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In Game WireFrame Fight Recorder

Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#1 - 2012-01-08 07:18:23 UTC
Much like the military uses for encounters and engagement recording and analyzing. Sitting here reading another thread on what would you want in a PvP video guide and thinking that often times a player dies quite quickly in encounters with others, so much so that between the adrenaline and the OH NOES WTF just happened waking up in your clone bay, you dont really have much time to process the action nor really analyze key mistakes or successes, if there were any, from memory. Your forced to piece together and without good knowledge as a new player, or even some of the older ones too, your left without any way to train for the next fights.

Is such a thing possible? Viable? Would people use it? Im thinking like the old gun camera footages. It starts rolling as the guns are firing or if your being engaged by another player. Im sure theres a way to limit that to only player interactions. Being able to backdate it from that time by a small amount, say 10-30 secs would be ideal, as then youd get the setup to the engagements as well but Im thinking that might be hard to do.

Wire frame trails, Red vs Blue style IFF with neutrals or noncombatants being White or Grey, Ewar icons, Velocity, weapons types. Basically a very scaled down version without the eye candy of what people are doing with Fraps right now.

Clear the cache every downtime, or after a 24 hour period, so unless you save to file on your computer it wouldnt cause to much data backlogs or strain.

Tbh I think it could be useful for anyone from a noob wanting more info on wtf just happened to them to large fleet engagements and allowing FCs to go over the battle again in real time and analyze things better.


Questions, comments, queries.

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You said it's all circling the drain, the whole universe. Right?

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Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#2 - 2012-01-09 07:59:02 UTC
Bump for new looks and replies.Shocked

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Renturu
In Glorium et Decorum
#3 - 2012-01-09 08:13:05 UTC
I think it would be a good idea, however, the option would have to fall on client side for storage and the load would increase on your machine (if not equipped to handle it). Not a bad idea, though.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#4 - 2012-01-09 08:25:58 UTC  |  Edited by: Nemesis Factor
It would also increase network load on Tranquility. In normal circumstances the clients do not receive telemetry for everything happening on grid, only things pertaining to your ship. So while your idea may work if that is all your interested in, you could not recreate battles with the data you normally receive if it is any more than 1 on 1.

In order to accommodate your idea the server would have to record all telemetry for a certain period of time, say 24 hours, and make it available for download based on criteria such as time and place, or involved parties. I'm not sure what kind of overhead we would be looking at with this sort of thing, but besides the obvious, an interface for selecting, downloading, displaying and recording the data would have to be created. For instance, a creative way of dictating the data you are interested in, a sort of 'rendering' program or window to display the fight (maybe something in Incarna?), and some sort of program to manipulate the data while recording a video for sharing on Youtube or whathave you. That last one is no simple task either.

It's a lot of work and may only be viable as a way to coax pilots out of their ships and into some sort of viewing room to go over battles with their friends.

Edit: The more I think about it, the more I like the idea of the often mentioned battle room acting as a sort of meeting place to go over battles and tactics.

An FC would call a meeting sometime after a battle and download the telemetry for it. It would come up on a holographic display in the middle of the room and all recorded data would be available to view, down to the ammo type the enemy was using.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2012-01-09 08:44:03 UTC
Nemesis Factor wrote:
It would also increase network load on Tranquility. In normal circumstances the clients do not receive telemetry for everything happening on grid, only things pertaining to your ship. So while your idea may work if that is all your interested in, you could not recreate battles with the data you normally receive if it is any more than 1 on 1.

In order to accommodate your idea the server would have to record all telemetry for a certain period of time, say 24 hours, and make it available for download based on criteria such as time and place, or involved parties. I'm not sure what kind of overhead we would be looking at with this sort of thing, but besides the obvious, an interface for selecting, downloading, displaying and recording the data would have to be created. For instance, a creative way of dictating the data you are interested in, a sort of 'rendering' program or window to display the fight (maybe something in Incarna?), and some sort of program to manipulate the data while recording a video for sharing on Youtube or whathave you. That last one is no simple task either.

It's a lot of work and may only be viable as a way to coax pilots out of their ships and into some sort of viewing room to go over battles with their friends.

Edit: The more I think about it, the more I like the idea of the often mentioned battle room acting as a sort of meeting place to go over battles and tactics.

An FC would call a meeting sometime after a battle and download the telemetry for it. It would come up on a holographic display in the middle of the room and all recorded data would be available to view, down to the ammo type the enemy was using
.


That was basically the reasoning behind it imo. Ive seen AARs a lot, or After Action Reports, and most are simply what people recall of the combat but theres never any hard data like you get with such records or "gun camera footage". This would provide such footage to review.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Florestan Bronstein
Ministry of War
Amarr Empire
#6 - 2012-01-09 09:45:14 UTC
Eternus8lux8lucis wrote:
Bump for new looks and replies.Shocked

Features & Ideas forum is the other way
Mr Kidd
Center for Advanced Studies
Gallente Federation
#7 - 2012-01-09 14:32:48 UTC  |  Edited by: Mr Kidd
I had been thinking about this just a couple of days ago. An old game I used to play, Tribes 2, had an in game recorder that put very little demand on the system while recording, if one could notice any impact on system performance at all. And that was +10 years ago. How it did this, I suppose, is by only recording the raw data. The recordings couldn't be exported but could be played back within the client. I guess this is where the "rendering" occurred.

Would be nice to have such a system. One could record the fights without worrying about sluggish performance and then later replay it in the client and Frap it without having to worry about one's eve-life.

Doubt we'll ever get such a feature but it would be pretty cool!

Don't ban me, bro!