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How to Fix the Blob (a bit) Random idea

Author
Serendipity Lost
Repo Industries
#41 - 2015-12-07 16:09:50 UTC
I'm responding because all I could think while reading it was Admiral Ackbar

"Concentrate all fire on that Super Star Destroyer"

That was a great scene. I didn't really care for his admiral's jacket - it was a bit bland, but the scene - pure classic material.
Tappits
Sniggerdly
Pandemic Legion
#42 - 2015-12-07 16:12:58 UTC
FT Diomedes wrote:
SurrenderMonkey wrote:
I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation.

It's the design equivalent of cutting off your head because you don't like your haircut.


People are responding because the last time someone in his alliance came up with an idea to "break the blob" they tried to get fleet warp removed. Making the game stupid or unplayable seems very compelling to certain people.


Erm did not think that was a PL guy... But jump fatigue yep that was one of us, and your welcome.

Ban All Broadcasts #2015
Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#43 - 2015-12-07 16:43:19 UTC
Mierin Arthie wrote:

Target broadcast already exists in the real world. Why should it not exist in EVE? Broadcasting for reps is kinda the same, you just broadcast the target to your logistics instead of the dps.

After going on 10 or so fleets, I decided they weren't for me (at least the bigger ones) for one simple fact: I had basically zero autonomy. All I did was click on broadcasts or the watch list. It was more dull than I'd ever have imagined fleets would be.

I'm sure it's fun for the fleet commander, and for fleet members who don't feel like making any decisions for a while, but it's pretty much the opposite of interesting or challenging gameplay for an individual fleet member. I mean, I appreciate the fact that a group can get together and make big crazy battles happen, but the act of doing the individual fighting leaves much to be desired.

I'm with OP on the concept of making fleets less automated, though I have no comment on the proposed mechanics.
Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#44 - 2015-12-07 16:55:29 UTC  |  Edited by: Tuvok Tarac
Also, just one thing to contribute on the issue of it being difficult clicking on a few pixels in space. I've played other games with an interface mechanic where you click-and-drag a rectangle (or alt-click-drag, etc) to select things that are hard to click on individually.

If you capture one, it acts like you just clicked it. If you capture multiple, you get a list to choose from. I'd probably use something like that all the time in Eve, in fleets or out.
Helios Panala
#45 - 2015-12-07 22:33:48 UTC
Tuvok Tarac wrote:
Also, just one thing to contribute on the issue of it being difficult clicking on a few pixels in space. I've played other games with an interface mechanic where you click-and-drag a rectangle (or alt-click-drag, etc) to select things that are hard to click on individually.

If you capture one, it acts like you just clicked it. If you capture multiple, you get a list to choose from. I'd probably use something like that all the time in Eve, in fleets or out.


That's actually pretty good, I could see myself using a click and drag box for a few things.
FT Diomedes
The Graduates
#46 - 2015-12-08 00:07:13 UTC  |  Edited by: FT Diomedes
Tappits wrote:
FT Diomedes wrote:
SurrenderMonkey wrote:
I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation.

It's the design equivalent of cutting off your head because you don't like your haircut.


People are responding because the last time someone in his alliance came up with an idea to "break the blob" they tried to get fleet warp removed. Making the game stupid or unplayable seems very compelling to certain people.


Erm did not think that was a PL guy... But jump fatigue yep that was one of us, and your welcome.

Ban All Broadcasts #2015


Fozzie is a former PL guy... As I recall Manfred Sideous also supported it strongly. That's two.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tappits
Sniggerdly
Pandemic Legion
#47 - 2015-12-09 00:08:28 UTC
FT Diomedes wrote:
Tappits wrote:
FT Diomedes wrote:
SurrenderMonkey wrote:
I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation.

It's the design equivalent of cutting off your head because you don't like your haircut.


People are responding because the last time someone in his alliance came up with an idea to "break the blob" they tried to get fleet warp removed. Making the game stupid or unplayable seems very compelling to certain people.


Erm did not think that was a PL guy... But jump fatigue yep that was one of us, and your welcome.

Ban All Broadcasts #2015


Fozzie is a former PL guy... As I recall Manfred Sideous also supported it strongly. That's two.


Erm how do you know it was fozzie and not just some one on his team? I also think fleet warp should go too... so then the goddamn I was there eve vid makes goddamn sense.
Tabyll Altol
Viziam
Amarr Empire
#48 - 2015-12-09 15:20:56 UTC
Tappits wrote:
So been watching a bunch of Sci-Fi films the last few weeks and they all have something in common, none of them have an overview that lists every ship in the fight by type or name or distance.
Nor most of the time do they have a magic button that broadcasts to the whole fleet instantly who to fire on (well there was this one time were capt john luc picard sends some coordinates to the fleet to fire at a section of a borg cube but nbd)
How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fires at the same thing? Nope never realy happens you get these epic space battles were not everyone is in range of every target (mostly down to line of sight but whatever) no they all fire at sort of their own targets unless it’s the climax and everyone is trying to kill a single flagship type thing before it blows up a planet or something.

So the idea.

No more overview and no more fleet broadcasts for targets and reps.. (The other ones can stay I guess.)

No more 250 man fleets of drones alphaing ship after ship were all other members in the fleet (other than the FC) doing nothing but control click a broadcast and click F1 every 10-20secs or so. No more instant healing by a 10-40 man logi wing after someone broadcasts for reps.

No more insta seeing (on the overview) that fleet warp in behind you as you have the camera facing the wrong direction looking at something else, no more insta alphering as quick as 1400’s cycle as you need to now have a skilled FC communicating what the target is and where it is and pilot skill on been able to also have battlefield awareness and locate the targets manually.

Communication will be super important, working as a team and having the ability to really be able to pick off week people around the edges, pilot skill on been able to evade people long enough or hiding in a blob so it’s harder for another fleet to find them… small logi groups moving around and repping a few people here and there and not just insta healing with N+1 logi
+ it will look super mega cool with 2 big fleets fighting and see lasers firing all over the place…

It might even make local tanks a bit of a thing sometimes…. And the bigger your ship makes you a bigger target for everyone to find on grid and stuff…. It would just be incredible.


So i just bring max dps and risk some losses, but i tear the enemy appart because reps don´t land in a propper time and again the bigger blob will win. Nice fix

The only way to give a smaller force a chance of winning is AOE-Weapons like Bomb/Smartbombs, that´s were the amount of the enemy doesn´t play a role at all. If you bomb 20 or 200 enemy ships, as long they are in range and you get your damage amount high enough they will die.

-1
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