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Tips for Manual Piloting?

Author
Johnny Riko
The Scope
Gallente Federation
#1 - 2015-12-07 19:31:24 UTC
So I've been trying to improve at PvP in any way I can, and it seems like lots of people recommend using manual piloting. Whenever I watch pvp videos however, very rarely do people use it.

Is it something that people use to get to engagement range? For example spiralling in, or slingshotting. And then using keep at range/orbit for the rest of the fight? Or do people manually orbit around their targets too? It seems like manual piloting a brawling ship would be almost impossible. I'd appreciate any tips/advice, because I couldn't find any great guides.

I wanna join up. I think I got what it takes to be a Citizen.

Rowells
Pator Tech School
Minmatar Republic
#2 - 2015-12-07 20:16:03 UTC
You've pretty much got it. Some people will swear by it and never even use the approach and orbit buttons (crazies).

For the most part, you use it to get any position the normal buttons don't allow. If you're brawling wishing scram/web range, there is very little benefit to manual piloting, since your transversal is your only remaining weapon. One exception it trying to counter someone who is orbiting under your guns. You'll want to take advantage of certain parts of the orbit to increase distance and reduce their angular.

As a kiter or long range weapon system, manual piloting is one of your only tools to control range on the fly.

But yes, you're first examples were true and correct.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-12-07 20:24:31 UTC
Tracking and Spiralling - by Agony Unleashed
Cara Forelli
State War Academy
Caldari State
#4 - 2015-12-07 20:33:29 UTC  |  Edited by: Cara Forelli
Tau Cabalander wrote:
Tracking and Spiralling - by Agony Unleashed

This video is amazing. Watch it at least once every three months.

Chessur also has a lot of manual piloting example videos. This is generally for kiting ships. With brawling ships I will often use the orbit button once I've reached the appropriate range. And sometimes I will use "keep at range" for scram kiting, though you can often do better by manual piloting to decrease transversal even better. I almost never use approach because that's a bad habit which will get you one-shot when flying small ships.

Also you can make a drinking game out of it - drink every time he says "cancer". It's sure to make your play session much more interesting.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Gregor Parud
Imperial Academy
#5 - 2015-12-07 20:34:32 UTC
While the above video is very useful OP needs to realise that a lot of people talk a lot of bullshit and brag a lot. so it's a "oh but you have to manually pilot, didn't you know?". In many situations it's not need at all or would give such a small advantage that, really, it won't change the outcome of the fight. As long as you remember to not hit orbit at a range vastly different from what you're at because the AP will turn completely into/away from the target making it easy for them to hit you, and stuff like that.

Been trying to find a fight you had where manual piloting would have made a difference but not really the case. You're far better off understanding the basic mechanics, tactics, ship fittings etc etc. Without those it won't matter how much you manual pilot.
Bumblefck
Kerensky Initiatives
#6 - 2015-12-07 21:07:08 UTC
"Your T2 Bullshit Hits Noob Aspirations, Wrecking For Cancelled Subscription"




...is how I imagine said bullshit to go down when being used to entrance a new player

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sabriz Adoudel
Move along there is nothing here
#7 - 2015-12-07 22:38:03 UTC
Gregor Parud wrote:
While the above video is very useful OP needs to realise that a lot of people talk a lot of bullshit and brag a lot. so it's a "oh but you have to manually pilot, didn't you know?". In many situations it's not need at all or would give such a small advantage that, really, it won't change the outcome of the fight. As long as you remember to not hit orbit at a range vastly different from what you're at because the AP will turn completely into/away from the target making it easy for them to hit you, and stuff like that.

Been trying to find a fight you had where manual piloting would have made a difference but not really the case. You're far better off understanding the basic mechanics, tactics, ship fittings etc etc. Without those it won't matter how much you manual pilot.



Without manual piloting, a frigate can never beat a turret battleship if they start at long range (50km+). The battleship will kill the frigate in between 1 and 3 volleys.

With manual piloting, the frigate is massively favored in the engagement.

Manual piloting matters less if you are not in a frigate and can survive a hit or three.

I support the New Order and CODE. alliance. www.minerbumping.com

Hasikan Miallok
Republic University
Minmatar Republic
#8 - 2015-12-08 00:14:41 UTC
Johnny Riko wrote:
It seems like manual piloting a brawling ship would be almost impossible.


You could probably theory craft situations where manual piloting a brawling ship is useful (for example getting range while reloading RHML or RLML and then spiraling back in in once they are close to loaded) but I am not aware of anyone that actually manual pilots once they are engaged at brawling range.

Still it is EVE I am sure someone out that has some clever tactic I have never heard of.
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-12-08 00:16:03 UTC
Sabriz Adoudel wrote:
Gregor Parud wrote:
While the above video is very useful OP needs to realise that a lot of people talk a lot of bullshit and brag a lot. so it's a "oh but you have to manually pilot, didn't you know?". In many situations it's not need at all or would give such a small advantage that, really, it won't change the outcome of the fight. As long as you remember to not hit orbit at a range vastly different from what you're at because the AP will turn completely into/away from the target making it easy for them to hit you, and stuff like that.

Been trying to find a fight you had where manual piloting would have made a difference but not really the case. You're far better off understanding the basic mechanics, tactics, ship fittings etc etc. Without those it won't matter how much you manual pilot.



Without manual piloting, a frigate can never beat a turret battleship if they start at long range (50km+). The battleship will kill the frigate in between 1 and 3 volleys.

With manual piloting, the frigate is massively favored in the engagement.

Manual piloting matters less if you are not in a frigate and can survive a hit or three.

Well yeah. Sig tankers and anything that needs to spiral in absolutely needs to manage it manually.

Granted though I feel that in most other cases gregor is on point.

That said it can and has gotten me out of scenarios I had no business surviving (never mind actually winning).

It's imppportant to be ready to start double clicking as a brawler,
generally I'll concede it's sort of pointless but there's moments it can turn certain death into not so certain death.
Hasikan Miallok
Republic University
Minmatar Republic
#10 - 2015-12-08 00:23:05 UTC
I suppose one obvious situation you would need to manual pilot a brawler is if your orbit gets you tangles up in objects or stuck against a large structure.
Ralph King-Griffin
New Eden Tech Support
#11 - 2015-12-08 00:35:01 UTC
Hasikan Miallok wrote:
I suppose one obvious situation you would need to manual pilot a brawler is if your orbit gets you tangles up in objects or stuck against a large structure.

Another would be when they are switched on enough and actively minimize your transvesile, if you're just orbiting they've a good shot at timing a couple of volleys and popping you.

Iv both lost ships and kept them alive based on whether I twigged they were at this or not .

Rlml / drone focus hulls don't give a **** what you do but turrets definitely do.
Mephiztopheleze
Laphroaig Inc.
#12 - 2015-12-08 00:46:42 UTC
Manual piloting is well worth learning how to do. Knowing how to Spiral OUT is just as important as how to Spiral IN.

That said, if you're fighting an RLML Orthrus or Caracal or some other demonspawn creation, you're best bet is usually to run away.

Ralph King-Griffin wrote:
Rlml / drone focus hulls don't give a **** what you do but turrets definitely do.


RLML anythings are a frigates worst nightmare.

I lost a ~14m sig radius Dramiel the other day. Most of the damage came from an RLML Battlecruiser.

Granted, I had a couple of webs on me and was scrammed at the time. Should have disengaged sooner.

I really hate RLMLs. They are way too powerful IMHO.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ralph King-Griffin
New Eden Tech Support
#13 - 2015-12-08 00:53:17 UTC
Yup, rlml orthrus is terrifying , even with a Sig that sise you're going to pop.
At least with drones you can go down fighting, but that damn catfish will eat you regardless.
Mephiztopheleze
Laphroaig Inc.
#14 - 2015-12-08 01:13:57 UTC
Ralph King-Griffin wrote:
Yup, rlml orthrus is terrifying , even with a Sig that sise you're going to pop.
At least with drones you can go down fighting, but that damn catfish will eat you regardless.


Drones don't actually worry me too much in that fit. Even scrammed, I can disengage then speed/sig tank them long enough to shoot the drones down.

Assuming they're dumb enough, I can then get back into scram range and avoid most everything else they throw at me.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Gregor Parud
Imperial Academy
#15 - 2015-12-08 01:23:04 UTC  |  Edited by: Gregor Parud
Sabriz Adoudel wrote:
Gregor Parud wrote:
While the above video is very useful OP needs to realise that a lot of people talk a lot of bullshit and brag a lot. so it's a "oh but you have to manually pilot, didn't you know?". In many situations it's not need at all or would give such a small advantage that, really, it won't change the outcome of the fight. As long as you remember to not hit orbit at a range vastly different from what you're at because the AP will turn completely into/away from the target making it easy for them to hit you, and stuff like that.

Been trying to find a fight you had where manual piloting would have made a difference but not really the case. You're far better off understanding the basic mechanics, tactics, ship fittings etc etc. Without those it won't matter how much you manual pilot.



Without manual piloting, a frigate can never beat a turret battleship if they start at long range (50km+). The battleship will kill the frigate in between 1 and 3 volleys.

With manual piloting, the frigate is massively favored in the engagement.

Manual piloting matters less if you are not in a frigate and can survive a hit or three.


What are the chances that someone who is fairly new to eve and pvp, runs into a solo BS and can kill it? The majority of fights people will get in to are frig on frig and stuff like that, that is if it was even a fight that could have been won in the first place. There's no use to dazzle newbies with mad footwork going "manual piloting!" before they understand and grasp the basic stuff.

Also, your example makes good sense but I get the feeling that the OP was talking about actual combat itself so a "how about you learn the basics first" applies :)
Mephiztopheleze
Laphroaig Inc.
#16 - 2015-12-08 03:12:09 UTC
Gregor Parud wrote:


What are the chances that someone who is fairly new to eve and pvp, runs into a solo BS and can kill it? The majority of fights people will get in to are frig on frig and stuff like that, that is if it was even a fight that could have been won in the first place. There's no use to dazzle newbies with mad footwork going "manual piloting!" before they understand and grasp the basic stuff.

Also, your example makes good sense but I get the feeling that the OP was talking about actual combat itself so a "how about you learn the basics first" applies :)


I actually disagree.

Learning some basic manual piloting techniques back in my early days with the good folk at RvB has served me very, very well. Every now and again, while waiting for my regular lowsec roam mates to login and fleet up, I'm known to blunder around and hang out in a frigate in a Novice faction warfare site (note: in this circumstance, my sig radius is a LOT bigger than 14m).

Those who know some manual piloting are tough fights and I usually lose. Those who don't know even basic spiraling tend to wind up padding my killboard.

Manual Piloting is not that hard and it can really do wonders to either win a fight, or to help you GTFO when things are going south.

The GTFO is often my preferred maneuver.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Sabriz Adoudel
Move along there is nothing here
#17 - 2015-12-08 03:34:30 UTC
Gregor Parud wrote:
Sabriz Adoudel wrote:
Gregor Parud wrote:
While the above video is very useful OP needs to realise that a lot of people talk a lot of bullshit and brag a lot. so it's a "oh but you have to manually pilot, didn't you know?". In many situations it's not need at all or would give such a small advantage that, really, it won't change the outcome of the fight. As long as you remember to not hit orbit at a range vastly different from what you're at because the AP will turn completely into/away from the target making it easy for them to hit you, and stuff like that.

Been trying to find a fight you had where manual piloting would have made a difference but not really the case. You're far better off understanding the basic mechanics, tactics, ship fittings etc etc. Without those it won't matter how much you manual pilot.



Without manual piloting, a frigate can never beat a turret battleship if they start at long range (50km+). The battleship will kill the frigate in between 1 and 3 volleys.

With manual piloting, the frigate is massively favored in the engagement.

Manual piloting matters less if you are not in a frigate and can survive a hit or three.


What are the chances that someone who is fairly new to eve and pvp, runs into a solo BS and can kill it? The majority of fights people will get in to are frig on frig and stuff like that, that is if it was even a fight that could have been won in the first place. There's no use to dazzle newbies with mad footwork going "manual piloting!" before they understand and grasp the basic stuff.

Also, your example makes good sense but I get the feeling that the OP was talking about actual combat itself so a "how about you learn the basics first" applies :)



Winning an engagement doesn't necessarily mean scoring a kill. Sometimes pinning the battleship down until another person arrives is a win.

Frigates are hard to fly because manual piloting is so much of their power.

I one-volleyed a player once in a highsec war situation because while their Atron was well fitted (T2 plates and resist mods, prop and tackle, light guns) they didn't realize that burning straight away from my battleship was a bad idea.

There is no way I would have popped them if they were spiraling out.

I support the New Order and CODE. alliance. www.minerbumping.com

Mephiztopheleze
Laphroaig Inc.
#18 - 2015-12-08 04:07:54 UTC
Sabriz Adoudel wrote:

Winning an engagement doesn't necessarily mean scoring a kill. Sometimes pinning the battleship down until another person arrives is a win.


I certainly consider holding down a battleship in a frigate until my fleetmates have time to get around to killing it a 'win'.

that's a major win actually.

Sabriz Adoudel wrote:
Frigates are hard to fly because manual piloting is so much of their power.


and that, if you're lucky, you get to make one mistake before being popped.

Sabriz Adoudel wrote:
I one-volleyed a player once in a highsec war situation because while their Atron was well fitted (T2 plates and resist mods, prop and tackle, light guns) they didn't realize that burning straight away from my battleship was a bad idea.

There is no way I would have popped them if they were spiraling out.


Transversal! It's a hell of a thing!

Pity it doesn't help any against the aforementioned RLML plague.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Gregor Parud
Imperial Academy
#19 - 2015-12-08 06:29:51 UTC  |  Edited by: Gregor Parud
Again, I'm not talking about basic spiralling. I'm talking about the actual fight (not the approach or exit) where people will manually steer the ship instead of using orbit, stay at range or whatever. A relative newbie who doesn't know the basics of pvp, who lacks any real experience giving him the calmness and oversight to really be in control of what he's doing, such a player is not helped by people telling him he shouldn't use orbit at 500m but should do it manually instead.
Johnny Riko
The Scope
Gallente Federation
#20 - 2015-12-08 07:42:21 UTC
Gregor Parud wrote:
Again, I'm not talking about basic spiralling. I'm talking about the actual fight (not the approach or exit) where people will manually steer the ship instead of using orbit, stay at range or whatever. A relative newbie who doesn't know the basics of pvp, who lacks any real experience giving him the calmness and oversight to really be in control of what he's doing, such a player is not helped by people telling him he shouldn't use orbit at 500m but should do it manually instead.


I understand how to spiral in and out of fights fine. But in that situation you have lots of distance between yourself and your opponent. When you are in a frigate fight, like two interceptors going at each other, once inside point range you have less than seconds before you are in scram range if you are not careful and get slingshot.

When brawling against another frigate and you are blaster fit, do you manually pilot the entire fight, or do you use orbit 500m when close enough to engage? I realise this is different, because you will both be scrammed/webbed, so there are lower velocities, but it still seems input intensive to manually orbit something at 500m.

I wanna join up. I think I got what it takes to be a Citizen.

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