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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#4161 - 2015-12-09 06:17:26 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

What's hilarious about this is that Karrous will cry and cry some more because local was put back. It was not too many posts ago he was advocating removing local completely because Dscan already exists.RollRollRoll


Why would I cry about them implementing one of my own ideas?

Are you high right now? Have you smoked the reefer, son?


TBQH....if he did, my respect for him would go up a bit. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#4162 - 2015-12-09 06:19:34 UTC
Teckos Pech wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

What's hilarious about this is that Karrous will cry and cry some more because local was put back. It was not too many posts ago he was advocating removing local completely because Dscan already exists.RollRollRoll


Why would I cry about them implementing one of my own ideas?

Are you high right now? Have you smoked the reefer, son?


TBQH....if he did, my respect for him would go up a bit. P


I honestly cannot figure out what he's going for anymore, he's all over the place, moreso than usual. I suspect inebriation of some kind, and my guess was the chronic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4163 - 2015-12-09 06:20:33 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:

It still leaves your intel system invulnerable to attack. Why should your intel be invulnerable. Shouldn't "securing one's space" be vulnerable to attack? If intel is part of that effort...then make in vulnerable.

Oh, and for the record, I want ratters to be able to rat just as much as they do now. I do not want less ratting. The growth rate of ISK is a debatable issue, but we don't have to deal with by reducing ratting. Same goes with mining...I want people to mine in NS...I want them to build, invent, and make NS less dependent on HS.


Start that Intel thread, see where it goes. There is a lot more to consider than just OP cloaks.

I don't care if it is invulnerable or not. You keep attacking me on this, and it's not a point we have in contention. I just point out that it won't matter to the debate at hand, because the people you want to shoot will put it right back up, or if you have brought enough force that they can't the soft targets won't be in the field anyway.

Local in it's current form may very well go away, but it will be replaced by something similar in function because it's a needed feature of the game. It does not have to be invulnerable, but it does have to work reliably enough to be used. It's an absolutely dead end of debate on the topic of cloaks, because no matter what you do with it, it will either work, or the targets you want won't be in the field anyway.

Now, supporting a change so that it does not announce your presence in system until you have actually loaded would actually shift that balance to the one part of all of this that actually was unfair to the hunter. Even if the intel goes to something vulnerable, without a change of that nature, will leave you in the boat you are in now, but you are too dogmatic to see that. It's all or nothing, because nothing is hugely in your favor now.


Okay then Mike....

If "local' moves into the OA, and it becomes vulnerable.

AND...the OA allowed for scanning cloaks....would you be at least indifferent. Not necessarily happy or angry, just that you'd see it as a reasonable....compromise? Or at least the beginnings of a compromise?


It would be less imbalanced than it is now, and it depends on the details of the OA. If the OA is more costly than a deployable like the depots, then no, cloaks won't be balanced by them. It's a ships module, being used to hunt individuals in space, and it should be countered on an individual basis by other ships, not SOV level structures.

If it's only counter is an OA, and it turns out to be a casual structure like a deployable, I would say that it is unfair to cloaks, as a hunting ship would not be sacrificing fitting options to offset the sacrifices made by choosing a cov-ops ship and fitting a cloak.
Mike Voidstar
Voidstar Free Flight Foundation
#4164 - 2015-12-09 06:29:45 UTC
From post #4068 on page 204

Mike Voidstar wrote:
If removed, local chat would be replaced by other Intel that does the same thing.


Kaarous Aldurald wrote:
No, it would simply be removed. That's the most balanced way of doing things. The intel available from local is not healthy from the game, and once removed, not if, it should not be compensated with anything, because D-scan already exists.



RollRollRoll
Teckos Pech
Hogyoku
Goonswarm Federation
#4165 - 2015-12-09 06:33:04 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:


It would be less imbalanced than it is now, and it depends on the details of the OA. If the OA is more costly than a deployable like the depots, then no, cloaks won't be balanced by them. It's a ships module, being used to hunt individuals in space, and it should be countered on an individual basis by other ships, not SOV level structures.

If it's only counter is an OA, and it turns out to be a casual structure like a deployable, I would say that it is unfair to cloaks, as a hunting ship would not be sacrificing fitting options to offset the sacrifices made by choosing a cov-ops ship and fitting a cloak.


How about this....

The OA is destructible in the vulnerability window.

The OA is subvertable outside the vulnerability window.

Trying to destroy the OA sends out notices all over the place--e.g. alliance wide basically.

Failed subversion attempt sends out an alliance wide notification.

Successful subversion...nothing you think your OA is still operating, but now it shows me as blue.

Obvsiously the devil is in the details. Subversion should be somewhat difficult, and possibly linked to ADM levels. The higher the level the harder the "hack".

And maybe if you have an alt plugged into the OA system you can see my hacking attempt.

IDK, just spit balling here.

And yeah, the OA, if the right module is fitted, should allow for scanning down a cloaked ship. Say 5 minutes (the time lag allowing for players to go take a bio, run to the fridge, etc. while in hostile territory, but no serious AFK camping....or make the time frame linked to ADM levels, high levels maybe 1 minute low levels 20 minutes....).

And again, I want NS to be independent...to be able to cut most ties with NS. I'd love to see local production, invention, mining, etc. Where an alliance/coalitions ability to churn out doctrine ships is a key to winning a battle vs. importing them form HS via JF. Where you'd have players out mining both in anomalies, belts and people killing rats, and building stuff, etc. Maybe a given citadel has a players hoard of researched BPOs and a load of BPCs for invention and manufacturing...maybe the entire alliance so they will fight to the death for that citadel. I'd even be fine with a NS alliance/coalition having a dedicated corp of "carebears" who enjoy builidng, inventing, etc. and help keep the line members in ships and defending the Motherland....or whatever.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#4166 - 2015-12-09 06:33:44 UTC
Mike Voidstar wrote:
From post #4068 on page 204


Yeah, local chat would not have anything added in compensation, nor would there be some magical new mechanic for intel added, that was my point. My idea is to be able to add it back into the system with a starbase module that is vulnerable to attack. (which is highly likely outcome anyway, if you bothered to read the Citadel threads and dev blogs)

Do you not know how to read, or are you just that obtuse?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4167 - 2015-12-09 06:36:47 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
From post #4068 on page 204


Yeah, local chat would not have anything added in compensation, nor would there be some magical new mechanic for intel added, that was my point. My idea is to be able to add it back into the system with a starbase module that is vulnerable to attack. (which is highly likely outcome anyway, if you bothered to read the Citadel threads and dev blogs)

Do you not know how to read, or are you just that obtuse?



Ah, so nothing like you said... what you mean is what you are nodding along with Teckos right now.

Which is reasonable. He's much smarter than you, and not prone to wetting himself.
Kaarous Aldurald
Black Hydra Consortium.
#4168 - 2015-12-09 06:39:41 UTC
Mike Voidstar wrote:

Ah, so nothing like you said.


Exactly like I said, you're just desperately trying to find something to hang onto.

My prediction is that there will not be anything added into the game in compensation for local eventually being removed. My idea is that instead of adding anything new, they should add a starbase module that puts local into the system.

So you answered my question, by the way. You really are that obtuse.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4169 - 2015-12-09 06:41:01 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:


It would be less imbalanced than it is now, and it depends on the details of the OA. If the OA is more costly than a deployable like the depots, then no, cloaks won't be balanced by them. It's a ships module, being used to hunt individuals in space, and it should be countered on an individual basis by other ships, not SOV level structures.

If it's only counter is an OA, and it turns out to be a casual structure like a deployable, I would say that it is unfair to cloaks, as a hunting ship would not be sacrificing fitting options to offset the sacrifices made by choosing a cov-ops ship and fitting a cloak.


How about this....

The OA is destructible in the vulnerability window.

The OA is subvertable outside the vulnerability window.

Trying to destroy the OA sends out notices all over the place--e.g. alliance wide basically.

Failed subversion attempt sends out an alliance wide notification.

Successful subversion...nothing you think your OA is still operating, but now it shows me as blue.

Obvsiously the devil is in the details. Subversion should be somewhat difficult, and possibly linked to ADM levels. The higher the level the harder the "hack".

And maybe if you have an alt plugged into the OA system you can see my hacking attempt.

IDK, just spit balling here.

And yeah, the OA, if the right module is fitted, should allow for scanning down a cloaked ship. Say 5 minutes (the time lag allowing for players to go take a bio, run to the fridge, etc. while in hostile territory, but no serious AFK camping....or make the time frame linked to ADM levels, high levels maybe 1 minute low levels 20 minutes....).

And again, I want NS to be independent...to be able to cut most ties with NS. I'd love to see local production, invention, mining, etc. Where an alliance/coalitions ability to churn out doctrine ships is a key to winning a battle vs. importing them form HS via JF. Where you'd have players out mining both in anomalies, belts and people killing rats, and building stuff, etc. Maybe a given citadel has a players hoard of researched BPOs and a load of BPCs for invention and manufacturing...maybe the entire alliance so they will fight to the death for that citadel. I'd even be fine with a NS alliance/coalition having a dedicated corp of "carebears" who enjoy builidng, inventing, etc. and help keep the line members in ships and defending the Motherland....or whatever.


I was excited about those sorts of details months ago. Not so much now.

Subversion can be interesting, though its something that needs to be sufficiently easy to counter that it does not make having the thing active useless. Much like my suggestion allowing the resetting of a ships autopilot destination through hacking--- if you are not paying attention you will find yourself in trouble, but if you are then the impact is limited.

In that case I would put subversion as a time limited thing. You are blue, but not for the next few hours, much less days, weeks, etc... that is currently the problem with cloaking.

I will refuse to discuss any balance principal based on having multiple accounts online, however. Using an alt rather than your main because you have a ship that can't be docked is one thing. Putting an alt online as your own scout or something should not be a balance point---anything done with an alt that way can be done by multiple players. Multiple players is what the game should encourage, not the Alt-legion. Time and again, Alts are why we can't have nice things.
Mike Voidstar
Voidstar Free Flight Foundation
#4170 - 2015-12-09 06:45:28 UTC  |  Edited by: Mike Voidstar
Kaarous Aldurald wrote:
No, it would simply be removed. That's the most balanced way of doing things. The intel available from local is not healthy from the game, and once removed, not if, it should not be compensated with anything, because D-scan already exists.


Is not the same as:

What Kaarous Aldurald wishes he had wrote:
No, it would simply be removed and replaced with a starbase module that puts local into the system. That's the most balanced way of doing things. The intel available from local is not healthy from the game, and once removed, they should add a starbase module that puts local into the system.


It's kind of a night and day difference.
Kaarous Aldurald
Black Hydra Consortium.
#4171 - 2015-12-09 06:48:50 UTC
Mike Voidstar wrote:

It's kind of a night and day difference.


Nope.

Notably, this would have the interesting effect of making NPC null have no local at all, since ideally the starbase module would require sov ownership. (and even more ideally, into the realm of fevered dream, NPC null would have plenty of opportunity to engage with the pirate factions)

Finally a serious differentiation between the two barring the ability to plant a flag.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4172 - 2015-12-09 06:53:05 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It's kind of a night and day difference.


Nope.

Notably, this would have the interesting effect of making NPC null have no local at all, since ideally the starbase module would require sov ownership. (and even more ideally, into the realm of fevered dream, NPC null would have plenty of opportunity to engage with the pirate factions)

Finally a serious differentiation between the two barring the ability to plant a flag.


Unless your NPC's are smart enough to put up intel modules on their bases, just like they do with other station services. Roll

They aren't going to try and turn null into a bigger wormhole.
Teckos Pech
Hogyoku
Goonswarm Federation
#4173 - 2015-12-09 07:08:55 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It's kind of a night and day difference.


Nope.

Notably, this would have the interesting effect of making NPC null have no local at all, since ideally the starbase module would require sov ownership. (and even more ideally, into the realm of fevered dream, NPC null would have plenty of opportunity to engage with the pirate factions)

Finally a serious differentiation between the two barring the ability to plant a flag.


Unless your NPC's are smart enough to put up intel modules on their bases, just like they do with other station services. Roll

They aren't going to try and turn null into a bigger wormhole.


The OA should be anchorable in all space, even HS IIRC. It may not have the same functionality, but it will be used widely, even in WH space I believe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#4174 - 2015-12-09 07:19:52 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It's kind of a night and day difference.


Nope.

Notably, this would have the interesting effect of making NPC null have no local at all, since ideally the starbase module would require sov ownership. (and even more ideally, into the realm of fevered dream, NPC null would have plenty of opportunity to engage with the pirate factions)

Finally a serious differentiation between the two barring the ability to plant a flag.


Unless your NPC's are smart enough to put up intel modules on their bases, just like they do with other station services. Roll

They aren't going to try and turn null into a bigger wormhole.


The OA should be anchorable in all space, even HS IIRC. It may not have the same functionality, but it will be used widely, even in WH space I believe.


Right, that is what I recall of what they said as well.

Either way, I would not expect any NPC held space to go without Local or it's equivalent simply because no one else can hold SOV.

It might be interesting if you had to get good standing with the holding NPC faction to use that sort of thing though. I would not expect that either, as it would put a burden on people hunting PVE players.
Mag's
Azn Empire
#4175 - 2015-12-09 12:33:23 UTC  |  Edited by: Mag's
Jerghul wrote:
Mag's wrote:
So we should focus on some notion regarding player retention, that's based on anecdotal evidence. But ignore local, even though it's directly involved?

We should then only nerf cloaks and still ignore local, because that will end AFKing?

Yeah right.


I think I was pretty clear that player attrition is not verifiable by way of anecdotal evidence. Its something the Devs need to check out before taking action.

You truly do not understand what implicit risk means in this sense? I am not sure how many different ways I can rehash it.

Afk cloaky campers represent the threat that at any time, any number of very dangerous ships can attack any ship almost immediately. This vulnerability to unsolicited PvP exists for as long as the afk cloaky camper remains in system.
So as we know nothing about player retention in this regard, why do you keep harping on about it and ignoring what is involved? That is my point. You can gloss over it as much as you like, but local is and will remain, a major part of this discussion.

As far as threats are concerned implicit or not, you're in null. I lived there for years and took everyone including blues as a threat. If you don't think you're going to lose your ship at any moment in null, you're playing the wrong game.

But now instead of accepting there should be some threat, you wish to lessen it for the ratters. But in a way that ignores the main culprit for this threads existence. Local.

Those you and Mike are arguing against, can see intel mechanics through other means. Even though Mike likes to play word games, such as his stance on invulnerability which you have run with and now on what someone else means. You'll find the majority of those who want talk of local, will also include a way to locate cloaked ships with local removed. You and Mike and tbh most of the AFK whiners main focus, is to nerf cloaks.

My stance is as follows. I like the status quo. Why? Well I like the inclusion psychological play.
But if changes need to happen, then local should be included with any changes to cloaks. I fully accept that cloaks may be OP in their current state, if local is simply removed and no other form of finding them is introduced. We should also consider WH dwellers in any change and maybe even stop the use of any system there, if that's what they wish.

But to simply nerf cloaks and ignore local, is neither balanced nor will fix AFKing.


Jerghul wrote:
The afk cloaky camper is of course invulnerable to unsolicited PvP.

Its not hard to understand. The implicit threat they represent is far more limiting that any actual threat that might arise (as per normal game theory in for example chess; the threat potential is more potent than its execution).
It's only as limiting as you allow it to be. Hence why we think of it as psychological warfare. Reship or refit your ship, form a fleet, carry on. It's not rocket science. No one cloaked and AFK ever stopped people using modules, gates, stations, ships etc etc. The one that stopped them, was them.

Oh and the invulnerability, is still a two way street.Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#4176 - 2015-12-09 12:36:33 UTC
Teckos Pech wrote:
Jerghul wrote:


Nah, players like me and Mike are invested in EvE to the point of even posting here. Its not about us. Its about players who log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


If a player cannot be bothered to find a way to do something in game if there is an AFK cloaker, that is their problem.

Quote:
The change to enduring afk cloaky camping has not happened yet, but I am pretty sure the developers recognize that it is the same kind of flaw that lead to changes to hotdropping supers. Perpetual implicit threats are simply bad for the game; bad for capital fleets in a small scale. Bad for anyone wanting to access content in cloaky camped systems on an endemic scale.


AFK cloaking is nowhere near the problem of having 50 supers and 60 titans zipping across the galaxy in 10 minutes or less. This is why cloaking has not been nerfed but jump drives have been nerfed.

And there are no perpetual implicit threats. Or more accurately with a bit of work you can get an idea on how much of a threat there is. For example, I am west coast US TZ. So when it is 3AM for me it is probably safe to rate...I am not going to hotdrop anything on you ever at that hour.

Quote:
You would be wise to take to heart what you know: winter is coming. Persistent afk camping without the possibility of unsolicited pvp is going to end. Fighting it tooth and nail is a waste of energy better spent on trying to identify a low impact change.


So is local as you know it.


The solution to their problem as you phrase it is think: "meh", log off, then play something else in their Steam Library. Which turns the issue into a whole different kind of problem.

50 supers and 60 titans with the potential to zip across the galaxy in 10 minutes or less represented the same kind of perpetual implicit threat. Though that problem was of course relevant to a much smaller group of highly invested players.

I am quite sure Developers are aware that afk cloaky camping is a type of perpetual implicit threat they have fixed before, simply because perpetual enduring threats are bad for the game.

Just as I am sure they will not fix local in a way that becomes an enduring afk cloaky surrogate.

So yah, your time is better spent trying to look at cool, non-intrusive fixes to enduring implicit threats, than it is arguing that the fixes should not take place.

You know as well as I do that winter is coming.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4177 - 2015-12-09 13:51:48 UTC
Actually ... when people start lobbying for unwarranted nerfs and more overall security, it is our duty to raise an opposing voice. The argument IF fixes should take place is a valid one.

Whine hard enough and CCP will give us what we want? Not good enough.

New mechanics may be coming our way and we will adapt; yet perpetual implicit threat is not a problem that needs fixing. It is as Mag's put it a form of psychological warfare, and judging by how the cloaker has you firmly in his impotent grasp of terror, it is working quite nicely Lol

On the off-chance CCP is reading any of this (which I doubt), it is imperative to showcase the mechanic in its current form is not regarded unbalanced by the majority of EvE posters. It is equally important to poke some holes in your hot air balloons before they take off, lest there are cases which the devs may not have considered.

So yes, looking for fixes without making a case for why there needs to be a fix, is taking a leap too far from the onset. In the case Mike presented, for example, it turned out his problem was not the "invulnerable cloaker" but the mere fact he refused to take Multiplayer into account. More to the point, he refused to take DEFENSE fleets into account for at the same time, it was assumed the OFFENSE fleet was numerous as evidenced by the cyno. If his showcase had been a pure 1-v-1 story, of course his PvE ship would simply blow up the recon or -lacking a longpoint- force it offgrid in no time.

Only after defining the parameters for his case (a SOLO non-PvP fit ship in deep sov space versus a whole host of offenders pouring through a cyno) did it become apparent the showcase was invalid and therefore, no fix was needed.

Thus far, you haven't even started to present a case, yet you've launched at least 5 or 6 hot air balloon fixes. Don't fix it if it ain't broke. Can you raise a compelling argument as to what exactly is broken, in your opinion? Thus far you have spoken about "the guy who logs on, sees a red in local, and logs right back off". Is this guy alone? What is this guy trying to accomplish? Where does this guy live? Why does he log off? If you are talking about just ONE guy trying to rat in sov null, then you are presenting the exact same case Mike did, and the same answers apply: (a) get an alliance / get fleets in the air. (b) find out if the threat is a genuine threat or sound asleep. (c) go back to highsec.

Do you understand why it is important you tell us the whole story from the top, and not just go off on some assumption we're supposed to take your word for?
Jerghul
Aliastra
Gallente Federation
#4178 - 2015-12-09 14:24:38 UTC  |  Edited by: Jerghul
Brokk Witgenstein wrote:
Actually ... when people start lobbying for unwarranted nerfs and more overall security, it is our duty to raise an opposing voice. The argument IF fixes should take place is a valid one.

Whine hard enough and CCP will give us what we want? Not good enough.

New mechanics may be coming our way and we will adapt; yet perpetual implicit threat is not a problem that needs fixing. It is as Mag's put it a form of psychological warfare, and judging by how the cloaker has you firmly in his impotent grasp of terror, it is working quite nicely Lol

On the off-chance CCP is reading any of this (which I doubt), it is imperative to showcase the mechanic in its current form is not regarded unbalanced by the majority of EvE posters. It is equally important to poke some holes in your hot air balloons before they take off, lest there are cases which the devs may not have considered.

So yes, looking for fixes without making a case for why there needs to be a fix, is taking a leap too far from the onset. In the case Mike presented, for example, it turned out his problem was not the "invulnerable cloaker" but the mere fact he refused to take Multiplayer into account. More to the point, he refused to take DEFENSE fleets into account for at the same time, it was assumed the OFFENSE fleet was numerous as evidenced by the cyno. If his showcase had been a pure 1-v-1 story, of course his PvE ship would simply blow up the recon or -lacking a longpoint- force it offgrid in no time.

Only after defining the parameters for his case (a SOLO non-PvP fit ship in deep sov space versus a whole host of offenders pouring through a cyno) did it become apparent the showcase was invalid and therefore, no fix was needed.

Thus far, you haven't even started to present a case, yet you've launched at least 5 or 6 hot air balloon fixes. Don't fix it if it ain't broke. Can you raise a compelling argument as to what exactly is broken, in your opinion? Thus far you have spoken about "the guy who logs on, sees a red in local, and logs right back off". Is this guy alone? What is this guy trying to accomplish? Where does this guy live? Why does he log off? If you are talking about just ONE guy trying to rat in sov null, then you are presenting the exact same case Mike did, and the same answers apply: (a) get an alliance / get fleets in the air. (b) find out if the threat is a genuine threat or sound asleep. (c) go back to highsec.

Do you understand why it is important you tell us the whole story from the top, and not just go off on some assumption we're supposed to take your word for?


I think it a mistake to think posters are representative of EvE players.

And yes, perpetual afk cloaky camping can be used explicitly as a psy-ops to increase player attrition in the target system. The ability to sustain denial of content with little cost and no risk is of course a powerful tool.

Its the same kind of implicit threat hotdropping supers used to be, except enduring afk cloaky camping denies content to a vastly larger group of players than the relatively small group who felt it too unsafe to use capital ships back in the day.

Enduring implicit threats are simply not good for Eve as a game. Which is why the Devs will fix it (and make sure the local fix does not become a enduring afk cloaky camper surrogate).

You would be wise to spend more time looking for non-intrusive fixes, instead of wasting it on a battle already lost.

Edit
My fix rotates around "find out if the guy is sound asleep", and bring some unsolicited PvP down on his sleeping synonym for donkey if he is.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4179 - 2015-12-09 15:42:32 UTC
Mike Voidstar wrote:

Morrigan LeSante wrote:
I'm afraid not, but you cling to your edge case.

Lets recap, shall we?

You are:

• Unaware of how a fleet scout operates
• Unaware of how a generic scouting works and the importance of positioning
• Unaware of how wormholers work, live and scan in general
• Unaware of how real scanners operate in game when it matters
• Lacking appreciation of people needing to emergency afk where log off is not an option
• Quite happy to wreck all of these things mentioned in the name of making ratting safer
• Unaware of even HOW your ideas break the aforementioned things and when challenged the response is a mere handwave of 'that wont happen; because'
• Unable to see a link between a cloaked player and local
• Refusing to acknowledge the power of local whilst simultaneous resisting its removal
• Unable to frame the problem in a context relevant anywhere except ratting havens
• Utterly and complete unable to explain to any remote standard why this isn't a problem in lowsec, or NPC null
• Still somehow holding the belief it is "unreasonable" to do PvE in anything sub-optimal
• Claim a cloak is safer than being docked in highsec


But of course, it's me who has no idea what I'm talking about. I mean it's not like I've ever lived and battled in WH, or nullsec, or low and naturally I'm all about "increased safety" as the billions both killed and lost on my killboard can attest to. And you accuse me of being risk averse, the irony is staggering.


You are the one that brought up the edge case as a supposedly compelling argument for the *need* to leave cloaks 100% risk free. It's all about making sure your shiny ships stay shiny ships and don't turn into shiny explosions. You even posted 'chat logs' of some guy claiming he watched for 3 years just to pop your titan... which means either someone logged a titan in unsupported and sat still long enough for people to look it up on a 3 year old spreadsheet or run a locator on it, and get a fleet to it, or else you are claiming they camped that spot for 3 years 23/7 and whacked it before it could do anything. In the first case, that's clearly just incompetence, the second would be an epic case of they really deserved that kill. That second case would be even more epic if it wasn't possible to camp that particular spot in space for 3 years in complete safety.

That you also engage in PvP encounters willingly and lose stuff is irrelevant. That's consensual PvP.

The really tragic part is that you think I don't understand anything, and you want to make large lists of things that are vital to a number of different playstyles, and you think that any and all of that should be able to go on unchallenged by enemies, while I look at the list and think to myself--- if you are doing any of that, and at any point in the middle of it you are in a position to think "eh, I'm safe enough to go make a sandwich, have a smoke, and maybe go tumble the wife in bed for a bit...." then that is a situation that is too safe for the performance of such vital functions.

The more you say in defense of cloaks, the more it proves the cloak to be OP and in need of the introduction to some risk.


Sorry no dice. The reason caps and supers came up because in your ignorance, once again I might add, you tried to equate the act of hunting caps and supers with ganking a miner.

You cling to it so fervently because you have nothing else and well gosh that's just inconvenient.

I like this part "go unchallenged by enemies"...what? Did the big bad cloaker bump you? Because that's all they can do.

You've not been able to refute anything I've said, not even your peni..sorry...super envy is relevant.

And talking of compelling reasons, you're still to produce one which shows cloaks are broken. And no, but I MUST maximise isk/hour isn't one. It's literally the opposite of one.
Jerghul
Aliastra
Gallente Federation
#4180 - 2015-12-09 16:17:03 UTC
Morrigan
The devs know cloaks are broken. The only reason it is interesting to discuss why they are broken is because that gives a chance to identify the least intrusive fix.

I think we are past the point where stonewalling will delay change. It just muddies the water and risks dev intervention being a bit hamfisted.

Linking local to cloaks is relevant insofar as any changes to local should not become a broken cloak surrogate.

Blocked list: Teckos, Sonya, Wander, Baltec1