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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Estella Osoka
Cranky Bitches Who PMS
#3721 - 2015-12-04 16:10:55 UTC
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.
Mike Voidstar
Voidstar Free Flight Foundation
#3722 - 2015-12-04 16:12:53 UTC
Jerghul wrote:
Kaarous Aldurald wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


Why would they need to? Surely if you repeat that lie a few more times, it will start being at least a little bit true.
5

We have established based on anecdotal evidence that null-sec AFK (enduring) cloaky camping may be a widespread sov war tactic that can have the intent of targeting EVE player activity levels, and may decrease EVE player retention.

Dev review of the practice can provide data as basis for determining action.

Are there any other objections?

Meaning IF the above is true, THEN are you ok with Developers changing or limiting the mechanism (cloak + cyno potential)?

IF you are ok with it, THEN all we need is for devs to establish to what degree afk cloaky camping impacts on Eve player retention.



I applaud your efforts, but the Devs aren't touching this. People who have tried to get a straight answer on it found out it's like nailing jelly to a wall. If anything happens at all, it's just a mess and you hurt your thumb.

The devs, in the form of Fozzie, have acknowledged the situation, and deemed it good. There is no argument to be had here on the grounds that the overall situation is balanced. The only reason I even still reply is because my right to an opinion was attacked, not the conclusion that since the Devs deem it balanced, it's balanced until such time as they change their mind.
Mike Voidstar
Voidstar Free Flight Foundation
#3723 - 2015-12-04 16:15:20 UTC  |  Edited by: Mike Voidstar
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.
Morrigan LeSante
Perkone
Caldari State
#3724 - 2015-12-04 16:15:38 UTC
Again that has absolutely nothing to do with the assertion.

Tell me why lowsec dwellers are not shy about PvEing with neutrals in local? Seriously if you cannot explain that, then you cannot legitimately attack the gameplay of cloakers in null or try and pretend that null is somehow magically "different".


The crux of the issue is this: nullbears wont PvE with a neut in local. Lowseccers WILL and like I keep saying there is absolutely no mechanical reason for this behaviour no matter how much you wish there to be one.
Mike Voidstar
Voidstar Free Flight Foundation
#3725 - 2015-12-04 16:19:08 UTC
Morrigan LeSante wrote:
Again that has absolutely nothing to do with the assertion.

Tell me why lowsec dwellers are not shy about PvEing with neutrals in local? Seriously if you cannot explain that, then you cannot legitimately attack the gameplay of cloakers in null or try and pretend that null is somehow magically "different".


The crux of the issue is this: nullbears wont PvE with a neut in local. Lowseccers WILL and like I keep saying there is absolutely no mechanical reason for this behaviour no matter how much you wish there to be one.


You are making unsupportable blanket statements as if they were completely true. They aren't.

Not every Nullbear refuses to PvE with a hostile in system. They die, stupidly, but they do it anyway.

Not every Lobear will PvE with a hostile in a system. Some will, and they die, stupidly. However, few try to control space in lowsec, meaning you get fewer afk campers under cloaks, more opportunity to ninja PvE, and a different mix of players.
Cidanel Afuran
Grant Village
#3726 - 2015-12-04 16:28:40 UTC
Mike Voidstar wrote:
Why is it OK they get that for free and totally uncounterable?


It is counterable. Bait them. rat in a PvP fit, have friends logged off right next to you and jump them when they attack you. Have a standing fleet.

Killboards, forum posts, watch lists, locator agents, local chat, chat channels are all free intel. Assuming you want to nerf those as well? Or do you want to finally admit you are a hypocrite?
Morrigan LeSante
Perkone
Caldari State
#3727 - 2015-12-04 16:29:43 UTC
No that doesn't wash. You're sitting there saying any time someone PvEs with a neut in system they die stupidly. It's not just unbelievable but ridiculous to even attempt to claim.

And the "control" of space has nothing to do with cloakers. You're just moving the goalposts all over the place and going for the "LOOK! SQUIRREL!" approach to the debate.

It's actually pointless to debate any further because you seem genuinely unable to grasp the point I'm making,or you've not spent extensive time in WH, low or npc 0.0 space.
Estella Osoka
Cranky Bitches Who PMS
#3728 - 2015-12-04 16:47:19 UTC
Mike Voidstar wrote:
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.


You have local chat. That's free intel. Let's remove that too.
Jenn aSide
Soul Machines
The Initiative.
#3729 - 2015-12-04 16:56:34 UTC  |  Edited by: Jenn aSide
Mike Voidstar wrote:


The only reason I even still reply is because my right to an opinion was attacked, not the conclusion that since the Devs deem it balanced, it's balanced until such time as they change their mind.


So you know it's not going to change but you continue to argue because someone (who has NO POWER to censor you on this forum as they are not CCP employees with forum admin rights, meaning no on can 'attack' your "right to an opinion") told you you should be quiet about something that isn't going to change?

There is something unbalanced here, and it's not afk cloaking Twisted
Mike Voidstar
Voidstar Free Flight Foundation
#3730 - 2015-12-04 17:20:37 UTC
Estella Osoka wrote:
Mike Voidstar wrote:
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.


You have local chat. That's free intel. Let's remove that too.


Go to a wormhole if you like that ruleset. The info provided by local is available to all, including the cloaker. If the gate cloak prevented a new arrival from being displayed in local until it dropped even the miniscule delay caused by your IP and computer would not be a thing anymore.

Removing local does not balance cloaks. The issue is invulneability while maintaining effectiveness.
Mike Voidstar
Voidstar Free Flight Foundation
#3731 - 2015-12-04 17:25:43 UTC
Jenn aSide wrote:
Mike Voidstar wrote:


The only reason I even still reply is because my right to an opinion was attacked, not the conclusion that since the Devs deem it balanced, it's balanced until such time as they change their mind.


So you know it's not going to change but you continue to argue because someone (who has NO POWER to censor you on this forum as they are not CCP employees with forum admin rights, meaning no on can 'attack' your "right to an opinion") told you you should be quiet about something that isn't going to change?

There is something unbalanced here, and it's not afk cloaking Twisted


I didn't say it wasn't going to change. It just won't until the devs change their (IMO) misguided opinion on the matter.

I feel no shame in defending my view. I can be convinced I am wrong, but this far the only thing brought forward is that it's balanced by Dev Fiat. While that's fine as far as it goes, attempting to then claim it's balance because 'reasons' will still get responses from me.

Estella Osoka
Cranky Bitches Who PMS
#3732 - 2015-12-04 17:31:30 UTC
Mike Voidstar wrote:
Estella Osoka wrote:
Mike Voidstar wrote:
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.


You have local chat. That's free intel. Let's remove that too.


Go to a wormhole if you like that ruleset. The info provided by local is available to all, including the cloaker. If the gate cloak prevented a new arrival from being displayed in local until it dropped even the miniscule delay caused by your IP and computer would not be a thing anymore.

Removing local does not balance cloaks. The issue is invulneability while maintaining effectiveness.


The balance is that you can do the same thing the cloaker is doing.

If you did not have local you wouldn't know the cloaker is there until he uncloaks and you see him on dscan or on grid.
Mike Voidstar
Voidstar Free Flight Foundation
#3733 - 2015-12-04 17:38:09 UTC
Estella Osoka wrote:
Mike Voidstar wrote:
Estella Osoka wrote:
Mike Voidstar wrote:
Estella Osoka wrote:
Just effing undock and do some PVE. If you get dropped on, your suspicions will be confirmed; if you don't, your suspicions are invalid. It's a game, play it or find something that better suits you because you are obviously too much of a pansy to play EVE.

Most likely the cloaky is there for intel purposes, either monitoring traffic or keeping an eye on a POS.



...and? Maybe I don't want them to have that intel or look at that POS.

Why is it OK they get that for free and totally uncounterable?

Right around the time you admit that a cloaked ship can have some value and is in fact doing something, rather than nothing, the entire argument supporting them in their current state falls apart.


You have local chat. That's free intel. Let's remove that too.


Go to a wormhole if you like that ruleset. The info provided by local is available to all, including the cloaker. If the gate cloak prevented a new arrival from being displayed in local until it dropped even the miniscule delay caused by your IP and computer would not be a thing anymore.

Removing local does not balance cloaks. The issue is invulneability while maintaining effectiveness.


The balance is that you can do the same thing the cloaker is doing.

If you did not have local you wouldn't know the cloaker is there until he uncloaks and you see him on dscan or on grid.


No. The conflict is I want that space, and he wants to limit my use of it.

The imbalance is that he can hunt me at will. If I attempt to use that space I must accept the limitations he imposes, or die ignoring him. I cannot even attempt to hunt him. He is immune to any and all action I can take against him until he decides to drop that cloak. I have no means to force him to drop the cloak. No means to force him to jump a gate and risk himself.

All action in that conflict is on his side. I can accept it or leave, but fighting it is impossible.
Jerghul
Aliastra
Gallente Federation
#3734 - 2015-12-04 17:38:55 UTC
Mike Voidstar wrote:
Jerghul wrote:
Kaarous Aldurald wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


Why would they need to? Surely if you repeat that lie a few more times, it will start being at least a little bit true.
5

We have established based on anecdotal evidence that null-sec AFK (enduring) cloaky camping may be a widespread sov war tactic that can have the intent of targeting EVE player activity levels, and may decrease EVE player retention.

Dev review of the practice can provide data as basis for determining action.

Are there any other objections?

Meaning IF the above is true, THEN are you ok with Developers changing or limiting the mechanism (cloak + cyno potential)?

IF you are ok with it, THEN all we need is for devs to establish to what degree afk cloaky camping impacts on Eve player retention.



I applaud your efforts, but the Devs aren't touching this. People who have tried to get a straight answer on it found out it's like nailing jelly to a wall. If anything happens at all, it's just a mess and you hurt your thumb.

The devs, in the form of Fozzie, have acknowledged the situation, and deemed it good. There is no argument to be had here on the grounds that the overall situation is balanced. The only reason I even still reply is because my right to an opinion was attacked, not the conclusion that since the Devs deem it balanced, it's balanced until such time as they change their mind.


Nullsec AFK cloaky camping (enduring cloaked presence with cyno potential) does have its good sides. For example it provides leverage to an alliance that is seriously outmatched (it can always disrupt the larger opponent's player activity) and I generally do favour asymmetric mechanisms (something that gives small groups the chance to make a disproportionate impact).

(I also generally favour things that make nullsec PVE dangerous and AFK PVE suicidal)

The problem is the cost. It increases Eve player attrition (it makes people not play Eve). No one can quantify the cost until the data is examined. But it certainly is higher than none. So to me it has nothing to do with balancing, and everything to do with player retention.

I would like the Dev's to reconsider the issue from a player retention perspective.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3735 - 2015-12-04 17:40:35 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


No. Because AFK cloaking has been part of the game for as long as I've been playing, and player attrition was never a serious issue in 2008-2012.


Fozzie is already on record saying cloaks are fine, since its used to disrupt ISK making.

CCP acknowledged the issue, and then said "screw PvE", essentially.


No, that is not what he said, “essentially”. What he noted was that cloaks, overall are reasonably well balanced. Further, while CCP has not said anything explicitly, taking a number of statements at face value they seem to be thinking of changing certain aspects of the game to make AFK cloaking no longer feasible. Realizing that this is a buff to NS ratting and PvE and in keeping with the idea that assets in space should not, generally, be invulnerable (especially very useful assets) they very much appear to be making local part of the new intel structure and making AFK cloaking no longer so very, very safe.

And nowhere is anyone entitled to PvE content. This game is, at it’s very core, PvP based. Even most activities players consider PvE have a PvP element too them. If you mine and asteroid out, the other miners in the belt can’t mine it. If I take up space in an anomaly, then I’ve deprived my alliance mates of that anomaly. Granted they can usually find another one, but once they are all full…

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3736 - 2015-12-04 17:51:34 UTC
Jerghul wrote:
Kaarous Aldurald wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


Why would they need to? Surely if you repeat that lie a few more times, it will start being at least a little bit true.
5

We have established based on anecdotal evidence that null-sec AFK (enduring) cloaky camping may be a widespread sov war tactic that can have the intent of targeting EVE player activity levels, and may decrease EVE player retention.

Dev review of the practice can provide data as basis for determining action.

Are there any other objections?

Meaning IF the above is true, THEN are you ok with Developers changing or limiting the mechanism (cloak + cyno potential)?

IF you are ok with it, THEN all we need is for devs to establish to what degree afk cloaky camping impacts on Eve player retention.




I have an objection. Being ... I'm frankly not interested in retaining players that refuse to play with me. You see, this is a sandbox; and I don't want to play alone. The only motivation to get rid of AFK cloakers is to ensure they can make piles of money unchallenged; for the AFK cloaker is the only tool left to challenge them with.

There are places where you can do that (highsec), so CCP already caters to the crowd. The only interaction to be had with players who, despite this, insist on going to sov null on their own to make even more money and cannot be arsed to defend it, is making them dock up and enjoying the smell of feces wafting from their pants.

It is not a sov war tactic -- in fact, all this makes me wonder how exactly did these people claim sov and how much longer do they intend to hold on to it with Fozziesov? The target is clearly not to reduce activity levels; that's the worst possible outcome. The goal is to provoke a response, to challenge ownership of the system and its richess. Just because you're losing that fight and may quit because of that, doesn't mean there is a problem.

This is the very nature of EvE: they will either learn to deal with the situation or retreat to a safer area appropriate to the defenses and the numbers they can muster. This could be lowsec, highsec or even wormhole space.

Players dropping out of the game because they refuse to adapt, insist on playing alone, and cry on the forums until CCP deprives other players of any chance whatsoever to come out and play with them, are not a bad thing. I'm not encouraging them to leave, but it is a fair question if this is the kind of player we wish to retain? How is he "contributing to the sandbox"?

What difference does it make if there's 25k people online or 20k people online, if you never ever get to play with those 5000 you're afraid to lose? Being PvE minded or industry minded is cool; there's a whole world of unarmed player competition going on. Yet giving this one guy a free pass to untold richess hurts them too! How can you reasonably compete to a guy ratting away day and night in a carrier - yes a carrier; without the AFK cloaker, who's going to stop him? And while we've got a good thing going, why stop at one carrier? Just get 3-4 carriers and AFK multibox -- the more profit the merrier right?

It is not, and has never been, about the number of subscriptions. Half of the people online may be eyes or links; who cares? What matters, is the pilots you encounter in space or competing on the market or hauling stuff around or scanning down relic sites. But do we really have to go out of our way to please players who choose to sit next to the sandbox?
Mike Voidstar
Voidstar Free Flight Foundation
#3737 - 2015-12-04 18:07:01 UTC
Jerghul wrote:
Mike Voidstar wrote:
Jerghul wrote:
Kaarous Aldurald wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


Why would they need to? Surely if you repeat that lie a few more times, it will start being at least a little bit true.
5

We have established based on anecdotal evidence that null-sec AFK (enduring) cloaky camping may be a widespread sov war tactic that can have the intent of targeting EVE player activity levels, and may decrease EVE player retention.

Dev review of the practice can provide data as basis for determining action.

Are there any other objections?

Meaning IF the above is true, THEN are you ok with Developers changing or limiting the mechanism (cloak + cyno potential)?

IF you are ok with it, THEN all we need is for devs to establish to what degree afk cloaky camping impacts on Eve player retention.



I applaud your efforts, but the Devs aren't touching this. People who have tried to get a straight answer on it found out it's like nailing jelly to a wall. If anything happens at all, it's just a mess and you hurt your thumb.

The devs, in the form of Fozzie, have acknowledged the situation, and deemed it good. There is no argument to be had here on the grounds that the overall situation is balanced. The only reason I even still reply is because my right to an opinion was attacked, not the conclusion that since the Devs deem it balanced, it's balanced until such time as they change their mind.


Nullsec AFK cloaky camping (enduring cloaked presence with cyno potential) does have its good sides. For example it provides leverage to an alliance that is seriously outmatched (it can always disrupt the larger opponent's player activity) and I generally do favour asymmetric mechanisms (something that gives small groups the chance to make a disproportionate impact).

(I also generally favour things that make nullsec PVE dangerous and AFK PVE suicidal)

The problem is the cost. It increases Eve player attrition (it makes people not play Eve). No one can quantify the cost until the data is examined. But it certainly is higher than none. So to me it has nothing to do with balancing, and everything to do with player retention.

I would like the Dev's to reconsider the issue from a player retention perspective.


Actually, you are incorrect on a couple of points.

It does not allow little guys to challenge big guys. Big guys don't need a standing fleet to protect from the camper, they already have them to engage overt threats and summoning them is a cyno away. Little guys without that manpower are affected, and never get the chance to grow.

Secondly is the idea that they believe predatory PvP to have either a neutral or positive effect on retention.
Jerghul
Aliastra
Gallente Federation
#3738 - 2015-12-04 18:14:21 UTC
Brokk Witgenstein wrote:


...The only motivation to get rid of AFK cloakers is to ensure they can make piles of money unchallenged; for the AFK cloaker is the only tool left to challenge them with.

There are places where you can do that (highsec), so CCP already caters to the crowd. The only interaction to be had with players who, despite this, insist on going to sov null on their own to make even more money and cannot be arsed to defend it, is making them dock up and enjoying the smell of feces wafting from their pants.

It is not a sov war tactic -- in fact, all this makes me wonder how exactly did these people claim sov and how much longer do they intend to hold on to it with Fozziesov? The target is clearly not to reduce activity levels; that's the worst possible outcome. The goal is to provoke a response, to challenge ownership of the system and its richess. Just because you're losing that fight and may quit because of that, doesn't mean there is a problem.

This is the very nature of EvE: they will either learn to deal with the situation or retreat to a safer area appropriate to the defenses and the numbers they can muster. This could be lowsec, highsec or even wormhole space.

Players dropping out of the game because they refuse to adapt, insist on playing alone, and cry on the forums until CCP deprives other players of any chance whatsoever to come out and play with them, are not a bad thing. I'm not encouraging them to leave, but it is a fair question if this is the kind of player we wish to retain? How is he "contributing to the sandbox"?

What difference does it make if there's 25k people online or 20k people online, if you never ever get to play with those 5000 you're afraid to lose? Being PvE minded or industry minded is cool; there's a whole world of unarmed player competition going on. Yet giving this one guy a free pass to untold richess hurts them too! How can you reasonably compete to a guy ratting away day and night in a carrier - yes a carrier; without the AFK cloaker, who's going to stop him? And while we've got a good thing going, why stop at one carrier? Just get 3-4 carriers and AFK multibox -- the more profit the merrier right?

It is not, and has never been, about the number of subscriptions. Half of the people online may be eyes or links; who cares? What matters, is the pilots you encounter in space or competing on the market or hauling stuff around or scanning down relic sites. But do we really have to go out of our way to please players who choose to sit next to the sandbox?


Null-Sec AFK cloaking camping is a sov war technique used specifically to increase hostile player attrition rates. You can discuss how widespread it is, and how dramatically it increases Eve player attrition. But it factually does exist as a technique with the explicit goal of simply trying to get as many players as possible to not log on.

I would like the devs to analyse the effects afk (enduring) cloaky-camping (cloak + cyno potential) specifically to determine to what extent the mechanism causes players to leave Eve.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#3739 - 2015-12-04 18:24:36 UTC
"Actually, you are incorrect on a couple of points.

It does not allow little guys to challenge big guys. Big guys don't need a standing fleet to protect from the camper, they already have them to engage overt threats and summoning them is a cyno away. Little guys without that manpower are affected, and never get the chance to grow.

Secondly is the idea that they believe predatory PvP to have either a neutral or positive effect on retention."

The mechanic is pretty automatic. Do not PVE with reds in system is cardinal eve grunts relate to no matter alliance size. I did not mean to suggest it allows little guys the challenge big guys, but rather cloaky camping gives small guys leverage for diplo efforts mainly.

Null-sec cloaky camping is not predatory PvP. Its not even PvP. Its access denial by way of implicit threat where player interaction rarely occurs and actual combat practically never.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#3740 - 2015-12-04 18:33:37 UTC
Mike Voidstar wrote:


Edit: found the weapon, a smartbomb. So it was incompetence for getting that close, a choice the cloaked pilot made. Perhaps going for a gate or something. Still don't know if he was cloaked. Have to take your word on it.


Smart bombs, he ran into a pack of rokh’s with smarties going off and was obliterated….while cloaked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online