sec embargo and thus blocking of players. Something along the lines of a security standing based negation of embargo, so only in below 0.5 Sec will you be able to make docking impossible to neutrals. Without something like that Citadels will be a problem and the mentioned shadow markets and scams will be frustrating..

I am a HUGE fan of citadels, but there seem to be a lot of old horses and problems I would think needs fixing first.

Something as simple as exclude function in market orders of stations/systems would be really helpful to not totally whack the existing strain on markets and the centralized demands.

Irony is that already many big alliances and groups have problems with lack of seeded systems and off-hubs. It seems as if CCP fails to understand that without a market the incentives are reduced to go and spread out and explore. No chance of going to a new interesting place if you have to still go to main hubs every time you need proper new ships fittings etc, and if your expected to bring BPC/BPOs or spares to make up losses the logistics and dependency on big groups is even more grotesque. It is as if someone forgot that in real life markets, exchanges, financial and retail etc are all a natural and integrated part of daily life.. This pseudo-marxism or barter economy issue is growing over our heads..


Paul Pohl
blue media poetry
#17 - 2015-12-11 02:05:12 UTC
I'm not sure why you are banging on about Marxism - maybe for comic effect

The hubs are the hubs - along with the internal pricing structures between them - because of the buyers not the sellers.

You could have infinite sell orders, and use it to seed whatever station you like, and all it would achieve is to create a new pattern within the internal pricing structures that lead to Jita 4-4. With the accompanying loss of opportunities for sellers able to identify and exploit opportunities.

If anything your idea would lead to a general flattening of prices and the 'dreaded' 'communism'.
Caleb Ayrania
TarNec
Invisible Exchequer
#18 - 2015-12-11 02:19:37 UTC
Paul Pohl wrote:
I'm not sure why you are banging on about Marxism - maybe for comic effect

The hubs are the hubs - along with the internal pricing structures between them - because of the buyers not the sellers.

You could have infinite sell orders, and use it to seed whatever station you like, and all it would achieve is to create a new pattern within the internal pricing structures that lead to Jita 4-4. With the accompanying loss of opportunities for sellers able to identify and exploit opportunities.

If anything your idea would lead to a general flattening of prices and the 'dreaded' 'communism'.


Not sure what "internal" structures your referring to.. but there is no way around CCP controlled price fixing and floor and ceilings. Price control is pretty much a key factor in communism and a major reason to why it fails. You can not lock a price on a service or commodity that is in high demand. Whether it "was" (its fixed now) the office rental fees, or the now commerce indices based on a floor base value and not a moving average, its all part of the restrictions to a free market.. Also try comparing this to the real world.. there may be a limit to how many phone calls a broker can take and thus trades you can make, but I am quite sure if you pay more that can be solved. There are no such limits in free markets and the reason they were even implemented was to save the back then struggling weak server. In an era were launching drones in too big groups would crash your node..

So instead of finding excuses for a flawed mechanic entertainment and game wise as well as ideologically, try reading the original post and think about it some more..
Paul Pohl
blue media poetry
#19 - 2015-12-11 02:42:20 UTC
Caleb Ayrania wrote:
Paul Pohl wrote:
I'm not sure why you are banging on about Marxism - maybe for comic effect

The hubs are the hubs - along with the internal pricing structures between them - because of the buyers not the sellers.

You could have infinite sell orders, and use it to seed whatever station you like, and all it would achieve is to create a new pattern within the internal pricing structures that lead to Jita 4-4. With the accompanying loss of opportunities for sellers able to identify and exploit opportunities.

If anything your idea would lead to a general flattening of prices and the 'dreaded' 'communism'.


Not sure what "internal" structures your referring to.. but there is no way around CCP controlled price fixing and floor and ceilings. Price control is pretty much a key factor in communism and a major reason to why it fails. You can not lock a price on a service or commodity that is in high demand. Whether it "was" (its fixed now) the office rental fees, or the now commerce indices based on a floor base value and not a moving average, its all part of the restrictions to a free market.. Also try comparing this to the real world.. there may be a limit to how many phone calls a broker can take and thus trades you can make, but I am quite sure if you pay more that can be solved. There are no such limits in free markets and the reason they were even implemented was to save the back then struggling weak server. In an era were launching drones in too big groups would crash your node..

So instead of finding excuses for a flawed mechanic entertainment and game wise as well as ideologically, try reading the original post and think about it some more..


I expected your reply - as you clearly find typing an adequate replacement for thinking.

CCP aren't setting the prices (excluding stuff like dairy products and tobacco)(and even that is marginal) - unless you are suggesting the 0.01 merchants are CCP, or the clear price differentials between trade hubs on highly traded commodities are created by CCP, etc - cos they clearly aren't

And there may have been historic issues for setting the restrictions as they are, but that does not get around the issue that restrictions create skill, and skill creates opportunity - hence why you suggestion has no merit.


TheSmokingHertog
Julia's Interstellar Trade Emperium
#20 - 2015-12-11 12:23:54 UTC
Paul Pohl wrote:
Caleb Ayrania wrote:
Paul Pohl wrote:
I'm not sure why you are banging on about Marxism - maybe for comic effect

The hubs are the hubs - along with the internal pricing structures between them - because of the buyers not the sellers.

You could have infinite sell orders, and use it to seed whatever station you like, and all it would achieve is to create a new pattern within the internal pricing structures that lead to Jita 4-4. With the accompanying loss of opportunities for sellers able to identify and exploit opportunities.

If anything your idea would lead to a general flattening of prices and the 'dreaded' 'communism'.


Not sure what "internal" structures your referring to.. but there is no way around CCP controlled price fixing and floor and ceilings. Price control is pretty much a key factor in communism and a major reason to why it fails. You can not lock a price on a service or commodity that is in high demand. Whether it "was" (its fixed now) the office rental fees, or the now commerce indices based on a floor base value and not a moving average, its all part of the restrictions to a free market.. Also try comparing this to the real world.. there may be a limit to how many phone calls a broker can take and thus trades you can make, but I am quite sure if you pay more that can be solved. There are no such limits in free markets and the reason they were even implemented was to save the back then struggling weak server. In an era were launching drones in too big groups would crash your node..

So instead of finding excuses for a flawed mechanic entertainment and game wise as well as ideologically, try reading the original post and think about it some more..


I expected your reply - as you clearly find typing an adequate replacement for thinking.

CCP aren't setting the prices (excluding stuff like dairy products and tobacco)(and even that is marginal) - unless you are suggesting the 0.01 merchants are CCP, or the clear price differentials between trade hubs on highly traded commodities are created by CCP, etc - cos they clearly aren't

And there may have been historic issues for setting the restrictions as they are, but that does not get around the issue that restrictions create skill, and skill creates opportunity - hence why you suggestion has no merit.




The difference in perspective does not have a root in political systems. Swing markets will always be, its just, the less selling points in the network, the higher the swings on hubs. Opportunity traders with a long term view, will escalate this effect. When flattening the market, swings will still exist (however, less extreem), due to the Time to Market for products in EVE. Recently I stumbled upon a relatively simple product with a long Time to Market, I have made some nice isk while speculating in that. market.

Within EVE restrictions on products come from the relative fixed state of products in general, that is why some people can keep huge stocks without much risk and just wait for markets to swing up again. The EVE market miss a lot of risks when compared to the RL markets. Think of risks with branding, decay of stocks, swings in availability in resources due to conflict and disaster. In eve all products are build on the same fixed building blocks and components, all results from this makes EVE a relative stable and predictable playing field within most market groups. Niche markets will always have their own volatility.

Price matching with Jita in outer regions never made sense to me. You should price your product in a range that gives no incentive for others to mix in your market portfolio on that location. Then you should scale your portfolio on that market with your ISK available. When people have to take effort to compete with your non Jita fixed price, they will simply skip. Over time you can even set a lower price on your product due to higher volumes. The skill you talk about to get stuff like this going in swing markets will always be around. With whatever system CCP tries to perfect imbalances in markets. Infinite sell orders would not change this.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

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