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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#4021 - 2015-12-07 17:41:39 UTC
Mike Voidstar wrote:
You want a mechanic that makes you safer.


No, that's just you, bleating to degrade a working mechanic so that you can rat without any risk.

We want cloaks to stay the way they are, since they're balanced at present. But then, more than anything else, carebears hate balance, because in a balanced game they will always lose, since they aren't real players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4022 - 2015-12-07 17:43:20 UTC
Kaarous Aldurald wrote:
Jerghul wrote:

Sigh. You are doing your cause a disservice.


Your claim is that cloaked players are invulnerable.

So tell me then. Why do you think that nothing can decloak them? Because there are things that can.


Quote:

I will just carry on developing suggestions then :).


And the world shudders with the weight of yet more dumb ideas.


Name one way of reliably decloaking a cov ops more than 20k from any object other than pilot error/incompetence.
Kaarous Aldurald
Black Hydra Consortium.
#4023 - 2015-12-07 17:43:53 UTC
Mike Voidstar wrote:

In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided.


And now we know for sure that he's never been in a wormhole.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4024 - 2015-12-07 17:45:38 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
You want a mechanic that makes you safer.


No, that's just you, bleating to degrade a working mechanic so that you can rat without any risk.

We want cloaks to stay the way they are, since they're balanced at present. But then, more than anything else, carebears hate balance, because in a balanced game they will always lose, since they aren't real players.


You are just lashing out without even looking now, aren't you. That was to Jerghul, in reference to his timers+park on a structure plan.

But hey, if you want to support that now just to bluff at me... Go ahead.
Kaarous Aldurald
Black Hydra Consortium.
#4025 - 2015-12-07 17:46:53 UTC
Mike Voidstar wrote:

Name one way of reliably decloaking a cov ops more than 20k from any object other than pilot error/incompetence.


Look how he tries to give a loaded question.

Game balance is not subject to your bullshit qualifications. There is no way to do what you say, and that is both right and proper, and working as intended.

If you could reliably decloak a cov ops pilot from that distance, you would have completely, utterly broken cloaks at the conceptual level. They would very literally not work as intended.

Which is of course what you want, you want them to be ruined. You aren't fooling anyone with your lies and dishonesty.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4026 - 2015-12-07 17:46:54 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided.


And now we know for sure that he's never been in a wormhole.


Rofl, don't you have some more high sec freighter banking to go do. Oh so risky....
Kaarous Aldurald
Black Hydra Consortium.
#4027 - 2015-12-07 17:49:17 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided.


And now we know for sure that he's never been in a wormhole.


Rofl, don't you have some more high sec freighter banking to go do. Oh so risky....


"Waah, non consensual PvP still exists!"

Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#4028 - 2015-12-07 17:49:19 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Name one way of reliably decloaking a cov ops more than 20k from any object other than pilot error/incompetence.


Look how he tries to give a loaded question.

Game balance is not subject to your bullshit qualifications. There is no way to do what you say, and that is both right and proper, and working as intended.

If you could reliably decloak a cov ops pilot from that distance, you would have completely, utterly broken cloaks at the conceptual level. They would very literally not work as intended.

Which is of course what you want, you want them to be ruined. You aren't fooling anyone with your lies and dishonesty.

So... That ship would in fact be 100% safe, while hunting me, even on grid with me, doing all in my power to locate him with an entire fleet of buddies trying to defend my space?

Glad to see you understand the mechanic, even if you are too narcissistic to understand the problem.
Mike Voidstar
Voidstar Free Flight Foundation
#4029 - 2015-12-07 17:50:50 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided.


And now we know for sure that he's never been in a wormhole.


Rofl, don't you have some more high sec freighter banking to go do. Oh so risky....


"Waah, non consensual PvP still exists!"

Roll


Pretty much your entire argument in a nutshell. Too afraid of being the one under attack.
Morrigan LeSante
Perkone
Caldari State
#4030 - 2015-12-07 18:01:06 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
This https://zkillboard.com/kills/w-space/ suggests otherwise.

WH are far and away the most dangerous areas of space where even the best prepared WILL lose ships. Without exception.


In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided. Which is great, but not everyone wants all that being in a wormhole requires, which goes far beyond a lack of local.

But it won't break them to make safety more of an active effort, and that effort would be evenly spread, not placed upon just one or another.




Yes. It will.

I've lived there, you've not. You're gonna have to trust me.
Mike Voidstar
Voidstar Free Flight Foundation
#4031 - 2015-12-07 18:16:56 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
This https://zkillboard.com/kills/w-space/ suggests otherwise.

WH are far and away the most dangerous areas of space where even the best prepared WILL lose ships. Without exception.


In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided. Which is great, but not everyone wants all that being in a wormhole requires, which goes far beyond a lack of local.

But it won't break them to make safety more of an active effort, and that effort would be evenly spread, not placed upon just one or another.




Yes. It will.

I've lived there, you've not. You're gonna have to trust me.

Not when you already admitted it's all just to keep your precious shiny ships alive. It's not about balance at all, it's just to protect assets you should not be flying in the first place if you can't afford to risk them.

Explain why your ship in particular is so special it should be 100% safe in space?

Let me explain. The system I outlined didn't expose ships. It made cloaked ships show as "Unknown Anomaly" or some other generic term, while generating false positives several per hour similar signitures that were just random cans and such in space, and the false positives would degrade in 2 hours like cans. You could fly to each one and eliminate it, and new ones would spawn in there time, so it is possible to temporarily clear a system, but not forever. In a wormhole there would not even be a name in local to alert people, you are just one more generic hit in a system full of them. You might be run down, but the suggested ship for this is a cov-ops or equivalent, so hardly the most deadly thing in space.

That breaks nothing, but does provide an active means of degrading your perfect safety. Even your theoretical titan is no more at risk than anyone else until actively discovered, unless you choose to reveal it yourself.
Kaarous Aldurald
Black Hydra Consortium.
#4032 - 2015-12-07 18:28:32 UTC
Mike Voidstar wrote:

So... That ship would in fact be 100% safe


Wrong.

Just because you don't have a one shot, no thought way to decloak anyone within 20k does not mean he's "100% safe".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#4033 - 2015-12-07 18:29:57 UTC
Mike Voidstar wrote:

Not when you already admitted it's all just to keep your precious shiny ships alive.


No, that's still you, crying for the right to rat without any uncertainty or interference.


Quote:

Explain why your ship in particular is so special it should be 100% safe in space?


Ask yourself first. You're the only one asking for perfect safety in nullsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#4034 - 2015-12-07 19:34:29 UTC  |  Edited by: Jerghul
Two suggestions then so far.

1. A timer based mechanism. If a timer is either OP and "breaks cloaks" or UP and "cannot work", then it is neither. Middle ground between rendering cloaks useless and not creating real windows of vulnerability have to exist. Both complaints simply point to the importance of balancing a timing mechanism correctly.

2. A PvE based hunting mechanism. Allow Jovian assets to scan for cloaked ships occasionally as an element in the race's anti-entosis campaign. Non intrusive in sense that Jovian goal is to decloak by proximity, not kill. Allow players to exploit/piggyback Jovian decloaking by using prompts to indicate the Jovian hunt is on.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4035 - 2015-12-07 19:42:42 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
This https://zkillboard.com/kills/w-space/ suggests otherwise.

WH are far and away the most dangerous areas of space where even the best prepared WILL lose ships. Without exception.


In part because the ruleset ensures both attackers and defenders are at risk and fights less one sided. Which is great, but not everyone wants all that being in a wormhole requires, which goes far beyond a lack of local.

But it won't break them to make safety more of an active effort, and that effort would be evenly spread, not placed upon just one or another.




Yes. It will.

I've lived there, you've not. You're gonna have to trust me.

Not when you already admitted it's all just to keep your precious shiny ships alive. It's not about balance at all, it's just to protect assets you should not be flying in the first place if you can't afford to risk them.


Please, don't dare try and pull that utterly disingenuous claptrap. A simple glance over my killboard reveals I'm no stranger to risk, or PvP in low, null and J space.

I give you a slew of examples of things your hairbrained scheme would break and you attempt to jedi handwave it all away despite having no experience in the area whatsoever.

Then you think it is reasonable for a returning player after YEARS of dormancy to be pinging an escort just to log in whilst in the same breath saying it's "unreasonable" to PvE with a PvP fit.

You tie yourself in nonsensical knots trying to explain why local isn't related when it is, trying to handwave away the fact the only complaints are coming from the anomaly squatters and that somehow, other areas of space (lowsec) are magically immune to cloaky cynos hunting caps.

You're lecturing people about mechanics you don't use or understand, about areas of space it's obvious you've never actually lived in.

You're the worst kind of armchair balancer.

Quote:
Even your theoretical titan is no more at risk than anyone else until actively discovered, unless you choose to reveal it yourself.


That titan wasn't theoretical, here are snippets of local at the time:

[01:11:28] FomkA > i have not be loggin for 3 years
[01:11:29] FomkA > how the ufck
[01:11:31] FomkA > lol
[01:11:35] waris good > lol
[01:11:39] waris good > we been watching you for that long


He wasn't kidding, either. So, please find me something similar for a miner. Go on, I'll be genuinely impressed.
Jerghul
Aliastra
Gallente Federation
#4036 - 2015-12-07 20:44:46 UTC
Morrigan
He is correct that there are barriers to going on roams in wormholes. Some of them intentional. Wormhole space would break without game mechanics put in place specifically to protect them.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4037 - 2015-12-07 21:07:07 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
[I love Command Ships (yes, I have been known to do level 4's with corpmates in a fleet with a command ship and logi supporting multiple battleships, because...well...we can...)....


Why not do this in NS. A command ship providing boosts and some logi means that only some of the biggest gangs will be a threat. 2 stratios vs. 3-6 ships for damage (at least partially PvP fit) along with a fleet booster and you'll only have to worry about the biggest gangs.

Not doing this because of a single guy in local who is almost surely AFK is just being foolish.


I would, if I still had the people to do it,...


Stopping it right there. If you don't have the people, the solution is to go find the people not change a game mechanic to suit your desire to solo play when solo play in an MMO sandbox game is always going to be problematic, no matter what one is doing. Heck even people who "play solo" do so with alts. Alts for boosting, scouts, logistics, etc. Is that really "solo"? Alot of players would say no.

So one clear counter to AFK cloakers...numbers. Rat like people mine. People who mine will have a number of mining ships, a boosting rorqual, a POS, and so forth.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

SurrenderMonkey
State Protectorate
Caldari State
#4038 - 2015-12-07 21:21:58 UTC
Jerghul wrote:
Lets see, another possible intervention is to simply turn afk cloaky camping into a PvE problem.

Circardian seekers seem to have pretty advanced scanning equipment. Scripting them to awkwardly scan down cloaked ships and awkwardly aggress cloaked ships would suit my purposes too. It would again be visually stunning (imagine their scanning rays pointing off in space, then gradually triangulating before they finally warp off towards something. Brave scavengers that try to follow might be rewarded with the smoking wreck of what once was an afk cloaky camper).



This whole, "I've got it! What about NPCs to do my PvP for me!" thing seems to be the latest fad in embarrassingly stupid carebear ideas.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#4039 - 2015-12-07 21:26:18 UTC
Jerghul wrote:
Two suggestions then so far.

1. A timer based mechanism. If a timer is either OP and "breaks cloaks" or UP and "cannot work", then it is neither. Middle ground between rendering cloaks useless and not creating real windows of vulnerability have to exist. Both complaints simply point to the importance of balancing a timing mechanism correctly.

2. A PvE based hunting mechanism. Allow Jovian assets to scan for cloaked ships occasionally as an element in the race's anti-entosis campaign. Non intrusive in sense that Jovian goal is to decloak by proximity, not kill. Allow players to exploit/piggyback Jovian decloaking by using prompts to indicate the Jovian hunt is on.


Oh now we are back to the timer issue.

Again, why should a non-AFK player have his game play nerfed by to get at AFK players? That is just simply bad game design.

And same with all of the various "scan them down" approaches.

And finally, if I am at a safe spot and I am cloaked....why should I have to be vulnerable considering that,


  1. I pose, literally, no actual risk to anyone.
  2. I acquire literally no in-game assets of any kind at all (aside from the same assets I could acquire in station--e.g. PI, managing market orders, etc.).


Frankly, I don't see the issue here. Not all ships face the same level of risk when in space. In fact, the level of risk is dependent not on just game mechanics, but also on player actions. For example, in which of the two cases is the ship more at risk?


  1. A carrier pilot jumps to a jump beacon without a scout.
  2. A carrier pilot jumps to a jump beacon with a scout.


Case 1 has the most risk.

  1. A carrier pilot jumps to a jump beacon with a scout.
  2. A carrier pilot jumps to a well placed cyno on station.


Case 1 again. Clearly we need to nerf something here because a player taking measures to be safe…why that’s ridiculous.

The cloaking parallel is not simply that there is a cloak fitted to the ship, but that the pilot took the time and effort to create a safe spot where his ship is safe while the cloak is activated. Just as the carrier pilot either took the effort himself or via a friend to set up a cyno on station allowing for very safe travel.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4040 - 2015-12-07 21:29:04 UTC
"So one clear counter to AFK cloakers...numbers. Rat like people mine. People who mine will have a number of mining ships, a boosting rorqual, a POS, and so forth."

Its impossible to match the unmeasurable potential of an enduring implicit threat. Mining fleets cannot do it, ratting fleets cannot either.

The only counter I know of is forming up a fleet and flash ratting while on the roam. Which is doable occasionally I suppose, but that is simply by not distinguishing between pvp and pve at all.

My issue is not a peak time problem in any event. So even that counter does not resolve my concern.



Blocked list: Teckos, Sonya, Wander, Baltec1