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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3601 - 2015-12-02 15:33:31 UTC
Speaking of counters ..... did it ever occur to you that cloaky camping already IS a counter to an otherwise uncounterable situation? In the same way you cannot counter the cloaker (AFK or otherwise), we cannot counter a pre-aligned warship.

Keeping you from making ISK is a win. Shooting the ratter an even bigger win.

-similarly-

Rendering the camper useless is a win. Even when shooting it directly is not an option.



Plus, did it ever occur to you that being invulnerable at a safespot is something ratter do too? How would you feel when some gang shotgunned to all the sites, you quickly warp off grid and cloak up. Phew! Got away clean. How would you like it if this gang subsequently threw out Cloak Scanner Probes and warped right on top of your cloaked up battleship and killed it anyway?

Let's not forget for a second this much-loathed immunity goes bothways. It's what keeps Deep Space Transports and Blockade Runners alive when they get camped in. It's what allows you to keep an eye on the system you're about to warp your Anshar to.



Please do consider that any nerf you call for can and will be used against you!! ...and before you know it you'll be unhappy with that change too, calling for "I escaped and warped to a safe and these PvP types still killed me! When will this agony end?! They're forcing me to safelog and I had a timer and when I logged back it I was pulled into an anchorable bubble and and and ...... CCP NERF DIZ TOO!!!"

This is one of those things that appear to be fairly balanced, and something both PvP or PvE players alike use to their advantage. Seems to me you don't like the way it is used in this niche situation.

I have been in this discussion for quite a while now. Gradually changing my stance according to what was being said. Because in between the one-liners and blunt attacks, some very good points have been raised. By now, pretty much everything has been said and argued; yet your position hasn't budged one inch. So let's go about this the other way around: imagine CCP granted your wish and you got what you asked for. Then how would that affect gameplay, and can you honestly say you'd be happy with that? You know people will still come for you. This pain will never stop, son. Whenever you start feeling safe, we'll be there. Count on it.

This whole thread is about filling your wallet. It is not about PvP opportunities at all - something Techos realised long before I did. Hell, even if cloaky camps would require ACTIVE effort (and what makes you think they're not active? Are you really sure about that?), here is what would happen:

instead of 7 cloaky campers occupying your systems AFK, we'd use only 2 active cloaky campers. The "perceived uncertainty" would turn into a "certainty" and you would still kiss your ratting activities goodbye. It'd take us only 2 accounts instead of 7 to do it, for an active hunter is a LOT more dangerous than an AFK one.

Your problem is not the camper. I've read the whole thread, pro and con, and it's simply not. Your problem is "hostiles" of any variety whatsoever. Cloaky or not, the hostiles will be there and although the nature of the threat may change, you'll still need to come up with a counter at some point. It took some time for Nikk to convince me "cloaked up" should indeed be considered "safe". And it took some time for Techos to convince me there are counters, in the sense that you can render the camper useless and therefore declare a win because you're making ISK and having fun while the other guy is not. And finally, that being "AFK" is none of your goddamn business I figured out all on my own. Yet none of their arguments seem to have changed your mind one bit? Then pray tell how your suggestion would affect gameplay and I will show you how we'd abuse that mechanic to keep making your life miserable. (it's nothing personal -- we love the sandbox and the people in it. There must be at least a thousand ways to die, all in good humour. Nothin' but pixels, man).
Mike Voidstar
Voidstar Free Flight Foundation
#3602 - 2015-12-02 15:34:03 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
Mike Voidstar wrote:
Wonderful as that all is, it still does not counter the camper, it just makes him decide not to attack for a little while.

Let's say I do have 12 guys, and we decide we don't want to put up with him being there. In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways. But because he is cloaked at a safe, he is immune to our efforts.


"In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways." ?? Not true.

Exhibit A: In NPC null, where everyone can freely dock, there's always multiple guys sitting in station doing bob-knows-what; trading, planetary, research, or maybe undocking a Sabre to shoot you in the face.

Exhibit B: In lowsec, anyone can freely dock too, and being easy to maintain and refuel, many groups have a POS up as well. In between all the POS trash, it can be hard to tell which of the ships on DScan is manned and which ones are not.

Exhibit C: in highsec, chances are you've got a wardec on your hands. People are bringing neutral eyes, logistics and/or wing boosters with them ... sadly, they're out of corp. So despite the fact you can see the guys camping you in, they too are "immune" to your efforts since attacking them will get You concorded!

Exhibit D: You're flying something obscenely efficient in highsec. But you're in an NPC corp. There is no counter to your activities except suiciding your own ship, for you cannot be wardec'ed. Despite the fact you too are out in open space.

Exhibit E: your traditional station hugging Proteus. For all intends and purposes, he too is immune to your efforts: he can decide to attack on a whim, yet if you bring enough to blow him up he'll dock immediately. How is the station hugger any different than the cloaky camper?

Exhibit F: somebody's bumping your slow-aligning ship, presumably in highsec. How exactly do you express your displeasure?

In all of the above scenarios though, the answer is something a little more creative than merely firing zhe gunz.



"He is immune to our efforts"

I would agree there is no "traditional" counter to a stationary camper. You have to catch him while he's moving. YET, and this needs emphasis, you'd be okay with not being able to counter the cloaky if he was actively playing and at his keyboard. Agreed?



So here's what I think bothers you most: it's the fact that he's out there somewhere and that he's not putting in any kind of effort to do it. The audacity of sitting safe and laughing at you. If he were not AFK, you wouldn't mind, would you? His non-effort opposes your sovereign rights to that space; and frankly, if one guy can do without any kind of effort, then you do not own that space to begin with. You really should start thinking "out-of-the-box" and broaden your array of "a counter".

For example: is expelling the neut a counter, even when you don't make a kill? Is rendering the neut unable to harm you a counter? Is making it impossible to find you without probes a counter? Is catching him at the gate a counter? (fun fact: I shot a Falcon piloted by Brock Hugh this morning ... "Only Buy Original Brokk - accept no substitutes!" hahaha)


A. Stations aren't modules
B. Stations aren't modules
C. Assuming they aren't cloaked, you could gank any of those people.
D. I could be ganked at any time.
E. Stations aren't modules.
F. We actually just had a big thread about this. I don't like bumping being used that way intentionally without a flag, but he could be ganked.

I would be fine with him hunting me if I can hunt him... Not merely sitting there at the keyboard, but actively ensuring his own defense just as I do--- Watching for hostiles, watching for probes, aligned, awake, aware and ready to warp.

In point of fact I would be fine just driving him off. Half the reason I have no combat history is because I don't point people and don't care if they leave.

It's great that people kill cloaking ships when they can't actually use the cloaks, but that's not really a downcheck on the cloak.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3603 - 2015-12-02 16:08:01 UTC
"Stations aren't modules"

And acceleration gates aren't asteroid belts - I get that. The point I was trying to make, is that they too are in space, doing their thing with impunity. I didn't say you had to anchor a station at your site, I meant to present several cases of people being out and about and pretty much as invulnerable as a camper. You too can use this mechanic!

Could you find it in your heart to consider cloaked up = safe? Because true, it's not a station. But they do spend a highslot and considerable CPU, in return for the ability to move unseen. Other than that, though, they're pretty much doing nothing. Is there any good reason why they shouldn't be safe? They're not making ISK, they're not mining roids, they're not shooting you (yet) ...... they are simply logged in and sitting there. Is that a capital offense?

Stations aren't modules but in the cases I presented, the stations are there, are as invulnerable as the pilots docked in them, so in a way they too are "camping the system". Except they don't need a cloaky to suddenly undock and tackle you. Therefore I declare living anywhere except in your deep sov null is MORE dangerous than where you're living -- and ironically, the guy living in the safest space of all is the one complaining. WTF man?

This stuff happens to people all the time, everywhere; it so happens that to be in a system with no docking rights or station you need a cloak to do it. Anywhere else we wouldn't even NEED a cloak - did you ever stop and consider that?

So let me get this straight: you would live is a universe where you could make EVERY neut in local go away at your leisure? Damn all those areas in EvE where there's less money to be made and you cannot expel the locals? By right of ... sheer awesomeness? You've lost me completely man. I honestly don't understand what you're trying to get at -- I bloody well know a station is no module but how does that even remotely invalidate anything I said?

And no, you cannot "gank" the other examples I gave you -- not without losing your own ship in the process anyway. I was on board for as long as we're talking reasonable sense, but now you're just going way overboard. I can't believe what I'm hearing. Give me a second to get this through my head:

you play EvE.
you live in deep sov null, the richest and most secure space known to man.
somebody else bring a cloaky camper to "your" system.
you complain on the forums because you're feeling insecure.
people point out several counters to the threat, even though none of them include direct confrontation -- I'll grant you that.
you refuse to take any advice and insist on carrying on exactly the way you were before.
you keep on complaining on the forums.
people challenge your claim to said sov space when it turns out you're there on your own not defending it at all.
you insist the camper has no right to be out in space.
people point out there are many other places where people are out in space without hard counters.
"stations aren't modules and you can suicide gank the others"

Man, you've got problems beyond the scope of this thread. I don't know what more there is to say. I can give you advice on dealing with the camper but there is no use. You are convinced your life is hard and we cannot soothe that no matter how hard we try.
Mike Voidstar
Voidstar Free Flight Foundation
#3604 - 2015-12-02 16:56:24 UTC
Yeah, stations aren't modules.

Stations are specifically designed to provide a safe place to store assets. It's been said many times "You consent to PvP when you Undock". Docked is by definition safe, undocked is not. Docked is not 'in space'. Docked is docked. Not only can you not see out of a dock, but you can still be easily found, and ambushed on your way out of it if they want to wait.

How is it OK that the camper brings PvP to his enemies at whim, but the camper himself is immune to similar efforts?

And yea, you can gank who you want if you are willing to lose your ship to do it. That's how the rules of high sec are structured. I don't have a problem with aggression, kills or ganking... just so long as doing so is on a level playing field.

The mechanics of AFK cloaking do not represent a level playing field.
Mike Voidstar
Voidstar Free Flight Foundation
#3605 - 2015-12-02 17:11:21 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
This whole thread is about filling your wallet. It is not about PvP opportunities at all - something Techos realised long before I did. Hell, even if cloaky camps would require ACTIVE effort (and what makes you think they're not active? Are you really sure about that?), here is what would happen:
.


No, that's how it's been spun, but that's not what I have been arguing at all.

I long, long ago took the "don't play here" option, and have not been back to null sec in years. It just wasn't fun.

It's sad that Nikk convinced you that stations, POS, and modules are all the same thing, requiring similar effort, time, expense, and upkeep to aquire and maintain. The fact is that Stations, Structures, and Modules are all different levels of play, and what is OK for one is not necessarily good for another. Even more ludicrous is that of the 3, cloaks are by far the safest of those, unless the station is in NPC or Empire space--but then it's usable by the cloaker as well, so the point becomes moot.

Teckos likes to think he has the inside track to how I think, as shown by his near constant reframing of my arguments into things I have not said. I don't care about ISK. I do care that the 'counters' to a cloaker are all indirect and so costly that the profit of null sec drops below high sec. That's a simple balance issue---less risk, more reward.

No, I don't want to drive neuts out of system with sheer awesomeness. I would like the option to at least try and hunt them if I decide they should not be there. That's what happens to me after all... for whatever reason someone decides space needs to be protected from my missioning, and they come to evict me. No one should be safe outside of a dock. That's EVE.

I don't care if a cloaky camper stays active. That's his choice. But that safety should require active effort. I suppose there could be an active camper religiously warping every few minutes between a network of safes... but why? All he has to do is press the cloak button and he has won.
Teckos Pech
Hogyoku
Goonswarm Federation
#3606 - 2015-12-02 19:05:37 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:

[1]Ccp should not be securing space for me, but neither should they provide invulnerable tools for you to deny that security indefinitely.

[2]I will say it again. PvE playstyles have nothing left to give up. Cloaks as they are leave no "win" scenario for PvE. In order to do anything at all you have to gut your income below high sec levels, or give up on PvE completely, for as long as the cloaker remains. Or else be the big blue doughnut.

[3]All that is being asked is that if PvE gives up their own playstyle to join yours, that there be a way to target the ship forcing that gameplay on them. PvE already gave it all up at this point. There is nothing else to give. It's fight, leave the area, or simply don't play. Fight isn't actually an option as the ship in question is immune to that until it decides not to be. So leave or don't play, with no counter or recourse.

[4]You talk a lot about risk, yet the cloaked ship has none. Before the other guy can pay anything, there has to be something on that side of the table.


Regarding [1] above, that is hilarious considering that to help secure “your” space you use a tool that is completely invulnerable, even more so than a ship with a cloak: yes local. I know you hate it when I bring this up, but in fact you brought it up when you started talking about secured space. If I should be vulnerable at a safe in a cloaked ship then it seems reasonable that your intel also should be vulnerable.

As for [2], there is local, an asset that is indestructible, gives accurate information, and even functions as an early warning system. Move that out into space where it can be destroyed….then make cloaks detectable when sitting at a safe spot for too long.

And for [3], that is a load of horse crap. If you have “secured your space” then you have to also be ready to defend it…or the space is not secured. And working in a fleet to burn through anomalies in PvP fit ships would be more than sufficient to deter an attack (unless it is a roaming gang) and still allow for ISK. Heck, I was even thinking if you 10 guys and 2 or 3 brought alts with logistics ships too…you’d need a pretty good sized gang to come get you. Oh, and with 10 guys on voice comms and active there is a much, much greater chance of spotting ANY hostiles coming in than if it is just you. It is like driving, studies have found that having 2 licensed people in the front seat, obviously one driving, greatly reduces accidents because it is like have an extra set of eyes looking for things that can cause an accident a single driver might miss. Basically, I see you as just being truculent and digging in saying,
“No, no, no!” to everything except the outcome you want….which is less risk for you, more for others.

Lastly, [4]…yes, a cloaked ship at a safe spot has very, very little risk. A good first order approximation would likely be zero risk. However, such a ship also presents very little actual risk, and again a good first order approximation would be zero. The problem is perceived risk on the part of the ratter. But, I contend it is up to the ratter to mitigate that risk. If that is impossible, then having CCP intervene is reasonable, but there are ways to mitigate that risk as have been discussed previously.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3607 - 2015-12-02 19:14:27 UTC
Brokk Witgenstein wrote:


Could you find it in your heart to consider cloaked up = safe? Because true, it's not a station. But they do spend a highslot and considerable CPU, in return for the ability to move unseen. Other than that, though, they're pretty much doing nothing. Is there any good reason why they shouldn't be safe? They're not making ISK, they're not mining roids, they're not shooting you (yet) ...... they are simply logged in and sitting there. Is that a capital offense?


Not empty quoting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3608 - 2015-12-02 20:55:22 UTC
Mike Voidstar wrote:
I long, long ago took the "don't play here" option, and have not been back to null sec in years. It just wasn't fun.


Then why in the ever loving blazes are you even posting in this thread?
Kaarous Aldurald
Black Hydra Consortium.
#3609 - 2015-12-02 23:45:56 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:
I long, long ago took the "don't play here" option, and have not been back to null sec in years. It just wasn't fun.


Then why in the ever loving blazes are you even posting in this thread?


Because he feels entitled to lecture from a position of ignorance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#3610 - 2015-12-03 05:43:33 UTC
Mike Voidstar wrote:

Teckos likes to think he has the inside track to how I think, as shown by his near constant reframing of my arguments into things I have not said. I don't care about ISK. I do care that the 'counters' to a cloaker are all indirect and so costly that the profit of null sec drops below high sec. That's a simple balance issue---less risk, more reward.


Translation: I don't care about ISK, but I actually care about ISK, but I'll just use euphemisms like cost, reward, and profit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3611 - 2015-12-03 05:47:03 UTC
Mike Voidstar wrote:


Stations are specifically designed to provide a safe place to store assets.



Cloaks are specifically designed to provide a high level of safety when activated at a safe spot. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3612 - 2015-12-03 06:45:52 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:
I long, long ago took the "don't play here" option, and have not been back to null sec in years. It just wasn't fun.


Then why in the ever loving blazes are you even posting in this thread?


Why are you, wormhole boy?

Just because I am not there anymore does not mean I never was, or will be again.


Teckos...

You keep fighting a battle you won long ago. Fozzie said it's ok, so it's ok.

Local- I already said, several times now, that the so called 'early warning' thing was a legit gripe, and support a proposal I heard elsewhere to make you not show in local until the gate cloak drops.

Intel- change it however you want so long as it still works. Attach it to a structure or tie it on a ribbon around your Johnson if you want, it won't make a difference. It will go up and stay up, and when it goes down PvE targets won't be available.

Isk- not actually related to the gameplay of cloaks, it's just where the damage gets done with camping.

Do not confuse any of that with balance. PvE ships, especially miners and industrials, are designed to be kept out of combat. For that to happen there must be Intel. (note: I don't fly them, it's not all about me). No matter how much you want to shoot a ship that cannot even mount guns, they still exist in game and have a purpose and right to operate. Clearing space is a part of that operation. Making more profit for operating in higher risk areas is reasonable. Removing Intel and then forcing them to operate is not good game design. Forcing them into purely reactive situations with no actual reaction time is not balanced.

Like my position or not, it's mine to hold. Cloaks remain broken so long as they are not able to be hunted actively. They interfere with the active choices of others, and should be able to be forced into conflict, like everyone else....not just when they choose.
Mike Voidstar
Voidstar Free Flight Foundation
#3613 - 2015-12-03 06:47:33 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


Stations are specifically designed to provide a safe place to store assets.



Cloaks are specifically designed to provide a high level of safety when activated at a safe spot. Roll


Sure, but it's not balanced that the high level be 100% immune. That is the realm of stations, which have other drawbacks that make them actually less safe.
Mike Voidstar
Voidstar Free Flight Foundation
#3614 - 2015-12-03 06:50:11 UTC
Teckos Pech wrote:
Mike Voidstar wrote:

Teckos likes to think he has the inside track to how I think, as shown by his near constant reframing of my arguments into things I have not said. I don't care about ISK. I do care that the 'counters' to a cloaker are all indirect and so costly that the profit of null sec drops below high sec. That's a simple balance issue---less risk, more reward.


Translation: I don't care about ISK, but I actually care about ISK, but I'll just use euphemisms like cost, reward, and profit.

No, I don't care about ISK, but it's unbalanced that I get more reward for less risk or effort in high sec. If the camper could be challenged and fought to reclaim that profitability it would be fine, but as it is, it's simply one player inflicting uncounterable loss on others.
Mike Voidstar
Voidstar Free Flight Foundation
#3615 - 2015-12-03 06:54:28 UTC
Teckos Pech wrote:
Brokk Witgenstein wrote:


Could you find it in your heart to consider cloaked up = safe? Because true, it's not a station. But they do spend a highslot and considerable CPU, in return for the ability to move unseen. Other than that, though, they're pretty much doing nothing. Is there any good reason why they shouldn't be safe? They're not making ISK, they're not mining roids, they're not shooting you (yet) ...... they are simply logged in and sitting there. Is that a capital offense?


Not empty quoting.


Undocked means at risk. That's the very first principal of EVE. Supporters of cloaking use that very same argument to protect their own safety, because others would prevent them from suppressing the value of the space they camp if there was a choice.

Profit comes from many sources. They may not be making isk, but their goal is getting kills, suppressing PvE, and reducing the value of the system. Just because they aren't bringing in OAK does not mean they aren't effective at their goals.
Kaarous Aldurald
Black Hydra Consortium.
#3616 - 2015-12-03 06:57:38 UTC
Mike Voidstar wrote:

No, I don't care about ISK


Except when you do, which is whenever it's convenient for your flip flopping arguments for more safety.

Cloaks do not get touched until local is gone. Not "until gate cloak drops", pathetic piece of excuse that is, gone.


Quote:

but it's unbalanced that I get more reward for less risk or effort in high sec.


And yet, anyone who suggests nerfing the unbalanced income of highsec will find you in his thread, tearfully crying about how unfair it is to nerf anything that can be done in total safety.

It's almost like it's a running theme with you, where you think you deserve to be completely safe and suffer no consequences when making money.



Quote:
it's simply one player inflicting uncounterable loss on others.


No.

It's one player cloaked and afk in a system, and you cowering like a whipped dog because you get badfeels if you rat with anything not blue in local.

Stop asking for the mechanics to facilitate you being a gutless toad. It will never happen. You are playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3617 - 2015-12-03 07:12:10 UTC
Nah, you know what?

Cloaks should not get touched even if they delete local from nullsec. It's not like it's worth breaking wormholes just to deal with the complaints of a few afk ratters who can't be asked to be at their keyboards. And it's not like wormhole players somehow magically stop being able to PvE when they have no local and the same cloak mechanics. (in fact, they're enormous bears)

Sorry (totally not sorry) Mike, but you get the Wonka Prize on this one. You get nothing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#3618 - 2015-12-03 07:20:15 UTC
You are a joke.

I am not the one hiding behind a 100% immunity shield, calling others a coward.
Kaarous Aldurald
Black Hydra Consortium.
#3619 - 2015-12-03 07:28:42 UTC
Mike Voidstar wrote:
You are a joke.


Carebears always project. In this instance, you are projecting the fact that you know full well that you aren't taken seriously by pretty much anyone who actually talks to you for more than fifteen minutes.

Best of luck with that.

In the meantime, cloaks aren't magically going to become "broken" just by you repeating your tired old lies over and over again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jerghoul
Science and Trade Institute
Caldari State
#3620 - 2015-12-03 09:54:13 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
You are a joke.


Carebears always project. In this instance, you are projecting the fact that you know full well that you aren't taken seriously by pretty much anyone who actually talks to you for more than fifteen minutes.

Best of luck with that.

In the meantime, cloaks aren't magically going to become "broken" just by you repeating your tired old lies over and over again.



Cloaks are broken in nullsec specifically and only because they impact negatively on player activity levels. The cloak+cyno potential is pisspoor game design and should be changed.