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Lv4s 100-150mil/h+: Breakdown

First post
Author
Market McSelling Alt
Doomheim
#501 - 2015-12-08 14:36:10 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:


Just 2 pages ago you said Incursions were the single most unbalanced PVE in the game.


Make up your mind sir.


This is page 25. 2 pages ago was page 23. I have no posts on page 23. WTF are you talking about?


Quote:

Pro Tip for the future: Markets are by far the most lucrative part of this game, the least amount of effort and relatively low risk if you know what you are doing. I don't have to shoot a single red cross to make your null sec worthless lol


And this has exactly what to do with the fact that you are a status quo supporter? Also, what does this have to do with PVE balance?

You are becoming unhinged (that tends to happen when one sees defeat looming, as in the changes that have affected FW missions and incursions).



Adding Hyperbole to the Ad Hominem now... Don't ever change Jenn

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#502 - 2015-12-08 14:37:30 UTC
Market McSelling Alt wrote:
We going to talk about the buff to anoms now in the form of grid sizes?

Not only can you use local as your intel, you can now see ships in warp 8k out. Meaning even ceptors will still be roughly 4 or 5 seconds away from deceleration before they can lock and will be visible on your overview.


Just one more thing to make Null sec safer and safer.


Like I said, unhinged. You just verified what I said, yo see the writing on the wall and know you are losing this fight.

You think it takes a ceptor that long to cross 8k in warp? You think visually seeing a ceptor 1.5 seconds sooner, equals more safety? If a ratting BS or HAC is stupid enough to still be ratting when a ceptor gets on grid they deserve to explode.

Your letting your prejudice get the better of you, and posting erratically.
baltec1
Bat Country
Pandemic Horde
#503 - 2015-12-08 16:10:34 UTC
Market McSelling Alt wrote:
We going to talk about the buff to anoms now in the form of grid sizes?

Not only can you use local as your intel, you can now see ships in warp 8k out. Meaning even ceptors will still be roughly 4 or 5 seconds away from deceleration before they can lock and will be visible on your overview.
Add to that changes incoming to warp decel curves so ships don't just appear at the end of warp, instead you visibly see them slow down on your UI.

Just one more thing to make Null sec safer and safer.


A ratting ship is in warp when said neural enters local, this makes zero difference to safety.
baltec1
Bat Country
Pandemic Horde
#504 - 2015-12-08 17:47:34 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:


And then you went off the deep end. "Inflation". There is only one single part of the eve economy "inflating" and its Plex. Plex is not a normal item so it is never included in price index.

EVERYTHING ELSE IS DEFLATING.

1 billion graphs, a dozen CCP reports and fanfest videos over the last half decade and you still lie straight through your teeth that the economy suffer inflation...


http://cdn1.eveonline.com/www/newssystem/media/68738/1/economy.indices_4.png

Yep... There is the result of CPI over the course of the Game History... under 100, well under. Primary under a hundred. Secondary and Mineral barely moved up overall in over 10 years... that is what we would call, deflation.


Ok lets look at this shall we.

My favourite ship the Megathon has more than doubled in price in the last 5 years.

Tritanium, lifeblood of EVE, has again, doubled in price. Pyrite, doubled. Mexallon, doubled.

Even the drake has doubled in price. You could buy a drake and fit it for less than the hull costs today. Anyone who says inflation hasn't happened either hasn't been paying attention or is too new to know any different.


Market McSelling Alt wrote:

Meanwhile...

http://cdn1.eveonline.com/www/newssystem/media/68738/1/velocity.png

Velocity of isk. Even though you keep claiming it is so easy to make isk now... people seem to be using it less and less. Velocity down every year on average.

Feel dumb now don't you, or are you going to overheat Spin to get away?


That's not a good thing, it means we are making more isk than we can spend. We are hoarding isk.
Market McSelling Alt
Doomheim
#505 - 2015-12-08 18:01:14 UTC
baltec1 wrote:
Market McSelling Alt wrote:


And then you went off the deep end. "Inflation". There is only one single part of the eve economy "inflating" and its Plex. Plex is not a normal item so it is never included in price index.

EVERYTHING ELSE IS DEFLATING.

1 billion graphs, a dozen CCP reports and fanfest videos over the last half decade and you still lie straight through your teeth that the economy suffer inflation...


http://cdn1.eveonline.com/www/newssystem/media/68738/1/economy.indices_4.png

Yep... There is the result of CPI over the course of the Game History... under 100, well under. Primary under a hundred. Secondary and Mineral barely moved up overall in over 10 years... that is what we would call, deflation.


Ok lets look at this shall we.

My favourite ship the Megathon has more than doubled in price in the last 5 years.

Tritanium, lifeblood of EVE, has again, doubled in price. Pyrite, doubled. Mexallon, doubled.

Even the drake has doubled in price. You could buy a drake and fit it for less than the hull costs today. Anyone who says inflation hasn't happened either hasn't been paying attention or is too new to know any different.


Market McSelling Alt wrote:

Meanwhile...

http://cdn1.eveonline.com/www/newssystem/media/68738/1/velocity.png

Velocity of isk. Even though you keep claiming it is so easy to make isk now... people seem to be using it less and less. Velocity down every year on average.

Feel dumb now don't you, or are you going to overheat Spin to get away?


That's not a good thing, it means we are making more isk than we can spend. We are hoarding isk.


We have done this before, and I will school you again.

Ships, particularly BS sized, were changed a number of years ago and their build materials were increased. Now... that aside, no the price overall for primary goods like hulls have not gone up.

You might be able to find a couple of hulls, over a specific set of years where the price increased, but overall, as CCP's data says, they have decreased in price.

Are you seriously suggesting that CCP's economic data is wrong? Or are you so butt hurt that you are trying to cherry pick anything you can to save face?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#506 - 2015-12-08 20:15:02 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:


We have done this before, and I will school you again.

Ships, particularly BS sized, were changed a number of years ago and their build materials were increased. Now... that aside, no the price overall for primary goods like hulls have not gone up.


Notice how the materials have doubled in price? That has nothing to do with the battleship changes. If the materials have doubled in price guess what happens to the build costs. It also doesn't matter how or why the price goes up what matters is that its gone up. Between bigger build costs and material costs inflation has happened.

Market McSelling Alt wrote:

You might be able to find a couple of hulls, over a specific set of years where the price increased, but overall, as CCP's data says, they have decreased in price.


The only ships that have fallen in price are the pirate faction ships and that is simply due to a massive increase in BPC drops. All the other ships are far more expensive than they used to be to the tune of doubling in price in near all cases.
Market McSelling Alt wrote:

Are you seriously suggesting that CCP's economic data is wrong? Or are you so butt hurt that you are trying to cherry pick anything you can to save face?

I'm sating you have no idea how to use it.

Here is the simple fact, I am paying well over twice as much for my ships than five years ago. This means I need twice the income than before and because anoms are fixed with bounties they have effectively halfed in value while the LP stores rise with this inflation. This is why belt ratting went from good income to worthless over the last 12 years.
Market McSelling Alt
Doomheim
#507 - 2015-12-08 21:07:51 UTC
baltec1 wrote:
Market McSelling Alt wrote:


We have done this before, and I will school you again.

Ships, particularly BS sized, were changed a number of years ago and their build materials were increased. Now... that aside, no the price overall for primary goods like hulls have not gone up.


Notice how the materials have doubled in price? That has nothing to do with the battleship changes. If the materials have doubled in price guess what happens to the build costs. It also doesn't matter how or why the price goes up what matters is that its gone up. Between bigger build costs and material costs inflation has happened.

Market McSelling Alt wrote:

You might be able to find a couple of hulls, over a specific set of years where the price increased, but overall, as CCP's data says, they have decreased in price.


The only ships that have fallen in price are the pirate faction ships and that is simply due to a massive increase in BPC drops. All the other ships are far more expensive than they used to be to the tune of doubling in price in near all cases.
Market McSelling Alt wrote:

Are you seriously suggesting that CCP's economic data is wrong? Or are you so butt hurt that you are trying to cherry pick anything you can to save face?

I'm sating you have no idea how to use it.

Here is the simple fact, I am paying well over twice as much for my ships than five years ago. This means I need twice the income than before and because anoms are fixed with bounties they have effectively halfed in value while the LP stores rise with this inflation. This is why belt ratting went from good income to worthless over the last 12 years.


You are being obtuse.

Megathron prices are identical today as they were in 2013 right after the changes. No change.

Hyperion was 226mil median price in June of 2012, today they are a little less.

If you have years of game time, and no increase in prices that isn't inflation buddy.

Modules, T1 and T2 have all fallen in price. Ammo, fallen in price. Pirate/Faction gear fallen in price. build materials, salvage all dropped in price.

Minerals went up in price... as seen on the graph. But industrial efficiency and competition has gobbled up any increase in prices.

Learn to read the darn graph from CCP themselves. They aren't lying to you when they say that inflation in eve is not a concern and hasn't ever been.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Hasikan Miallok
Republic University
Minmatar Republic
#508 - 2015-12-08 23:03:24 UTC
I really have no opinion on whether ship prices went up in real terms or not - but if they did change mineral prices are only a small component of ship construction costs most of its blueprint.

Just saying.
Arthur Aihaken
CODE.d
#509 - 2015-12-08 23:34:11 UTC
PLEX prices have more than doubled over the past few years, and outside of Burners mission income has seen successive nerfs (including the reprocessing nerf). So if anything, you have to play 2.5x longer to PLEX your account every month. This isn't an argument for or against the current discussion - just a footnote.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#510 - 2015-12-09 01:35:29 UTC
I used to be able to build multiple battleships a day out of reprocessed loot. Since then they have increased build quantities (for most ships in game, as they balanced the build costs to be in line with the most expensive versions), nerfed reprocessing, and removed t1 loot and drone poo from the loot tables. But also most tech 2 items cost 10-20 mil, and meta 4 stuff was expensive.

when you look at a basket of goods I'm sure deflation is the overall trend. but for some things prices are up. 45mil domis are now 200. and the I have to make 4mil/day to get a gtc is now... 40m/day. And a 9mil bcu II is now 750k. Hulks used to cost 500m. And most meta/faction/deadspace loot has gone way down in price.

For the most part we farm our resources at a faster pace than we grind isk. Would be awesome to have historical graphs. kinda annoys me that in game can only go back one year.

there are also things like the NPC shuttle removal, as it capped trit at 2.29 or so. there was some other item that had it capped even lower that got nerfed before that.

Onto null missions: Overall I think the progression with low/null missions works. But most null doesn't have access to missions. The Idea of an Agent module for citadels has been floated around. I would be interested to see how CCP does that.

FW vs WH. I can't comment much as I haven't done either extensively. but with FW if you pick the highest tier side and run for them it sounds like the LP is bonkers. With WH you seem limited by the amount of anoms you have access too. Although looks like a cap escalation has 585m in blue loot. plus a few 100m from the rest of the site.

markets: pure pvp, totally player driven. totally freaking awesome! As far as I'm concerned whatever isk you make there is yours, CCP shouldn't interfere with that.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#511 - 2015-12-09 04:27:38 UTC
baltec1 wrote:
Market McSelling Alt wrote:


And then you went off the deep end. "Inflation". There is only one single part of the eve economy "inflating" and its Plex. Plex is not a normal item so it is never included in price index.

EVERYTHING ELSE IS DEFLATING.

1 billion graphs, a dozen CCP reports and fanfest videos over the last half decade and you still lie straight through your teeth that the economy suffer inflation...


http://cdn1.eveonline.com/www/newssystem/media/68738/1/economy.indices_4.png

Yep... There is the result of CPI over the course of the Game History... under 100, well under. Primary under a hundred. Secondary and Mineral barely moved up overall in over 10 years... that is what we would call, deflation.


Ok lets look at this shall we.

My favourite ship the Megathon has more than doubled in price in the last 5 years.

Tritanium, lifeblood of EVE, has again, doubled in price. Pyrite, doubled. Mexallon, doubled.

Even the drake has doubled in price. You could buy a drake and fit it for less than the hull costs today. Anyone who says inflation hasn't happened either hasn't been paying attention or is too new to know any different.


Market McSelling Alt wrote:

Meanwhile...

http://cdn1.eveonline.com/www/newssystem/media/68738/1/velocity.png

Velocity of isk. Even though you keep claiming it is so easy to make isk now... people seem to be using it less and less. Velocity down every year on average.

Feel dumb now don't you, or are you going to overheat Spin to get away?


That's not a good thing, it means we are making more isk than we can spend. We are hoarding isk.


Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??
Jerry T Pepridge
Meta Game Analysis and Investment INC.
#512 - 2015-12-09 04:35:08 UTC
Daniela Doran wrote:

Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??


Pfff not alot for 8 accounts over 2 weeks. terrible in fact.

i take it you make no-where near the reported "300m an hour"

@JerryTPepridge

Daniela Doran
Doomheim
#513 - 2015-12-09 05:19:29 UTC  |  Edited by: Daniela Doran
Jerry T Pepridge wrote:
Daniela Doran wrote:

Speak for yourself. I just bought 3 Vargurs, 2 Lokis + 10 Subs, Tengu + 5 Subs, Astarte, 4 Barghests, mods for said ships AND 8 plexes all within the past 2 weeks. Do you have any idea how much isk that is??


Pfff not alot for 8 accounts over 2 weeks. terrible in fact.

i take it you make no-where near the reported "300m an hour"


Who said that was all I made in those 2 weeks?? I was just stating that I don't hoard isk.

FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?
Jerry T Pepridge
Meta Game Analysis and Investment INC.
#514 - 2015-12-09 05:24:12 UTC
Daniela Doran wrote:

FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?


More, i made 4.6b last night. only peasants undock.

@JerryTPepridge

Daniela Doran
Doomheim
#515 - 2015-12-09 05:43:28 UTC  |  Edited by: Daniela Doran
Jerry T Pepridge wrote:
Daniela Doran wrote:

FYI in case your math was off, that came to a total of 21.8 bill isk spent in the past 2 weeks. Are you saying you can make over 10 bill isk a week in your null space?


More, i made 4.6b last night. only peasants undock.


Wot?Shocked

So who was the corp that got Awoxed?


Edit: Ah I get it, you must play in the markets then. But that kind of income is gained in chunks and can't be calculated on an isk per hour basis. If you want to make constant isk per hour, you better get with the grinding.
Chainsaw Plankton
FaDoyToy
#516 - 2015-12-09 06:13:02 UTC
the data doesn't lie.

There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.

On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested.

@ChainsawPlankto on twitter

baltec1
Bat Country
Pandemic Horde
#517 - 2015-12-09 08:40:15 UTC
Chainsaw Plankton wrote:
the data doesn't lie.

There could be some flaws in some aspect of the analysis or some strange items in the CPI but hopefully the data set is random/big enough that it captures a good overall picture. Prices for some t1 ships changed by a lot, prices for nearly everything else went down. Overall I believe what it is saying.

On the velocity of isk: personally I spend almost all my isk, but there are plenty of bored trillionaires with a butt ton of isk. plus who knows how much sitting in corp wallets. Just because you spent a few billion doesn't mean squat for the velocity of isk for the population of eve. Spend a trillion and I'll be ever so slightly interested.


T2 went down when CCP broke the tech moon monopoly which was forcing the price of t2 items artificially high. Despite the efforts of the usual suspects it's simple fact that prices have risen. A fully t2 fitted drake used to cost 45 million, today you are looking at 54 million just for the hull. Back in the day you could pick up a freighter for 600 mil, today you're looking at 1.3 billion.

Costs have gone up and CCP have had to step in to reduce the amount of isk entering the system several times in the past. This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov.
Arthur Aihaken
CODE.d
#518 - 2015-12-09 09:56:08 UTC
baltec1 wrote:
This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov.

In case I missed it somewhere, what exactly is the proposal to buff null-sec income?

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#519 - 2015-12-09 13:05:11 UTC
Arthur Aihaken wrote:
baltec1 wrote:
This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov.

In case I missed it somewhere, what exactly is the proposal to buff null-sec income?



Replace the current military index bonus to anoms with a mission agent system. The military index determines what mission agents are available.
Jenn aSide
Soul Machines
The Initiative.
#520 - 2015-12-09 13:47:13 UTC
For the record I still disagree completely with sov null missions. We see what can be done with abusing the mission running systems in other spaces, and null PVErs are as adept at finding thinngs to abuse as anyone else. I would WRECK this game is you gave me any form of mission in sov null (even if it were FW still "light a beacon for everyone to see in enemy territory" style).

I prefer modifying anomalies. Add "Forlorn style" triggers to all anoms. Add random web/neut towers like in lvl 5 missions to anoms as well.

Cut the bounties in half and make wrecks drop tags or times that have to be collected, shipped to empire and traded to npcs for the other half of anom income (then adjust that income to make the risk). Less liquid isk coming in, most people will have to stop grinding to loot (or rely on MTUs that can be scanned down and killed, or maybe give newbros a job). And tags can possibly be intercepted in transit.

Tags partially or fully replacing bounties could also help alleviate the "cooperation penalty" anoms have. Because of the bounty system, the more people you pile into an anomaly, the less everyone makes because of how the system pays out. The incursion pay out system fixes this problem but might not be right for anomalies. What's better is how Wormhole Anoms pay out, which is the basis for my tag idea. NPC pirate tags already exist but are worthless, this could give them a purpose.