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[Proposal] Add fleet boosters to kms

Author
X Gallentius
Black Eagle1
#1 - 2012-01-04 14:05:54 UTC  |  Edited by: X Gallentius
They are major contributors in many kills, they should get some credit.
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2012-01-04 14:25:26 UTC
You wanna get credit for a kill as a fleet booster?

Participate in the fight and actually shoot stuff.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

X Gallentius
Black Eagle1
#3 - 2012-01-04 15:57:55 UTC
Well I was looking at it from both sides. A loss to a guy with a fleet booster shouldn't count for as many points as a loss from a guy without a fleet booster. The Battleclinic rating the l33t "solo" players with fleet boosters would plummet. Big smile

Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-01-04 19:36:16 UTC
Do people really pay attention to that?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

King Rothgar
Deadly Solutions
#5 - 2012-01-04 20:24:27 UTC
Logi should certainly show up too by that logic. So should probers, scouts and spies. How exactly would you implement it? Also, CCP doesn't control the KB's. The scoring system on whatever KB you use is an issue between you and a company other than CCP.

I for one hate all the major KB's isk efficiency and K/D ratio's. Not one of them is accurate. An accurate isk efficiency and K/D ratio would count 100 dudes killing 1 guy as 0.01 kill per player involved, not one (which is 100 kills when totaled up across everyone involved). Same rule needs to apply to isk values and points. Battleclinic used to divide points like that, but never the actual kills or isk value.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

X Gallentius
Black Eagle1
#6 - 2012-01-04 20:46:17 UTC
Implementation: If the fleet booster is active when the kill is made, it gets put on the killmail.

Extension to Others (Logi, others): If beneficial effect is applied to you by some other ship when you are on a killmail, that ship is also on km.

Done.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-01-04 21:21:59 UTC  |  Edited by: FloppieTheBanjoClown
It makes more sense to credit logis, especially now that they inherit aggression.

Give logis killmail credit, and give them aggression timers so they can't dock/jump for 30 seconds.

edit: You know who never gets credit for kills? Scouts. I've set up so many warpins that resulted in fleets being wiped...yet I never fired a shot. Those kills wouldn't have happened without me, but I get no love.

Then there was that fight where I decided to just tank the bejesus out of a gang while my own guys melted all their support ships. I docked up due to lack of aggression, repaired, and undocked to finally join the fight. I only got on one of the kills, but my action turned what would have been a close fight into a slaughter.

After a while, you get used to not getting the killmails. The dudes you fly with know what you did, and that's what matters.

Founding member of the Belligerent Undesirables movement.

King Rothgar
Deadly Solutions
#8 - 2012-01-05 04:28:44 UTC
Exactly, I'm not really a fan of km's in general. I do keep track of it as a record of what I've done, but they don't come anywhere near telling a full story. Really I like BF3's method best. You get a statistics page with win/loss ratio, how many guys you revived and so on. Actual k/d ratio is pretty much just a foot note at the bottom of the page. And of course, it's included in BF3, it's not third party. I'd like to see eve move to that type of model. The current system is clunky, incomplete and ultimately misleading.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

XXSketchxx
Sniggerdly
Pandemic Legion
#9 - 2012-01-07 16:38:54 UTC
Easy solution:

Make fleet boosters only provide boosts while on grid.

Look now you can get on the km by shooting!
Mars Theran
Foreign Interloper
#10 - 2012-01-08 00:54:56 UTC  |  Edited by: Mars Theran
Actually, it makes sense from both sides for this to be implemented.

Effectively, server logs all fleet members of involved parties in system and active modules at time of kill with no more than modifications to the current query. A secondary query might extend to neutral assistance like logi's who have become involved in the fight and inherited aggression timers.

All Logis get in on the kill, as do the gang boosters. This makes sense, as the fight may have gone very differently if it were not for those contributing factors.

Gang boosting and logi support counts for a lot in any battle.

On the other side, everyone gets to see what was really used to accomplish the kill; neutral and gang boosting alts get exposed, and the measure of the battle is more evident.

Points system can be reworked to accomodate.

Side note: battleclinic and other scoring systems seem to be weighed a bit poorly, when you account for things like what King Rothgar mentioned. Using decimals might help.

Sure, you end up with a lot of 0 DPS additions to the killboard; but you also get far more depth for potential battle analysis. That helps everybody.

edit: Calculating Logi Repair per second as a counter to DPS on both sides might also be interesting, and would be far more informative. Adding link bonus might be useful too, or at least some measure of the gang boosters skill.
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Jalmari Huitsikko
Avanto
Hole Control
#11 - 2012-01-08 12:48:05 UTC
force fleet boosters on same grid like they should be so they must participate in fight and actually get killmails
Mars Theran
Foreign Interloper
#12 - 2012-01-08 18:39:23 UTC
Jalmari Huitsikko wrote:
force fleet boosters on same grid like they should be so they must participate in fight and actually get killmails


Reiterated that same invalid point isn't going to strengthen the argument. A fleet booster does participate in a fight, even off grid. Not saying they shouldn't be required to be on grid in at least some cases, but being required to shoot the target isn't neccessary for them to swing the balance of the fight.

Pretty much the same with Logis.
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Arbiter Reformed
I Have a Plan
Shadow Cartel
#13 - 2012-01-08 20:43:48 UTC
yes to topic and yes to ongrid boosts