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Next iteration - Dominix Angel Rat Fit

Author
Logan Katar
Space Wolves ind.
Solyaris Chtonium
#1 - 2015-11-09 20:53:54 UTC
Here is a link to my current Dominix Angel Fit

https://o.smium.org/loadout/49491

Here is a quick rundown on some of my pertinent skills.

Adv Drone Avionics 3 (planned training to 4 soon)
Drone Avionics 4 (planned to 5 soon)
Drone Durability 3
Drone Interfacing 4
Drone Navigation 4
Drone Sharpshooting 4
Drones 5
Light & Medium Drone Operation 5
Sentry Drone Interfacing 3 (planned to 4 soon)

Large Projectile Turret 3
Gallente Battleship 3

(if you want to know more skills before advising, please ask, I will come back and update as needed).

So I am in Angel space and with my current skills and ship build, I am looking to see what are things I can focus on right now that will improve either my tank or my DPS. I am able to run Hub's with little issue but I can't do Havens yet. I do have problems with the Angel Cherubim's and Seraphim's and getting multiple waves of them would drive me from the field.

I do sit somewhere around 85-105 km off of the rats starting points so I have lots of time to shoot. Just I am not killing the BS rats as fast as I think I would need to in order to move up to Havens.

So I am asking for next steps, what can I focus on next in skill training or gear (or both) to help improve my tank and/or DPS?

Thank you in advance for your time and advice.

Logan
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#2 - 2015-11-09 22:11:32 UTC
I would personally suggest going shield tank. The explosive resist hole in an armor tank is a pain in the ass to fill unfortunately.

If you insist on staying armor (or at least till your shield skills are trained) I would probably suggest dropping your reactive hardener for another explosive resist, and possibly the adaptive nano for a kinetic. Yes angels do all damage types, but explosive is the majority by far, and kinetic is also substantial.

Other than that, get t2 sentries ASAP. You'll find your damage increases substantially.
Logan Katar
Space Wolves ind.
Solyaris Chtonium
#3 - 2015-11-09 22:22:43 UTC
Yeah, I started Armor tank a while ago so that is where I have most of my skills. I do have shield skills in my training plan so that could be a future change to this setup, but it won't work for right now (maybe in 2-3 months with the skill training).

I do have Sentry 5 on the plan now so I may step that up as a priority now.

What if I dropped the EANM for the Explosive Hardener but still kept the Reactive Armor Hardener?
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#4 - 2015-11-10 02:45:22 UTC
Yeah that should help too. I've personally just been shying away from using reactive hardeners on my pve ships since it takes them a few cycles to adjust to the incoming damage as opposed to regular hardeners that are were I want them right away. I guess for angels it would still make sense though.
Yong Shin
Center for Advanced Studies
Gallente Federation
#5 - 2015-11-10 17:49:25 UTC
The reactive hardener has a delayed benefit, yes (it's not that long), but as you do not have a damage control fitted, it avoids the stacking penalty. You absolutely should keep it given the rest of your fit.

3 Omni Tracking Links with tracking scripts seems totally pointless. Bouncers at that range don't really miss. I would think a cap recharger to replace one would help you more. Doesn't your tank only last like 2 min or less at the moment with everything running?

Replace the EANM with a kinetic hardener, and maybe do away with that weak explosive pump rig. With the reactive armor hardener, you should end up with about 84/75 Exp/Kin resist anyways, which is more than enough. Maybe another aux nano pump, or a capacitor control circuit.

As the above poster said, tech ii sentries are much stronger, so go for that first!
ColdCutz
Frigonometry
#6 - 2015-11-11 05:24:27 UTC
Shields or bust. You want tank and gank, that's ALL. Because there are no gates to fly to and because you can warp in at any distance you want, you don't even want to bother with a prop mod; the slot is better used for more tank, and the extra powergrid for guns. Sadly your DPS is still going to suck until you get Tech II sentries and Gallente Battleship to 4.

[Dominix, PVE Anom Angel 01a]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Power Diagnostic System II
Capacitor Flux Coil II
Capacitor Flux Coil II

Dread Guristas Large Shield Booster
Explosive Deflection Field II
Explosive Deflection Field II
Kinetic Deflection Field II
EM Ward Field II

1400mm 'Scout' Artillery I, Titanium Sabot L
Drone Link Augmentor II
1400mm 'Scout' Artillery I, Titanium Sabot L
1400mm 'Scout' Artillery I, Titanium Sabot L
Drone Link Augmentor II
1400mm 'Scout' Artillery I, Titanium Sabot L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Republic Fleet Bouncer x5
Berserker I x5
Valkyrie II x5
Warrior II x5
Vespa EC-600 x5
Fusion L x2000
Titanium Sabot L x2000
Nuclear L x2000
Mr Mac
Dark Goliath
#7 - 2015-11-11 18:00:25 UTC
Angels do not only Exp/Kin. Some NPC does also EM/Thermal.
I'd keep EANM. Armor Compensation skills improve effects of EANM.
Logan Katar
Space Wolves ind.
Solyaris Chtonium
#8 - 2015-12-08 18:04:49 UTC
Thank you all for the advice.

I have gotten Gallente BS up to 4, Sentries up to 4, and I did some fit changes too based on the feedback here (though off the top of my head can't remember them, I am at work, sorry).
Pirate
Linna Excel
Center for Advanced Studies
Gallente Federation
#9 - 2015-12-08 20:11:42 UTC
Sheeth Athonille wrote:
Yeah that should help too. I've personally just been shying away from using reactive hardeners on my pve ships since it takes them a few cycles to adjust to the incoming damage as opposed to regular hardeners that are were I want them right away. I guess for angels it would still make sense though.


Still, it adjusts to the average damage so you could get a t1 eanm at worst or 60% if you are taking a single type of damage. If you are willing to wait, that's a lot of flexibility.