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NPC Bounty Hunters

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2015-12-04 15:03:49 UTC
You keep talking about how much ISK it would cost to bounty someone so how about some numbers here?
How much does it take to get these NPC killers to start looking in just 1 system?
How much would it take to get them to hunt someone throughout all of the EvE Universe?

While I am interested in your ideas on costs the simple fact remains that this is one of the worst bounty change ideas I have ever seen so -1.

I can bounty anyone at anytime and for any reason. This is what breaks the current bounties system and it will forever prevent CCP from putting into place a bounties system that actually works as a means of revenge or a viable career path. It is to bad CCP continues to side with the cries that demand the useless system stays the way it is instead of having the courage to make some badly needed changes or simply remove a worthless system from the game.
Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#22 - 2015-12-04 16:10:38 UTC  |  Edited by: Tuvok Tarac
SurrenderMonkey wrote:

Why? Why would Concord give a ****? The bounty has nothing to do with a criminal justice system. It's effectively an open-bid contract killing.


In the real world, for example, the bigger the crime you commit, the harder people work to find you. I rather like the idea that if you kill someone in low sec and cost them a billion ISK, there are more consequences than the small change to your security status.

As suggested in this thread, it wouldn't be a simple contract killing. You'd need to have had a crime committed against you with an associated monetary loss.

Someone kills your empty T1 frigate, they get less notoriety than if they kill your dreadnaught.

I'm not saying NPC bounty hunters are the best implementation (no idea), just saying I like the principle. The current bounty system is pretty pointless.

Edited to add: This concept could be extended with certain perks for gaining notoriety. Certain NPC corps giving discounts to pirates in their LP store, for a right-off-the-top-of-my-head example.
SurrenderMonkey
State Protectorate
Caldari State
#23 - 2015-12-04 17:09:35 UTC
Tuvok Tarac wrote:


As suggested in this thread, it wouldn't be a simple contract killing. You'd need to have had a crime committed against you with an associated monetary loss.



But... why? That's utterly nonsensical in the context of Eve. There is no controlling entity that actually gives a **** about your loss.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#24 - 2015-12-04 17:20:44 UTC
SurrenderMonkey wrote:
Tuvok Tarac wrote:

As suggested in this thread, it wouldn't be a simple contract killing. You'd need to have had a crime committed against you with an associated monetary loss.

But... why? That's utterly nonsensical in the context of Eve. There is no controlling entity that actually gives a **** about your loss.

But there could be, and it could be a pretty interesting mechanic. If CCP added some sort of notoriety mechanism with tangible in-game boons and losses (as opposed to bragging-rights-only killboards), I think the pirates would climb over themselves trying to get to the top.
SurrenderMonkey
State Protectorate
Caldari State
#25 - 2015-12-04 17:37:53 UTC
Tuvok Tarac wrote:
SurrenderMonkey wrote:
Tuvok Tarac wrote:

As suggested in this thread, it wouldn't be a simple contract killing. You'd need to have had a crime committed against you with an associated monetary loss.

But... why? That's utterly nonsensical in the context of Eve.
There is no controlling entity that actually gives a **** about your loss.


But there could be,


Not one that makes sense, no.

Which entity would say, "No, you can't place a bounty on Bob; he's been a good boy, we don't want your money!" Why do they give a ****?

Short of SOE getting into the bounty business, it doesn't exactly mesh with the game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#26 - 2015-12-04 17:43:13 UTC
SurrenderMonkey wrote:

Not one that makes sense, no.

You lack imagination.
SurrenderMonkey
State Protectorate
Caldari State
#27 - 2015-12-04 17:49:00 UTC
Tuvok Tarac wrote:
SurrenderMonkey wrote:

Not one that makes sense, no.

You lack imagination.


Do feel free to come up with a lore-consistent reason why any particular entity would refuse to allow one capsuleer to place a bounty on another capsuleer in the absence of a crime.

I suspect you have exactly as many workable solutions for this as you do for gatecamps.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#28 - 2015-12-04 18:00:54 UTC
SurrenderMonkey wrote:
Isuspect you have exactly as many workable solutions for this as you do for gatecamps.

Which is as many positive contributions to discussions as you seem to be able to come up with.
SurrenderMonkey
State Protectorate
Caldari State
#29 - 2015-12-04 18:03:40 UTC  |  Edited by: SurrenderMonkey
Tuvok Tarac wrote:
SurrenderMonkey wrote:
Isuspect you have exactly as many workable solutions for this as you do for gatecamps.

Which is as many positive contributions to discussions as you seem to be able to come up with.


I'm not the one asking for change, though.

You: Hurfblurf this could totes be changed!
Me, others: Probably not.
You: Yes huh! IT MUST CHANGE!
Me, others: Not really, but feel free to propose something that isn't utterly useless.
You: NO U.


This is just a stealth, "Grr, I don't like it when random meanies put bounties on me while I am carebearing!" thread. We see this, like, twice a week.

Bounties are as fine as they're ever likely to be given the realities of a game universe where everything can be metagamed.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valacus
Streets of Fire
#30 - 2015-12-04 18:18:23 UTC
To prevent abuse, NPC bounty hunters are limited to only people you personally have kill rights on. NPC bounty hunters only hunt while the kill right is active. ISK not refunded if NPC bounty hunters fail to find their target before kill right expires. ISK is only chipped away at when bounty hunters kill a ship, mb 2x the ship worth is deducted from the bounty, that way ppl can't do the good ol' undock in an unfit frigate trick. NPC bounty hunters can only kill a player's ship mb once every few hours.
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