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Player Features and Ideas Discussion

 
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Daemun Khanid
Corbeau de sang
#1 - 2015-12-03 17:41:19 UTC  |  Edited by: Daemun Khanid
Just something I think would be handy, especially when checking local for baddie's in crowded systems.

Currently player lists in local are only sorted alphabetically. How about an option in channel settings to sort by color tags? Would make it a lot easier in say amarr or jita to put potential threat targets at the top of the list. It is 20,000 years in the future after all. I'd think if we have the ability to monitor pilots presence in a local system that we'd also be able to sort them. Blink

A simple check box for "sort based on over settings" so that it would base the priority on what ever priority you have set for overview precedence and an option for setting based on reversed priority.

EDIT: On second thought, that could get screwy when you have neutrals set to lower priority than threats. It would still group everyone nicely but wouldn't be as use full. I'm sure someone at CCP though could sit down and figure out a nice effective threat priority order to use as default. Something like,
war targets > terrible standings > bad standings > suspects > neutrals > good standings > excellent standings
...with a reversible setting.

And don't start w the EvE is hard comments. This isn't about carebear's it's about realistic functionality.

Daemun of Khanid

Serendipity Lost
Repo Industries
#2 - 2015-12-03 17:45:31 UTC
Daemun Khanid wrote:
Just something I think would be handy, especially when checking local for baddie's in crowded systems.

Currently player lists in local are only sorted alphabetically. How about an option in channel settings to sort by color tags? Would make it a lot easier in say amarr or jita to put potential threat targets at the top of the list. It is 20,000 years in the future after all. I'd think if we have the ability to monitor pilots presence in a local system that we'd also be able to sort them. Blink



Too many guys in your system for your bot to sort out?

Being that bots use local to recognize non blues - I don't think being able to sort reds/neutrals to the top is a good idea.

I'm sorry that the current overpowered free intel isn't strong enough for you.

If my permission was required for you to set me to red, this would be ok. Since status setting isn't by permission, this is over the top.
Daemun Khanid
Corbeau de sang
#3 - 2015-12-03 17:54:29 UTC  |  Edited by: Daemun Khanid
Serendipity Lost wrote:
Daemun Khanid wrote:
Just something I think would be handy, especially when checking local for baddie's in crowded systems.

Currently player lists in local are only sorted alphabetically. How about an option in channel settings to sort by color tags? Would make it a lot easier in say amarr or jita to put potential threat targets at the top of the list. It is 20,000 years in the future after all. I'd think if we have the ability to monitor pilots presence in a local system that we'd also be able to sort them. Blink



Too many guys in your system for your bot to sort out?

Being that bots use local to recognize non blues - I don't think being able to sort reds/neutrals to the top is a good idea.

I'm sorry that the current overpowered free intel isn't strong enough for you.

If my permission was required for you to set me to red, this would be ok. Since status setting isn't by permission, this is over the top.


You should really use your braincells a touch more before throwing accusations. If you want to cry about ppl being able to set standings to you and see you and local than there's a wormhole right over there. ---->
Don't let it slam shut on you on your way out.

Btw, would you seriously prefer that you had to memorize the names of everyone that's a friendly and everyone that's a threat or click on every single name in local to see what corp they're in or if they are an enemy? Because it used to be that way and it sucked. Even WAY before trade hubs were so crowded. Now it would just be stupidity.

Daemun of Khanid

Serendipity Lost
Repo Industries
#4 - 2015-12-03 18:14:03 UTC
Daemun Khanid wrote:
Serendipity Lost wrote:
Daemun Khanid wrote:
Just something I think would be handy, especially when checking local for baddie's in crowded systems.

Currently player lists in local are only sorted alphabetically. How about an option in channel settings to sort by color tags? Would make it a lot easier in say amarr or jita to put potential threat targets at the top of the list. It is 20,000 years in the future after all. I'd think if we have the ability to monitor pilots presence in a local system that we'd also be able to sort them. Blink



Too many guys in your system for your bot to sort out?

Being that bots use local to recognize non blues - I don't think being able to sort reds/neutrals to the top is a good idea.

I'm sorry that the current overpowered free intel isn't strong enough for you.

If my permission was required for you to set me to red, this would be ok. Since status setting isn't by permission, this is over the top.


You should really use your braincells a touch more before throwing accusations. If you want to cry about ppl being able to set standings to you and see you and local than there's a wormhole right over there. ---->
Don't let it slam shut on you on your way out.

Btw, would you seriously prefer that you had to memorize the names of everyone that's a friendly and everyone that's a threat or click on every single name in local to see what corp they're in or if they are an enemy? Because it used to be that way and it sucked. Even WAY before trade hubs were so crowded. Now it would just be stupidity.


OK I'll bite.

You should really use your brain cells a touch more before talking about my use of brain cells, I'm a wh chick and local isn't even a thing for me most of the time. I do ok only knowing who's in fleet with me and what's on grid.

I'm more concerned about making bot programming easier (that's why I put that first), but right behind that I'm tired of having a null system w/ 10 in space pilots become a ghost town w/ in seconds of me showing up in local. I'm OK w/ a miner heading back to station before I gank him. I'm not OK w/ 10 dudes in a SOV null system using 'non blue in local' as a que to dock up and wait for me to leave. If guys were warping to their pos/station to reship and come back and police their space - we wouldn't be having this conversation.

So I'll put to you - why do you need the ability to instantly sort non blues to the top? Is it so you can get more pvp or is it so you can warp to safety? If this really about jumping into Amarr or Jita - the gate timer already gives you plenty of time to survey the grid for hostiles. Warp to zero and instant undocks take care of the rest. If you're using a neutral scout - you have all day.

If on the other hand you're in a war dec corp complaining about scanning up and down the list of locals for targets.... then welcome to your chosen profession.

Your idea is bad for the game.
Daemun Khanid
Corbeau de sang
#5 - 2015-12-03 18:29:46 UTC  |  Edited by: Daemun Khanid
Serendipity Lost wrote:
Daemun Khanid wrote:
Serendipity Lost wrote:
Daemun Khanid wrote:
Just something I think would be handy, especially when checking local for baddie's in crowded systems....


Too many guys in your system for your bot to sort out?

Being that bots use local to recognize non blues - I don't think being able to sort reds/neutrals to the top is a good idea.

I'm sorry that the current overpowered free intel isn't strong enough for you.

If my permission was required for you to set me to red, this would be ok. Since status setting isn't by permission, this is over the top.


You should really use your braincells a touch more before throwing accusations. If you want to cry about ppl being able to set standings to you and see you and local than there's a wormhole right over there. ---->
Don't let it slam shut on you on your way out.

Btw, would you seriously prefer that you had to memorize the names of everyone that's a friendly and everyone that's a threat or click on every single name in local to see what corp they're in or if they are an enemy? Because it used to be that way and it sucked. Even WAY before trade hubs were so crowded. Now it would just be stupidity.


OK I'll bite.

You should really use your brain cells a touch more before talking about my use of brain cells, I'm a wh chick and local isn't even a thing for me most of the time. I do ok only knowing who's in fleet with me and what's on grid.

I'm more concerned about making bot programming easier (that's why I put that first), but right behind that I'm tired of having a null system w/ 10 in space pilots become a ghost town w/ in seconds of me showing up in local. I'm OK w/ a miner heading back to station before I gank him. I'm not OK w/ 10 dudes in a SOV null system using 'non blue in local' as a que to dock up and wait for me to leave. If guys were warping to their pos/station to reship and come back and police their space - we wouldn't be having this conversation.

So I'll put to you - why do you need the ability to instantly sort non blues to the top? Is it so you can get more pvp or is it so you can warp to safety? If this really about jumping into Amarr or Jita - the gate timer already gives you plenty of time to survey the grid for hostiles. Warp to zero and instant undocks take care of the rest. If you're using a neutral scout - you have all day.

If on the other hand you're in a war dec corp complaining about scanning up and down the list of locals for targets.... then welcome to your chosen profession.

Your idea is bad for the game.


So you're crying because ppl can see you in local and know if you're a threat or not, check. Cry some more and complain that EvE should be hard. There's a reason why standings and color tags were implemented. Because not using them was just a waste of time and a turn off. It's sounds like your problem is just that you don't think it's fair that people can see you coming and that too many null sec'ers are afraid of a fight. If they can't see who you are then they're just gonna dock up the moment ANYONE enters system which just wastes their time AND yours.

For me personally it would be useful for knowing how safe undocks are and for gathering intel on how many war targets are in a system so that my fleet can engage accordingly. People aren't going to jump an offensive fleet into a system with no idea how many hostiles are there and by the time your scout can manually click every pilot in a system with 20-50 in local just to see who they are they've probably already moved on. Gathering rapid intel and having the ability to quickly make the decision to engage results in a better chance of getting a fight before it's too late and the situation changes. What you want is just a time consuming hassle that does nothing for the "good" of the game. It used to take hours to move system to system without warp to zero on gates and without color tags, THAT was "bad" for the game.

Btw, for a "Wh chick" you sure spend a lot of time in null sec. Roll
You see I researched who you are, how old you are and where you operate before commenting. You apparently failed to do the same for me before accusing me of "Too many guys in your system for your bot to sort out?"
As far as I'm aware there's no way to get a bot to monitor, little on manipulate or present data in local pilot lists. Ofc I know little about such things since they are against EULA (?) and I've never used one. I thought those were mostly for market manipulators and miners. (Definitely against EULA) Regardless of what they can or can't do, game mechanics shouldn't be designed around whether or not an illegal bot can exploit them. Kill the bot(tters), not the feature.

Daemun of Khanid

Xe'Cara'eos
A Big Enough Lever
#6 - 2015-12-03 22:00:33 UTC
As a previous war-target and someone who's spent some time in WH's and daytripped into low reasonably often and into null a few times - local seems to be used as a means of content-denial..... deny the war-deccing corp their kills, deny the WH person who's come into null the chance to see if they can bag a kill in the cov-ops frigate..... there's someone I know in local who regularly likes to gate-camp - let's avoid that gate..... etc......
I have rarely seen it used as a means of content creation... Anti-ganking - Code. logging on in Uedama, get the jamming ships out!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Serendipity Lost
Repo Industries
#7 - 2015-12-04 12:27:16 UTC
Daemun Khanid says a bunch of stuff.......

1st - calm down - I'm fearful you're going to blow some kind of gasket. I used to be wound pretty tight myself - I turned to gardening and baking (not kidding) and life is just better on so many levels. You don't have to bake, but just pause and consider how many 'angry at the world' old men you actually know. There aren't many out there.

2nd - I'm not crying about anything. I do feel not changing the way local works because it will aid botters is totally legit. As you said, fight the botters. Making it easy for them is the opposite of fighting them.

3rd - the undocking thing. Let me help you out. You're safe in the docking ring and can redock before you get your little ship blown up in most stations. Some stations (primarily minmatar, but there are others) known as kick out stations don't allow redocking because of bumping mechanics and a reasonably skilled pilot can keep you heading away from the station. For these and really any station you can create an 'insta undock'. It's an easy google task to learn everything you need to know about how that works. (They also prevent your ship/cargo from being scanned) Insta undocks also get you out of docking range so that if some chooch wants to fight - he has to do it outside of the docking ring (hint: you can actually pop his ship).

4th - A lot of null kills on my record sheet? If you really looked you would see I started out as a HS merc corp (vastly different from todays war dec corps). I did empire pvp for 2 going on 3 years. We dissolved the corp/alliance when the industry started to change from contract based gameplay to the current 100 decs and sit on a pipe garbage. They changed the war dec mechanics to mollify large null groups and now empire pvp is pretty much meaningless farming of folks not interested in combat. Anyway, once that broke down to crap play we disbanded and kind of reformed in WH space. It's been a great ride. Most kills are in null due to the connections we get. That's just how it works out. Large null whinerbears recently got the number of WH <--> null connections reduced, so eve that is more difficult. That being said, Iive in a wh and take what comes my way.

5th - as Xe stated - local and standings are primarily used to avoid combat. You kind of said it yourself - you want to easily see if you can undock and win. If you can't win - you don't undock. Mostly you use it to avoid conflict. Making that easier is a non starter for me.

Finally - putting 'easier for you to undock' up against 'easier for botters' - I'm saying no. No based on station undocking isn't particularly dangerous if you take some basic precautions. You being able to do something that is already relatively easy in an easier way isn't worth giving botters yet another leg up on their game. Your 'just go blow them up' sollution isn't that easy. They already have a lot in their favor. Allowing them to sort local by 'reds on top' or even just 'blues on the bottom' makes their survivability much greater in crowded systems.
Daemun Khanid
Corbeau de sang
#8 - 2015-12-04 18:15:00 UTC  |  Edited by: Daemun Khanid
Keep crying. If changing the order of names in local is that big a threat to you then you've made you position clear. Fact is its all hor air. In most systems there arent enought people in local for it to even matter little on have the effect you claim. Ppl see you in local regardless. Sorting would just reduce the need to slide the list up and down. But go on, complain that eve is supposed to be hard (so long as its in a way that you perceive to be to your benefit) and that simple functionality improvements would make life harder on poor little you by makng it easier on people you want to shoot. Try to twist things into you must be a noob talk all you want with mind numbing comments on insta undocks etc but truth is I've been at this nearly as long as anyone in eve and longer than you.

As for local being used to avoid combat thats just further whining. As I already posted earlier it's just as important for getting combat. Even ppl who want fights arent going to fight without knowing the odds and the faster intel can be gathered, the faster decisions can be made and the more likely you're going to get on top of an enemy fleet before they make the decision to move. Contrary to your beliefs, all combat does not consist of trying to get the drop on null sec miners.

Fact: Sorting local list does not give anyone access to any intel that they don't already have. Making ppl scroll through a list of 100 pilots to see who is in system does not make content, it does not make EvE "hard", it's a time sink that does nothing to contribute to the game. Just like learning skills, just like the lack of warp to zero (when you had to make manual bm's) and just like clone costs. All of which are "features" that are systematically being removed from EvE in the process of making things like travel and the UI more functional and less a waste of time. Local is already there whether you like it or not and it isn't going any where. Changing the way the list is sorted isn't going to change the way people behave when someone they like or don't like enters local. If people aren't willing to take fights, local isn't the problem. What needs to be sorted is WHY they don't want to take fights not making the process of determining whether or not to do so more cumbersome.

Daemun of Khanid

Iain Cariaba
#9 - 2015-12-04 19:56:01 UTC
Daemun Khanid wrote:
Keep crying.

Pointing out how your idea is bad is not crying.

Complaining about how it's too much effort to scroll through a list, that is crying.
Daemun Khanid
Corbeau de sang
#10 - 2015-12-04 20:32:13 UTC  |  Edited by: Daemun Khanid
Iain Cariaba wrote:
Daemun Khanid wrote:
Keep crying.

Pointing out how your idea is bad is not crying.

Complaining about how it's too much effort to scroll through a list, that is crying.


The crying is about how it's not fair that ppl can see you in local. I never complained about the list, "features and idea's" discussion.

So far that only comments I've seen explaining why its bad are "I already don't like local and standings" and "BOTS". Neither of which are a real concern, just a call for tiny violins. Complaining about sorting a list is like complaining that the font is too easy to read. "But but but EvE is supposed to be hard".

Daemun of Khanid

Iain Cariaba
#11 - 2015-12-04 21:44:44 UTC
Daemun Khanid wrote:
Iain Cariaba wrote:
Daemun Khanid wrote:
Keep crying.

Pointing out how your idea is bad is not crying.

Complaining about how it's too much effort to scroll through a list, that is crying.


The crying is about how it's not fair that ppl can see you in local. I never complained about the list, "features and idea's" discussion.

So far that only comments I've seen explaining why its bad are "I already don't like local and standings" and "BOTS". Neither of which are a real concern, just a call for tiny violins. Complaining about sorting a list is like complaining that the font is too easy to read. "But but but EvE is supposed to be hard".

Bots is a valid argument on this topic, and the free intel of local has long been a contention.
Daemun Khanid
Corbeau de sang
#12 - 2015-12-04 22:20:35 UTC
And that's a fair enough argument to make Cariaba. And a fair enough and sensible way of simply saying it. The problem is when the initial response some one makes includes hostility...

Serendipity Lost wrote:

Too many guys in your system for your bot to sort out?
I'm sorry that the current overpowered free intel isn't strong enough for you.


then a hostile counter response should be expected in kind.
Mrs./Ms. Lost could have very easily replied with "I disagree with this idea because I think local provides too much intel already and I think that sorting the list could make things easier for xyz bot functions." and this thread could have remained much more civil. For my part I apologize if my counter responses were more combative than necessary. I just don't take well to provocation. Blink

Daemun of Khanid

Iain Cariaba
#13 - 2015-12-05 04:07:15 UTC
Daemun Khanid wrote:
And that's a fair enough argument to make Cariaba. And a fair enough and sensible way of simply saying it. The problem is when the initial response some one makes includes hostility...

Serendipity Lost wrote:

Too many guys in your system for your bot to sort out?
I'm sorry that the current overpowered free intel isn't strong enough for you.


then a hostile counter response should be expected in kind.
Mrs./Ms. Lost could have very easily replied with "I disagree with this idea because I think local provides too much intel already and I think that sorting the list could make things easier for xyz bot functions." and this thread could have remained much more civil. For my part I apologize if my counter responses were more combative than necessary. I just don't take well to provocation. Blink

Nah, once you've been around the forums a while, you get used to Serendipity's snarkiness. He's considerably less snarky about topics that haven't been discussed already to the point where the red smear that used to be the dead horse has, itself, been beaten into the ground.

Of course coming back with a hostile response only escalates the hostility.
Samillian
Angry Mustellid
#14 - 2015-12-05 12:16:00 UTC  |  Edited by: Samillian
I can see why you want this but making the over abundance of free intel already available in this game easier to parse does not help that situation.

NBSI shall be the whole of the Law