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Player Features and Ideas Discussion

 
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Fix Dialog for Warp Scrambles

First post
Author
KanmanDS
235MeV
#1 - 2015-12-09 15:31:01 UTC
While I am on the forums (I am not here often), I need to throw this one at you as well:

When you tackle a ship, everyone sees a message "Warp Scramble attempt from XXX to XXX".

You have done this incorrectly. The word 'scramble' means something in this game. There is a profound difference between a Warp Disruptor and a Warp Scrambler. However, this phrase appears no matter which module is in use. It is confusing to new players, trying to learn the distinction between the different modules and the correct vocabulary to use in fleet comms.

Warp Scramblers disable MWDs and MJDs, something long-range disruptors do not. Therefore, if you are going for a more generic term for this tackle announcement, might I suggest:

"Warp Jamming attempt from XXX to XXX".
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2015-12-09 15:57:55 UTC
If they are close it is scramble, if they are far it is disruptor. I think that is very self-explainatory.

However this is a tiny thing so I guess it is simply an oversight.
Xe'Cara'eos
A Big Enough Lever
#3 - 2015-12-09 17:08:42 UTC
this is something that has bugged me for quite some time, although I never thought I'd get support if I posted it here....
I think either have two separate messages:

"warp scramble attempt from X to Y"
"warp disrupt attempt from X to Y"

or a different unified message, that includes neither term:
such as OP's proposed "warp jam attempt from X to Y"

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

SurrenderMonkey
State Protectorate
Caldari State
#4 - 2015-12-09 17:27:59 UTC  |  Edited by: SurrenderMonkey
TBH, it 's sort of a fair criticism. If there's going to be a message, there's really no good reason why it shouldn't be a precise message.

In practice, though, I rarely pay any attention to the text popup. Who has the time? Icons and whatnot.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Morrigan LeSante
Perkone
Caldari State
#5 - 2015-12-09 21:41:17 UTC
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.
SurrenderMonkey
State Protectorate
Caldari State
#6 - 2015-12-09 21:44:33 UTC
Morrigan LeSante wrote:
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.



Yeah, that's what I generally rely on. It's just that... still, he does have a point.

Yeah, there are other, even better alternatives, but if the message is there, I can't think of any reason why it shouldn't reference the correct effect. This should be done even if just for the sake of internal consistency.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lugh Crow-Slave
#7 - 2015-12-09 23:38:05 UTC
Morrigan LeSante wrote:
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.



Except I can't see that when I'm not the one being scramed
Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2015-12-10 02:50:26 UTC
Celthric Kanerian wrote:
If they are close it is scramble, if they are far it is disruptor. I think that is very self-explainatory.

However this is a tiny thing so I guess it is simply an oversight.

I think it's a matter of CCP using "scramble" as the generic term, and the playerbase making a huge point about specifying because it was the playerbase that discovered the tremendous impact of the difference whereas CCP just threw in that little extra as a flavor bit that they didn't think was going to be very important.

But I'd like to see CCP acknowledge what has come from this, and begin taking more care to distinguish "scrambling" from "disrupting".

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2015-12-10 09:43:31 UTC
Morrigan LeSante wrote:
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.

It is not shown above the cap if the scram/point is not applied to your ship. And knowing whether someone in your fleet has scramed a target or just pointed it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Morrigan LeSante
Perkone
Caldari State
#10 - 2015-12-10 10:22:00 UTC
Rivr Luzade wrote:
Morrigan LeSante wrote:
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.

It is not shown above the cap if the scram/point is not applied to your ship. And knowing whether someone in your fleet has scramed a target or just pointed it.



No, but that's why we talk to each other :)

The speed at which the messages scroll the chances of you spotting it in a timely manner before the pilot can call it in anything but the smallest of battles are virtually zero. imo anyway.

I mean I don't know about you but after about 5 guys on field the log looks like this
ISD Supogo
ISD BH
ISD Alliance
#11 - 2015-12-10 11:06:11 UTC
Deleted a rule-breaking post and those quoting/referencing it.

Quote:

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Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Lugh Crow-Slave
#12 - 2015-12-12 03:55:47 UTC
Morrigan LeSante wrote:
Rivr Luzade wrote:
Morrigan LeSante wrote:
It's already shown on the GUI above the capacitor (and probably the overview but I've not looked closely enough); the effects are differently coloured.

Bonus, however over it and it will tell you which pilot is doing what and how many are on you.

It's FAR more use than a message and as I say, already here.

It is not shown above the cap if the scram/point is not applied to your ship. And knowing whether someone in your fleet has scramed a target or just pointed it.



No, but that's why we talk to each other :)

The speed at which the messages scroll the chances of you spotting it in a timely manner before the pilot can call it in anything but the smallest of battles are virtually zero. imo anyway.

I mean I don't know about you but after about 5 guys on field the log looks like this


I'm not talking to some one in another fleet if i'm about to third party

there is just not a good reason why this dialog box should give miss information

and your not looking at the log most time just that message that comes across the screen a lot of times i use this to see what party engaged first