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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#3681 - 2015-12-04 10:15:06 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
The funny thing is .... at some point during the debate, I too felt these goddamn cloakers were feeling a tidbit too comfortable in our space. Now they're getting rid of off-grid boosters that doesn't bother me anymore, because they'll be vulnerable when performing their duties. I can wait till they show themselves- so as far as I'm concerned, all is well and good again.

Nullified cloaky T3s could maybe use some rebalancing in the way of reduced agility when fitting the nullification subsystem, but meh. That too is okay I suppose.

But, ya know .... it's the carebearing man. It really got to me. I flipped a s.h.i.t right there. Apologies to anyone I may have offended. Peace out.


So, now that it does not affect the things *you* do, it's no longer an issue for anyone.

Thing is... I would agree with you if there was something to do about it except just let them stay there As long as they like. There isn't. As I said, it really does not matter why I want to hunt them. They are in space, and getting hunted is always supposed to be a consideration if you are in space.

They can gather Intel, use probes, set up ambushes, and of course their presence requires that defensive posture that impairs PVE activity.

If they were having to dodge a defensive hunter, in just the same manner that the PvE boats dodge hunters, that would be appropriate. To be able to do any of that so securely they can just park and go afk All Day... Nope. That's balanced only because Fozzie said so.
Morrigan LeSante
Perkone
Caldari State
#3682 - 2015-12-04 10:16:48 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


That cannot happen under current cloaking mechanics. In all of EVE, you are the safest because you are under a cloak. Stations in high sec are less secure.




OMG, you nearly made me spill my martini....

I just have to ask...how do you figure this?



I don't know, lets ask this "safe because he was cloaked" little guy

I've been killed everywhere there is in eve, except a station. Does not compute.


Didn't we just cover this bit of idiocy?

I guess I should just start saving an entire list of definitions and conditions for every syllable since you folks are so simple minded you can't keep even a single idea in your head at one time under discussion.


No one, myself included, has ever claimed merely having a cloak module fit to your ship makes you safe from anything.

However, if you are in a position where you can actually use that cloak, are smart enough not to hump something you should not be near, then no force in EVE can do anything at all to you ever, until such time as you choose to take an action that drops the cloak.

Which makes you safer than in a station, because you have full mobility, full situational awareness, with every piece of information available to any pilot in space upon which to make your decisions, and no one can do anything to you at all except by the most extraordinary luck combined with your own incompetence. At least in a station your location can be verified and the undock camped. Cloaks don't even allow that miniscule opportunity.

It would in many ways be more balanced if there was a module that allowed a ship to project POS shields, just sized for them.

Again, if you have to twist what I say into something completely different to make your point, then you should probably reconsider if you have a point to make at all.



So you didnt even look at the mail?

Good stuff.

Protip: He was cloaked. He died before decloaking.
Mike Voidstar
Voidstar Free Flight Foundation
#3683 - 2015-12-04 10:25:54 UTC  |  Edited by: Mike Voidstar
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


That cannot happen under current cloaking mechanics. In all of EVE, you are the safest because you are under a cloak. Stations in high sec are less secure.




OMG, you nearly made me spill my martini....

I just have to ask...how do you figure this?



I don't know, lets ask this "safe because he was cloaked" little guy

I've been killed everywhere there is in eve, except a station. Does not compute.


Didn't we just cover this bit of idiocy?

I guess I should just start saving an entire list of definitions and conditions for every syllable since you folks are so simple minded you can't keep even a single idea in your head at one time under discussion.


No one, myself included, has ever claimed merely having a cloak module fit to your ship makes you safe from anything.

However, if you are in a position where you can actually use that cloak, are smart enough not to hump something you should not be near, then no force in EVE can do anything at all to you ever, until such time as you choose to take an action that drops the cloak.

Which makes you safer than in a station, because you have full mobility, full situational awareness, with every piece of information available to any pilot in space upon which to make your decisions, and no one can do anything to you at all except by the most extraordinary luck combined with your own incompetence. At least in a station your location can be verified and the undock camped. Cloaks don't even allow that miniscule opportunity.

It would in many ways be more balanced if there was a module that allowed a ship to project POS shields, just sized for them.

Again, if you have to twist what I say into something completely different to make your point, then you should probably reconsider if you have a point to make at all.



So you didnt even look at the mail?

Good stuff.

Protip: He was cloaked. He died before decloaking.


I looked but my phone isn't showing what killed him, nor anything I can see about him having the cloak up.

I am guessing he died to smartbombs or something, which would not put him in the position described. They obviously knew where he was, which meant he was either humping something, or had just cloaked and was uncloaked when the attack began.

Killing a ship with a cloak isn't hard if it is being stupid by allowing its position to be known. Everybody already knew that, but thanks.

Edit: found the weapon, a smartbomb. So it was incompetence for getting that close, a choice the cloaked pilot made. Perhaps going for a gate or something. Still don't know if he was cloaked. Have to take your word on it.
Kaarous Aldurald
Black Hydra Consortium.
#3684 - 2015-12-04 10:52:12 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


No. Because AFK cloaking has been part of the game for as long as I've been playing, and player attrition was never a serious issue in 2008-2012.


Fozzie is already on record saying cloaks are fine, since its used to disrupt ISK making.

CCP acknowledged the issue, and then said "screw PvE", essentially.


More like they said "Screw people who think they deserve safety or lack of uncertainty in null security space."

With which I wholeheartedly agree.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3685 - 2015-12-04 11:04:21 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Jerghul wrote:
So the consensus then is to ask devs to review if null-sec AFK camping impacts on Eve player attrition?


No. Because AFK cloaking has been part of the game for as long as I've been playing, and player attrition was never a serious issue in 2008-2012.


Fozzie is already on record saying cloaks are fine, since its used to disrupt ISK making.

CCP acknowledged the issue, and then said "screw PvE", essentially.


More like they said "Screw people who think they deserve safety or lack of uncertainty in null security space."

With which I wholeheartedly agree.



Right... Because working toward the goal of owning space is surely not at all something they want to have happen...
Morrigan LeSante
Perkone
Caldari State
#3686 - 2015-12-04 11:04:37 UTC
Dude he died IN WARP


"Incompetent" is a bit harsh...I feel like you're not all that au fait with all the mechanics your arguing about.

I'm with the others, your argument hinges on local being a thing. Take it away and you've got nothing.
Kaarous Aldurald
Black Hydra Consortium.
#3687 - 2015-12-04 11:23:04 UTC
Mike Voidstar wrote:

Right... Because working toward the goal of owning space is surely not at all something they want to have happen...


The moment you try and obfuscate like that, to try and drag more and bigger stuff into your argument, is when I know you're desperate.

As though owning space at all is somehow rendered worthless if you can't afk rat in total safety?

Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zarnoo
Aliastra
Gallente Federation
#3688 - 2015-12-04 13:00:36 UTC
So.. I've heard all the pros and cons for afk cloaking, and as a pilot in a ship, I hate them. But.. you just go and find somewhere else to play.

That's not my issue. My issue is that AFK camping isn't gameplay. Leaving yourself logged in while you go about your life just to disrupt other people's gameplay doesn't seem in the spirit of Eve. If I wanted to play an NPC, I would have stayed in High-sec. Additionally, some alliances pay people (anything from isk to real money) to have an Eve account just sit in someone else's system. Now to me, that's earning while not at the keyboard, which again seems to go against the spirit of the game (and to an extend the EULA).

So it's not that I object to the concept of the mechanic, but how it's been implemented. So for me AK camping is ok, but AFK is just bad form

Z
Mike Voidstar
Voidstar Free Flight Foundation
#3689 - 2015-12-04 13:22:59 UTC
Morrigan LeSante wrote:
Dude he died IN WARP


"Incompetent" is a bit harsh...I feel like you're not all that au fait with all the mechanics your arguing about.

I'm with the others, your argument hinges on local being a thing. Take it away and you've got nothing.


Either the computer based version of that site shows a lot more, or I am missing something. But, fair enough... In this case I am clueless. I have no idea how to kill someone in warp. I can see them coming out of warp into the smartbombs, which means that he didn't come in at range to check things out. I can see hitting him as he warps, and the server not realizing he is dead until the next tick.... But they got his pod too. Either case it was a circumstance where his location was known, or he flew into AOE damage and died.

It's still not cloaked and sitting out of the way of traffic.
Morrigan LeSante
Perkone
Caldari State
#3690 - 2015-12-04 13:27:13 UTC
Zarnoo wrote:
So.. I've heard all the pros and cons for afk cloaking, and as a pilot in a ship, I hate them. But.. you just go and find somewhere else to play.

That's not my issue. My issue is that AFK camping isn't gameplay. Leaving yourself logged in while you go about your life just to disrupt other people's gameplay doesn't seem in the spirit of Eve. If I wanted to play an NPC, I would have stayed in High-sec. Additionally, some alliances pay people (anything from isk to real money) to have an Eve account just sit in someone else's system. Now to me, that's earning while not at the keyboard, which again seems to go against the spirit of the game (and to an extend the EULA).

So it's not that I object to the concept of the mechanic, but how it's been implemented. So for me AK camping is ok, but AFK is just bad form

Z



Right so here's the thing. It doesn't do anything to make anyone do anything. People allow themselves to be intimidated - that is a problem firmly rooted in their seat and nowhere else.

People are so used to the comfort blanket of local guaranteeing their 100% safety, the knowledge that they are 100% alone it has made them sloppy, lazy and generally risk averse in the extreme.

People have forgotten that losing ships in null is just the cost of doing business. Or rather, it should be.

Let's consider wormholes for a moment, by all accounts if there mere threat of trouble "stops people playing the game" then no-one would live or rat in wormholes. This is not an absurd extension of the premise by any stretch of the imagination and yet people rat like one would scarcely believe in wormholes and certainly live there.

A commonly claimed myth is that this is because you can't cyno into a wormhole. This is sadly irrelevant because you don't need to. There is no local to spike, there is no early warning when people rage roll into you. You just die in a glorious fire, it's the circle of life.

What it boils down to, is players risk aversion spawned from the tool that is local and that people feel a misplaced entitlement to go about profiting in eve with no risk whatsoever.

If we need further evidence this is a nullbear problem, then consider lowsec. I've not seen a single soul complain of a "cloaky camper" in there or heck even NPC 0.0 yet loads and loads of PvE happens there too.

In fact the only people complaining about this being a problem are the anomaly squatters.
Mike Voidstar
Voidstar Free Flight Foundation
#3691 - 2015-12-04 13:27:47 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Right... Because working toward the goal of owning space is surely not at all something they want to have happen...


The moment you try and obfuscate like that, to try and drag more and bigger stuff into your argument, is when I know you're desperate.

As though owning space at all is somehow rendered worthless if you can't afk rat in total safety?

Roll


Have you not run out of troll **** yet?

Please show me where I said anything at all about either afk, or totally safe, ratting. The only afk totally safe thing in space is a cloaked ship.

Since you seem to be slow as well as obnoxious I will help you.

If you cannot enforce or control anything in an area, you don't own it. You might be able to stick your name on it, but that don't make it yours.
Kaarous Aldurald
Black Hydra Consortium.
#3692 - 2015-12-04 13:28:32 UTC
Morrigan LeSante wrote:

What it boils down to, is players risk aversion spawned from the tool that is local and that people feel a misplaced entitlement to go about profiting in eve with no risk whatsoever.

If we need further evidence this is a nullbear problem, then consider lowsec. I've not seen a single soul complain of a "cloaky camper" in there or heck even NPC 0.0 yet loads and loads of PvE happens there too.

In fact the only people complaining about this being a problem are the anomaly squatters.


I can't like this post hard enough.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3693 - 2015-12-04 13:31:04 UTC
Mike Voidstar wrote:

Have you not run out of troll **** yet?


Projection again, from the man who has spent weeks trying to argue for freighters to be invincible and for the "right" to afk rat in nullsec with no consequences of any kind.

Don't you get tired of it? All you have to do is finally admit that you are playing the wrong game, and it all goes away.


Quote:
The only afk totally safe thing in space is a cloaked ship.


And yet again, you lie.


Quote:

If you cannot enforce or control anything in an area, you don't own it.


The game rules work rather differently. Thanks for rolling back your previously absurd claim though, this might be the first time I've ever gotten you to admit to a lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#3694 - 2015-12-04 13:45:29 UTC
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Right... Because working toward the goal of owning space is surely not at all something they want to have happen...


The moment you try and obfuscate like that, to try and drag more and bigger stuff into your argument, is when I know you're desperate.

As though owning space at all is somehow rendered worthless if you can't afk rat in total safety?

Roll


Have you not run out of troll **** yet?

Please show me where I said anything at all about either afk, or totally safe, ratting. The only afk totally safe thing in space is a cloaked ship.

Since you seem to be slow as well as obnoxious I will help you.

If you cannot enforce or control anything in an area, you don't own it. You might be able to stick your name on it, but that don't make it yours.


"owning" in in this game means defending it. If you go to zkillboard and look up my name you will see where I live, and thus where I rat. The majority of my pvp activity is in that area, defending our ratting systems in home defense fleets. I fly deadspace pirate ships to rat.
.

I hate cloakers as much as the next guy in null. What I hate more is people who, rather than take things into their own hands (ie fitting to survive, using the tools already available in the game, only ratting/mining in a fleet capable of defending each other (you can do CRAZY things with industrial ships nowadays), and thinking outside of the box as a way to defeat and HUMILIATE afk cloakers/hot droppers when they fail.

AFK cloaking sucks, but it is a (maybe the only) counter to the "infinitely re-spawning anomalies of Dominion" system we profit from. Some people are so greedy and selfish that they don't understand the need for balance, and thus want to have their cake (infinite anomalies) and eat it too (the ability to sweep a system of bad guys so they can get back to pumping more raw isk into the economy).

These people begging for AFK Cloaking to be nerfed are like American Football Players thinking they game would be better if the other team weren't allowed to wear pads lol.
Mike Voidstar
Voidstar Free Flight Foundation
#3695 - 2015-12-04 13:47:35 UTC
Morrigan LeSante wrote:
Zarnoo wrote:
So.. I've heard all the pros and cons for afk cloaking, and as a pilot in a ship, I hate them. But.. you just go and find somewhere else to play.

That's not my issue. My issue is that AFK camping isn't gameplay. Leaving yourself logged in while you go about your life just to disrupt other people's gameplay doesn't seem in the spirit of Eve. If I wanted to play an NPC, I would have stayed in High-sec. Additionally, some alliances pay people (anything from isk to real money) to have an Eve account just sit in someone else's system. Now to me, that's earning while not at the keyboard, which again seems to go against the spirit of the game (and to an extend the EULA).

So it's not that I object to the concept of the mechanic, but how it's been implemented. So for me AK camping is ok, but AFK is just bad form

Z



Right so here's the thing. It doesn't do anything to make anyone do anything. People allow themselves to be intimidated - that is a problem firmly rooted in their seat and nowhere else.

People are so used to the comfort blanket of local guaranteeing their 100% safety, the knowledge that they are 100% alone it has made them sloppy, lazy and generally risk averse in the extreme.

People have forgotten that losing ships in null is just the cost of doing business. Or rather, it should be.

Let's consider wormholes for a moment, by all accounts if there mere threat of trouble "stops people playing the game" then no-one would live or rat in wormholes. This is not an absurd extension of the premise by any stretch of the imagination and yet people rat like one would scarcely believe in wormholes and certainly live there.

A commonly claimed myth is that this is because you can't cyno into a wormhole. This is sadly irrelevant because you don't need to. There is no local to spike, there is no early warning when people rage roll into you. You just die in a glorious fire, it's the circle of life.

What it boils down to, is players risk aversion spawned from the tool that is local and that people feel a misplaced entitlement to go about profiting in eve with no risk whatsoever.

If we need further evidence this is a nullbear problem, then consider lowsec. I've not seen a single soul complain of a "cloaky camper" in there or heck even NPC 0.0 yet loads and loads of PvE happens there too.

In fact the only people complaining about this being a problem are the anomaly squatters.



Local does nothing to guarantee any form of safety. It only allows an active pilot to protect himself.

I am sure someone who only flies ships for hunting cannot understand how you don't leave vulnerable assets out in the active presence of hostiles. You are absolutely forced to take defensive measures if a hostile is in system, and more severe ones when that single hostile can become an enemy fleet at any time. Lacking any way to counter that threat the defensive options render high sec both safer and more profitable.

Wormholes are a different ruleset. As much as hunters whine about local, it finds their targets for them too. You also don't have the danger of Cynos to worry about, and in general it's much easier to keep a watch on what comes in and leaves. Apple's and oranges.

It's not local. It's not risk aversion. The game is designed so that those playstyles depend on ships either incapable of combat, or in circumstances rendering them very ineffective in a PvP fight. Going in you will know their tank, their likely weapons, and that they rely on cap stability and active tanks rather than cap-free or burst performance and buffer tanks. It's not risk aversion to get that off the field, it's just loss mitigation....that ship was not winning that fight without his aggressor making several grevious errors.

It's the nature of people who want easy kills vs. People flying soft targets.

If it were more common for these masters of PvP to engage a PvE guy who reships, that might happen more. It does not because gankbears are just as averse to risk as everyone else.

There is much that can be done to mitigate the threat of a camper, but the only response an afk pilot threatening space should provoke is a chuckle as their ship explodes.

It boils down to this: PVE goes afk, Hunter shows up, gfs ship explodes. Balanced. PvP guy goes afk under cloak. Hunter shows up, PvP guy is immortal until he decides otherwise or the server goes down. Not balanced.
Mike Voidstar
Voidstar Free Flight Foundation
#3696 - 2015-12-04 13:51:35 UTC
Jenn aSide wrote:
Mike Voidstar wrote:
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Right... Because working toward the goal of owning space is surely not at all something they want to have happen...


The moment you try and obfuscate like that, to try and drag more and bigger stuff into your argument, is when I know you're desperate.

As though owning space at all is somehow rendered worthless if you can't afk rat in total safety?

Roll


Have you not run out of troll **** yet?

Please show me where I said anything at all about either afk, or totally safe, ratting. The only afk totally safe thing in space is a cloaked ship.

Since you seem to be slow as well as obnoxious I will help you.

If you cannot enforce or control anything in an area, you don't own it. You might be able to stick your name on it, but that don't make it yours.


"owning" in in this game means defending it. If you go to zkillboard and look up my name you will see where I live, and thus where I rat. The majority of my pvp activity is in that area, defending our ratting systems in home defense fleets. I fly deadspace pirate ships to rat.
.

I hate cloakers as much as the next guy in null. What I hate more is people who, rather than take things into their own hands (ie fitting to survive, using the tools already available in the game, only ratting/mining in a fleet capable of defending each other (you can do CRAZY things with industrial ships nowadays), and thinking outside of the box as a way to defeat and HUMILIATE afk cloakers/hot droppers when they fail.

AFK cloaking sucks, but it is a (maybe the only) counter to the "infinitely re-spawning anomalies of Dominion" system we profit from. Some people are so greedy and selfish that they don't understand the need for balance, and thus want to have their cake (infinite anomalies) and eat it too (the ability to sweep a system of bad guys so they can get back to pumping more raw isk into the economy).

These people begging for AFK Cloaking to be nerfed are like American Football Players thinking they game would be better if the other team weren't allowed to wear pads lol.


I would be fine with an opportunity to defend space. Cloaks don't allow for one.

Your options are to hope he leaves, hope he is stupid and falls for bait, or make yourself unattractive as a target. He is immune to outside interference of any kind so long as he is even half-witted and under cloak.
Kaarous Aldurald
Black Hydra Consortium.
#3697 - 2015-12-04 13:58:21 UTC
Mike Voidstar wrote:
[
Local does nothing to guarantee any form of safety.


LOL. You aren't even trying to make sense anymore, are you?

Local is one of the best tools for safety that exists in this game.


Quote:

It's not local. It's not risk aversion.


That's all it is. Whatever lies, excuses, or flimsy justifications you try and conjure up, it all stems from those two.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#3698 - 2015-12-04 14:00:41 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Zarnoo wrote:
So.. I've heard all the pros and cons for afk cloaking, and as a pilot in a ship, I hate them. But.. you just go and find somewhere else to play.

That's not my issue. My issue is that AFK camping isn't gameplay. Leaving yourself logged in while you go about your life just to disrupt other people's gameplay doesn't seem in the spirit of Eve. If I wanted to play an NPC, I would have stayed in High-sec. Additionally, some alliances pay people (anything from isk to real money) to have an Eve account just sit in someone else's system. Now to me, that's earning while not at the keyboard, which again seems to go against the spirit of the game (and to an extend the EULA).

So it's not that I object to the concept of the mechanic, but how it's been implemented. So for me AK camping is ok, but AFK is just bad form

Z



Right so here's the thing. It doesn't do anything to make anyone do anything. People allow themselves to be intimidated - that is a problem firmly rooted in their seat and nowhere else.

People are so used to the comfort blanket of local guaranteeing their 100% safety, the knowledge that they are 100% alone it has made them sloppy, lazy and generally risk averse in the extreme.

People have forgotten that losing ships in null is just the cost of doing business. Or rather, it should be.

Let's consider wormholes for a moment, by all accounts if there mere threat of trouble "stops people playing the game" then no-one would live or rat in wormholes. This is not an absurd extension of the premise by any stretch of the imagination and yet people rat like one would scarcely believe in wormholes and certainly live there.

A commonly claimed myth is that this is because you can't cyno into a wormhole. This is sadly irrelevant because you don't need to. There is no local to spike, there is no early warning when people rage roll into you. You just die in a glorious fire, it's the circle of life.

What it boils down to, is players risk aversion spawned from the tool that is local and that people feel a misplaced entitlement to go about profiting in eve with no risk whatsoever.

If we need further evidence this is a nullbear problem, then consider lowsec. I've not seen a single soul complain of a "cloaky camper" in there or heck even NPC 0.0 yet loads and loads of PvE happens there too.

In fact the only people complaining about this being a problem are the anomaly squatters.



Local does nothing to guarantee any form of safety. It only allows an active pilot to protect himself.

I am sure someone who only flies ships for hunting cannot understand how you don't leave vulnerable assets out in the active presence of hostiles. You are absolutely forced to take defensive measures if a hostile is in system, and more severe ones when that single hostile can become an enemy fleet at any time. Lacking any way to counter that threat the defensive options render high sec both safer and more profitable.

Wormholes are a different ruleset. As much as hunters whine about local, it finds their targets for them too. You also don't have the danger of Cynos to worry about, and in general it's much easier to keep a watch on what comes in and leaves. Apple's and oranges.

It's not local. It's not risk aversion. The game is designed so that those playstyles depend on ships either incapable of combat, or in circumstances rendering them very ineffective in a PvP fight. Going in you will know their tank, their likely weapons, and that they rely on cap stability and active tanks rather than cap-free or burst performance and buffer tanks. It's not risk aversion to get that off the field, it's just loss mitigation....that ship was not winning that fight without his aggressor making several grevious errors.

It's the nature of people who want easy kills vs. People flying soft targets.

If it were more common for these masters of PvP to engage a PvE guy who reships, that might happen more. It does not because gankbears are just as averse to risk as everyone else.

There is much that can be done to mitigate the threat of a camper, but the only response an afk pilot threatening space should provoke is a chuckle as their ship explodes.

It boils down to this: PVE goes afk, Hunter shows up, gfs ship explodes. Balanced. PvP guy goes afk under cloak. Hunter shows up, PvP guy is immortal until he decides otherwise or the server goes down. Not balanced.



You are completely off base and it's clear you haven't run in J space (hint being ragerolled into when siege green means you're eating an unavoidable multibillion loss) and you've ignored all the salient points.


Let's leave WH aside since people like to play ostrich with them and talk about low sec. Tell me, do you think the guys running level 5s in capitals do it with a clear local? Hah, chance would be a fine thing. Please explain for us why you think this is not a problem in lowsec, because it demonstrably is not. Yet you have cynos there, too. In fact all the relevant mechanics are the same. But no problem exists there.

Thus it's not a problem with a mechanic, the problem is in the mind of the anomaly squatters and some sort of delusion of an entitlement of risk free ratting.
Jenn aSide
Soul Machines
The Initiative.
#3699 - 2015-12-04 14:03:35 UTC
Mike Voidstar wrote:


I would be fine with an opportunity to defend space. Cloaks don't allow for one.

Your options are to hope he leaves, hope he is stupid and falls for bait, or make yourself unattractive as a target. He is immune to outside interference of any kind so long as he is even half-witted and under cloak.


So you are saying you have options, but you don't like those options, you want a better option. One that would be unbalanced.

AFK cloaking is a counter to infinitely spawning anomalies. Are you willing to trade that game mechanic (re-spawning anoms) for an active way to kill afk cloakers? Personally I would not.
Mike Voidstar
Voidstar Free Flight Foundation
#3700 - 2015-12-04 14:17:21 UTC
Jenn aSide wrote:
So you are saying you have options, but you don't like those options, you want a better option. One that would be unbalanced.

AFK cloaking is a counter to infinitely spawning anomalies. Are you willing to trade that game mechanic (re-spawning anoms) for an active way to kill afk cloakers? Personally I would not.


Citation Needed.

Yes, if Income is an issue, then deal with that issue.

PVE goes afk, hunter shows up, Pve Dies.
Camper goes afk under cloak, Hunter shows up, Camper is immune to being hunted.


Not balanced.