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December release - General feedback

First post First post
Author
Pilotix01
Deep Core Mining Inc.
Caldari State
#81 - 2015-12-10 15:57:08 UTC
Feedback ...
im not the only one who has problems updating. Really slow DL speeds ...(Im sitting on 50Mbits and am getting ~500kbits)
even in Game (DL on Demand *lol*)... CCPLease check ur Content servers...
Todays Launcher Update has a problem too....
Baljos Arnjak
Dark Praetorian Order
#82 - 2015-12-10 16:23:29 UTC
I gotta say, I'm loving this patch so far, but I'm a visual type of guy so can't really comment on the other stuff.

The engine effects look great, the new brighter nebula look great, new damage effects looks great. Haven't noticed the other new module effects yet, but most of the modules that got them I don't use on a regular basis so.....

I do have one request in regards to the shield effects. It looks a little silly to have 15 lasers from 15 enemy NPC's all hitting my shields in one of maybe four spots. I think the impact effect would be greatly improved by adding more impact points for weapons fire to be spread out to. I know, old complaint, but maybe it's time this was improved.

Actually, this gives me another idea =)

You could use the density of weapon impacts to give a visual indication of the accuracy of incoming fire. So, the more accurate the fire is against your ship, the more "center-mass" the impacts hit. It would be one more reason to keep your eyes on your ship and what's going on around it instead of staring at the overview for the same information, which improves situational awareness and visual impression, a two'fer =)

Depending on how you did it, you should be able to use the existing hit result code (Hit, Glances, Smashing, etc) to determine how far to offset the incoming effect from center. Maybe also the God-ray code to give an accurate outline of the ship to build a hit pattern from any given angle.... Gah! You got the gears a turnin'....

Anyway, its just something I'd like to see!
Paladin Genghis Khanid
Imperial Academy
Amarr Empire
#83 - 2015-12-10 16:59:55 UTC
Shields

Are shield effects supposed to nigh unnoticeable on non-shield tanked ships? I recall nothing in the patch notes stating you required a shield booster to see the effects. I had to zoom in all the way to catch the faintest hint of a shield effect. And even then I'm not even sure I saw anything as it was only seen at a certain angle one time. Every other hit, while shields were up, looked no different than prior to the patch. What was shown in the EVE Vegas footage was not what I see in game.


Armor

Are armor repairers supposed to have no visual or audio clue that they are active? Effectively, the new effect is no effect at all. If you are capable of tanking incoming damage you have no visual or audio indication that the module is even running. Is there no way to keep the green lights pulsating thru the hull and the hum of the module and have the little damaged spots repair themselves. To see even that you have to not run the module at all which you're not going to be doing in any situation other than trying to see the effect.

Or is something wrong and I'm supposed to be seeing and/or hearing something?


Hull

Are the dirt and grim effects not retroactive?


As for the exhaust animations, is it just me or do these new effects not match the ships models? It looks like two separate graphics engines. I had to turn off the trails because they look out of place with the new effect.
Urbusk P'Tchu
Imperial Shipment
Amarr Empire
#84 - 2015-12-11 02:05:21 UTC
Y did u change Mining . all my distance and turn is different , U ppl Y Y did u do this . QuestionQuestionQuestionQuestionQuestionQuestionQuestionQuestion
Bountyhunter Bob
Doomheim
#85 - 2015-12-11 05:00:56 UTC
Just been testing out the Endurance today.

Just happened to notice that there doesn't appear to be a small version of the Medium Ice Harvesting Accelerator.

Now that you can do ice mining in a frigate sized ship you need to release a small sized version of this rig.

Something to consider possibly for the next release
Aria Omnipota
Northern Freight Unlimited
Young Miners Christian Association
#86 - 2015-12-11 06:41:26 UTC
CCP,

Is it intentional that the green box for anchoring POS mods now works in 1 meter increments instead of the previous 1 km?

It is much more difficult to place mods in order and where they do not intersect with other mods than when the green box was limited to 1km sections of space.

If this is a bug, please fix. If this is a "feature" please return it to how it was originally. It was not broken before, why break it now?
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#87 - 2015-12-11 06:46:33 UTC
Aria Omnipota wrote:
CCP,

Is it intentional that the green box for anchoring POS mods now works in 1 meter increments instead of the previous 1 km?

It is much more difficult to place mods in order and where they do not intersect with other mods than when the green box was limited to 1km sections of space.

If this is a bug, please fix. If this is a "feature" please return it to how it was originally. It was not broken before, why break it now?

I'm having the same problem. There was no need to change this, this 'free form' anchoring is very annoying, it takes much longer to align things than should be necessary.

At least give us an option to switch back to the old snap-to-grid
Dominous Nolen
The Graduates
The Initiative.
#88 - 2015-12-11 08:04:15 UTC

  • Noticed animations for things such as salvagers seem to pick a random spot in space to intially activate and then slide to the intended highlighted target.

  • Will upload a video and log a bug report for this once the video has completed upload.


  • Modules when jumping gates now seem to slide in from the left hand side of the screen rather then remaining static.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Trajan Unknown
State War Academy
Caldari State
#89 - 2015-12-11 11:14:45 UTC
CCP love you long time! Might should use one of my female chars to do so but well, if you are male imagine my female char telling you that. <3

When I logged in a few minutes ago I realised you have changed the d-scan stuff so now I have a scroll down menu for my filters and the "shortkeys" donĀ“t mess around with my filters anymore when I manually put the d-scan distance in by using numbers block.
This change is making me a super happy capsuleer!
Zeerse Solaris
EVE University
Ivy League
#90 - 2015-12-11 12:31:07 UTC
Still thinking there is a much better way of doing Frostline type events rather than open beacons, if you can find one theres nothing stopping someone coming in at the end of the cycle and getting the loot. Seems like the blurb on this is that CCP want that which I find strange if that annoys/frustrates whomever loses out.
Bianca Niam
Doomheim
#91 - 2015-12-11 13:57:59 UTC
All my drones are full of rust, how to clean them? Big smile
ArmyOfMe
Teddybears.
Dead Terrorists
#92 - 2015-12-11 15:29:35 UTC
Bianca Niam wrote:
All my drones are full of rust, how to clean them? Big smile

Stop using minmatar drones Lol

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

ArmyOfMe
Teddybears.
Dead Terrorists
#93 - 2015-12-11 22:07:28 UTC
Logistics frigates cant enter small fw plexes?????

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Maris-Brood
CVT IND.
#94 - 2015-12-12 17:56:02 UTC
Can we no longer sculp new characters? I created an alt but no option to sculp?

ShockedUghEvil
Bianca Niam
Doomheim
#95 - 2015-12-13 03:08:26 UTC
How big is the grid now? I see people 12.000km away, and yes, I can click to select them, which leads me to another issue, why are stuff selected when I release my mouse button? ........... The latter drives me bonkers.



CCP fix please :(
Eleanor Malle
University of Caille
Gallente Federation
#96 - 2015-12-15 11:55:52 UTC  |  Edited by: Eleanor Malle
Patch 2015-12-15

Please, can you remove the new effect you added to the regular shield hardener.
The repetitive effect is very unpleasant.

Note : Repetitive effect is required on a shield booster but not on a shield hardener.
Dominous Nolen
The Graduates
The Initiative.
#97 - 2015-12-15 17:35:12 UTC  |  Edited by: Dominous Nolen
Still no occator and viator in the NES store for the new Valimor T2 series. Is there any ETA on those?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

marly cortez
Ministry of War
Amarr Empire
#98 - 2015-12-17 00:59:22 UTC
Worked with the latest so called 'Improvements' for a while now, thankfully CCP did listen to what players asked for, a 'Turn it off'', facility.

Scanning Map, over engineered, fiddly and purposefully confusing in regard to colour contrasts, not really required and seems like another box ticking exercise.

The new Map, again like the New Scanning map, WHY!.

Iconography, again another box ticked, but for what purpose.

Expanded Grid, My only thought here is that CCP finding that the Icon spoof did not have the desired effect now thought they might just fill up the overview with 'Stuff' in a bid to catch out the unwary, thank god they forgot to remove the filters element....Ooops! Should not have said that.

And what the hell happened to the graphics here guys, ships now appear flat and bland in space, jagged and poorly rendered in stations even max everything has no effect. Or was this another ploy to get players to buy into that ISK sink, Skins, that equally bland and utterly useless eye candy that any real Pvp player will never see....if he has any sense at all.

And finally what's with this 'Operation Frostline' farce, No Salvage, No Bounties, Pitiful Drops and no challenge to a player at all tbh. Get a grip guys, it's even worse than the Blood Raiders thing, at least we got something out of that one.

Somehow CCP lost there way, blinded by there own hype unable to face that fact that Past changes have crippled the game, lost them players and income, they still persist along this failed path, Comments....'Nothing here, Move along'. And your PB is doing just that,....Or is that something else you have not noticed, I guess the title of Eve online, an old tired game run by old tired Devs that have simply run out of ideas is one you enjoy.

You asked for feedback, well here's some.....you lost and WoW won and nothing you have done in the past eighteen months has had any impact on that aspect.....Tick That Box.

Humanity is the thin veneer that remains after you remove the baffled chimp.

steve66j Auscent
MF Black Sheep Gamers
Gofus Syndicate
#99 - 2015-12-17 10:59:58 UTC
hello

ive been doing the frostline and I'm finding that after I have killed the first 3 waves of npc and have used the accel gate to the next room another player can jump in make the last shot

on the last npc and get the loot how is this possible??


steve62j2
Bianca Niam
Doomheim
#100 - 2015-12-17 11:16:53 UTC
steve66j Auscent wrote:
hello

ive been doing the frostline and I'm finding that after I have killed the first 3 waves of npc and have used the accel gate to the next room another player can jump in make the last shot

on the last npc and get the loot how is this possible??


steve62j2

I'm pretty sure it was designed this way. Maybe travel to a remote system and do them instead?