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How to Fix the Blob (a bit) Random idea

Author
Tappits
Sniggerdly
Pandemic Legion
#1 - 2015-12-06 03:03:50 UTC
So been watching a bunch of Sci-Fi films the last few weeks and they all have something in common, none of them have an overview that lists every ship in the fight by type or name or distance.
Nor most of the time do they have a magic button that broadcasts to the whole fleet instantly who to fire on (well there was this one time were capt john luc picard sends some coordinates to the fleet to fire at a section of a borg cube but nbd)
How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fires at the same thing? Nope never realy happens you get these epic space battles were not everyone is in range of every target (mostly down to line of sight but whatever) no they all fire at sort of their own targets unless it’s the climax and everyone is trying to kill a single flagship type thing before it blows up a planet or something.

So the idea.

No more overview and no more fleet broadcasts for targets and reps.. (The other ones can stay I guess.)

No more 250 man fleets of drones alphaing ship after ship were all other members in the fleet (other than the FC) doing nothing but control click a broadcast and click F1 every 10-20secs or so. No more instant healing by a 10-40 man logi wing after someone broadcasts for reps.

No more insta seeing (on the overview) that fleet warp in behind you as you have the camera facing the wrong direction looking at something else, no more insta alphering as quick as 1400’s cycle as you need to now have a skilled FC communicating what the target is and where it is and pilot skill on been able to also have battlefield awareness and locate the targets manually.

Communication will be super important, working as a team and having the ability to really be able to pick off week people around the edges, pilot skill on been able to evade people long enough or hiding in a blob so it’s harder for another fleet to find them… small logi groups moving around and repping a few people here and there and not just insta healing with N+1 logi
+ it will look super mega cool with 2 big fleets fighting and see lasers firing all over the place…

It might even make local tanks a bit of a thing sometimes…. And the bigger your ship makes you a bigger target for everyone to find on grid and stuff…. It would just be incredible.
Iain Cariaba
#2 - 2015-12-06 03:15:29 UTC
Roll

Current alpha meta is caused by the way remote reps work. You have to take the target down before reps can land, otherwise you'll never break the remote tank. Wait til after the RR nerf comes out and see how that changes the meta.
Tappits
Sniggerdly
Pandemic Legion
#3 - 2015-12-06 03:17:46 UTC
Iain Cariaba wrote:
Roll

Current alpha meta is caused by the way remote reps work. You have to take the target down before reps can land, otherwise you'll never break the remote tank. Wait til after the RR nerf comes out and see how that changes the meta.


Did you read the bit about not been able to broadcast for reps anymore making massive logi wings in massive fleets less effective?
Nevyn Auscent
Broke Sauce
#4 - 2015-12-06 04:16:46 UTC  |  Edited by: Nevyn Auscent
Iain Cariaba wrote:
Roll

Current alpha meta is caused by the way remote reps work. You have to take the target down before reps can land, otherwise you'll never break the remote tank. Wait til after the RR nerf comes out and see how that changes the meta.

No, current alpha meta is caused by the way DPS works. Infinite DPS stacking & no LOS mechanics mean you all shoot one thing. RR mechanics are irrelevant, you will still all shoot the one thing till you get to overkill even if there were no RR in the game.

Want to break the blob, either implement LOS mechanics for weapons, or introduce DPS stacking penalties so you can't alpha stuff instantly (Will be more fun for people getting shot in large battles also).
Obviously these changes will not happen in a vacuum and other balances would be needed like RR needing LOS or also RR stacking to match.

As for OP, bad mechanics forcing people to try and click on a single pixel on their overview are not good gameplay. People would quit because the interface sucks.
Tappits
Sniggerdly
Pandemic Legion
#5 - 2015-12-06 04:35:06 UTC
Nevyn Auscent wrote:
[quote=Iain Cariaba]Roll

As for OP, bad mechanics forcing people to try and click on a single pixel on their overview are not good gameplay. People would quit because the interface sucks.


I think you mean in space not overview....
And i counter than with..... The camera controls let you move the cam anywhere on grid so getting it into a good place to find stuff should not be a problem. :)
Yer if you tried doing it with the current camera it would be shockingly bad but with the new one.. i think it would be a good use of been able to move the cam about i think.
Nevyn Auscent
Broke Sauce
#6 - 2015-12-06 04:43:49 UTC
Tappits wrote:

I think you mean in space not overview....
And i counter than with..... The camera controls let you move the cam anywhere on grid so getting it into a good place to find stuff should not be a problem. :)
Yer if you tried doing it with the current camera it would be shockingly bad but with the new one.. i think it would be a good use of been able to move the cam about i think.

It will still be shockingly bad even with the new cam. And moves the meta even more to fast small ships than it already is since you can't click on a target zooming all around the place easily either.
So yea.... No.
Your 'solution' creates vastly larger problems than the one it attempts to solve.
Mierin Arthie
Enlightened Industries
Goonswarm Federation
#7 - 2015-12-06 04:45:16 UTC
Tappits wrote:

Nor most of the time do they have a magic button that broadcasts to the whole fleet instantly who to fire on

How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fires at the same thing?




Have you heard of a thing called 'Target painter'? Its not sci-fi, its in use already and have been for some time.
https://en.wikipedia.org/wiki/Laser-guided_bomb
Tappits
Sniggerdly
Pandemic Legion
#8 - 2015-12-06 04:47:07 UTC
Nevyn Auscent wrote:
Tappits wrote:

I think you mean in space not overview....
And i counter than with..... The camera controls let you move the cam anywhere on grid so getting it into a good place to find stuff should not be a problem. :)
Yer if you tried doing it with the current camera it would be shockingly bad but with the new one.. i think it would be a good use of been able to move the cam about i think.

It will still be shockingly bad even with the new cam. And moves the meta even more to fast small ships than it already is since you can't click on a target zooming all around the place easily either.
So yea.... No.
Your 'solution' creates vastly larger problems than the one it attempts to solve.


You say that but small fast moving ships are quite easy to lock from space if you zoom out a bit. like have you never tried locking drones from space.... its not that bad and with practice you get better at it.
Tappits
Sniggerdly
Pandemic Legion
#9 - 2015-12-06 04:49:12 UTC
Mierin Arthie wrote:
Tappits wrote:

Nor most of the time do they have a magic button that broadcasts to the whole fleet instantly who to fire on

How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fires at the same thing?




Have you heard of a thing called 'Target painter'? Its not sci-fi, its in use already and have been for some time.
https://en.wikipedia.org/wiki/Laser-guided_bomb


And your point is?

Mierin Arthie
Enlightened Industries
Goonswarm Federation
#10 - 2015-12-06 05:01:52 UTC
Tappits wrote:


And your point is?



Target broadcast already exists in the real world. Why should it not exist in EVE? Broadcasting for reps is kinda the same, you just broadcast the target to your logistics instead of the dps.
SurrenderMonkey
State Protectorate
Caldari State
#11 - 2015-12-06 06:53:15 UTC
They have warp drives and transporters, but you figure concepts like "radar" and "targeting computers" just flummoxed the Star Fleet engineers, eh?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ShahFluffers
Ice Fire Warriors
#12 - 2015-12-06 07:55:07 UTC  |  Edited by: ShahFluffers
Tappits wrote:
How often do you see in a Sci-Fi film The FC of the fleet broadcasts targets and every one fires at the same thing? Nope never realy happens you get these epic space battles were not everyone is in range of every target (mostly down to line of sight but whatever) no they all fire at sort of their own targets unless it’s the climax and everyone is trying to kill a single flagship type thing before it blows up a planet or something.

To be perfectly honest, this was always my biggest gripe with any sci-fi series.

"Why don't you focus fire??"

The romantic ideal that a single ship will, at most, only take fire from a half-dozen ships or less is VERY unrealistic. Any fleet commander worth his salt would focus fire on any ship with the necessary firepower to wipe it from existence. That way, there is less firepower hitting his own fleet from the onset.
FT Diomedes
The Graduates
#13 - 2015-12-06 08:19:19 UTC
Yet another terrible idea to rank right up there alongside removing fleet warp. Making the game essentially unplayable is not a step in the right direction. Frankly, I do not really care what kind of interface or tactics they show in science fiction films. Eve is a game and a game requires a usable interface for the player to input directions. Eve just barely qualifies with the existing overview and you want to take even that away.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nevyn Auscent
Broke Sauce
#14 - 2015-12-06 08:28:34 UTC
ShahFluffers wrote:

To be perfectly honest, this was always my biggest gripe with any sci-fi series.

"Why don't you focus fire??"

The romantic ideal that a single ship will, at most, only take fire from a half-dozen ships or less is VERY unrealistic. Any fleet commander worth his salt would focus fire on any ship with the necessary firepower to wipe it from existence. That way, there is
less firepower hitting his own fleet from the onset.

Well, to be fair, there is 'some' argument for a degree of spreading fire.
If you overly focus then everyone you aren't shooting at or threatening is free to pick their own perfect shots. So you want to keep them tied up, manoeuvre around them for good shots and focus fire where possible in the middle of that.

Also some sci-fi games do have DPS stacking with various 'lore' arguments to justify it in order to make for more strategy.

The part where EVE falls down is it doesn't have the strategy in any form with regards to damage, it's just a blob of damage meeting a blob of EHP that gets a blob of reps. And since damage and reps far exceed EHP over a short time, you either win or lose basically instantly, which isn't much fun.

Something that brings strategy into the equation like LOS mechanics would be amazing, failing that some form of DPS stacking so that squad commanders become your individual target callers rather than everyone following just one FC (Or maybe the WC's if you have an arty fleet) would be good.

But any solution put in place the mechanics need to be easy to use it.
Mr Mieyli
Doomheim
#15 - 2015-12-06 11:12:26 UTC
Nevyn Auscent wrote:
Iain Cariaba wrote:
Roll

Current alpha meta is caused by the way remote reps work. You have to take the target down before reps can land, otherwise you'll never break the remote tank. Wait til after the RR nerf comes out and see how that changes the meta.

No, current alpha meta is caused by the way DPS works. Infinite DPS stacking & no LOS mechanics mean you all shoot one thing. RR mechanics are irrelevant, you will still all shoot the one thing till you get to overkill even if there were no RR in the game.

Want to break the blob, either implement LOS mechanics for weapons, or introduce DPS stacking penalties so you can't alpha stuff instantly (Will be more fun for people getting shot in large battles also).
Obviously these changes will not happen in a vacuum and other balances would be needed like RR needing LOS or also RR stacking to match.

As for OP, bad mechanics forcing people to try and click on a single pixel on their overview are not good gameplay. People would quit because the interface sucks.


Or you could bring in a line of AoE weapons that do damage in a sphere around their target. Damage would need balancing so the number of ships needed to instapop a fleet would be unattainably high. Like the idea in my sig perhaps Blink

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nevyn Auscent
Broke Sauce
#16 - 2015-12-06 11:36:24 UTC
Mr Mieyli wrote:

Or you could bring in a line of AoE weapons that do damage in a sphere around their target. Damage would need balancing so the number of ships needed to instapop a fleet would be unattainably high. Like the idea in my sig perhaps Blink

AoE doesn't solve low & high sec, and also doesn't work well at the smaller ship level.
Though yes, AoE weapons do provide a degree of solution to the blob.
But they do nothing to prevent insti popping targets conventionally, and you can spread a fleet out a lot and still insti pop your target with snipers.
Mr Mieyli
Doomheim
#17 - 2015-12-06 11:51:04 UTC
Nevyn Auscent wrote:
Mr Mieyli wrote:

Or you could bring in a line of AoE weapons that do damage in a sphere around their target. Damage would need balancing so the number of ships needed to instapop a fleet would be unattainably high. Like the idea in my sig perhaps Blink

AoE doesn't solve low & high sec, and also doesn't work well at the smaller ship level.
Though yes, AoE weapons do provide a degree of solution to the blob.
But they do nothing to prevent insti popping targets conventionally, and you can spread a fleet out a lot and still insti pop your target with snipers.


I know it doesn't "solve" the blob but it's more aimed at being an incentive to pack fewer ships into a fleet. Any mechanic that outright limits damage on a target is going to struggle with feeling too arbitrary. The idea would be that by lessening the need for fleet sizes to keep getting bigger then there would be less big blob slugfests, and by having damage spread to nearby targets logi would struggle (for human player reasons) to keep everything repped up meaning more ship losses.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Tappits
Sniggerdly
Pandemic Legion
#18 - 2015-12-06 14:10:14 UTC
I know you might think my idea is super crazy dumb.... BUT, CCP have all ready had the idea are are planning on semi implementing it for the new Titan DD's and for all the fighter squads for Carriers and Super Carriers, In the form of weapon systems that don't require you to lock things to apply damage and will somewhat require you to move your camera around the battlefield to use.

Yer maybe removing Both the overview and Broadcasting is a bit OTT (maybe maybe not) but one or the other has to go.
Donnachadh
United Allegiance of Undesirables
#19 - 2015-12-06 15:49:38 UTC
-1 to removing the overview, because the hassles that it would cause based on monitor size. Things that are easy to do on my 27" desktop monitor are not so easily done on the 14" laptop screen. So in the end this idea is bad for a very real reason that has nothing to do with how things work real world versus sci-fi movies versus EvE.

-1 sci-fi movies may not have overviews but they do have targeting computers that isolate and display information about each of the targets in the area and those controlling the ship / weapons can select from that list of targets. So in a very real way the overview in EvE is exactly the same as those targeting computers in you sci-fi movies.

-1 to removing any form of fleet broadcasts. Again in your sci-fi movies as well as in real life the sharing of information is critical to the successful outcome of a battle and that information is shared virtually instantly between all units in the battle. In EvE that near instant fleet communications is handled by the broadcast window.

Nevyn Auscent wrote:
Well, to be fair, there is 'some' argument for a degree of spreading fire.

As one who was trained for this when I was in the service I can tell you that you are essentially wrong, fire is always focused on the most critical target. The only time fire would not be focused on a single target would be when a single squadron of ships / aircraft or a single artillery battery would be enough to destroy the target in a single sortie(aircraft) or just a few volleys ships / artillery battery.

But then comparing the real world of today to EvE is useless. A single destroyer squadron (usually 3-4 ships) can easily field enough firepower to render a carrier worthless scrap metal in a single volley. And the aircraft from a single carrier could easily and quickly destroy an entire fleet numbering 30 - 40 ships and I do not think that is what we want in EvE.
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2015-12-06 16:00:05 UTC
Tappits wrote:
Nevyn Auscent wrote:
[quote=Iain Cariaba]Roll

As for OP, bad mechanics forcing people to try and click on a single pixel on their overview are not good gameplay. People would quit because the interface sucks.


I think you mean in space not overview....
And i counter than with..... The camera controls let you move the cam anywhere on grid so getting it into a good place to find stuff should not be a problem. :)
Yer if you tried doing it with the current camera it would be shockingly bad but with the new one.. i think it would be a good use of been able to move the cam about i think.



So what, it should be physically impossible to play without brackets, target an interceptor or focus fire?

Why?

Also, this is a picture of something from battlestar galactica I found in five seconds on google that shows you sci fi series do, in fact, feature something as basic as sensors. Things that we have, in fact, had on this planet since the 1930s.

http://www.gian-cursio.net/wp-content/uploads/2011/11/dradis-Battle-for-RS-final.jpg

Here's a picture from world war two, showing range to targets detected by radar.

https://upload.wikimedia.org/wikipedia/commons/3/3f/Chain_Home_screen_shot_-NEDAD.2013.047.058A.jpg

Do you really think that our spuer spaceships built tens of thousands of years in the future can't do something a system that started development in 1934 can?
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