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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Kaarous Aldurald
Black Hydra Consortium.
#3801 - 2015-12-05 23:28:23 UTC
Jerghul wrote:

Its more a question of accepting that null sec afk-cloaky camping may negatively effect Eve player retention and think it fine that the developers look into it.


I can, with as much or more validity, say that highsec missions and mining negatively effect EVE player retention. (And I'd probably be right, given CCP's own numbers on the matter) And since highsec has more population, the effect on retention would be decidedly more pronounced.

So should we have CCP "look into" deleting highsec?

But of course you'll try to handwave that away.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cidanel Afuran
Grant Village
#3802 - 2015-12-06 00:17:09 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
Bait isn't a counter. They must choose to take it.


Yes it is. You have to choose to engage anyone in any PvP in EVE.

Quote:
Rat in PvP fit isn't counter. It makes you less attractive to attack, still inflicts financial damage, and they still get to choose if they attack.


Yes it is. How the hell would they know you are PvP fit, exactly, champ? Last time I checked people in cloaky ships in deep, dangerous territory don't fit ship scanners.

Quote:
Logged friends or standing fleet that didn't already exist is just wasting everyone's time, and isn't a counter unless he chooses to attack.


Actively being able to kill someone in your home system is now a 'waste of time'? Do you listen to yourself?

Quote:
In every case it hinges upon the camper choosing to break his camp voluntarily. That's not a counter, that's wishful thinking.


In every case it hinges on the PvE-er being so risk averse that he chooses to no do anything if there is the slightest chance of maybe, possibly being shot. Harden up and undock, or stay in high sec.

Quote:
I am not the hypocrite here. I assume you want all that free Intel gone along with local too?


I want local, watch lists and killboards gone. All of them do nothing but help carebears like yourself turn EVE into hello kitty online.

You want to nerf playstyles that you don't like without wanting to nerf parts of the game that literally do nothing but protect what you do (ie, local). That is the very definition of a hypocrite, kid.
Jerghul
Aliastra
Gallente Federation
#3803 - 2015-12-06 02:16:22 UTC
Kaarous Aldurald wrote:
Jerghul wrote:

Its more a question of accepting that null sec afk-cloaky camping may negatively effect Eve player retention and think it fine that the developers look into it.


I can, with as much or more validity, say that highsec missions and mining negatively effect EVE player retention. (And I'd probably be right, given CCP's own numbers on the matter) And since highsec has more population, the effect on retention would be decidedly more pronounced.

So should we have CCP "look into" deleting highsec?

But of course you'll try to handwave that away.


Its more outside the scope of discussion (see thread title) than something I would be dismissive of without knowing in detail what you were speaking of. I probably would argue for less intrusive interventions than "deleting highsec" if I were ever to become involved in such a debate and decided your position had some merit.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3804 - 2015-12-06 02:25:09 UTC
any word on those numbers yet? I have no friggin' clue where to pull those from; so I'll have to work with whatever you come up with .....
Jerghul
Aliastra
Gallente Federation
#3805 - 2015-12-06 03:10:10 UTC
Brokk Witgenstein wrote:
any word on those numbers yet? I have no friggin' clue where to pull those from; so I'll have to work with whatever you come up with .....


Dotlan can give you anecdotal evidence, but nothing conclusive.

Perhaps the best way to convince yourself one way or the other is to simply try the technique yourself the next time you are involved in a null-sec sov war. Just chose a system you know an alliance is using as their main base, then see what happens to activity in that system, and what happens to their member count (you can follow up individual pilots too on zkill).

However, you would only convince yourself. Hence my thinking devs should pull the relevant data and see if there is grounds for concern.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#3806 - 2015-12-06 03:54:30 UTC
So, you're openly admitting that you have no proof of any of your claims?

And you expect CCP to do anything based entirely on your suppositions? Your wild guessing? Your opinionated, self serving claims?

The sheer freaking hubris.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#3807 - 2015-12-06 04:04:12 UTC
Kaarous Aldurald wrote:
So, you're openly admitting that you have no proof of any of your claims?

And you expect CCP to do anything based entirely on your suppositions? Your wild guessing? Your opinionated, self serving claims?

The sheer freaking hubris.


Like all of us here, I come to the table armed with opinion fuelled by anecdotal evidence.

I do however believe that the analytical argument is solid enough to warrant closer examination by CCP developers (who can generate robust data).

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#3808 - 2015-12-06 04:06:10 UTC
Jerghul wrote:

Like all of us here, I come to the table armed with opinion fuelled by anecdotal evidence.


Heh, don't make false equivalencies.

Your agenda driven suppositions are not sufficient reason for them to do anything. Nor are Mike's repeated, tearful entreaties that him having any risk equates to a game imbalance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3809 - 2015-12-06 04:13:47 UTC
See, you, I and anyone else can "claim" whatever we want about sub numbers, unsubs, and all that ****.

But absolutely nothing you say creates any kind of imperative for study on CCP's part. First of all, they already track unsubs and the reasons for such. And they have repeatedly told a number of people to get bent for peddling precisely this kind of alarmism. (Falcon is on record for doing that a lot recently, in fact)

Not only will they do nothing, they should do nothing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#3810 - 2015-12-06 04:13:59 UTC  |  Edited by: Jerghul
Kaarous Aldurald wrote:
Jerghul wrote:

Like all of us here, I come to the table armed with opinion fuelled by anecdotal evidence.


Heh, don't make false equivalencies.

Your agenda driven suppositions are not sufficient reason for them to do anything. Nor are Mike's repeated, tearful entreaties that him having any risk equates to a game imbalance.



I am not sure what ulterior motives you might be suggesting I have. My argument has also been based on the core problem is caused by the game mechanism that allows sustained afk cloaky camping indefinitely without any player interaction or risk.

I would hesitate more invoking the desire for risk free activity in Eve argument, when that is precisely what you are trying to protect.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#3811 - 2015-12-06 04:17:36 UTC
Jerghul wrote:

I am not sure what ulterior motives you might be suggesting I have.


Not ulterior at all, you and Mike have both stated your goals. See my post above.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghul
Aliastra
Gallente Federation
#3812 - 2015-12-06 04:28:19 UTC  |  Edited by: Jerghul
Kaarous Aldurald wrote:
See, you, I and anyone else can "claim" whatever we want about sub numbers, unsubs, and all that ****.

But absolutely nothing you say creates any kind of imperative for study on CCP's part. First of all, they already track unsubs and the reasons for such. And they have repeatedly told a number of people to get bent for peddling precisely this kind of alarmism. (Falcon is on record for doing that a lot recently, in fact)

Not only will they do nothing, they should do nothing.


I have not made any claims about subscription numbers beyond pointing out that game mechanisms that allow for player triggered risk free removal of content from systems increases Eve player attrition.

I have suggested concretely that the likelihood of this being true suggests developers collect the data to see if it warrants changes to certain mechanisms.

I cannot see why my position is unreasonable in any way.

Kaarous Aldurald wrote:
Jerghul wrote:

I am not sure what ulterior motives you might be suggesting I have.


Not ulterior at all, you and Mike have both stated your goals. See my post above.


I want developers to consider if changes to certain mechanisms are warranted. I have no firm goals beyond that point.

Edit
Or rather I do have several ideas worth discussing, but right now we are being a bit sidetracked by discussion on the premise. There are lots of great things about cloaks and cynos.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3813 - 2015-12-06 05:06:22 UTC  |  Edited by: Brokk Witgenstein
again with the "removal of content" ..... how comes nobody else experiences a non-blue in local as game-stopping, insurmountable, massively OP? I don't hear wormholers complaining, nor NPC space dwellers, nor lowseccers, or in fact anybody anywhere. Except ONE very specific group of people.

I cannot help but wonder why.

I know what you're trying to say, and I've wondered the same thing. Go read the bloody thread and you'll discover we've narrowed it down to SOLO PVE players in DEEP SOV NULLSEC.

What you are bringing to the table is entirely new information to me, and I find this information in contradiction with what I've personally seen out there. So before we go any further with that, you do understand a fair dose of scepticism is in order?

If what you claim is true -- more to the point: if the sov holders you refer to were not trying to PvE all by their self --, then I must assume they did try to go about their business with backup fleets and baiting tactics and gatecamps and PvP-capable ships and counterdrops and every other suggestion offered thus far. And yet, despite all this, they got hotdropped repeatedly, lost expensive stuff and found these 'counters' to be still insufficient? Further more, it is also implied that the same group of people on either side (eg. 38 guys on one team, 22 guys at the other end of the cyno in the other team) would probably have won that same war if it hadn't been for the cloaky camps?

On top of that, you assert that the cloakers were indeed camping around the clock, mostly AFK except when on the prowl? (after all, if they were dropping at random times day and night, they weren't AFK now, were they?)

If this is true, then we have a problem. Yet I don't think this is the case. Anecdotal evidence is just fine -- but please do elaborate on who was targeted, what this alliance tried to counter / dismiss the threat, and how this eventually led to the constellation dying, players unsubbing and the remainder of the alliance shamefully retreating in shambles. Sound a bit dramatic to me, but that's what you would investigate is it not?

I am open to listen to whatever new elements you bring to this discussing, and I hear what you try to say. It's just that I ain't buying any of it UNLESS you start telling us precisely what happened, how, where, how many etc.

Until then, the whole 190 pages before you stand testament to ONE guy in a desolate wasteland, with no alliance to back him up, unable to undock... all because of one neut. Go read it. You might change your mind -- I know I have. Look, I'm trying to hear you out, I really am; but you've got to give us something to work with. Nowhere else did anyone perceive neuts in system (maybe not cloaked, but docked up ... same effect, really) even remotely unbalanced. WHY is this a problem only in sovspace? Why don't you just drop a couple of Archons and save the day?

I don't know what staging systems you have in mind, but close to home we have a couple of those, and I'll turn into a tomato right here and now if there ain't between 60-100 guys in local. Why don't they rush to aid their unfortunate friend? Ill prepared? AFK? Didn't train Cynosural Fields to at least level 1? Didn't bring PvP equipment along when they claimed the constellation? (cowards?) ... I don't know man. It's your case to present so I'll leave you to it and I promise I will read it with an open mind.

Have a nice day,
Teckos Pech
Hogyoku
Goonswarm Federation
#3814 - 2015-12-06 05:38:29 UTC
Mike Voidstar wrote:
So, if it's all about content, and content=shooting people...

Why is it a problem if he comes under fire at a time he does not choose at some point?

Why should he choose when he is and is not at risk?

Why should my risk be determined at his whim, but the reverse cannot be true?

Everything you say about putting PvE at risk should apply to the hunter as well, or you are just playing favorites. Active play should trump passive play.

Because it isn't true that he isn't doing anything when he's at a safe and cloaked. He is projecting threat. You already admitted that you don't fly fat and dumb with a hostile present, which means you must respond to his presence. If he can force action on you, you should be able to force action on him. That isn't the case, and that is the source of the imbalance. You want to force action on another party, then they should be able to respond to you---not in general against the whole universe of what might happen--to you, in particular.

I'm willing to support changes that redress other imbalances, but to claim cloaks are balanced because of other problems that have other multiple, better solutions is just dogmatic and one sided for your own playstyle without consideration to anyone but yourself.


1. Did I say it was all about shooting people? No. That is your interpretation.

2. He is....just not at a safe with the cloak activated, much like you are not at risk in a station, a POS, or if you are at a safe with a cloak activated.

3. He doesn't choose when he is at risk, not all the time.

4. Your risk is like everyone else, it is dependent on your actions, the actions of others, your fit, their fit, etc.

5. Why? You can choose to be in space with an AFK cloaker....alone, in a PvP fit ship. You made choices, bad ones, but that is not my problem.

Really Mike, you make it seem like these situations are not dynamic and dependent on each players choices and behaviors. The biggest problem isn't that you are "at risk" but that you can't launch yourself and just rack up ISK or minerals or whatever. Well it should be, instead we get docked up/cloaked at a safe: a stalemate. Changing the system can at least try to make it more dynamic and interesting. Which is what I favor.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3815 - 2015-12-06 05:42:05 UTC
Jerghul wrote:
Teckos Pech wrote:
Kaarous Aldurald wrote:
Jerghul wrote:

You don't have to buy it. I merely want Devs to examine data on player attrition in null sec systems targeted by enduring cloaky camps and draw their conclusions from that.



It's almost like he thinks that chasing people out of nullsec is not intentionally in the game.


He is actually saying much, much more. That not only are people being chased out of NS, but right out of the game by these monstrous AFK campers (I particularly find it amusing it is done with ventures....people, were so wimpy they abandoned their sov instead of trying to find a way to stick it out because of guys cloaked in ventures).

Edit: So wimpy, that not only do they abandon their sov to a bunch of guys AFK camping in ventures, they then quit the game while crying into their cheerios....maybe....maybe it is shame though. When they find out how bad they are at the game that they lost their space to a bunch of guys AFK camping them in ventures, they quit out of shame. Clearly we must do Something™ to protect these milquetoasts.


A red in local is a red in local Tackos. A cloaked venture is cost- and sp efficient.
Afk cloaky camping does not capture sov. It removes content in sov.
Giving increased attrition rates (People stop playing Eve).

So yah, enduring Cloak+Cyno potential is actually shamefully bad game design. Not anyone's fault. Devs throw things out there, player behaviour molds things tossed out. Devs intervene if things or combinations of things emerge as shamefully bad game design.

6-week release cycles are very elegant.


Jerkoff,

Yeah a red in local is a red...but if he is cloaked in a venture he is about as threatening as a 90 year old in a rascal. If these pantywaists can't at least try and call a possible bluff they deserve what they get.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3816 - 2015-12-06 05:47:19 UTC
Jerghul wrote:
An afk cloaky camper (with an implicit cyno) can remove content in a system for days, weeks, months, (or hell, why not) years.


ZOMG...not just a cyno, but now an implicit cyno. Is that like the implicit function theorem or something....it's math RUN AWAY.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3817 - 2015-12-06 06:14:33 UTC
Jerghul wrote:


Its more a question of accepting that null sec afk-cloaky camping may negatively effect Eve player retention and think it fine that the developers look into it.


Jergens-Hand-Lotion*,

There you go again, that AFK cloaking not only leads to less people being online, but that they quite. But you have no evidence of this. I have already pointed out that a player who is PvP oriented has the option of leaving a ****** group of players and finding one that wont buckle under the stress of some impotent cloaked ventures. The die hard carebear can always retreat toHS and run missions and mine there. Personally I find the claim risible.

"Oh no...AFK cloakers killed my alliance! I must quit the game."

vs.

Finding a better alliance that can handle such a challenge,
Just settling into HS and making do with that.

Yep....load of horseshit in an attempt to get a self-serving change pushed through.

*Can you guys learn to spell my name right for a ******* change?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#3818 - 2015-12-06 06:16:44 UTC
Broc
I think I was clear that I am describing a null-sec sov war technique that uses enduring, risk free afk cloaky camping to deny PVE content in a system in order to increase player attrition in the alliance holding that system.

So indeed, it is a problem for a specific group by definition. I should hasten to add that the core problem is lack of player interaction and lack of risk because the threat is implicit (hence my using the term implicit cyno. A physical cyno is not required, nor is any player interaction desirable). I should also clarify that the targets are pvp alliances engaged in sov warfare as that was not clearly understood.

I am really astonished that so few posters here seem familiar with the technique, though perhaps its mostly that they do not recognize it for what it is (they mistakenly believe it to be economic warfare to use cloaky campers to stop PvE activity in a system).

There is no counter to an enduring implicit threat of this type. Anything you try will give you very blueballs.

The whole key to the technique is removing content. so engaging in any way is counter productive. Not engaging is the whole point. Like you said: "then we have a problem".

I am not saying its unbalanced, I am saying it increases player attrition in the staging system in question. I would not dare to quantify by how much.

Let me underline again in response to your last post on why no one comes to the rescue. Because there is generally no one to rescue, and if there was, there would be no one to rescue them from. Because the threat is implicit, not physical.

You have seen implicit threats before. The implicit threat of hotdropping supers dominated fleet tactics for a long time.

Cue jump fatigue.


Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3819 - 2015-12-06 06:20:13 UTC
Jerghul wrote:
Broc
I think I was clear that I am describing a null-sec sov war technique that uses enduring, risk free afk cloaky camping to deny PVE content in a system in order to increase player attrition in the alliance holding that system.

So indeed, it is a problem for a specific group by definition. I should hasten to add that the core problem is lack of player interaction and lack of risk because the threat is implicit (hence my using the term implicit cyno. A physical cyno is not required, nor is any player interaction desirable). I should also clarify that the targets are pvp alliances engaged in sov warfare as that was not clearly understood.

I am really astonished that so few posters here seem familiar with the technique, though perhaps its mostly that they do not recognize it for what it is (they mistakenly believe it to be economic warfare to use cloaky campers to stop PvE activity in a system).

There is no counter to an enduring implicit threat of this type. Anything you try will give you very blueballs.

The whole key to the technique is removing content. so engaging in any way is counter productive. Not engaging is the whole point. Like you said: "then we have a problem".

I am not saying its unbalanced, I am saying it increases player attrition in the staging system in question. I would not dare to quantify by how much.

Let me underline again in response to your last post on why no one comes to the rescue. Because there is generally no one to rescue, and if there was, there would be no one to rescue them from. Because the threat is implicit, not physical.

You have seen implicit threats before. The implicit threat of hotdropping supers dominated fleet tactics for a long time.

Cue jump fatigue.




Jetblue,

I'd like to see an actual example of the use of this awesome sov war mechanic of AFK camping. Not like I haven't asked before.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#3820 - 2015-12-06 06:25:14 UTC  |  Edited by: Jerghul
Teckos Pech wrote:
Jerghul wrote:


Its more a question of accepting that null sec afk-cloaky camping may negatively effect Eve player retention and think it fine that the developers look into it.


Jergens-Hand-Lotion*,

There you go again, that AFK cloaking not only leads to less people being online, but that they quite. But you have no evidence of this. I have already pointed out that a player who is PvP oriented has the option of leaving a ****** group of players and finding one that wont buckle under the stress of some impotent cloaked ventures. The die hard carebear can always retreat toHS and run missions and mine there. Personally I find the claim risible.

"Oh no...AFK cloakers killed my alliance! I must quit the game."

vs.

Finding a better alliance that can handle such a challenge,
Just settling into HS and making do with that.

Yep....load of horseshit in an attempt to get a self-serving change pushed through.

*Can you guys learn to spell my name right for a ******* change?


Sorry about misspelling your name :).

Do I seriously seem more like a victim than a perpetrator?

On your last post.

Its actually a pretty despicable technique.

How exactly do you want me to show you that attrition in a system was say 16% in a month and that it would have been say 6% but for the afk camper?

Blocked list: Teckos, Sonya, Wander, Baltec1