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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#4101 - 2015-12-08 19:06:03 UTC  |  Edited by: Jerghul
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4102 - 2015-12-08 19:21:40 UTC  |  Edited by: Morrigan LeSante
Jerghul wrote:
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


And in Eve, if you're not prepared to stand up and fight, or adapt to your surroundings then you need to rethink your mindset.

If you won't even entertain ANYTHING beyond 100% safe ratting, I submit this is not the game for you. Even highsec miners sign up for more risk.

As an example when I used to live in high sec (young kids precluded much else) I still maintained a jumpclone and ships in NPC null, FDZ4-A as I recall, in the event of a wardec to my one man band. I never had to use it in anger, only for funsies. But I made the provision, I preemptively adapted to aggression, I took steps to protect myself and enjoy myself simultaneously.
Jerghul
Aliastra
Gallente Federation
#4103 - 2015-12-08 19:52:25 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


And in Eve, if you're not prepared to stand up and fight, or adapt to your surroundings then you need to rethink your mindset.

If you won't even entertain ANYTHING beyond 100% safe ratting, I submit this is not the game for you. Even highsec miners sign up for more risk.

As an example when I used to live in high sec (young kids precluded much else) I still maintained a jumpclone and ships in NPC null, FDZ4-A as I recall, in the event of a wardec to my one man band. I never had to use it in anger, only for funsies. But I made the provision, I preemptively adapted to aggression, I took steps to protect myself and enjoy myself simultaneously.


Funny, I could have said the same thing. Just substitute ratting with afk cloaking and you have it.

Its not about being 100% safe. Its about not being camped out of content by 100% safe enduring afk cloaky campers.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4104 - 2015-12-08 21:10:56 UTC
Mike Voidstar wrote:

I support balanced risk.


What does this mean to you Mike?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#4105 - 2015-12-08 21:12:34 UTC
Jerghul wrote:
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


And in Eve, if you're not prepared to stand up and fight, or adapt to your surroundings then you need to rethink your mindset.

If you won't even entertain ANYTHING beyond 100% safe ratting, I submit this is not the game for you. Even highsec miners sign up for more risk.

As an example when I used to live in high sec (young kids precluded much else) I still maintained a jumpclone and ships in NPC null, FDZ4-A as I recall, in the event of a wardec to my one man band. I never had to use it in anger, only for funsies. But I made the provision, I preemptively adapted to aggression, I took steps to protect myself and enjoy myself simultaneously.


Funny, I could have said the same thing. Just substitute ratting with afk cloaking and you have it.

Its not about being 100% safe. Its about not being camped out of content by 100% safe enduring afk cloaky campers.



One makes me 0 isk, the other makes me tens of millions per hour, per account
Teckos Pech
Hogyoku
Goonswarm Federation
#4106 - 2015-12-08 21:20:19 UTC
Mike Voidstar wrote:
There is nothing that says you *should* catch a carebear....[snip]


But it is a lopsided mechanic that gives one side an edge. So along comes the PvP player who notes he can use local and cloaks against the PvE pilot.

Your reaction is not to change the thing both players are using, but the one module the other side is using. That is not how you balance a game.

And yes, IMO, a PvE pilot should eventually get caught.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4107 - 2015-12-08 21:29:26 UTC
Mike Voidstar wrote:

I completely agree that absolute timers are not the answer. EVE is about conflict and competition, and cloaks should be no different. A mechanic that allows an enemy to degrade the safety is the best compromise so far. Simply making them not work, or leaving them in perfect operation forever, are both unacceptable.


I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4108 - 2015-12-08 21:32:21 UTC
Morrigan LeSante wrote:

NPCs should never do a players dirty work. I do not want to be the cloaky scout providing warpins to my fleet whilst dodging some crappy NPCs. There is no "limit" you can set on this that doesn't risk screwing up fleet and scout work. None.


Yep. And that is why you don't see guys like Mark Hadden out solo killing blinged out ratters. Now anomaly rats will immediately switch over to attack anyone activating any sort of e-war module. Warp in an warp disrupt a ratter....now you have to tank the ratter and the rats. A nice little buff to ratting, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4109 - 2015-12-08 21:50:36 UTC
Teckos Pech wrote:
Mike Voidstar wrote:

I completely agree that absolute timers are not the answer. EVE is about conflict and competition, and cloaks should be no different. A mechanic that allows an enemy to degrade the safety is the best compromise so far. Simply making them not work, or leaving them in perfect operation forever, are both unacceptable.


I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.


I would support entosing and counter entosing local (it seems a logical progression in trending game development). But the issues are not linked beyond making sure enduring loss of local does not occur. Players need to be able to turn local back on again quite easily through some mechanism. Otherwise you just enhance the content denial inherent to afk cloaky camping.

Its really about the balance between measures and countermeasures. If you want to deny content on one hand, then you need to supply a means to access content with the other.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4110 - 2015-12-08 21:59:42 UTC  |  Edited by: Jerghul
Teckos Pech wrote:
Morrigan LeSante wrote:

NPCs should never do a players dirty work. I do not want to be the cloaky scout providing warpins to my fleet whilst dodging some crappy NPCs. There is no "limit" you can set on this that doesn't risk screwing up fleet and scout work. None.


Yep. And that is why you don't see guys like Mark Hadden out solo killing blinged out ratters. Now anomaly rats will immediately switch over to attack anyone activating any sort of e-war module. Warp in an warp disrupt a ratter....now you have to tank the ratter and the rats. A nice little buff to ratting, IMO.


That is actually an example of PvE-PvP integration. So the normative "should" does not necessarily apply to Eve development trends.

Besides, seekers decloaking unwary (aka afk) cloaky campers on occasion fits developing Eve story-line nicely. They are motivated to seek out entosis links after all. Why should a cloak stop them from inspecting for contraband? Cloak up again if they decloak you.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4111 - 2015-12-08 22:08:18 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


And in Eve, if you're not prepared to stand up and fight, or adapt to your surroundings then you need to rethink your mindset.

If you won't even entertain ANYTHING beyond 100% safe ratting, I submit this is not the game for you. Even highsec miners sign up for more risk.

As an example when I used to live in high sec (young kids precluded much else) I still maintained a jumpclone and ships in NPC null, FDZ4-A as I recall, in the event of a wardec to my one man band. I never had to use it in anger, only for funsies. But I made the provision, I preemptively adapted to aggression, I took steps to protect myself and enjoy myself simultaneously.


Confirming I have solo ganked miners in mining barges, usually retrievers. Doesn't always work, but sometimes it does.

So this is pretty much accurate.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4112 - 2015-12-08 22:09:40 UTC
Morrigan LeSante wrote:
Jerghul wrote:
Morrigan
Mike does however have a very firm understanding of a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


And in Eve, if you're not prepared to stand up and fight, or adapt to your surroundings then you need to rethink your mindset.

If you won't even entertain ANYTHING beyond 100% safe ratting, I submit this is not the game for you. Even highsec miners sign up for more risk.

As an example when I used to live in high sec (young kids precluded much else) I still maintained a jumpclone and ships in NPC null, FDZ4-A as I recall, in the event of a wardec to my one man band. I never had to use it in anger, only for funsies. But I made the provision, I preemptively adapted to aggression, I took steps to protect myself and enjoy myself simultaneously.


I'll also add, I am in a primarily Euro allaince and I'm west coast TZ (long story). So if there are cloaky campers, typically they are not in my TZ and I can rat safely with a cloaked pilot in local...in fact I have on a number of occasions.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4113 - 2015-12-08 22:14:05 UTC
Jerghul wrote:
Teckos Pech wrote:
Mike Voidstar wrote:

I completely agree that absolute timers are not the answer. EVE is about conflict and competition, and cloaks should be no different. A mechanic that allows an enemy to degrade the safety is the best compromise so far. Simply making them not work, or leaving them in perfect operation forever, are both unacceptable.


I agree in general with this Mike, but here is the thing…you are using local to avoid conflict and competition. Many of your posts in this and other threads have been about ways to get out of conflict and competition…even when players have already put their foot in it (e.g. the freighter bumping thread).

So, if we are going to change cloaks then we need to change local. At least move the intel functions into a structure in space that can be attacked/subverted.


I would support entosing and counter entosing local (it seems a logical progression in trending game development). But the issues are not linked beyond making sure enduring loss of local does not occur. Players need to be able to turn local back on again quite easily through some mechanism. Otherwise you just enhance the content denial inherent to afk cloaky camping.

Its really about the balance between measures and countermeasures. If you want to deny content on one hand, then you need to supply a means to access content with the other.


The OA is likely going to allow for scanning down cloaked ships. Further, based on an interview with Fozzie, it is likely that local is going to be nuked back into a delayed chat channel and intel will move into the OA. Fozzie was not explicit, but everyone in the interview interpreted Fozzie as local is going to no longer be what it always has been, one of the primary intel tools in game.

And, IMO, people have used local to deny content both via AFK cloaking and as an early warning system while doing PvE stuff. If one is bad, then it seems only logical to conclude the other is just as problematic and a comprehensive solution is the preferred approach.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4114 - 2015-12-08 22:20:25 UTC  |  Edited by: Jerghul
Teckos
Its always a horrible idea to individualize systemic flaws. Its sort of like arguing against the hotdropping super changes by citing every time you moved a capital ship from A to B without dying.

Sure you could, but it did not change the fact that the implicit threat hotdroppers represented severely curtailed fleet tactics for a long time.

Afk cloaky campers represent the same kind of implicit threat, but with a much heavier impact on the game.

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.

It is a huge problem that I believe developers will deal with sooner rather than later.

Edit
Like I said, I have nothing against changes to local for as long as the changes do not mirror the problems afk cloaky campers cause; specifically loss of access to content with no recourse.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4115 - 2015-12-08 22:32:19 UTC
Jerghul wrote:

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


If they are just solo ratting, apart from screwing with the economy, what value or content are they adding to the game?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4116 - 2015-12-08 22:36:47 UTC
Implicit Threat of hotdropper means you'll have to kite and be ready to GTFO.

Not because something drops means you lose the ISK war or lose the field either.

So really man .... WTF you on about?

"implicit threat" is no threat at all. Stop that nonsense. You theorise and fantasise some more on top of that; and the more you post the more it all balloons out of proportion. It's a HUGE PROBLEM now with MUCH HEAVIER IMPACT on the game than the "implicit" (aka "nonexisting") fear of a maybe-hotdrop? That's like saying 10000 times zero is still zero.

You want to log off, then log off but don't blame it on whatever *might* happen. Undocking has the implicit threat of being blapped off the undock. Better not risk that, shall we?
Jerghul
Aliastra
Gallente Federation
#4117 - 2015-12-08 22:50:52 UTC
Morrigan LeSante wrote:
Jerghul wrote:

It is a mechanism that in its current form causes players to log on, look at their screen, think "meh", log off, then play something else in their Steam Library.


If they are just solo ratting, apart from screwing with the economy, what value or content are they adding to the game?


They are being denied content. They are not necessarily here to entertain you.

Brokk
The implicit threat hotdropping meant in the end that mechanisms where introduced lower the threat.

The problem rotates around no risk certainly. Hence the solution lies in creating the possibility that an afk cloaky camper might become engaged in unsolicited PvP that cloaky pilot counter action can avoid.

It does not have to be a big chance. Human error intrinsic to afk will assure that virtually any measure will have sufficient impact.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4118 - 2015-12-08 22:55:49 UTC
No, they are denying themselves THAT content.

One could make a compelling argument that flooding the market with faction, deadspace loot and isk with no risk is unhealthy to the overall economy and such activities SHOULD be purged with fire.

As I say, even high sec runners accept more risk, typically got for less isk.
Jerghul
Aliastra
Gallente Federation
#4119 - 2015-12-08 23:00:25 UTC
Morrigan LeSante wrote:
No, they are denying themselves THAT content.

One could make a compelling argument that flooding the market with faction, deadspace loot and isk with no risk is unhealthy to the overall economy and such activities SHOULD be purged with fire.

As I say, even high sec runners accept more risk, typically got for less isk.


The implicit risk created by afk cloaky campers denies them the content. Its the same kind of problem that the implicit threat of hotdropping supers used to be.

Active threats are fine. Passive-aggressive afk cloaky camping is hideously destructive.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4120 - 2015-12-08 23:07:22 UTC
The counter to Fear is Morale.

It is not CCPs job to boost morale in your alliance.