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Standings are broken!

Author
Tone Tsero
Nitta Ltd
#1 - 2015-12-07 10:05:27 UTC
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks

Solecist Project
#2 - 2015-12-07 10:08:11 UTC
It's more realistic to get slapped for running missions for the enemy.

Why do you believe it would be more realistic to have it easier to gain standings?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Xenuria
#3 - 2015-12-07 10:08:51 UTC
Tone Tsero wrote:
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks



Standings are rather strange in how they calculate, they haven't yet been shifted to the new system afaik. Keep in mind that EvE is not an elder scroll game, it isn't designed to allow maxing of everything. Some standings can be increased at the small cost of others but you will always be without max standing for every faction. It's just not mathematically possible, unfortunately.
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2015-12-07 12:10:49 UTC
'The Plan' has proven itself time and time again to be the quickest and easiest way to not only repair negative Faction standings, it will also boost positive Faction standings as well.


DMC
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2015-12-07 13:04:24 UTC
No, the very old way it was where only positive standing was gained was scrapped for a reason.... that reason is easy... your choices NEED to have consequences, yes even running missions. To get rid of it really waters down the game taking any choice and negative consequences away from you, effectively suiting you up in bubble wrap so your choices dont come back to bite you.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Yourmoney Mywallet
Doomheim
#6 - 2015-12-07 13:43:32 UTC
DeMichael Crimson wrote:

'nuff said, really.
Jenn aSide
Worthless Carebears
The Initiative.
#7 - 2015-12-07 14:06:27 UTC
Tone Tsero wrote:
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks



Standings are just like money. Hard to gain, REALLY easy to lose.
Imiarr Timshae
Funny Men In Funny Hats
#8 - 2015-12-07 19:08:30 UTC  |  Edited by: Imiarr Timshae
Also weighing in on this, the derived standings mechanics mean if you gain to amarr, you also gain to Caldari and lose to Gallente/Minmatar, and vice versa.

Meaning if standard missions gave out faction as per OP's suggestion, it would be impossible to run missions for anyone without wrecking faction standings to someone by nature of the derived mechanics.

As it stands if you just don't run storylines for anyone (Or shoot faction vessels), you never get disliked by anyone, and you can then leverage mechanics which offer faction standing without the related derived gains or losses (Epic Arcs) to become liked by everyone.

Regards,
Imiarr Timshae
Funny Men In Funny Hats
#9 - 2015-12-07 19:13:07 UTC
Xenuria wrote:
Some standings can be increased at the small cost of others but you will always be without max standing for every faction. It's just not mathematically possible, unfortunately.


That depends on your definition of "every faction". Many players in this context refer to the big 4 Caldari Amarr Minmatar Gallente as "Every faction". Epic arc mechanics allow you to be positive to all of these factions at once and significantly so.

You can also use the same mechanics to be high to all highsec factions such as SoE, Ammatar, Khanid etc by running storylines for these factions and getting extremely high with them while running Epic arcs periodically to keep "the big 4" high.

It takes forever but at least in the sense of "Every faction" excluding pirates and fringe groups like Thukker and so forth, it's very possible.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2015-12-07 19:26:37 UTC  |  Edited by: Tau Cabalander
There is a difference between various missions for a faction.

Kill missions affect standing a HUGE amount: every ship destroyed earns a standing loss, and structures earn a HUGE loss. These NPC tend to drop faction navy dog tags, so if you pick-up a lot of those, that is your problem.

Storyline missions also affect faction standing, but losses are through derived standing, which results in less standing loss.

Example: I run Sisters of EVE storyline missions to gain standing with Gallente and Minmatar to a lesser amount. I decline all missions [once every 4 hours per agent] vs. player factions (look for the faction icon in the mission brief).

Combat missions with no player faction standing loss: NPC pirates (icon = pirate faction standing loss), Rogue Drones (no icon), Mercenaries (no icon - can also drop dog tags, but there is no standing penalty), unaffiliated factions (no icon).

There are a few "combat" courier missions with hostile NPC, that don't result in any standing loss if the NPC are not attacked, but these missions are few.

Example 1: No player faction standing at all, yet 9.63 Caldari Navy standing before skills are applied.

Example 2: No player faction standing at all, yet 9.29 Caldari Navy, and 5.91 Imperial Armaments standing before skills are applied.

Example 3: Caldari, Amarr, Minmatar are all positive, and Gallente is close to 0.0 after skills applied (Diplomacy 5 boosts -2.5 to 0.0).

Example 4: DeMichael Crimson, author of The Faction Standing Repair Plan. Nearly 7.0 with all player factions before skills applied.

The SoE arc, Blood-Stained Stars, is great for gaining a large amount of faction standing of your choice without any penalty. It can be repeated every three months. That's how I raised my Minmatar standing.
Bagrat Skalski
Koinuun Kotei
#11 - 2015-12-07 20:35:52 UTC
Dont run faction missions, problem solved. Pirate
Otso Bakarti
Doomheim
#12 - 2015-12-07 22:06:04 UTC
Xenuria wrote:
Tone Tsero wrote:
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks



Standings are rather strange in how they calculate, they haven't yet been shifted to the new system afaik. Keep in mind that EvE is not an elder scroll game, it isn't designed to allow maxing of everything. Some standings can be increased at the small cost of others but you will always be without max standing for every faction. It's just not mathematically possible, unfortunately.
I didn't really have anything to add, I just wanted to say, "Grrrr Goons!" So...

GRRRR GOONS!!


TYVM Cool

There just isn't anything that can be said!

Hasikan Miallok
Republic University
Minmatar Republic
#13 - 2015-12-08 00:48:20 UTC
There are a few very rare anti-faction missions you can do with no standing hit.

For example Blitzing this level 2 has no standing loss .

However generally if you care about opposing standings you decline opposing faction missions.
King Aires
Viziam
Amarr Empire
#14 - 2015-12-08 00:54:19 UTC
DeMichael Crimson wrote:
'The Plan' has proven itself time and time again to be the quickest and easiest way to not only repair negative Faction standings, it will also boost positive Faction standings as well.


DMC


This man knows what the f*** he is talking about. Listen and learn.
Sobaan Tali
Caldari Quick Reaction Force
#15 - 2015-12-08 04:17:17 UTC  |  Edited by: Sobaan Tali
As you near better and better standings with someone, it get's progressively harder to continue to increase positively. However, in turn it simultaneously gets easier and easier to loose said standings. The same will be true in the reverse. For instance, having poor standings than the default neutral, 0, means that actions that cause the standings to deteriorate further will have increasingly less impact on your final standings, while positive gains will feel far more impacting than they normally would. The opposite occurs when your standings are above 0, and that effect continues to amplify as your standings near +10.

While actions you take that affect standings with others are often static numbers, they will differ from one another in severity depending on what you did and with whom. Also, the way that affects your standings in multiplicative, not additive, so the same action will not elevate or lower standings by the same amount every time you cause them to occur.

Think of it as a hidden multiplier being added to the equation every time you incur a standings change. If your standings are under 0, they increase gains and decrease losses. Above 0, and the multiplier increases losses and decreases gains. The multiplier also raises and lowers it's own amount separately, increasing as you either get closer to -10 or +10, then begins to return to a smaller amount as it nears the middle, again the neutral which is 0. It's almost similar in a way to how stacking penalties work. Diminishing returns, in complicated sort of way.

DMC's "Plan" is probably the absolutely best and fastest-to-run how-to on getting better standings with a host faction that you're going to find out there. I highly recommend you take a look at it, as others have suggested. I've been (slowly, lazily) repairing my standings with Gal/Min myself and it's still surprisingly faster than I thought it would be (think the Maker for -10 raw cap, or even that couldn't save me).

Several Social skills, like Social, Diplomacy, and Connections can not only help raise your "effective" standings with factions that you are in the negative with, but help increase positive gains to make it somewhat easier to get back to being neutral and even friendly.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Shallanna Yassavi
qwertz corp
#16 - 2015-12-08 08:34:51 UTC  |  Edited by: Shallanna Yassavi
Don't shoot NPCs of factions whose space you want to fly around in. That tanks your standings hard.

Also, if you get "Pick your Poison", save the Amarrian ambassador.

A signature :o

Dextrome Thorphan
#17 - 2015-12-08 09:14:20 UTC
Tone Tsero wrote:
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks




Makes perfect sense to me that if you kill a bunch of ships belonging to a certain faction that you will lose standing towards that faction....

I'm pretty sure if you start killing your coworkers irl you will lose standing with your company, despite all your years of loyal service.
Herzog Wolfhammer
Sigma Special Tactics Group
#18 - 2015-12-08 09:30:01 UTC
Tone Tsero wrote:
My Amarr standigns are poor, .67 with Diplomacy 5, way negative without.

So I grind L4 missions for Ammar until I get an L4 storyline, complete it and standing rises to .9. Hurray! Do one mission against Amarr for SOE and standing drops to .41.

No credit for all the standard mission I do for a faction, and not enough increase from the storyline to counteract one mission against that faction.

So, where does this leave us? Mission runners are forced into declining missions against factions they have low standings with, which just cuts down significantly the missions they can accept, so they end up having to repeat the same few missions over and over.

I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks





You were on the right track running SoE missions there but you still have to be careful with the missions they give.

Bring back DEEEEP Space!

Orgah
Doomheim
#19 - 2015-12-08 09:40:39 UTC  |  Edited by: Orgah
Tone Tsero wrote:
I believe there should be some faction credit for running missions for a faction, maybe not as much as you lose, but it would make it realistic to accept all missions and maintain positive standings.

Thanks

No.

You chose to support a NPC faction through actions against other NPC faction, so deal with the consequences.

In fact, NPC standings are nearly meaningless now, and should matter more.
Xenuria
#20 - 2015-12-09 12:20:38 UTC
Imiarr Timshae wrote:
Xenuria wrote:
Some standings can be increased at the small cost of others but you will always be without max standing for every faction. It's just not mathematically possible, unfortunately.


That depends on your definition of "every faction". Many players in this context refer to the big 4 Caldari Amarr Minmatar Gallente as "Every faction". Epic arc mechanics allow you to be positive to all of these factions at once and significantly so.

You can also use the same mechanics to be high to all highsec factions such as SoE, Ammatar, Khanid etc by running storylines for these factions and getting extremely high with them while running Epic arcs periodically to keep "the big 4" high.

It takes forever but at least in the sense of "Every faction" excluding pirates and fringe groups like Thukker and so forth, it's very possible.


Show me somebody with 10.00 Jove Standing while also having at least 9.00 in all 4 major factions.
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