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How to Fix the Blob (a bit) Random idea

Author
Tappits
Sniggerdly
Pandemic Legion
#21 - 2015-12-06 16:49:17 UTC
Danika Princip wrote:

So what, it should be physically impossible to play without brackets, target an interceptor or focus fire?

I never said anything about removing brackets. I said remove Broadcasts or Overview or both.
Fights small fights would go at the same speed they are now but the larger the fleets get relaying Intel down to every one and making sure every single person in a fleet all have the same target takes longer than 1 person X clicking on something and the rest of the fleet CTRL clicks on a broadcast.
Maybe something simple like broadcasts only work on a squad/wing level would be a start.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2015-12-06 16:55:03 UTC
With no overview, if you turn off brackets then good luck clicking on anything.

Small fights would be a case of 'now everyone try desperately to click on the 6km/s frig/d3/whatever while also doing that speed yourself' so...


I suppose it'd be a way to buff fof missiles?



Why do you think that having a playable UI, even if it isn't the prettiest around, is a bad thing?


And why do you think that making something more annoying to do is a good way to balance it?
Tappits
Sniggerdly
Pandemic Legion
#23 - 2015-12-06 17:05:36 UTC  |  Edited by: Tappits
Danika Princip wrote:
With no overview, if you turn off brackets then good luck clicking on anything.

Small fights would be a case of 'now everyone try desperately to click on the 6km/s frig/d3/whatever while also doing that speed yourself' so...


I suppose it'd be a way to buff fof missiles?



Why do you think that having a playable UI, even if it isn't the prettiest around, is a bad thing?


And why do you think that making something more annoying to do is a good way to balance it?


What planet are you on? I never said remove brackets, why are you guys keep saying "lol how will you target anything with no overview and no brackets"

I said BROADCASTS, B R O A D C A S T S.. can you read that word? do you understand what a broadcast is and how it is nothing to do with in space brackets.

Your all mad about this but this is how carriers/supers will be used so yer better man up now about this idea.
CCP are adding skill based things back into eve and its about time, and i am hoping they make more things skill based.
Mierin Arthie
Enlightened Industries
Goonswarm Federation
#24 - 2015-12-06 17:40:40 UTC  |  Edited by: Mierin Arthie
Tappits wrote:


What planet are you on? I never said remove brackets, why are you guys keep saying "lol how will you target anything with no overview and no brackets"

I said BROADCASTS, B R O A D C A S T S.. can you read that word? do you understand what a broadcast is and how it is nothing to do with in space brackets.



Have you ever been in a fight with more than 50 people and all brackets on? If you have, you should know what the others are talking about.
ShahFluffers
Ice Fire Warriors
#25 - 2015-12-06 17:50:26 UTC  |  Edited by: ShahFluffers
Tappits wrote:
Danika Princip wrote:
With no overview, if you turn off brackets then good luck clicking on anything.

Small fights would be a case of 'now everyone try desperately to click on the 6km/s frig/d3/whatever while also doing that speed yourself' so...

I suppose it'd be a way to buff fof missiles?

Why do you think that having a playable UI, even if it isn't the prettiest around, is a bad thing?

And why do you think that making something more annoying to do is a good way to balance it?


What planet are you on? I never said remove brackets, why are you guys keep saying "lol how will you target anything with no overview and no brackets"

Because for any large group, it is standard operating procedure to turn off brackets and set graphics to minimum before heading into a fight.
Otherwise, a player's computer may choke and result in him/her disconnecting.


This means that any sizable fleet completely depends on the overview and broadcasting window to perform any function or have any situational awareness.
Oh yeah... we also change the order things appear on the overview so ships or names are alphabetized.

THAT is why people are ripping your idea.

Tappits wrote:
Your all mad about this but this is how carriers/supers will be used so yer better man up now about this idea.
CCP are adding skill based things back into eve and its about time, and i am hoping they make more things skill based.

Citation.

All we have seen thus far is...
- a single Line-of-Sight weapon that people are already leery about because they are not sure how effective (see: non-useless) it will be.
- space carriers using similar mechanics as boat carriers from World of Warships. (which some people are concerned about because... given CCP's track record and their history with drone changes of any kind... will most likely have a tedious interface and the drones will probably attack your own ship before your stated target (yes, this has happened before)).

Other than that... the overview and broadcast system will continue to be an integral (if not the primary) way of how players see and process information regarding the environment around them.
To even consider removing these two things is sheer lunacy as it will make the overall game experience incredibly poor and tedious.
Tappits
Sniggerdly
Pandemic Legion
#26 - 2015-12-06 18:52:06 UTC
ShahFluffers wrote:
Other than that... the overview and broadcast system will continue to be an integral (if not the primary) way of how players see and process information regarding the environment around them.
To even consider removing these two things is sheer lunacy as it will make the overall game experience incredibly poor and tedious.


Well Just because it is that way now does not mean it will always be that way. just look at SP loss on wrong clone.
Maybe the info will still be there, you can still have the overview to SEE and process information without having it be the primary way to interact with things in space like we have now.
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2015-12-06 19:27:13 UTC
Tappits wrote:


What planet are you on? I never said remove brackets, why are you guys keep saying "lol how will you target anything with no overview and no brackets"

I said BROADCASTS, B R O A D C A S T S.. can you read that word? do you understand what a broadcast is and how it is nothing to do with in space brackets.

Your all mad about this but this is how carriers/supers will be used so yer better man up now about this idea.
CCP are adding skill based things back into eve and its about time, and i am hoping they make more things skill based.



As several people have said, you turn brackets off fora large fight or your system will die. While you probably view this as a feature not a bug, it would render the game unplayable whenever you have more than fifty ships on grid.

Please explain why you want to balance the game by making it impossible to play.
ShahFluffers
Ice Fire Warriors
#28 - 2015-12-06 19:33:50 UTC  |  Edited by: ShahFluffers
Tappits wrote:

ShahFluffers wrote:
Other than that... the overview and broadcast system will continue to be an integral (if not the primary) way of how players see and process information regarding the environment around them.
To even consider removing these two things is sheer lunacy as it will make the overall game experience incredibly poor and tedious.


Well Just because it is that way now does not mean it will always be that way. just look at SP loss on wrong clone.
Maybe the info will still be there, you can still have the overview to SEE and process information without having it be the primary way to interact with things in space like we have now.

And how would you go about doing this?

What other kind User Interface would be able to provide to following at a glance with brackets off and graphics set to minimum (because again... you HAVE to do this in a large fight to minimize the risk of your computer choking);

- player or NPC
- ship type
- player name
- distance
- velocity
- transversal
- angular velocity
- "flags" (neutral, friendly, corp member, alliance member, in fleet, hostile, at war, outlaw, suspect, criminal, etc)


You may not LIKE the overview for what it is (because, admittedly, it is a bit clunky).
But for what it does, it is probably the most efficient way to provide tactical information with minimal screen clutter and eyestrain. There is simply SO MUCH dynamic and shifting information coming at you. Strongly relying on what you see in space (once you reach a certain number of people on grid) is foolish, unreliable, and tedious gameplay.


Also your comparison to clone costs was a poor one. That was a poor mechanical choice issue... not a User Interface thing. Apples and oranges.
Tappits
Sniggerdly
Pandemic Legion
#29 - 2015-12-06 20:09:51 UTC
Danika Princip wrote:

As several people have said, you turn brackets off fora large fight or your system will die. While you probably view this as a feature not a bug, it would render the game unplayable whenever you have more than fifty ships on grid.

Please explain why you want to balance the game by making it impossible to play.


Wait people play with no brackets in this game? i am not even trolling, how can you play this game without all the brackets on.
Want to play at the high end have a high end setup or go to potato mode with the brackets you need.

If your setup cannot handle big fleets don't go to big fleets, or just don't join alliance were that is how they play.
ShahFluffers
Ice Fire Warriors
#30 - 2015-12-06 20:55:09 UTC  |  Edited by: ShahFluffers
Tappits wrote:
Wait people play with no brackets in this game? i am not even trolling, how can you play this game without all the brackets on.

Overview and broadcast window and liberal use of the "C" key (to have a rough idea of which direction you should be going in or away from).

Tappits wrote:
Want to play at the high end have a high end setup or go to potato mode with the brackets you need.

If your setup cannot handle big fleets don't go to big fleets, or just don't join alliance were that is how they play.

The issue is not "high-end computers" versus "low-end computers."

The problem is that if you cram too many people into the same area (more than 50) in-space intel becomes almost useless (imagine blobs of colors, you can't pinpoint anything) and computers universally choke on the massive amount of data they have update, send, render, and keep track of (50 ships x 5 drones each = 250 unique models + x number of deployables).

It has been a problem since day 1 in this game. Time Dialation has helped keep the "choking" to manageable levels both server and client side, but the issue still persists because players have continually pushed the limits to the breaking point.


As for the comment of "if you can't handle big fleets and their graphics, don't do them at all"... that is not always a choice. I prefer small gangs personally. But when a POS is under siege (or we want to knock over a POS) you have no say in how much the enemy brings. So we bring in as much as we can to ensure our victory (or survival) and adapt our computers and graphics accordingly
Frankly, if there was a setting that allowed me to turn everything into wireframes or simple "dots" I would do so during large fights.
Gramps Pljugi
Imperial Academy
Amarr Empire
#31 - 2015-12-06 21:05:35 UTC
OP not sure why you try, people don't want things to change, they like "blobs" and "security in numbers" and their isk/ships they use in the battle too much.

Imagine if for instance the game would have a module which would Scramble the list of players on grid (in the overview), basically shuffle it around every 2 seconds or so to make targeting harder for people who only know how to warp on grid + target +f1.

I think people would go crazy and leave the game, its not worth it, people long for changes but anyone suggesting a concept for one gets looked down like a crazy person who has played the game for a week and thinks he knows everything :)
SurrenderMonkey
State Protectorate
Caldari State
#32 - 2015-12-06 22:12:01 UTC
I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation.

It's the design equivalent of cutting off your head because you don't like your haircut.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#33 - 2015-12-06 23:46:14 UTC
Tappits wrote:
Danika Princip wrote:

As several people have said, you turn brackets off fora large fight or your system will die. While you probably view this as a feature not a bug, it would render the game unplayable whenever you have more than fifty ships on grid.

Please explain why you want to balance the game by making it impossible to play.


Wait people play with no brackets in this game? i am not even trolling, how can you play this game without all the brackets on.
Want to play at the high end have a high end setup or go to potato mode with the brackets you need.

If your setup cannot handle big fleets don't go to big fleets, or just don't join alliance were that is how they play.



Please explain how you'd target anything in this, when you're running at 1 FPS if you're lucky.

http://i.imgur.com/GaWTfqd.jpg

(Not my screenshot, but it makes the point quite nicely.)

I can only assume the rest of your post is, in fact, trolling. Nobody could possibly be that stupid.
Tappits
Sniggerdly
Pandemic Legion
#34 - 2015-12-07 01:07:12 UTC  |  Edited by: Tappits
Danika Princip wrote:



Please explain how you'd target anything in this, when you're running at 1 FPS if you're lucky.

http://i.imgur.com/GaWTfqd.jpg


Nice pick. shame no one cares for 4k fights anymore... the players or ccp.
And i never said it would not be possible to change brackets anymore.
Nevyn Auscent
Broke Sauce
#35 - 2015-12-07 01:41:17 UTC
Tappits wrote:

Nice pick. shame no one cares for 4k fights anymore... the players or ccp.
And i never said it would not be possible to change brackets anymore.

What's on screen there is probably only about 200-400 ships + drones. The rest of that fight is off the edges of the screen, hence the massive clutter of brackets around the edge.

Which means it's irrelevant that it was a 4k fight because you aren't seeing the entire fight on screen.

Also without overview, I have no way of telling in a mission which of the 20 enemy ships are at an ideal range + angular velocity for me to engage with my guns. Because to put that much information on screen in any other format all at once would flood the screen.

Now stop being so stubborn and accept the feedback with evidence you are being given.
If you want to break the blob, find other ways that don't ruin the game, rather than insisting on the same terrible idea despite all the reasons you have been given against it.
Linna Excel
Center for Advanced Studies
Gallente Federation
#36 - 2015-12-07 04:35:25 UTC
The second easiest way to fix blobs is board sweepers. However I doubt CCP would add them. The easiest answer is deleting space priests but that ain't happening.

Another way would be to add background warp disruption levels to grids were ships warping/cynoing in or out add a number to the disruption level. Once it hits a threshhold, you get a bubble like effect in that grid preventing people from coming directly in (or going directly out). I also doubt something like this would be tried.
Tappits
Sniggerdly
Pandemic Legion
#37 - 2015-12-07 11:56:59 UTC
Nevyn Auscent wrote:

What's on screen there is probably only about 200-400 ships + drones. The rest of that fight is off the edges of the screen, hence the massive clutter of brackets around the edge.

Which means it's irrelevant that it was a 4k fight because you aren't seeing the entire fight on screen.

Also without overview, I have no way of telling in a mission which of the 20 enemy ships are at an ideal range + angular velocity for me to engage with my guns. Because to put that much information on screen in any other format all at once would flood the screen.

Now stop being so stubborn and accept the feedback with evidence you are being given.
If you want to break the blob, find other ways that don't ruin the game, rather than insisting on the same terrible idea despite all the reasons you have been given against it.


On that pic he is zoomed right in on the ship in a massive blob fest, not only is that the worst thing to do because when zoomed in like that even the lowest LOD setting with try and render all the things but he cannot even see whats going on in the fight.
You do know you can (and should) zoom out and use the tactical overlay? (zooming out beyond the LOD setting will render things in potato gfx mode so its not as laggy)

You do know how the new camera will work?
The new camera is the key and if you have no idea what it can do you should not really be posting tbh.


Serendipity Lost
Repo Industries
#38 - 2015-12-07 12:31:47 UTC
I clearly remember:

Yoda: Concentrate all your fire on the nearest starship.
Obi-Wan: [points to shuttle] Concentrate your fire on that shuttle!
Commander Battle Droid: Concentrate fire on sector 1-1-3-7-4-2-6-5.
Concentrate fire on the nearest Federation starship! [While commanding turbolaser artillery walkers].
Concentrate all fire on that Super Star Destroyer.

I think in the Star Wars saga all they ever did was concentrate fire. The practice of setting a primary was established long ago in a galaxy far far away.

*shrug*
Serendipity Lost
Repo Industries
#39 - 2015-12-07 12:46:59 UTC
Mierin Arthie wrote:
Tappits wrote:


What planet are you on? I never said remove brackets, why are you guys keep saying "lol how will you target anything with no overview and no brackets"

I said BROADCASTS, B R O A D C A S T S.. can you read that word? do you understand what a broadcast is and how it is nothing to do with in space brackets.



Have you ever been in a fight with more than 50 people and all brackets on? If you have, you should know what the others are talking about.



TBF, he is trying to get rid of blobbing, so brackets needing to be on are in line with his proposal of reducing blobs. I'm not agreeing with him, just saying that this does line up with what he's on about.

I think the bottom line to getting rid of blobbing would be to make bringing a blob unplayable. When you get past 15 v 15 focused fire just makes sense. You'd have to cripple its playability to take it off the FC tactics list.

Another note - stacking penalties for damage is just too wrong to be discussed. 'Less damage because more people are shooting at the same thing' magic is just slightly less repulsive than 'stuff saving ctadel destruction magic' This whole trend to ask for things that aren't close to logical in the name of playability is pretty sad. How can you destroy an entire space station (an extremely large one at that) and have nothing inside get destroyed or be left behind for salvage/recovery. Stacking penalties for damage is just - illogical.
FT Diomedes
The Graduates
#40 - 2015-12-07 16:04:19 UTC
SurrenderMonkey wrote:
I can't believe people are responding to this idiot-**** idea as if it requires any actual consideration or refutation.

It's the design equivalent of cutting off your head because you don't like your haircut.


People are responding because the last time someone in his alliance came up with an idea to "break the blob" they tried to get fleet warp removed. Making the game stupid or unplayable seems very compelling to certain people.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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