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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#4261 - 2015-12-10 15:49:49 UTC
Jerghul wrote:
Teckos Pech wrote:
Jerghul wrote:

Like I said a few posts back. I came here looking for assurances that devs understood the problems enduring implicit camping cause, and are going to fix it.


And there are absolutely no assurances regarding this, but Jerghul posts as if Hilmar himself has posted.


Most invested players know that to enjoy EvE properly, you need to embrace uncertainty without paralysis.

So, yah, my primary interest now is to look at what mechanisms are coming in from null-sec to fix the enduring implicit threat inherent to afk cloaky camping.


Which does not mean you eliminate enduring implicit threats, especially when they have counters. And you stating something like this does nothing to indicate Dev support, you are just making that up out of whole clothe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4262 - 2015-12-10 15:51:59 UTC
[quote=Jerghul
Exactly. Why are implied threats so weak in wormhole space?

[/quote]

AFK cloaking in WHs does not work because there is no local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4263 - 2015-12-10 15:56:44 UTC
Wander Prian wrote:



Wait what special ways do we have to tailor the ships and skills to wormholes? Last I checked, it's the same options you have.

Sure we might have wormholes (which move around) instead of gates (which are static),

"But but you don't have cyno's" Oh yes we got our own version of that, called K162 which can mean an angry tech 3 -fleet coming to kill anything you have on the field, no matter what you are doing.

Things aren't as different as you might think at first glance

Difference is, we accept the risk, we enjoy the unknowness and wait for the chance of a good fight


I admit I don't live in a WH, and have never really lived in one (just don't have the RL time to devote to it)...so...question:

You w-spacers, do you work more in groups or solo?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4264 - 2015-12-10 15:58:07 UTC
Does "every time I work solo they work in a group" answer your question? Lol
Jerghul
Aliastra
Gallente Federation
#4265 - 2015-12-10 15:59:18 UTC  |  Edited by: Jerghul
Its not so much that I have dev support, as it is I see what the devs are doing.

We have established that afk cloaking is not a problem. Not in my eyes and not in developer eyes.

The problem is enduring implicit threats that among other things are derived from cloaky camping in null-sec, and would be derived in greater degree from wh-local in null-sec.

So other wh mechanisms lower implicit threat to acceptable levels.

I know the logic is a bit non-linear. My apologies for that.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4266 - 2015-12-10 16:00:56 UTC
Jerghul wrote:
Yah, no, I don't buy the special snowflake argument. The mechanics particular to wormholes have simply lowered enduring implicit threats (implicit threats are by their very nature a matter of perception) to levels that do not cause unneeded player attrition.

So of course some of those mechanics can and should be mirrored in 0-sec.

Giving sov holders the ability to tailor environmental effects in a system they control would be a huge step in the right direction.



He isn't making a special snowflake argument. He is pointing out that they their "options" are the same as ours. They fit their ships, they PvE (mine, PI, rat). Yes, there are WH effects on ships, but they adapt to it....both sides if there is PvP. At least this how I read his post.

Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4267 - 2015-12-10 16:05:41 UTC
Jerghul wrote:
Its not so much that I have dev support, as it is I see what the devs are doing.

We have established that afk cloaking is not a problem. Not in my eyes and not in developer eyes.

The problem is enduring implicit threats that among other things are derived from cloaky camping in null-sec, and would be derived in greater degree from wh-local in null-sec.

So other wh mechanisms lower implicit threat to acceptable levels.

I know the logic is a bit non-linear. My apologies for that.



Did you just try and say (my bold) WH are LESS dangerous/threatening than null sec?

Explain.....
Jerghul
Aliastra
Gallente Federation
#4268 - 2015-12-10 16:07:48 UTC
Teckos Pech wrote:
Jerghul wrote:
Yah, no, I don't buy the special snowflake argument. The mechanics particular to wormholes have simply lowered enduring implicit threats (implicit threats are by their very nature a matter of perception) to levels that do not cause unneeded player attrition.

So of course some of those mechanics can and should be mirrored in 0-sec.

Giving sov holders the ability to tailor environmental effects in a system they control would be a huge step in the right direction.



He isn't making a special snowflake argument. He is pointing out that they their "options" are the same as ours. They fit their ships, they PvE (mine, PI, rat). Yes, there are WH effects on ships, but they adapt to it....both sides if there is PvP. At least this how I read his post.

Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.


Yes, their ships and skills are adapted to the local ecosystems. It means that incursions into that particular ecosystem have to be adapted, or face a huge relative disadvantage.

This in turn lowers volatility (unsolicited pvp has to be seriously premeditated) and thus decreases the implicit threat to acceptable levels (ideally to where players only discern real and explicit threats).

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4269 - 2015-12-10 16:11:20 UTC
Teckos Pech wrote:
Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.



It varies tbh.

Pretty we just accept that the ship/s is/are already lost and there is ALWAYS a proteus behind you.

Most good groups try and close the entry holes before undergoing serious ratting, but if folks rage roll into you, it's essentially a cyno and you all die in a fire.

There's also the omnipresent issue of your hole being seeded by enemy ships when you're sleeping.

Such are the ways, we just accept them and mitigate them as much as possible.

imho, WHers are the among the purest eve of spirits. The genuinely embrace "it's already lost" the minute it enters the fray, embrace the game as (imo) it was meant to be played.
Morrigan LeSante
Perkone
Caldari State
#4270 - 2015-12-10 16:12:45 UTC
Jerghul wrote:
Teckos Pech wrote:
Jerghul wrote:
Yah, no, I don't buy the special snowflake argument. The mechanics particular to wormholes have simply lowered enduring implicit threats (implicit threats are by their very nature a matter of perception) to levels that do not cause unneeded player attrition.

So of course some of those mechanics can and should be mirrored in 0-sec.

Giving sov holders the ability to tailor environmental effects in a system they control would be a huge step in the right direction.



He isn't making a special snowflake argument. He is pointing out that they their "options" are the same as ours. They fit their ships, they PvE (mine, PI, rat). Yes, there are WH effects on ships, but they adapt to it....both sides if there is PvP. At least this how I read his post.

Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.


Yes, their ships and skills are adapted to the local ecosystems. It means that incursions into that particular ecosystem have to be adapted, or face a huge relative disadvantage.

This in turn lowers volatility (unsolicited pvp has to be seriously premeditated) and thus decreases the implicit threat to acceptable levels (ideally to where players only discern real and explicit threats).



This literally doesn't even make sense.

It's almost as if you've NEVER BEEN IN A WORMHOLE.

Protip: Unless it's one of the special snowflakes, everything is the same as K space, except more dangerous.
Teckos Pech
Hogyoku
Goonswarm Federation
#4271 - 2015-12-10 16:14:10 UTC
Jerghul wrote:
Its not so much that I have dev support, as it is I see what the devs are doing.

We have established that afk cloaking is not a problem. Not in my eyes and not in developer eyes.

The problem is enduring implicit threats that among other things are derived from cloaky camping in null-sec, and would be derived in greater degree from wh-local in null-sec.

So other wh mechanisms lower implicit threat to acceptable levels.

I know the logic is a bit non-linear. My apologies for that.


Well, let me see....

A Dev, CCP Fozzie, has said that cloaks are balanced as is, more or less.

A Dev, CCP Fozzie, has said they want to shake things up, but probably not like how people expect.

A Dev, CCP Fozzie, has noted that in wormholes people don't worry about cloaks and there is a good reason for that.

Now, my guess is local is going delayed chat and intel will move into a structure players can deploy, in fact they have one in the development pipe called the Observatory Array. This latter point has been heavily hinted at.

They also have this new structure they are referring to as gates which may have an effect on warp speeds.

I see no other structures suggesting that players will be able to set up WH style effects in NS that they can also control. Further, I don't think this would be a good idea nor help all that much. I don't like it because it becomes one more thing that Devs will need to keep an eye on from a balance perspective. Is there one "setting" that everyone defaults too? Unbalanced and unnecessary since if everyone defaults to it, everyone adapts to it....like it isn't even there in the end. Further, people who want to come and take a dump in your party's punch bowl will learn to adapt to these new settings. Send in a scout who finds out what the effects are, tells the rest of the fleet and they fit appropriately.

In summary, I see you as making **** up and claiming Dev support. Maybe I'm making **** up, but not nearly to the same degree you are.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4272 - 2015-12-10 16:17:16 UTC
Teckos
You should probably avoid paraphrasing what you think my position is. You are making a dog's breakfast of it.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4273 - 2015-12-10 16:17:51 UTC  |  Edited by: Brokk Witgenstein
Not sure if Teckos was satisfied with your answer, but I'd like to know too ... I've tried Wormholes (we moved in as a corp), and pretty soon nobody logged on anymore and I found myself trying (and failing) to do stuff on my own. Yet I also hear of people setting up a tower on their own and doing some PI in there, only calling in "the troops" when their tower is under attack.

Ever since, I've been diving in and out occasionally though never tried to dig in again. Is Solo wormholing more like "calculate the repeated random loss of your ship and still come out on top, ISK wise" or do you really need a group (say... 10 guys?) to be effective? Thanks for clarifying


Edit: it helps to know we came fresh out of lowsec and my skills back then were .... let's say "lacking". I didn't have Strategic Cruisers or even T2 guns so I used a Vexor Navy or Augoror Navy for most purposes.
Morrigan LeSante
Perkone
Caldari State
#4274 - 2015-12-10 16:20:05 UTC
I was in as part of a wider corp, I've not tried solo but have heard reports of corpies of those who did. But that was a long time ago, the game has moved on from then.
Teckos Pech
Hogyoku
Goonswarm Federation
#4275 - 2015-12-10 16:27:20 UTC
Morrigan LeSante wrote:
Teckos Pech wrote:
Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.



It varies tbh.

Pretty we just accept that the ship/s is/are already lost and there is ALWAYS a proteus behind you.

Most good groups try and close the entry holes before undergoing serious ratting, but if folks rage roll into you, it's essentially a cyno and you all die in a fire.

There's also the omnipresent issue of your hole being seeded by enemy ships when you're sleeping.

Such are the ways, we just accept them and mitigate them as much as possible.

imho, WHers are the among the purest eve of spirits. The genuinely embrace "it's already lost" the minute it enters the fray, embrace the game as (imo) it was meant to be played.


I have thought that too about people in w-space. I'd like to try but...meh RL. Ugh

Seems like it is more of a difference in attitude. Accept your ship will go boom sooner or later and you'll enjoy the game much, much more.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4276 - 2015-12-10 16:32:13 UTC
Teckos Pech wrote:
Morrigan LeSante wrote:
Teckos Pech wrote:
Admittedly I am largely ignorant of regarding wormholes is....do they tend to work more in groups? Even for PvP or solo? In NS ratting is almost entirely solo, despite the fact that ratting in groups would bring greater safety.



It varies tbh.

Pretty we just accept that the ship/s is/are already lost and there is ALWAYS a proteus behind you.

Most good groups try and close the entry holes before undergoing serious ratting, but if folks rage roll into you, it's essentially a cyno and you all die in a fire.

There's also the omnipresent issue of your hole being seeded by enemy ships when you're sleeping.

Such are the ways, we just accept them and mitigate them as much as possible.

imho, WHers are the among the purest eve of spirits. The genuinely embrace "it's already lost" the minute it enters the fray, embrace the game as (imo) it was meant to be played.


I have thought that too about people in w-space. I'd like to try but...meh RL. Ugh

Seems like it is more of a difference in attitude. Accept your ship will go boom sooner or later and you'll enjoy the game much, much more.



Yeah, it's actually ok if you have enough people. You just accept you'll need to lean on others a bit (Scanning/BMs) etc.

The real draw for me was every day is different. It's a revolving door of content. You never get stale neighbours.


And yes, you just do. That's an additional component as to why cloaking isn't an issue there (and so critical to life in general in there).
Jerghul
Aliastra
Gallente Federation
#4277 - 2015-12-10 16:33:13 UTC
Shrug, if you think out of the box, anything is possible.

I did sleeper sites in an Imicus solo when I first went wormhole space (just day visits mind). Never thought I would lose one. Never did.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4278 - 2015-12-10 16:33:42 UTC
Jerghul wrote:
Teckos
You should probably avoid paraphrasing what you think my position is. You are making a dog's breakfast of it.


You should avoid the sanctimonious and superior attitude like going over and over what an "enduring implicit threat" means.

[Hint: We get it, we just think it is a bullshit concept.]

Your posts about 'but' were hilariously condescending.

[Hint, you did some very deep reading between the lines there, and then missed an implicit 'but' in another player's post.]

The frequent use of the phrase, "I'm glad to see the Devs are aware of this..."

[Hint: Even the Amazing Kreskin can't really read minds and neither can you.]

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4279 - 2015-12-10 16:41:44 UTC
Jerghul wrote:
Shrug, if you think out of the box, anything is possible.



But not undocking with a neut in system eh?

Or bearing with a ship fit to defend itself?


Priceless Smile
Jerghul
Aliastra
Gallente Federation
#4280 - 2015-12-10 16:44:26 UTC
Teckos Pech wrote:
Jerghul wrote:
Teckos
You should probably avoid paraphrasing what you think my position is. You are making a dog's breakfast of it.


You should avoid the sanctimonious and superior attitude like going over and over what an "enduring implicit threat" means.

[Hint: We get it, we just think it is a bullshit concept.]

Your posts about 'but' were hilariously condescending.

[Hint, you did some very deep reading between the lines there, and then missed an implicit 'but' in another player's post.]

The frequent use of the phrase, "I'm glad to see the Devs are aware of this..."

[Hint: Even the Amazing Kreskin can't really read minds and neither can you.]


Feel free to call it "a pretty big psychological effect" if you prefer Fozie's words for it.

I am sure I missed some nuance in posts. It happens. Particularly when there is a lot of chaff to sort out whilst reading.

The Devs are aware of it. I have no idea why you would dispute that (see Foziequote above).

Blocked list: Teckos, Sonya, Wander, Baltec1