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Lv4s 100-150mil/h+: Breakdown

First post
Author
Arthur Aihaken
CODE.d
#421 - 2015-12-05 15:11:38 UTC
The Bigpuns wrote:
Ok, this is getting out of hand.

So it would seem...

I am currently away, traveling through time and will be returning last week.

Market McSelling Alt
Doomheim
#422 - 2015-12-05 16:55:31 UTC
Daniela Doran wrote:
The Bigpuns wrote:
Ok, this is getting out of hand.

Hopefully we can agree that a massive rebalance of hisec pve would take an awful lot of balancing and is not likely to happen anytime soon.

I do agree that some aspects of it could easily and desirably be toned down. Such as:

1. Reduce max lp return on burners
2. Link the lp return of a mission to level of completion (ie you blitz it only killing a quarter of the baddies, you only get a quarter of the lp's, maybe add a bit if you killed a boss rat)
3. Incursion and fw could do with some sort of work. Maybe not reducing max rewards, but make the rewards require more effort to cash in?

Hope we can get to a civilised discussion again, even if there is no hope of these changes actually happening!


Good because I'm content with the way things are now. There have already been tons of PVE content that has gotten nerfed or axed before I've had a chance to cash in. Baltec and that Jenn have already cashed in their cows and now want to eliminate any opportunity for anyone else to do the same.

And no to your #1 because if you lower the LP on burners then they'll no longer be worth running.



It is the same reason why rich bankers don't want the governments running deficits and giving out zero interest loans. Inflation or perceived inflation hurt the value of the amassed wealth one has accumulated.

People like Jenn and Baltec have used the buffs to anoms and the "trimming fat off the top" of null sec to stuff their wallets over the years. Now they need the value of isk to be stable so they don't need to work hard to keep their wallets valuable. They also despise any thought of the game ending or changing because they have worked very hard for digital pixel goods.

It is why in every single topic about anything having to do with isk or income, they start crying about inflation (which hasn't existed in this game in years). They are deep down inside just some old rich misers who want to count their wealth and keep it out of the hands of others.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

The Bigpuns
United Standings Improvement Agency
#423 - 2015-12-05 18:18:20 UTC
I'm not quite sure it's that simple. Granted, I also don't believe their argument that they are just doing it for other people's benefit (won't someone think of the children).

There should be incentive for people to go to nullsec. Activities there's should pay more than equivalent activities in high.

And they do.

The problem is, people are incentivised to go to null not for pve activities, but to pvp. This makes it so there is zero reason for people to move to null if they don't want to pvp for whatever reason, cos as soon as they move and try to do their desired activity in low or null, some douche blows them up.

This is where the idea of rebalancing high and null pve falls down. The reason for the imbalance is the players who prevent the activities taking place in 'their' space. You want to make money with pve? Accept the fact that null is not the right place for that, unless you are part of an alliance that can effectively lock down a massive swathe of space, at which point we basically have another highsec area.

Maybe at that point we could also move mission agents to these null areas. Completely homogenise Eve.
Arthur Aihaken
CODE.d
#424 - 2015-12-06 00:00:47 UTC
Overall, I think high-sec PvE income is fine. Where all the disparity occurs is in a single SoE hub. There might be a few other Factions where you can get a high ISK/LP conversion, but these are the exception rather than the rule. This hub is well off the beaten path, and a good distance to major trade hubs (so you need to ferry everything you need in and transport all your spoils of war out). There's also the requisite standings requirement (not a hurdle, but still something that needs to occur) in addition to perfect Social skills (Secutity/Negotiation V). There are also more kill/gank squads in addition to players who love nothing more than scanning down MTUs (not that you'll necessarily salvage, but if you do...).

Faction Warfare and Incursions are a bag of snakes, and null-sec is just a gong show.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#425 - 2015-12-06 01:17:01 UTC
The Bigpuns wrote:
I'm not quite sure it's that simple. Granted, I also don't believe their argument that they are just doing it for other people's benefit (won't someone think of the children).

There should be incentive for people to go to nullsec. Activities there's should pay more than equivalent activities in high.

And they do.

The problem is, people are incentivised to go to null not for pve activities, but to pvp. This makes it so there is zero reason for people to move to null if they don't want to pvp for whatever reason, cos as soon as they move and try to do their desired activity in low or null, some douche blows them up.

This is where the idea of rebalancing high and null pve falls down. The reason for the imbalance is the players who prevent the activities taking place in 'their' space. You want to make money with pve? Accept the fact that null is not the right place for that, unless you are part of an alliance that can effectively lock down a massive swathe of space, at which point we basically have another highsec area.

Maybe at that point we could also move mission agents to these null areas. Completely homogenise Eve.

locking down space requires putting ship in space, which is content (you know, for those "douches" that like blowing people up)! and imo right now there are very few reasons to do that at all. There is also the issue of local chat where it is very easy to see neutrals/reds coming so you can safe up typically before they even have a chance to get to you. The closest I ever came to getting caught I was in a long warp when a neutral jumped in and we landed in the same spot, I magically warped out because the pos bookmark was aligned with my warp path. I was in a dominix and they were in a ceptor so there is a chance I could have killed them and gotten out before their friends showed up, but I'll never know. Had a laugh with the guy in local as what happened was so improbable.

also a lot of players do pve in null. the pirate and police ships destroyed in the last 24 hours lights up null very well. many systems are in the 1,000s. some of the busiest are in the 10,000s. Inaya looks to be the busiest highsec at 22,000+ which is quite a bit higher, but as it is a mission system it can support many more players than any null system could hope to.

I don't know that adding agents to most parts of null is the right move, but it would be something that could improve player density. Imo that is something null has lacked.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#426 - 2015-12-06 01:26:04 UTC
Arthur Aihaken wrote:
Overall, I think high-sec PvE income is fine. Where all the disparity occurs is in a single SoE hub. There might be a few other Factions where you can get a high ISK/LP conversion, but these are the exception rather than the rule. This hub is well off the beaten path, and a good distance to major trade hubs (so you need to ferry everything you need in and transport all your spoils of war out). There's also the requisite standings requirement (not a hurdle, but still something that needs to occur) in addition to perfect Social skills (Secutity/Negotiation V). There are also more kill/gank squads in addition to players who love nothing more than scanning down MTUs (not that you'll necessarily salvage, but if you do...).

Faction Warfare and Incursions are a bag of snakes, and null-sec is just a gong show.

The disparity isn't all because of one SoE system. although that one system is a great example of everything going right. Very hard to blame it all on SoE when right next door in Nakugard there is a Krusual Tribe agent with a decent number of good trades.

also imo standard mission blitzing is viable with a very large number of agents, and that is still preferable to most null activities. I kinda miss flying marauders. The main qualities are a 0.5 system in a constellation with no lowsec, and a decent bpc or two in the LP store.

and a while ago I triggered all the spawns in a blockade and left an MTU, I even manually flew around so the scram frigs would be ontop of the MTU. Sadly no one seems to have died from the trap. Although does a suspect wreck get pulled in/looted by an mtu? I know criminal ones do.

@ChainsawPlankto on twitter

baltec1
Bat Country
Pandemic Horde
#427 - 2015-12-06 04:14:33 UTC
The Bigpuns wrote:
I'm not quite sure it's that simple. Granted, I also don't believe their argument that they are just doing it for other people's benefit (won't someone think of the children).


Tech moon nerf, tracking titan nerf, anom nerf, FW nerf (the one where we could make 1 trillion in a weekend) are a few examples of things I have supported in the past. All of them directly hurt my income, my corps income and my alliances income. I call out game imbalances for what they are even if it negatively impacts me.

The Bigpuns wrote:

There should be incentive for people to go to nullsec. Activities there's should pay more than equivalent activities in high.

And they do.


I have shown countless times now that they do not. Anoms, the primary activity and income source in null pay at best around the same as highsec level 3 missions.
Market McSelling Alt
Doomheim
#428 - 2015-12-06 12:51:36 UTC
baltec1 wrote:
The Bigpuns wrote:
I'm not quite sure it's that simple. Granted, I also don't believe their argument that they are just doing it for other people's benefit (won't someone think of the children).


Tech moon nerf, tracking titan nerf, anom nerf, FW nerf (the one where we could make 1 trillion in a weekend) are a few examples of things I have supported in the past. All of them directly hurt my income, my corps income and my alliances income. I call out game imbalances for what they are even if it negatively impacts me.

The Bigpuns wrote:

There should be incentive for people to go to nullsec. Activities there's should pay more than equivalent activities in high.

And they do.


I have shown countless times now that they do not. Anoms, the primary activity and income source in null pay at best around the same as highsec level 3 missions.



Again, even if the 70-90mil per hour for blitzing lvl 3s was "easy" you can still run three accounts "easier" doing anoms. So actually per person behind a keyboard you have the potential to make more than incursions, lvl 4 or lvl 3 missions with relatively lighter workload.

Also, you guys should be happy now. Incursions just got a huge nerf due to the changes in Logi. RIP Shield Vindi fleets (32km optimal shield logi lulz)

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#429 - 2015-12-06 13:47:44 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:



Again, even if the 70-90mil per hour for blitzing lvl 3s was "easy" you can still run three accounts "easier" doing anoms.


It is infact just as easy to run 3 accounts in level 4 missions as it is running them in anoms.

Market McSelling Alt wrote:

So actually per person behind a keyboard you have the potential to make more than incursions, lvl 4 or lvl 3 missions with relatively lighter workload.


Per person its 90 mil at the very most you will get from anoms, this is on par with level 3 missions per person.
Market McSelling Alt wrote:

Also, you guys should be happy now. Incursions just got a huge nerf due to the changes in Logi. RIP Shield Vindi fleets (32km optimal shield logi lulz)


Logi sit on top on the fleet, no change for them at all.
Market McSelling Alt
Doomheim
#430 - 2015-12-06 13:52:41 UTC
baltec1 wrote:


It is infact just as easy to run 3 accounts in level 4 missions as it is running them in anoms.

Per person its 90 mil at the very most you will get from anoms, this is on par with level 3 missions per person.

Logi sit on top on the fleet, no change for them at all.


Point 1) You are full of crap. You cannot multi-box mission blitz characters, not even close. You are blatantly lying.

Point 2) Per character it is 25mil ticks AFK... or 75mil per character. This scales with the number of systems and the upgrades available. Running 3 accounts at 25mil ticks is almost as easy as running 1 at 30mil ticks. Again, you are blatantly lying.

Point 3) You have absolutely no idea what you are talking about, even so with the fitting changes and the Scimi losing 50 CPU, you will never fit an Incursion Scimi the same again. Going to chalk this one up to ignorance.

Stop lying Baltec, you are just fudding your way through this horribly.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

The Bigpuns
United Standings Improvement Agency
#431 - 2015-12-06 17:55:31 UTC  |  Edited by: The Bigpuns
Chainsaw Plankton wrote:
The Bigpuns wrote:
I'm not quite sure it's that simple. Granted, I also don't believe their argument that they are just doing it for other people's benefit (won't someone think of the children).

There should be incentive for people to go to nullsec. Activities there's should pay more than equivalent activities in high.

And they do.

The problem is, people are incentivised to go to null not for pve activities, but to pvp. This makes it so there is zero reason for people to move to null if they don't want to pvp for whatever reason, cos as soon as they move and try to do their desired activity in low or null, some douche blows them up.

This is where the idea of rebalancing high and null pve falls down. The reason for the imbalance is the players who prevent the activities taking place in 'their' space. You want to make money with pve? Accept the fact that null is not the right place for that, unless you are part of an alliance that can effectively lock down a massive swathe of space, at which point we basically have another highsec area.

Maybe at that point we could also move mission agents to these null areas. Completely homogenise Eve.

locking down space requires putting ship in space, which is content (you know, for those "douches" that like blowing people up)! and imo right now there are very few reasons to do that at all. There is also the issue of local chat where it is very easy to see neutrals/reds coming so you can safe up typically before they even have a chance to get to you. The closest I ever came to getting caught I was in a long warp when a neutral jumped in and we landed in the same spot, I magically warped out because the pos bookmark was aligned with my warp path. I was in a dominix and they were in a ceptor so there is a chance I could have killed them and gotten out before their friends showed up, but I'll never know. Had a laugh with the guy in local as what happened was so improbable.

also a lot of players do pve in null. the pirate and police ships destroyed in the last 24 hours lights up null very well. many systems are in the 1,000s. some of the busiest are in the 10,000s. Inaya looks to be the busiest highsec at 22,000+ which is quite a bit higher, but as it is a mission system it can support many more players than any null system could hope to.

I don't know that adding agents to most parts of null is the right move, but it would be something that could improve player density. Imo that is something null has lacked.


Sorry, the sarcasm failed to come across in my wall of plain text there, I don't actually want to homogenise Eve. Personally, and I know that Jenn and Baltec have said they don't want this, I do think nullsec income could do with a polish. The reason is that nerfing the hisec mission runners will be painful to balance, incursions and fw need a different type of balancing, and there isn't enough pull to null. But on the flipside, that null income also needs to be more difficult to access (anoms and whatnot should not be afk activities to be farmed). Higher income for the risk is reasonable, but not to the detriment of all the people in high who don't blitz.
Chainsaw Plankton
FaDoyToy
#432 - 2015-12-06 18:40:53 UTC
and McAlt is blatantly twisting words

1. he said run, and never mentioned blitzing. I could maybe blitz (so without burners) 2 characters at the same time, I used to dual box 2 chars in 2 missions. Maybe I could even do 2 chars in burners, there are a lot of moments were all you are doing is waiting 20-30s to cap boost, and a lot of time where all you are doing is traveling. Although running multiple chars in lv4s is a bit tedious, all the gate jumps and agent dialogs that you don't have to do running null anoms.

2. using multiple characters requires paying more or buying more plex. I don't think it is necessarily fair to compare the two. 1 account at 90m/hour vs 3 accounts at 75m/hour (225 total). The break even for 3 accounts is at 16 hours, although it pulls ahead of the single account at 18 hours. The 3 accounts seem a lot stronger than I would have thought. but still. that is about on par with burner blitzing.

That doesn't change that with anoms or level 3s you make about the same income with one account. and also ignores that players could semi-afk multibox level 4s and probably match. Also ignores things like if each person was running 3 accounts in 3 anoms 0.0 would run out of space very quickly.

3. no idea haven't looked at the logi rebalance carefully, and don't know incursion tactics. That said shield logi get A LOT of falloff so they should be pretty effective at a decent range. the cycle time increase is also something of interest. Although I'd guess most people would just start staggering reps so I can't say how effective that will be over all.

@ChainsawPlankto on twitter

Jenn aSide
Soul Machines
The Initiative.
#433 - 2015-12-06 18:56:32 UTC
The Bigpuns wrote:


Sorry, the sarcasm failed to come across in my wall of plain text there, I don't actually want to homogenise Eve. Personally, and I know that Jenn and Baltec have said they don't want this, I do think nullsec income could do with a polish. The reason is that nerfing the hisec mission runners will be painful to balance, incursions and fw need a different type of balancing, and there isn't enough pull to null. But on the flipside, that null income also needs to be more difficult to access (anoms and whatnot should not be afk activities to be farmed). Higher income for the risk is reasonable, but not to the detriment of all the people in high who don't blitz.


Closing the blitzing loophole sonly affect the few that do know how to blitz.

The "just buff null" thing is bad for 2 obvious reasons:

#1. It 'fixes' something that does not need fixing (60 to 90 mil isk per hour with bonuses from escalations and such depending on how you rat is fine).

#2. It ends up with the exact same result. If you buff null, people in high sec end up with lower "purchasing power" after people in null sec learn how to squeeze the most out of the buffs (like people with scimitars and titan did after CCPs 1st "EHP/Hour" anom buff that made forsaken hubs into frigless monsters spewing 4-500 mil isk per hour).

It's like with everything else, if something is a problem, you fix that problem. Ishtars were a problem, CCP could have just given every single other ship in the game the same drone bonuses and drone bandwidth sufficient to launch 5 sentry drones (I would have loved a 5 sentry drone riftert lol). OR they could not be stupid and just nerf the Ishtar that was just too damn good.

Same here. You can buff the rest of PVE to be as unbalanced as high sec incursions, FW missions and now Burner mission blitzing (meaning that folks like Baltec, me and the rest of null sec that right now already produces 20 trillion isk per month in raw wealth will have a way to spew EVEN MORE STUFF into the game)., OR CCP could just fix the 3 things that are actually unbalanced (along with ending the afk ability of null sec anoms and the nature of 'money moons') but that benefit a very few people and everything is fine and better for everyone (including me).

Some of us simply do not believe in breaking the game (or maintaining unbalanced status quos) for our own benefit. Others, well, this thread shows what others think.

Market McSelling Alt
Doomheim
#434 - 2015-12-06 18:57:53 UTC
Chainsaw Plankton wrote:
and McAlt is blatantly twisting words

1. he said run, and never mentioned blitzing. I could maybe blitz (so without burners) 2 characters at the same time, I used to dual box 2 chars in 2 missions. Maybe I could even do 2 chars in burners, there are a lot of moments were all you are doing is waiting 20-30s to cap boost, and a lot of time where all you are doing is traveling. Although running multiple chars in lv4s is a bit tedious, all the gate jumps and agent dialogs that you don't have to do running null anoms.

2. using multiple characters requires paying more or buying more plex. I don't think it is necessarily fair to compare the two. 1 account at 90m/hour vs 3 accounts at 75m/hour (225 total). The break even for 3 accounts is at 16 hours, although it pulls ahead of the single account at 18 hours. The 3 accounts seem a lot stronger than I would have thought. but still. that is about on par with burner blitzing.

That doesn't change that with anoms or level 3s you make about the same income with one account. and also ignores that players could semi-afk multibox level 4s and probably match. Also ignores things like if each person was running 3 accounts in 3 anoms 0.0 would run out of space very quickly.

3. no idea haven't looked at the logi rebalance carefully, and don't know incursion tactics. That said shield logi get A LOT of falloff so they should be pretty effective at a decent range. the cycle time increase is also something of interest. Although I'd guess most people would just start staggering reps so I can't say how effective that will be over all.


1) I am twisting nothing. He has been talking about blitzing and he specifically said blitzing. Missions themselves even when not blitzed don't scale well to multi-boxing anyways, Blitzing on multiple accounts is near impossible.

2) I am aware that plex costs have to be a factor in this, that is in itself another discussion. I am also aware that on its face pound for pound as they say Anoms and Lvl 3 blitzing is very similar. The effort involved with blitzing is far greater than that of efficient Anom running. Blitz income is almost 2 to 1 in favor of LP, which has a value only of that which the players dictate. Anoms direct isk bounty injection is preferable and considerably less effort.

3) Only time will tell how fleets like TVP and W2Me will respond to the changes, probably drop a Vindi for an additional Scimi, who knows.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#435 - 2015-12-06 19:04:18 UTC
Market McSelling Alt wrote:
Daniela Doran wrote:
The Bigpuns wrote:
Ok, this is getting out of hand.

Hopefully we can agree that a massive rebalance of hisec pve would take an awful lot of balancing and is not likely to happen anytime soon.

I do agree that some aspects of it could easily and desirably be toned down. Such as:

1. Reduce max lp return on burners
2. Link the lp return of a mission to level of completion (ie you blitz it only killing a quarter of the baddies, you only get a quarter of the lp's, maybe add a bit if you killed a boss rat)
3. Incursion and fw could do with some sort of work. Maybe not reducing max rewards, but make the rewards require more effort to cash in?

Hope we can get to a civilised discussion again, even if there is no hope of these changes actually happening!


Good because I'm content with the way things are now. There have already been tons of PVE content that has gotten nerfed or axed before I've had a chance to cash in. Baltec and that Jenn have already cashed in their cows and now want to eliminate any opportunity for anyone else to do the same.

And no to your #1 because if you lower the LP on burners then they'll no longer be worth running.



It is the same reason why rich bankers don't want the governments running deficits and giving out zero interest loans. Inflation or perceived inflation hurt the value of the amassed wealth one has accumulated.

People like Jenn and Baltec have used the buffs to anoms and the "trimming fat off the top" of null sec to stuff their wallets over the years. Now they need the value of isk to be stable so they don't need to work hard to keep their wallets valuable. They also despise any thought of the game ending or changing because they have worked very hard for digital pixel goods.

It is why in every single topic about anything having to do with isk or income, they start crying about inflation (which hasn't existed in this game in years). They are deep down inside just some old rich misers who want to count their wealth and keep it out of the hands of others.


This guy thinks everyone values pixels like he does. The ironic thing is he's projecting, he's probably way richer than I am (Jeve assets says across 4 accounts I'm worth 14 billion isk lol, which is nothing).

He's literally defending a status quo to does benefit people like me and screws the kinds of people he likes (like people in high sec). EVERY TIME I cash in some CONCORD LP (buying bpcs for someone in the LP selling channels I frequent) it basically depresses the value of LP sitting in high sec casual or new player wallets. I should even want to be in high sec on the alt that does incursions. But because of the imbalances, I am there at least part of my play time per month.

It would actually be funnier if it wasn't sad, because the way the Alt is lead by his prejudice into basically supporting the people he thinks he's opposing (people like the Alt are actually very good for my imaginary wallet), he's mirroring what happens in actual real life. It's really too bad we can't talk politics here lol.


Tom Bradys RightThumb
Science and Trade Institute
Caldari State
#436 - 2015-12-06 19:42:19 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
Daniela Doran wrote:
The Bigpuns wrote:
Ok, this is getting out of hand.

Hopefully we can agree that a massive rebalance of hisec pve would take an awful lot of balancing and is not likely to happen anytime soon.

I do agree that some aspects of it could easily and desirably be toned down. Such as:

1. Reduce max lp return on burners
2. Link the lp return of a mission to level of completion (ie you blitz it only killing a quarter of the baddies, you only get a quarter of the lp's, maybe add a bit if you killed a boss rat)
3. Incursion and fw could do with some sort of work. Maybe not reducing max rewards, but make the rewards require more effort to cash in?

Hope we can get to a civilised discussion again, even if there is no hope of these changes actually happening!


Good because I'm content with the way things are now. There have already been tons of PVE content that has gotten nerfed or axed before I've had a chance to cash in. Baltec and that Jenn have already cashed in their cows and now want to eliminate any opportunity for anyone else to do the same.

And no to your #1 because if you lower the LP on burners then they'll no longer be worth running.



It is the same reason why rich bankers don't want the governments running deficits and giving out zero interest loans. Inflation or perceived inflation hurt the value of the amassed wealth one has accumulated.

People like Jenn and Baltec have used the buffs to anoms and the "trimming fat off the top" of null sec to stuff their wallets over the years. Now they need the value of isk to be stable so they don't need to work hard to keep their wallets valuable. They also despise any thought of the game ending or changing because they have worked very hard for digital pixel goods.

It is why in every single topic about anything having to do with isk or income, they start crying about inflation (which hasn't existed in this game in years). They are deep down inside just some old rich misers who want to count their wealth and keep it out of the hands of others.


This guy thinks everyone values pixels like he does. The ironic thing is he's projecting, he's probably way richer than I am (Jeve assets says across 4 accounts I'm worth 14 billion isk lol, which is nothing).

He's literally defending a status quo to does benefit people like me and screws the kinds of people he likes (like people in high sec). EVERY TIME I cash in some CONCORD LP (buying bpcs for someone in the LP selling channels I frequent) it basically depresses the value of LP sitting in high sec casual or new player wallets. I should even want to be in high sec on the alt that does incursions. But because of the imbalances, I am there at least part of my play time per month.

It would actually be funnier if it wasn't sad, because the way the Alt is lead by his prejudice into basically supporting the people he thinks he's opposing (people like the Alt are actually very good for my imaginary wallet), he's mirroring what happens in actual real life. It's really too bad we can't talk politics here lol.




You never really ever argue a true point do you? You just play games with words and drift the discussion off into some black hole of eye-bleed. Basically I have come to the conclusion you are 100% full of hot air, 100% of the time.

Now, I have to finish watching Seattle cream the Viks.
Jenn aSide
Soul Machines
The Initiative.
#437 - 2015-12-06 22:44:53 UTC
Tom Bradys RightThumb wrote:
Jenn aSide wrote:
Market McSelling Alt wrote:
Daniela Doran wrote:
The Bigpuns wrote:
Ok, this is getting out of hand.

Hopefully we can agree that a massive rebalance of hisec pve would take an awful lot of balancing and is not likely to happen anytime soon.

I do agree that some aspects of it could easily and desirably be toned down. Such as:

1. Reduce max lp return on burners
2. Link the lp return of a mission to level of completion (ie you blitz it only killing a quarter of the baddies, you only get a quarter of the lp's, maybe add a bit if you killed a boss rat)
3. Incursion and fw could do with some sort of work. Maybe not reducing max rewards, but make the rewards require more effort to cash in?

Hope we can get to a civilised discussion again, even if there is no hope of these changes actually happening!


Good because I'm content with the way things are now. There have already been tons of PVE content that has gotten nerfed or axed before I've had a chance to cash in. Baltec and that Jenn have already cashed in their cows and now want to eliminate any opportunity for anyone else to do the same.

And no to your #1 because if you lower the LP on burners then they'll no longer be worth running.



It is the same reason why rich bankers don't want the governments running deficits and giving out zero interest loans. Inflation or perceived inflation hurt the value of the amassed wealth one has accumulated.

People like Jenn and Baltec have used the buffs to anoms and the "trimming fat off the top" of null sec to stuff their wallets over the years. Now they need the value of isk to be stable so they don't need to work hard to keep their wallets valuable. They also despise any thought of the game ending or changing because they have worked very hard for digital pixel goods.

It is why in every single topic about anything having to do with isk or income, they start crying about inflation (which hasn't existed in this game in years). They are deep down inside just some old rich misers who want to count their wealth and keep it out of the hands of others.


This guy thinks everyone values pixels like he does. The ironic thing is he's projecting, he's probably way richer than I am (Jeve assets says across 4 accounts I'm worth 14 billion isk lol, which is nothing).

He's literally defending a status quo to does benefit people like me and screws the kinds of people he likes (like people in high sec). EVERY TIME I cash in some CONCORD LP (buying bpcs for someone in the LP selling channels I frequent) it basically depresses the value of LP sitting in high sec casual or new player wallets. I should even want to be in high sec on the alt that does incursions. But because of the imbalances, I am there at least part of my play time per month.

It would actually be funnier if it wasn't sad, because the way the Alt is lead by his prejudice into basically supporting the people he thinks he's opposing (people like the Alt are actually very good for my imaginary wallet), he's mirroring what happens in actual real life. It's really too bad we can't talk politics here lol.




You never really ever argue a true point do you? You just play games with words and drift the discussion off into some black hole of eye-bleed. Basically I have come to the conclusion you are 100% full of hot air, 100% of the time.

Now, I have to finish watching Seattle cream the Viks.


This is actually the kind of response you get when you tell the actual truth, probably from an alt of someone already in the conversation.


Hasikan Miallok
Republic University
Minmatar Republic
#438 - 2015-12-06 23:29:25 UTC
This thread has got TL&DR .


However my superficial impression is the argument seems to be "because maybe 50 or 100 mission runners (out of 300,000 subscriptions) at Lanngisi blitz missions and deliberately trash their agent standings to just above -2.0 please nerf all highsec ISK making activity :D

It's just politics the overall motive is to reduce highsec income for all mission runners and the blitzers are just good propoganda.
Market McSelling Alt
Doomheim
#439 - 2015-12-06 23:38:52 UTC
Jenn aSide wrote:


This is actually the kind of response you get when you tell the actual truth, probably from an alt of someone already in the conversation.





I am pretty sure you just proved his point with more of that trademark "Attack the messenger" bit you do.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#440 - 2015-12-06 23:41:43 UTC
Hasikan Miallok wrote:
This thread has got TL&DR .


However my superficial impression is the argument seems to be "because maybe 50 or 100 mission runners (out of 300,000 subscriptions) at Lanngisi blitz missions and deliberately trash their agent standings to just above -2.0 please nerf all highsec ISK making activity :D

It's just politics the overall motive is to reduce highsec income for all mission runners and the blitzers are just good propoganda.


This

a handful of scrubs shoould't decide the outcome for all.

@JerryTPepridge