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A big draw for many to play. Achievements.

Author
Amarisen Gream
The.Kin.of.Jupiter
#41 - 2015-12-08 20:52:02 UTC
****

So skipped most of this - But if i remember right - The opportunities window is basically EVE's Achievement window.

CCP has stated they will be looking at adding more opportunities. Like - Down your first titan. etc.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Sitting Bull Lakota
Poppins and Company
#42 - 2015-12-08 21:08:36 UTC
I like the idea of being able to look up and make public your stats.
Most of the stuff I'm talking about has little more value than a passing "Well, how about that."

Naturally, all of these will be individually able to be set to Public/Private.

Number of AU warped.
Number of AU slowboated.
Number of gates jumped.
Revolutions spun in hangar.
How many people have blocked you.
How many people have watchlisted you.
Your average standing as a contact to others.
Pods you've lost.
Pods you've lost within 120 seconds of undocking or jumping.
Rats blown up.
Damsels saved.
M3 ore/ice/gas mined/huffed.
Times CONCORD has been called on your ass.
Times CONCORD has been called to save your ass.
Percentage of systems visited.
Percentage of systems lost a ship in; lost a pod in; killed a ship in; killed a pod in.
Percentage of highsec systems you've had CONCORD called on your ass.

Let's do it!
Reaver Glitterstim
The Scope
Gallente Federation
#43 - 2015-12-08 22:52:47 UTC
Amarisen Gream wrote:
****

So skipped most of this - But if i remember right - The opportunities window is basically EVE's Achievement window.

CCP has stated they will be looking at adding more opportunities. Like - Down your first titan. etc.

Well there it is. Thread's over, everyone, we can all go home!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lugh Crow-Slave
#44 - 2015-12-09 02:36:51 UTC
the main reason there should not be any achievements in the game out side the opportunities is very very simple




CCP should never tell people what to do in any way shape or form

what you do should be up to you and unguided by the devs
The Ginger Sith
Attero Industries
#45 - 2015-12-10 05:42:20 UTC
btw there already is a bunch of useless achievements in eve and they are annoying as hell.

all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights.
Ageanal Olerie
Aliastra
Gallente Federation
#46 - 2015-12-10 08:20:16 UTC
The Ginger Sith wrote:
btw there already is a bunch of useless achievements in eve and they are annoying as hell.

all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights.


Not a bad idea.

Achievements could be tied to some sort of in-game reward (other than just a badge or title). Perhaps ISK, Aurum, Standing, LP, SKINS, rare modules or implants (for the highest level Achievements), etc..

Solecist Project
#47 - 2015-12-10 08:46:27 UTC  |  Edited by: Solecist Project
Ageanal Olerie wrote:
Iain Cariaba wrote:



Exactly.

I'm not talking about lame achievements like "Sat on sofa in Captains Quarters".

We already have those... Opportunities.

I'm talking about things that are more substantial.

And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others.

And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content).

But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements.



No.
Developers put this **** in games to keep people with low self esteem hooked.
A false sense of accomplishments.

Your superficial understanding of this is horrible.

It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.

There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ageanal Olerie
Aliastra
Gallente Federation
#48 - 2015-12-11 05:13:36 UTC
Solecist Project wrote:

No.
Developers put this **** in games to keep people with low self esteem hooked.
A false sense of accomplishments.

Your superficial understanding of this is horrible.

It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.

There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!


Whether you personally consider the worthy accomplishments of people's time in a game is irrelevant.

The fact of the matter is, many game players like them. And it can help draw players in, engage them, retain them, and even guide them toward activities they might not have otherwise tried.

But.... if you're not interested in a feature you could entirely ignore if you want but would otherwise help keep and bring players into EVE then so be it. CCP on the other hand would probably want to explore this more.


M'pact
Aliastra
Gallente Federation
#49 - 2015-12-11 05:31:42 UTC
CCP already introduced the only achievements we need in EVE...

They're called Kill Marks. Awarded for keeping your ship alive and using it to kill other ships.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Solecist Project
#50 - 2015-12-11 14:12:35 UTC
Ageanal Olerie wrote:
Solecist Project wrote:

No.
Developers put this **** in games to keep people with low self esteem hooked.
A false sense of accomplishments.

Your superficial understanding of this is horrible.

It is no achievement at all to pop 1000, 10000 or 100000 asteroids or NPCs.

There is no point in making people feel like easy, dumb tasks every child can achieve are worth mentioning!


Whether you personally consider the worthy accomplishments of people's time in a game is irrelevant.

The fact of the matter is, many game players like them. And it can help draw players in, engage them, retain them, and even guide them toward activities they might not have otherwise tried.

But.... if you're not interested in a feature you could entirely ignore if you want but would otherwise help keep and bring players into EVE then so be it. CCP on the other hand would probably want to explore this more.



As long as you ignore that you are being a victim of manipulation ...
... you really have no ground whatsoever you can speak on.

Achievements are there to give people a fake sense of acomplishment.
Repetetive and easy tasks, no matter how often, are no achievement.

They exist to make people with low self esteem feel like fhey acomplished something.

You lack understanding about the whole concept. You ask ccp to implement mechanics
that are an obvious and direct manipulation attempt, causing even more nonsensical
self entitlement.

At least educate yourself about the ideas you are talking about.

This has nothing to do with my personal opinion, contrary to you,
who has no knowledge about the matter whatsoever.

There is nothing to add here, CCP wojldn't be that stupid.

The EVE player base still is better than the average modern gamer,
who is mostly just a victim of companies that create crappy games based on neuroscience.


Good day.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kalanaja
Sebiestor Tribe
Minmatar Republic
#51 - 2015-12-14 01:33:27 UTC
Ageanal Olerie wrote:
The Ginger Sith wrote:
btw there already is a bunch of useless achievements in eve and they are annoying as hell.

all achievements ever do is block a portion of your screen and you get nothing out of it at all maybe if you earned an extra day of game time onto your act. for every 5 achievements they would be worth a damn other wise useless waste of system resources that could be better dedicated to reducing the lag in jita and large fleet fights.


Not a bad idea.

Achievements could be tied to some sort of in-game reward (other than just a badge or title). Perhaps ISK, Aurum, Standing, LP, SKINS, rare modules or implants (for the highest level Achievements), etc..




No.....completely a no. Giving out ISK, Aurum, Standings, LP, SKINS, modules, and implants for completing things like that makes the whole mission system, and the market completely pointless since everyone would just make characters over and over in order to get the goods as it were. I don't mind subscription bundles or the rare items they hand out for special occasions. But as soon as they start handing out implants, modules etc for doing things in game to get along with a shiny star for participating that ruins the whole game and the point behind it. Steam games that have them are fine since most of them are single or multiplayer games. They do not, and in my opinion should never add achievements to sand box games or MMOs.
elitatwo
Zansha Expansion
#52 - 2015-12-14 03:10:29 UTC
So we are not supposed to make our own achievements?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ageanal Olerie
Aliastra
Gallente Federation
#53 - 2015-12-14 03:29:33 UTC
Kalanaja wrote:



No.....completely a no. Giving out ISK, Aurum, Standings, LP, SKINS, modules, and implants for completing things like that makes the whole mission system, and the market completely pointless since everyone would just make characters over and over in order to get the goods as it were. I don't mind subscription bundles or the rare items they hand out for special occasions. But as soon as they start handing out implants, modules etc for doing things in game to get along with a shiny star for participating that ruins the whole game and the point behind it. Steam games that have them are fine since most of them are single or multiplayer games. They do not, and in my opinion should never add achievements to sand box games or MMOs.


Well I think just a badge and/or title is fine, however I don't see the problem with other rewards and incentives. The most valuable rewards would be for the most difficult (and lengthy) to get achievements, and those rewards would only be attainable once per character. (In other words low level unplayed alts are not going to be getting anything).

Many of these rewards would be destructible, so they enter the economy and can just as quickly leave the economy. Standings does you nor the game any harm. ISK isn't a problem, it's handed out all the time via bounties and mission rewards. The same for LP. Aurum, why not? This is a way to get people to buy things from the store and maybe get the bug. SKINS, again these are for high level achievements. It's not like there would be a flood of them.

But yeah, I'd be cool with (as would many players) just getting a badge and maybe a title for completed achievements. But if CCP wanted to even more incentivize players engaging in various activities then the other rewards would help.



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