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What exactly is the role of the punisher post update?

Author
strangescript
Solus Ventures
#1 - 2015-12-09 19:36:40 UTC
At first glance I was happy to see the boosts to the punisher. I played around with some fittings but in the end it feels like a useless ship.

With good skills it does average damage and has a monster tank (albeit buffer). This is all well and good, but why fly it?

Its very slow, especially with a plate buffer. It can't lock anything down with only 2 midslots. In medium to large frigate gangs, you aren't being targeted because your dps is low and you tank is big. In small gangs you are a liability because you are slow and can't tackle.

An Omen is nearly as mobile with better tackle, range, dps, EHP.

I feel like I am being a debbie downer about this but I just want a 4/3/4 or even 4/3/3 with the exact same stats on the punisher. A purest gunboat for the amarr frig user. (no damn drones plx)

Meanwhile the Rifter is a 4/3/3 but could easily be successful as a speed range frigate with 4/2/4. Admittedly the extra mid is for a possible shield extender/booster but frig combat isn't like all the other tiers and there are plenty of viable web/scramb rifters with a plate or ancillary rep.

Paranoid Loyd
#2 - 2015-12-09 19:39:33 UTC
Put 5 stabs on and laugh at MNIs when they try to catch you. Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#3 - 2015-12-09 20:03:38 UTC
to suck at stuff now.

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Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2015-12-10 02:03:13 UTC
Its very good for pve (in amarr space) ...but that's all I can think of.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

strangescript
Solus Ventures
#5 - 2015-12-10 02:19:21 UTC
Daichi Yamato wrote:
Its very good for pve (in amarr space) ...but that's all I can think of.



Yeah, I reread the discussion here about it and I guess that was the goal. That being said, its still pretty uninspiring.
Lady Rift
His Majesty's Privateers
#6 - 2015-12-10 02:20:03 UTC
the problem is that it only has one bonus.
strangescript
Solus Ventures
#7 - 2015-12-10 02:27:30 UTC
Lady Rift wrote:
the problem is that it only has one bonus.


Kind of. I sold off all my characters and just have this guy. I am training for a confessor, I have been messing around with mid level setups on amarr ships. You definitely notice not having the cap bonus. You might argue lasers are not strong enough for how much cap they consume, I dunno. A coercer can't even function without that bonus. It runs out of cap from shooting its guns alone within a few minutes with mid level skills.

I guess the punisher is the noob boat now.
Shalashaska Adam
Snakes and Lasers
#8 - 2015-12-10 02:37:09 UTC
It's role is pretty simple, same as it was before, heavy tackle.

Just does it even better now.
strangescript
Solus Ventures
#9 - 2015-12-10 02:52:57 UTC
Shalashaska Adam wrote:
It's role is pretty simple, same as it was before, heavy tackle.

Just does it even better now.



What exactly are you tackling?
Lady Rift
His Majesty's Privateers
#10 - 2015-12-10 03:06:13 UTC
strangescript wrote:
Lady Rift wrote:
the problem is that it only has one bonus.


Kind of. I sold off all my characters and just have this guy. I am training for a confessor, I have been messing around with mid level setups on amarr ships. You definitely notice not having the cap bonus. You might argue lasers are not strong enough for how much cap they consume, I dunno. A coercer can't even function without that bonus. It runs out of cap from shooting its guns alone within a few minutes with mid level skills.

I guess the punisher is the noob boat now.



every other ship that has that bonus also has an other bonus to laser to make them worth using. the punisher as it is its works better with ac's
Lady Rift
His Majesty's Privateers
#11 - 2015-12-10 03:07:13 UTC
strangescript wrote:
Shalashaska Adam wrote:
It's role is pretty simple, same as it was before, heavy tackle.

Just does it even better now.



What exactly are you tackling?



things without prop mod. Afk or auto pilot fools. people that forget to turn there prop mod on.
Shalashaska Adam
Snakes and Lasers
#12 - 2015-12-10 03:16:07 UTC  |  Edited by: Shalashaska Adam
strangescript wrote:
What exactly are you tackling?


Battleships, Battlecruisers, Cruisers, apart from AB+web ones, the minority.

Destroyers, Frigates, if mwd fit, the majority.

Anything that can't do more than 800 m/s while scrammed.

Which is a surprisingly large number of things, really don't have to be that selective.

Caracals, thoraxes, vexors, stabbers, omens, tempests, hyperions, armageddons, whatever you fancy.
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2015-12-10 03:45:35 UTC  |  Edited by: Daichi Yamato
Lady Rift wrote:
strangescript wrote:
Lady Rift wrote:
the problem is that it only has one bonus.


Kind of. I sold off all my characters and just have this guy. I am training for a confessor, I have been messing around with mid level setups on amarr ships. You definitely notice not having the cap bonus. You might argue lasers are not strong enough for how much cap they consume, I dunno. A coercer can't even function without that bonus. It runs out of cap from shooting its guns alone within a few minutes with mid level skills.

I guess the punisher is the noob boat now.



every other ship that has that bonus also has an other bonus to laser to make them worth using. the punisher as it is its works better with ac's


That really depends. The cap bonus isnt redundant and the punishers 4th Gun is like having a rof role bonus of 25% (albeit to all turret types).

Edit- and the ab/scram tacke set up isnt bad at all.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Shallanna Yassavi
qwertz corp
#14 - 2015-12-10 10:15:14 UTC
3x1.25=3.75 turrets. Now it has 4, and can spend cap like it had 2.

It got a small boost in firepower and stamina.

A signature :o

Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2015-12-10 10:28:08 UTC
Consider the sig radius. It'll be good in 1v1s against cruisers because they can't track it or kite it unless they can web outside of its attack range.

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Kaarous Aldurald
Black Hydra Consortium.
#16 - 2015-12-10 12:44:11 UTC
Paranoid Loyd wrote:
Put 5 stabs on and laugh at MNIs when they try to catch you. Lol


That's what I'm using it for, chickenshit plex farming in FW.

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Lady Rift
His Majesty's Privateers
#17 - 2015-12-10 13:03:58 UTC
Shallanna Yassavi wrote:
3x1.25=3.75 turrets. Now it has 4, and can spend cap like it had 2.

It got a small boost in firepower and stamina.



and it can fit autos to allow more fitting space save more on cap and the dmg doesn't change that much.
Lady Rift
His Majesty's Privateers
#18 - 2015-12-10 13:05:12 UTC
Shalashaska Adam wrote:
strangescript wrote:
What exactly are you tackling?


Battleships, Battlecruisers, Cruisers, apart from AB+web ones, the minority.

Destroyers, Frigates, if mwd fit, the majority.

Anything that can't do more than 800 m/s while scrammed.

Which is a surprisingly large number of things, really don't have to be that selective.

Caracals, thoraxes, vexors, stabbers, omens, tempests, hyperions, armageddons, whatever you fancy.



if you can land the scram in the first place.
Shalashaska Adam
Snakes and Lasers
#19 - 2015-12-10 14:37:18 UTC  |  Edited by: Shalashaska Adam
Lady Rift wrote:
if you can land the scram in the first place.


Gotta give a heavy tackle something to do.

Not that targets doesnt oftentimes lend a hand by closing the distance themselves.

FW lowsec space makes it reasonably easy, most people just sit at zero on the beacons.

Many will even engage on gates and stations, letting the sentries do all the work.

Unless you got an army, once scram is on that punishers going nowhere.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2015-12-10 15:58:04 UTC
Lady Rift wrote:
Shallanna Yassavi wrote:
3x1.25=3.75 turrets. Now it has 4, and can spend cap like it had 2.

It got a small boost in firepower and stamina.



and it can fit autos to allow more fitting space save more on cap and the dmg doesn't change that much.


What you seem to have an issue with is lasers not the punisher.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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