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End the RLML Plague!

Author
Deukmans Fehrnah
Gaming Dutchies
#21 - 2015-12-08 09:21:53 UTC
on a side note, why can missile ships fit launcher not intended for their size? make them similar to guns, lights for dessies and frigs, heavies for cruisers and cruise/torps for battleships. easier to balance too, now they have to make balance for a frigate flying with the same launchers as a battleship. can you imagine a rookie ship with a couple large energy turrets? just as stupid
Morrigan LeSante
Perkone
Caldari State
#22 - 2015-12-08 09:27:47 UTC
Deukmans Fehrnah wrote:
on a side note, why can missile ships fit launcher not intended for their size? make them similar to guns, lights for dessies and frigs, heavies for cruisers and cruise/torps for battleships. easier to balance too, now they have to make balance for a frigate flying with the same launchers as a battleship. can you imagine a rookie ship with a couple large energy turrets? just as stupid



The launcher IS intended for their size. It just shoots smaller ammo.

If you're going to ask that, ask yourself what the missile equivalent to moving from 250mm rails to 200mm rails is.
Valkin Mordirc
#23 - 2015-12-08 10:19:21 UTC  |  Edited by: Valkin Mordirc
Mephiztopheleze wrote:


my whole point is: that burst damage is massively overpowered AGAINST FRIGATES.



You do know that the RLML is intended, to be powerful against frigs? Just look at the ship if you see RLML=GTFO.

It would be the same if you are in a Snipe Ferox and a Brutix is about to land on you.

No offense intended man, but you are literally complaining about a weapons system that is doing it's intended job. You shouldn't have a chance to beat a RLML bonused ship with a frig. That would mean the RLML isn't fulfilling it's purpose.

The only ship that is really op with RLML is the Orthrus as it can solo every other cruiser ship it comes against solo. Which CCP is fixing today.

The Carackle and The Cerby already are tight fits even with RLML, the prophecy drake and cyclone would be uber wreaked against another Cruiser or CBC that happens to land on it.
#DeleteTheWeak
Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2015-12-08 10:26:23 UTC  |  Edited by: Reaver Glitterstim
My solution is to increase the total reload time by a lot, so that their sustained DPS is no higher than a light missile launcher. After nerfing them into oblivion, their utility could be improved by having them reload in smaller cycles, say, 1 missile at a time, so you can stop loading and start shooting if you don't want to wait for the whole timer. And then do the same with the RHML.


When I tell people that RLMLs and RHMLs are overpowered, they will try to quote me numbers to suggest that they aren't, but they see things only in terms of sustained DPS comparisons with short-range missiles while ignoring way better damage application, longer range, lower fitting cost, and the fact that a lot of battles are over after only a few seconds. I really don't think that the huge nerfs I suggest for RLMLs and RHMLs will make people stop using full racks of them on missile ships, but even if it does, that's probably a good thing. They should be an auxiliary weapon system that you fit on utility high slots on a turret ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Morrigan LeSante
Perkone
Caldari State
#25 - 2015-12-08 10:32:06 UTC
Just what the hell else do you expect the cruiser missile hulls to use?

Heavy missiles? Lol
Arla Sarain
#26 - 2015-12-08 11:02:02 UTC
RLMLs used to be needed because unlike turrets, missiles couldn't exploit ship velocities to force full damage application on small hulls (zero transversal in the case of turrets).

However, now, with all the new missile "tracking" enhancers and computers, even a Typhoon can apply max damage to a frigate with RHMLs (or whatever they are).

Webs and painters are hardly unavailable.

It's worth asking whether the existence of RLMLs and it's larger counterparts is justified, seeing as, unlike turrets, missiles can't really miss unless outside of range.
Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2015-12-08 11:07:36 UTC
Here's what I suggest changing them to:


Rapid Light Missile Launcher I
capacity: 10 light missiles (down from 19)
duration: 7.8 seconds (not changed)
reload time: 78 seconds (up from 35 seconds)
can pause reloading and fire when partially reloaded


Rapid Heavy Missile Launcher I
capacity: 12 heavy missiles (down from 24)
duration: 6.48 (not changed)
reload time 77.76 seconds (up from 35 seconds)
can pause reloading and fire when partially reloaded


My change does not affect their burst DPS but it does shorten the time which they can sustain it to about half what it was before, down from about 2½ minutes to just a little over 1 minute. The reload time is increased hugely, now it's the same as the time it takes to fire a full load. Their burst DPS was between the other types of launcher in their size (ie RLML burst DPS is between HML and HAML DPS) while their sustained DPS is now just a smidgeon above the DPS of the launcher for their missile type (ie. a RLML's sustained DPS is barely above the burst DPS of a LML).

In a short fight, these launchers will perform well against same-size targets, but don't shine well in sustained combat. They are also great for taking out frigates, allowing a cruiser to hit a frigate with nearly the power of a destroyer. You usually don't need much time to kill a frigate with that kind of DPS. So don't any of you bother telling me that my suggested heavy nerf to rapid launchers is anything short of necessary. These things are severely overpowered.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Morrigan LeSante
Perkone
Caldari State
#28 - 2015-12-08 11:35:20 UTC
Arla Sarain wrote:
RLMLs used to be needed because unlike turrets, missiles couldn't exploit ship velocities to force full damage application on small hulls (zero transversal in the case of turrets).

However, now, with all the new missile "tracking" enhancers and computers, even a Typhoon can apply max damage to a frigate with RHMLs (or whatever they are).


Sadly, those mods are largely inferior to painters so not a lot has moved on that space.

I'd like to see that typhoon though, bet you could sneeze at it and kill it.

Arla Sarain wrote:
Webs and painters are hardly unavailable.


They help turrets just as much.

Arla Sarain wrote:
It's worth asking whether the existence of RLMLs and it's larger counterparts is justified, seeing as, unlike turrets, missiles can't really miss unless outside of range.


Missiles can and do miss at the edge of range (and "edge" is subjective, you're talking kms of difference here). So long as we're looking at differences then we should consider that missiles can be outrun, are unable to be improved via manual piloting, have ewar against them too, can be destroyed mid flight, have diminished DPS to account for the "never miss" feature.




Do we really need another thread on how bad medium and large missiles are?

I genuinely cannot remember the last time I fired a non-light missile in anger, it certainly wasn't recently, probably nearly a year.
rsantos
The Scope
Gallente Federation
#29 - 2015-12-08 11:39:21 UTC  |  Edited by: rsantos
Too many frigates flying around... And we about to get 13 more with next update!
Nerfing one of the only weapon system effective against them makes no sense.

People complain about the RLML plague, kite ships plague, the speed race... and don't see that the successive frigate buffs made a bunch of bigger hulls obsolete.

Frigates don't die fast enough in my opinion! They are the cancer that in this game.

By the way... try killing and interceptor, that is not ****** fitted with only speed mods and tackle, under skirmish links with a RLML crusier... you will probably end up wasting almost of the full load of your launchers!
Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2015-12-08 11:55:50 UTC
rsantos wrote:
Too many frigates flying around... And we about to get 13 more with next update!
Nerfing one of the only weapon system effective against them makes no sense.

There are plenty of ways for big ships to kill frigates, and it isn't supposed to be easy.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#31 - 2015-12-08 14:59:32 UTC
Large missiles are in a pretty good spot imo. Medium missiles need some attention again.

Light missiles probably need a volley nerf. Increase rof slightly. Currently in terms of volley lights almost do the same amount as heavies and more than hams. I think that's where.most of.the problem is situated.
Serendipity Lost
Repo Industries
#32 - 2015-12-08 15:01:06 UTC
The key to the value of RLML is the rapid part. It's by far the closest to turret damage as far as time to target. That's why I use them. No misses and no outrunning them. The only worry is surviving the reload.

I think it's nice that folks shooting missiles have a valid pvp option. Hams and heavies are fine. They work like missiles. RLML are fine too, they are little missiles on steroids.

Before you undock you make your choice. RLML are great against frigs and other cruisers, but not so good against BC and BS. If it's a generic roam or ship fit, the RLML make sense because of all the risk averse kiting frigatery that is currently going on. Let's be honest, if there weren't RLML then frigates would be kiting and dominating everything - and the frigate jockeys would be all 'everything is fine and working as intended' and all the other pilots would be all 'boo hoo frigates are teh suxors'.

The dram had it's time. The ASB fits had their time. The T3 dessy is having it's time. Then new T2 dessies will probably have a good run also. The only counter that currently exists to keep this from being Dessies Online is probably the RLML. It's not a plague, it's the vaccine keeping the plague in check. It's only natural that the virus (frigatry jocks) are upset about it.

Overall everything looks OK to me.
Valacus
Streets of Fire
#33 - 2015-12-08 21:57:11 UTC
Uhhhh, no. Frigates, t3ds, and all small kitey gangs are the plague and RLMLs are the cure. We need more anti-frigate modules like RLMLs and more ships that get RLML bonuses.
Reaver Glitterstim
The Scope
Gallente Federation
#34 - 2015-12-08 22:50:26 UTC
Serendipity Lost wrote:
RLML make sense because of all the risk averse kiting frigatery that is currently going on. Let's be honest, if there weren't RLML then frigates would be kiting and dominating everything

So having frigates not die instantly equals frigates are dominating everything? Frigates have never dominated anything, in fact they're constantly so severely underpowered as to barely be able to perform their main roles. But everyone keeps whining that some frigate got away without dying and so frigates need to be nerfed. Seriously, if you're not in a frigate, and a frigate escapes you, that is working as intended.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arthur Aihaken
CODE.d
#35 - 2015-12-08 23:29:09 UTC
End the frigate plague you say...?

I am currently away, traveling through time and will be returning last week.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#36 - 2015-12-09 00:00:33 UTC
Heavy missiles are only good on BS sized ships. On cruisers theyre still pretty terrible. Low dps, comparable alpha to HAMs and RLML. Not to mention horrible application which is hard to compensate for on a cruiser, but much easier on a BC or BS. Ive used RHML phoons and fleet phoons. When setup for application they can apply quite well to t3ds and frigs. Sport over 100k EHP in buffer fit or about a 1k dps dual rep tank. More than adequate to nuke a frig gang and moonwalk outta there.

The only BCs that can utilize RLML are the prophecy (drone bonused, RLML are just extra dps) and navy drake (8 unbonused launchers and 25% velocity bonus). All the others will gimp themselves heavily.

RLML are prevalent because CCP keeps pumping up frigs and dessies. Giving them abilities that used to be exclusive to BCs and BS (MJD).

We have:
x4 T3Ds
x4 t2 logi frigs
x4 new navy frigs
x1 new mining frig
x4 command destroyers

13 of those released today. The t3ds released during the past 5-12 months. If you dont want to see more RLML ships then CCP needs to start introducing more ships that arent frigates and destroyers. Not our fault that everyone is flying frigs and dessies, we are going to fit what best counters what we expect to fight.

An anti-frigate weapon that kills frigates too well?! The madness.

The orthrus is OP and absolutely absurd at what it can do. It literally should have its damage bonus apply to only heavies and HAMs. But they would make all the lowsec linked try-hards cry a river. RLML orthrus does not equal all RLML ships being OP.

Morrigan LeSante
Perkone
Caldari State
#37 - 2015-12-09 00:00:54 UTC
Reaver Glitterstim wrote:
Serendipity Lost wrote:
RLML make sense because of all the risk averse kiting frigatery that is currently going on. Let's be honest, if there weren't RLML then frigates would be kiting and dominating everything

So having frigates not die instantly equals frigates are dominating everything? Frigates have never dominated anything, in fact they're constantly so severely underpowered as to barely be able to perform their main roles. But everyone keeps whining that some frigate got away without dying and so frigates need to be nerfed. Seriously, if you're not in a frigate, and a frigate escapes you, that is working as intended.


To be fair, people lump frigates and T3Ds together. If the dessies weren't a thing, the idea might have more traction.

As it is, being able to deal 533DPS, whilst tanking 479 with a 143 sig, before links is just utterly insane.

Without RLML, there'd be nothing to keep these in check.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2015-12-09 00:07:45 UTC
Deukmans Fehrnah wrote:
on a side note, why can missile ships fit launcher not intended for their size? make them similar to guns, lights for dessies and frigs, heavies for cruisers and cruise/torps for battleships. easier to balance too, now they have to make balance for a frigate flying with the same launchers as a battleship. can you imagine a rookie ship with a couple large energy turrets? just as stupid


You have that backwards.

More ships should be bonused downwards and have broader reaching damage bonuses, not less. Versatility is variety, and variety is the spice of life.

And besides, if ship bonuses applied to that scale of weapons and downward, it might make battleships worthwhile even if they never fix the warp speed nerf.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Reaver Glitterstim
The Scope
Gallente Federation
#39 - 2015-12-09 00:59:42 UTC
Morrigan LeSante wrote:
To be fair, people lump frigates and T3Ds together. If the dessies weren't a thing, the idea might have more traction.

As it is, being able to deal 533DPS, whilst tanking 479 with a 143 sig, before links is just utterly insane.

Without RLML, there'd be nothing to keep these in check.

Which means Tactical Destroyers need a nerf. One should never base the balance of a thing on something else that is way out of balance.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Demerius Xenocratus
The Scope
Gallente Federation
#40 - 2015-12-09 01:22:26 UTC
RLML are fine. The only RLML ship that's problematic is the Orthrus, largely because of what it becomes when linked. No other RLML ship can kill a properly fit buffer cruiser before hitting the reload wall. 35 second reload is a huge downside. RLML do what they're intended to do and are kept in line by the massive reload time and relatively low DPS. If you are trying to fight an RLML ship with paper ships, you deserve your fate. They're a free kill for anything with a 1600 plate or a few LSE's.

Of all the things to complain about...this is like taking a frigate gang against a Stabber fleet issue and complaining when you all die horribly. Or taking an active tanked blaster or laser ship against a curse.