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Lv4s 100-150mil/h+: Breakdown

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Author
Arthur Aihaken
CODE.d
#361 - 2015-12-02 23:56:58 UTC  |  Edited by: Arthur Aihaken
Hasikan Miallok wrote:
It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.

It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.

That was kind of my point as well. I could be blitzing L4 SoE missions and Burners, but I'm not. It's just not my thing, but more power to anyone who wants to invest the time and ISK to pull it off. If every high-sec mission runner was doing this I highly doubt we'd be at a 1600+ ISK/LP conversion ratio.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#362 - 2015-12-03 00:23:16 UTC
Hasikan Miallok wrote:
It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.

It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.

Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall.

to have CCP's data, now wouldn't that be something. I would love to have the answers to that one.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#363 - 2015-12-03 01:24:49 UTC
Chainsaw Plankton wrote:

I think it is worth noting the primary reward from blitzing is LP, and LP is an isk sink. personally I'd rather have more isk sinks than we do now (how many more is a good question that I have no idea how to even start to answer). Although the 700b XL citadel bpos should be interesting in that regard.


LP is an ISK sink.

However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios.

Selling those assets later to another player in return for ISK does not inject any ISK into the game .




Arthur Aihaken
CODE.d
#364 - 2015-12-03 01:32:30 UTC
Hasikan Miallok wrote:
However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game.

I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#365 - 2015-12-03 01:36:20 UTC
Arthur Aihaken wrote:
Hasikan Miallok wrote:
However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game.

I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.


True, you tend to think twice when just one module costs more than the hull you are fitting it to :D
Chainsaw Plankton
FaDoyToy
#366 - 2015-12-03 02:02:01 UTC
Arthur Aihaken wrote:
Hasikan Miallok wrote:
However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game.

I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.

most of that cost is the tag cost. most people are afraid to "mess up" their standings or whatever excuse. also with more people running SoE missions less are running the faction kill missions for the tags for bcus.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#367 - 2015-12-03 03:16:45 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
most of that cost is the tag cost. most people are afraid to "mess up" their standings or whatever excuse. also with more people running SoE missions less are running the faction kill missions for the tags for bcus.

I haven't really seen tag prices increase though - have they? If you loot FW missions (not sure how many do) you can scoop a lot of tags there as well.

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#368 - 2015-12-03 05:35:39 UTC
Hasikan Miallok wrote:
It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.

It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.

Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall.


The nerfs being talked about would only impact the people who blitz missions. The people who dont blitz would see no change. Its also worth pointing out the average pilot running anoms in null also isnt maxing out the system. The afktar will net around 45 mil/hr in perfect circumstances and it will die in the not too distant future.
baltec1
Bat Country
Pandemic Horde
#369 - 2015-12-03 05:41:35 UTC
Estella Osoka wrote:


Or maybe you spread out some. After all, ya'll pretty much focused in one area of nullsec. Vast swaths are pretty much barren, and I know it's mostly because they are so damn far out there. Players want to stay within jump distance so they can get their goods from/to hisec, and that is also a problem; but more of logistics and bad structure design by CCP.



Logistics isnt the reason large parts of null are empty. They are empty because the systems are terrible in quality to the point where it is simply not worth investing in.
Market McSelling Alt
Doomheim
#370 - 2015-12-03 06:15:17 UTC
baltec1 wrote:
Hasikan Miallok wrote:
It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.

It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy.

Nerfing mission running on the basis that some minuscule percentage of older high SPcharacters can make good ISK in level 4 missions (rather than running 5s in a Carrier in losec or whatever ) is likely to seriously effect newer players and probably be detrimental overall.


The nerfs being talked about would only impact the people who blitz missions. The people who dont blitz would see no change. Its also worth pointing out the average pilot running anoms in null also isnt maxing out the system. The afktar will net around 45 mil/hr in perfect circumstances and it will die in the not too distant future.



What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Daniela Doran
Doomheim
#371 - 2015-12-03 06:16:56 UTC  |  Edited by: Daniela Doran
Actually I wouldn't have a problem if they reduce LP payout from missions if they add more difficult mission rats plus increase the bounties in them. Would also eliminate the blitzing abuse.
Arthur Aihaken
CODE.d
#372 - 2015-12-03 06:55:03 UTC
I like shooting rats.

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#373 - 2015-12-03 11:09:47 UTC
Market McSelling Alt wrote:


What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.


No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.
Market McSelling Alt
Doomheim
#374 - 2015-12-03 14:43:11 UTC
baltec1 wrote:
Market McSelling Alt wrote:


What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.


No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.


You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour.

Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers.

Then you went on to say you were talking about Vindicators...

So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers.

AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to.

I love your attempts to be sly, you just keep lying about everything though.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#375 - 2015-12-03 14:43:17 UTC
baltec1 wrote:
Market McSelling Alt wrote:


What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.


No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.


I was the one who mentioned 90 mil an hour, with a deadspace fit Mach (which costs about 8 times as much as an afktar). somehow he can't tell you from me.

See, it's that prejudice way of thinking I mentioned before rearing it's head again (people with prejudices see only some form of collective group instead of the individuals who make up that group). In this case, it's a matter of 'all you null seccers look alike'... despite the fact that we are in Alliances that are diametrically opposed to each other and don't even agree on several aspects of pve.
Jenn aSide
Soul Machines
The Initiative.
#376 - 2015-12-03 14:56:53 UTC
Market McSelling Alt wrote:
baltec1 wrote:
Market McSelling Alt wrote:


What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.


No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.


You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour.

Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers.

Then you went on to say you were talking about Vindicators...

So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers.

AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to.

I love your attempts to be sly, you just keep lying about everything though.


Another aspect of prejudice is over-estimating what someone else has while simultaneously under-estimating one's own privilege. "High Sec Privilege" needs to be checked. The heart of that privilege is not being able to understand that the practical safety offers by CONCORD is supremely valuable even if it can be overcome in certain ways. It's not unlike real life where people benefiting from affluence don't understand the advantages they have (and thus consider less advantaged people 'lazy' for not doing better...).

75 mil per hour from null anomalies is 25 mil ticks. That's not even physically or mathematically possible from a ship that does dps in the 600 (specific damage type drones) to 700 (Geckos + lighter drones) range. To cross the 20 mil tick barrer with a single ship you need at least 950 dps , the 25 mil barrier is Carrier/marauder/pirate battleship territory and you simply cannot be afk lest your want to make less isk and/or die.

Meanwhile, in "high security space"...


Arthur Aihaken
CODE.d
#377 - 2015-12-03 16:42:55 UTC  |  Edited by: Arthur Aihaken
Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.

Otherwise we can add this claim to cold fusion and crop circles.

I am currently away, traveling through time and will be returning last week.

Jenn aSide
Soul Machines
The Initiative.
#378 - 2015-12-03 17:04:26 UTC
Arthur Aihaken wrote:
Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.


Sure, go ahead.

But understand this, if it were 70 mil, it would still represent an unbalanced situation, because safety (in the form of responding npc police) has a value.

That's what gets lost in talking rewards with people (particularly those who don't recognize their high sec privilages). In the GD discussion about incursions someone mentioned that you can make more from null incursions. In all, a null incursion HQ site pays like 13.5 mil isk more than a high sec one.

Which is why High Sec incursions get farmed by professional communities that formed and null incursions go largely undone. It's why the 10% more LP you get from low sec missions means jack squat also. Because CCP doesn't really understand the value of safety, they don't knwo how to properly scale rewards to be meaningful.

70 mil an hour in high sec blitzing lvl 3s never losing a ship is preferable to 90 mil an hour in null dodging nullified interceptors and hot dropping stealth bombers in null (or 80 mil an hour doing C3s in a wormhole). But buffing null past that 90 mil per hour (in liquid isk) would also be a big mistake as would upping the amount of wealth you can wring from a wormyhole, so the obvious best balance approach is to look at the things that are actually problems (blitzing, high sec incursions, FW missions, the afk-ability of null anoms etc) and cutting some of that down.
Arthur Aihaken
CODE.d
#379 - 2015-12-03 17:10:19 UTC  |  Edited by: Arthur Aihaken
Yes, if it were 70m ISK/hour - but I don't even think this is achievable. I think the real number is under 50m ISK/hour, which makes any comparison to null-sec income somewhat moot (no one is going to blitz L3s for 35-40m when they can easily earn more than that in null). As I said, let's run the numbers and find out what the realistic achievable rate is (and using a realistic ISK/LP conversion of around 1200 ISK/LP).

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#380 - 2015-12-03 18:06:04 UTC
Market McSelling Alt wrote:
baltec1 wrote:
Market McSelling Alt wrote:


What?!

45mil an hour if you were skilled like a noob maybe.

You literally just told us three pages ago that an ishtar made as much as the 90mil an hour blitz level 3 guys... we literally can pull your own words to prove you are lying.


No I did not and have never said an afk ishtar will make 90 mil/hr. Please stop telling blatant lies.


You very incorrectly said that running the best setup in anoms would net you the same as a lvl3 blitzer in High Sec, which you incorrectly pegged at 100mil an hour.

Then you went on to say that you were in a RHML Raven in HS making 84mil blitzing lvl 3's which would have put you ahead of Stoic's optimal Rail Tengu/Mach numbers.

Then you went on to say you were talking about Vindicators...

So basically, you Fudded your way through several posts, none of which are true and none of which have real numbers.

AFK Ishtar is EASILY 75mil to 85mil per hour in pure bounty plus the odd boost from loot fairy. And because a fully upgraded system now has a minimum of 5 high end anoms, you can run a few in each system you have access to.

I love your attempts to be sly, you just keep lying about everything though.


Quote that passage of text, you will find that you are talking bullshit.